Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are...
User reviews:
Recent:
Mostly Positive (23 reviews) - 73% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (897 reviews) - 89% of the 897 user reviews for this game are positive.
Release Date: Dec 18, 2015

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About This Game

Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat.

The game is set in a distant future, when the life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.

The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught midst the conflicting factions of the Underrail as the violently struggle to survive in the harsh underground environment.

System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.6GHz
    • Memory: 2 GB RAM
    • Graphics: GPU that supports shader model 2.0
    • DirectX: Version 9.0c
    • Storage: 3 GB available space
Customer reviews
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Recent:
Mostly Positive (23 reviews)
Overall:
Very Positive (897 reviews)
Recently Posted
[CC]Ratmaze™
20.0 hrs
Posted: August 28
Pros
-Hours of gameplay
-Crafting system expanded
-Way too much to explore
-Combat makes you use you gear and terrain to their fullest
- A crossbow~! & crowbar who unbreakable.

Flaws
-Need a map system to consult as you explore, can get quite confusing.
-May need to export your character once or twice before doing a full run.
-The confirmation sound is the same as Discord PM.
Helpful? Yes No Funny
(SOP) Heretic Hero
27.8 hrs
Posted: August 26
An interesting game, but you will need to do som proper character planning to get anywhere in this very linear title.
Helpful? Yes No Funny
breeze
360.4 hrs
Posted: August 26
.
Helpful? Yes No Funny
Stairway to Levin
14.9 hrs
Posted: August 23
I want this game to be good but the early game is excessively brutal with the RNG. Quick save/reload seems to be the intended approach to the game. Some strategies work fine if the RNG goes your way or fail completely otherwise. Using the same strategy I was able to complete one of the early missions with only two melee attacks but it took several loads because the RNG will either land the couple necessary hits or will miss five times in a row. I know the combat is supposed to be tough but early game it's entirely up to chance.

Sound leaves a lot to be desired. Lots of repetitive noises with low, irritating sound quality, I had to turn most of it off except for the environmental sounds that are actually helpful to suggest the enemy types nearby.

There's a lot of potential here but the extreme randomness of combat and the constant save/reload cycles are a waste of time. Steer clear.
Helpful? Yes No Funny
anu778
170.9 hrs
Posted: August 22
This is a GREAT game. In theory. Where to start....it is very much like the first 3 Fallouts, and then again...it is not at all. I'm not a review writer, I buy my games and takes my chances. But, holy ♥♥♥♥, I've never felt so abused and beaten down by a game as this one. Fallout worked around your build, giving you different ways to play effectively. Underrail gives you a thousand options too, then just kicks your ♥♥♥ because you haven't solved the 'build puzzle'. So....from minute one, you're screwed. I've started 4 different games. The only one I've found effective (barely) to this point is a strength 11 tank, but I have no protection when I'm attacked by the goddam DOGS, yeah, DOGS, who should be annoyances. THESE dogs will kick your ♥♥♥, then call in acid spitting buddies to help them, and then the mutant sledgehammer masters arrive, and yadda yadda yadda. All before level 7. Good luck. I've grown to just hate this game, after hours of deep lovin'.
Helpful? Yes No Funny
TKR101010
29.4 hrs
Posted: August 20
If you enjoyed the gameplay style of the original Fallouts 1 & 2, and like games set in the post apocalypse, I recommend checking this game out. Underrail is not just the same old mechanics with a new story. Although the overall gameplay is similar to the original Fallouts there are a few features that make Underrail stand out.

In addition to conventional weaponry your character can gain psionic abilities, and some of your enemies will be using them against you as well. Oh yes, they certainly will, and a lot of those will be bugs. I hate it when *insects* give me a mental thrashing ... how degrading.

There's a detailed crafting system for making, recycling, and rebuilding weapons/tools/items; as well as crafting medical supplies, buffs, and poisons. There are five skills that govern crafting, and you'll need levels for harvesting some componants as well as for making stuff. Which skill will depend on whether you are doing Mechanical, Electrical, Chemical, Organic, or Tailoring work.

Underrail has an interesting way of gaining experience for leveling your characters. In Fallout and similar games you generally gain XP by killing beasties, completing quests, and/or using your skills. In Underrail this is called "Classic mode" and is not how the game is meant to be played. Instead there's "Oddity mode" where you gain XP only by either completing quests, or finding Oddities. Oddities are objects in the world that you find either in random containers or occasionally on the corpses of fallen enemies. (Perhaps in the pockets of live people, but I've yet to pick pocket anyone.) You can choose which of these modes you want to play with at the beginning of a new game.

During Early Access I only played in Classic mode 'cause that was what I was used to and wanted to wait until final release to delve into the Oddities. I thought it worked well and that my character gained levels and abilites at about the pace I would expect if I were playing a similar game. Since the official release I've been playing only with Oddities mode.

There's been more than once where I've gotten to a spot where the enemies were kicking my butt and thought, "Let me just go do some grinding and come back to you ... oh wait, I can't get XP that way ...." so it's either get by with what I've got or actually work on side quests to do some leveling and not just grinding peon creatures. This has caused me to sometimes take a stealthier approach than I normally would have and leave some enemies still alive that I would have otherwise just prefered to clear out.

With the Oddities mode I find leveling to be slower than what I'd see in other games, but not game breakingly so. It has made some things more difficult, but not impossible to get through. Instead of XP gain being something I just take for granted in the course of fighting my way through the world, the Oddities system makes me take more notice of when I'm gaining XP and how I'm going to go about getting more. And because of the effort in finding Oddities I'm more likely to read the lore in the description instead of glossing over it and moving on.

The only complaint I have about this game is also a complaint that I have with the original Fallouts ... you can't rotate the camera view. Fortunately there's a key binding to highlight interactable objects/enemies that may be obstructed from view by the walls and camera angle. Enemies only highlight if they are currently in the character's field of view.

One thing I really like that the devs put into the game is being able to get into the air ducts of buildings. Useful in general for getting around cave ins and sneaking around the enemy's attention as you'd expect, but sometimes they also help you get into locked areas you might not have skills to get past the doors to get into. While you are in the airducts you can peek into rooms/hallways to see if there are enemies about before getting out. Opening vents to get into the ducts uses your Lockpicking skill and requires it's own kind of tool instead of lockpicks. Do not expect the air ducts to be empty of hostiles, but their teeth and claws may be easier to deal with than the enemies that you're trying to sneak around.

Lastly, from the start of the game you have your own room with storage containers. Bonus, you have a keycard and can lock the door to the room.
Helpful? Yes No Funny
[cpx3]BKHmmreallythinking
16.5 hrs
Posted: August 17
+tactical turn-based combat
+dialogue options
+many ways to solve problems/encounters/NPC conversations
+non-tedious crafting in single player game
+more

if this is a game you've been thinking of getting and it looks like others you've played before and enjoyed then you will most likely have fun sinking hours here.

if not then get out; we don't want you here
Helpful? Yes No Funny
Sir Guss Tarballs
18.3 hrs
Posted: August 16
This is a really fun, entertaining and in depth game. Not too far into it yet, but it seems like a huge world to get involved in. Not enough games out there like this anymore.
Helpful? Yes No Funny
300 kills in gorilla warfare
148.3 hrs
Posted: August 16
the most intensive trial and error-save scumming based game ever created.
Helpful? Yes No Funny
Oneiromancer
107.1 hrs
Posted: August 16
Underrail is a very solid RPG. Genre wise this is a very athmospheric turn-based dungeon crawler with nice quests. I want to point two things, if you wanna give it a try.

First, the game will not guide you. There is also no re-spec of any kind, therefore you should really check out various builds and play one of them, before trying your own build. I strongly suggest Nerd Commando's youtube guides on this game, available in English and Russian. Also, use maps from the Underrail Wiki.

Second, native game speed is insanely slow. Know, that Underrail is a huge world and game design rewards exploration, especially with oddities experience system. Therefore I suggest downloading Cheat Engine and playing with speed x5. Your transition, as well as certain skill checks are done quick. Since combat here is turn-based, there is no problem with it. Well, this advice goes to many old school RPG.

Personally, I think that Underrail is the best post-apocalyptic RPG released in last 3-4 years. The best thing is that different builds make sense. I played with tanky full psion and sneaky assassin, and both appriaches are equally rewarding.
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Most Helpful Reviews  In the past 30 days
17 of 18 people (94%) found this review helpful
Recommended
277.5 hrs on record
Posted: July 29
+Huge gameplay variety.
+Godlike crafting- you can craft anythig.
+Balanced combat (for the most part).
+90% of the perks are usefull for one character build or anotherr
+Magic

+- Game focuses mostly on combat.
+- Pixels.
+-Game world is huge. In some point you might find all those caves a bit repetative.

-Economy and trading. Traders will only buy specific crap in limited amount. This will lead you to situations when you have s-hit load of guns, ammo, armor- but you cant sell it. Later in the game this will make looting almost pointless- you cant sell everything because traders have very small currency pool and will buy specific items in limited quantities. But what they DO buy will make more then enough money, which makes looting once again pointless.
-Speech skills are almost pointless you can be just fine without them. They also requre much invesment, which you not always can afford.
-Messed up character progression. You will be progressing mostly in skills and perks, while gear will stay mostly the same. It depends on your build though. Some characters will get jumps in power when they find certain unique weapons, while others will beat the game using the same weapon. You can get your weapon slightly better with crafting though.
-Overpowered stealth system that makes every encounter peace of cake.
-Mines, mines everywhere. You better have high perception and motion tracking googles, or else you will be in for a nasty suprise.
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4 of 4 people (100%) found this review helpful
Recommended
134.2 hrs on record
Posted: August 3
If you enjoy a challenging turn-based RPG with a truly interesting story, you should play this game. There are some shaky parts of the game that get slightly tedious, but as a whole this game was excellent and extremely fun to play.

Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
1 person found this review funny
Not Recommended
14.9 hrs on record
Posted: August 23
I want this game to be good but the early game is excessively brutal with the RNG. Quick save/reload seems to be the intended approach to the game. Some strategies work fine if the RNG goes your way or fail completely otherwise. Using the same strategy I was able to complete one of the early missions with only two melee attacks but it took several loads because the RNG will either land the couple necessary hits or will miss five times in a row. I know the combat is supposed to be tough but early game it's entirely up to chance.

Sound leaves a lot to be desired. Lots of repetitive noises with low, irritating sound quality, I had to turn most of it off except for the environmental sounds that are actually helpful to suggest the enemy types nearby.

There's a lot of potential here but the extreme randomness of combat and the constant save/reload cycles are a waste of time. Steer clear.
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5 of 7 people (71%) found this review helpful
Recommended
178.9 hrs on record
Posted: August 13
The only rpg i know where the enemy has the ability to stun spam and cheese as bad as you can. Great rpg.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
27.8 hrs on record
Posted: August 26
An interesting game, but you will need to do som proper character planning to get anywhere in this very linear title.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
29.4 hrs on record
Posted: August 20
If you enjoyed the gameplay style of the original Fallouts 1 & 2, and like games set in the post apocalypse, I recommend checking this game out. Underrail is not just the same old mechanics with a new story. Although the overall gameplay is similar to the original Fallouts there are a few features that make Underrail stand out.

In addition to conventional weaponry your character can gain psionic abilities, and some of your enemies will be using them against you as well. Oh yes, they certainly will, and a lot of those will be bugs. I hate it when *insects* give me a mental thrashing ... how degrading.

There's a detailed crafting system for making, recycling, and rebuilding weapons/tools/items; as well as crafting medical supplies, buffs, and poisons. There are five skills that govern crafting, and you'll need levels for harvesting some componants as well as for making stuff. Which skill will depend on whether you are doing Mechanical, Electrical, Chemical, Organic, or Tailoring work.

Underrail has an interesting way of gaining experience for leveling your characters. In Fallout and similar games you generally gain XP by killing beasties, completing quests, and/or using your skills. In Underrail this is called "Classic mode" and is not how the game is meant to be played. Instead there's "Oddity mode" where you gain XP only by either completing quests, or finding Oddities. Oddities are objects in the world that you find either in random containers or occasionally on the corpses of fallen enemies. (Perhaps in the pockets of live people, but I've yet to pick pocket anyone.) You can choose which of these modes you want to play with at the beginning of a new game.

During Early Access I only played in Classic mode 'cause that was what I was used to and wanted to wait until final release to delve into the Oddities. I thought it worked well and that my character gained levels and abilites at about the pace I would expect if I were playing a similar game. Since the official release I've been playing only with Oddities mode.

There's been more than once where I've gotten to a spot where the enemies were kicking my butt and thought, "Let me just go do some grinding and come back to you ... oh wait, I can't get XP that way ...." so it's either get by with what I've got or actually work on side quests to do some leveling and not just grinding peon creatures. This has caused me to sometimes take a stealthier approach than I normally would have and leave some enemies still alive that I would have otherwise just prefered to clear out.

With the Oddities mode I find leveling to be slower than what I'd see in other games, but not game breakingly so. It has made some things more difficult, but not impossible to get through. Instead of XP gain being something I just take for granted in the course of fighting my way through the world, the Oddities system makes me take more notice of when I'm gaining XP and how I'm going to go about getting more. And because of the effort in finding Oddities I'm more likely to read the lore in the description instead of glossing over it and moving on.

The only complaint I have about this game is also a complaint that I have with the original Fallouts ... you can't rotate the camera view. Fortunately there's a key binding to highlight interactable objects/enemies that may be obstructed from view by the walls and camera angle. Enemies only highlight if they are currently in the character's field of view.

One thing I really like that the devs put into the game is being able to get into the air ducts of buildings. Useful in general for getting around cave ins and sneaking around the enemy's attention as you'd expect, but sometimes they also help you get into locked areas you might not have skills to get past the doors to get into. While you are in the airducts you can peek into rooms/hallways to see if there are enemies about before getting out. Opening vents to get into the ducts uses your Lockpicking skill and requires it's own kind of tool instead of lockpicks. Do not expect the air ducts to be empty of hostiles, but their teeth and claws may be easier to deal with than the enemies that you're trying to sneak around.

Lastly, from the start of the game you have your own room with storage containers. Bonus, you have a keycard and can lock the door to the room.
Was this review helpful? Yes No Funny
7 of 14 people (50%) found this review helpful
1 person found this review funny
Not Recommended
170.9 hrs on record
Posted: August 22
This is a GREAT game. In theory. Where to start....it is very much like the first 3 Fallouts, and then again...it is not at all. I'm not a review writer, I buy my games and takes my chances. But, holy ♥♥♥♥, I've never felt so abused and beaten down by a game as this one. Fallout worked around your build, giving you different ways to play effectively. Underrail gives you a thousand options too, then just kicks your ♥♥♥ because you haven't solved the 'build puzzle'. So....from minute one, you're screwed. I've started 4 different games. The only one I've found effective (barely) to this point is a strength 11 tank, but I have no protection when I'm attacked by the goddam DOGS, yeah, DOGS, who should be annoyances. THESE dogs will kick your ♥♥♥, then call in acid spitting buddies to help them, and then the mutant sledgehammer masters arrive, and yadda yadda yadda. All before level 7. Good luck. I've grown to just hate this game, after hours of deep lovin'.
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Most Helpful Reviews  Overall
457 of 491 people (93%) found this review helpful
143 people found this review funny
Recommended
13.3 hrs on record
Posted: December 19, 2015
Remember that first time you played Fallout 1 and favored all the wrong stats, tagged all the wrong skills, picked all the wrong perks and made the game way harder on yourself than you should have ...but loved it anyway?

Welcome to UnderRail.
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219 of 236 people (93%) found this review helpful
9 people found this review funny
Recommended
49.0 hrs on record
Pre-Release Review
Posted: December 18, 2015
Psychic powers check
Amazing guns and tech check
Interesting story check
Skill based rpg with cool abilities that you can slowly acquire
Crafting along with recipes to find or buy if you cant find them

The only downside is the grind at the beginning can be extremely frustrating especially with having to grind enemies and loot. It wouldn't be so bad if there were at least more places to go. Very limited progression at first and no sort of fast travel and you must pay for the really useless fast travel. Money is hard to get at first, but grinding the few enemy spawns is about the only way to go. Invest in crafting, especially since currency is limited through quests and enemy drops sell for very little unless you get weapons from the few enemies that carry them at first.
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238 of 269 people (88%) found this review helpful
12 people found this review funny
Recommended
15.8 hrs on record
Posted: December 19, 2015
Again this is a game where "recommend" or "not recommend" doesn't mean anything. It mostly depend on who you are, what kind of gamer you are.

If you are craving for an old school Fallout-like game, go for it, you probably won't be disapointed.

But it's 2015 now, and even if I think that some old games ( especially RPGs ) were a lot better in the past, it's not a reason to keep their flaws as current game mechanics, or even putting annoying stuff in a game on purpose. Some examples as a warning for potential buyers :

- the tutorial only covers three things : using a gun, lockpicking, and stealth, because that's obviously the skills required for anyone living in this world. And then the game continues on that way, giving you the choice between a gun, a crossbow and a knife. Ok... but what if I did a Psionic character ? What if I didn't invest any point in ranged or melee ? Though luck, you start without any Psi ability. First you need to unlock your Psi potential by talking to a doctor, whom then leads you to NPCs who could maybe teach you some skills. The first one required me to have 35 and 45 points in Psi to learn stuff, but at level 1 you're capped at 15 points, so you need several levels before learning that. Another NPC only agreed on teaching me a single free skill ( need to pay for others ), AFTER I complete some quest requiring to kill rathounds with... a crossbow. Wait... what ? In order to have a single Psi ability I need to do a quest using a crossbow, but I have no points in ranged combat or crossbow and that's exactly why I need Psi stuff ?

That would be like starting as a mage in Baldur's Gate with 4HP, no spells, no companions and only a sword, forcing you to go melee until you can finally buy some expensive spell after 4 levels...

OK, the game begins to punish you for picking anything else than the cookie-cutter gun/crossbow ranger or melee brute. Fine. Let's start over with a new character.

- another thing is the total lack of map, making it a nightmare to navigate in the maze of metro tunnels. Characters just give you vague information about your destination like if you already knew the levels by heart, and the journal is of no help at all : "complete all the tasks for NPC X and come back to NPC Y". Yeah thanks... I love to wander aimlessly into labyrinths, killing mobs, wasting my ammo and heal.

- merchants will only buy a certain ammount of a certain item, and nothing else. Like, this guy ONLY buys 2 leather armors and one pair of boots. You can stick all your other loot up your ♥♥♥♥... also, all merchants are cutthroats, I think the exchange rate is like 300% of the base price. HOWEVER some items like weapons have a really high price, and you will probably find enough of them to get a nice ammount of money early enough. I found/looted on ennemies at least 3 or 4 guns and 2 crossbows already, enough to cover my needs in lockpicks and some gear.

- stealth is really stupid as your character's vision is really limited, so you won't be able to see anything past a corner for example. Mobs move really quickly compared to you, so good luck knowing if they are looking in your direction or not. Maybe they should have added some sound, or onomoatopeia to tell you an ennemy is near ( like in the game XIII adapted from the comic, you can "see" the sound of ennemies step to locate them ). Because there is no way our character doesn't hear a big sentry bot coming his way from afar...

- overall the game is really slow and boring, the character can't run of course.

- the world seems really serious and there is not a single hint of humor like in Fallout or BG. instead the characters will KO you if they don't like your tone.

- inventory is terrible, and some fonts are downright unreadable.

Gonna update this after I play some more. I can't "not recommend" the game despite its flaws, because I guess it's still a nice game, but some aspect will probably turn people off.

EDIT : now some things I like about the game

- there is a lot of loot and your inventory is not too small so you can take a lot of stuff. As you can't sell everything to any merchant you can stock your loot and crafting material in your appartment.

- there is generally several ways to progress : stealth, lockpicking/hacking, brute force, dialogue, etc. For example you can use your lockpicking skill and an omnitool to unlock a ventilation shaft, or a crowbar and your stength. However doing a non-combattant character seems impossible, or at least really hard, as there will probably be ennemies you can't talk with blocking your path. Maybe if you max your stealth, lockpicking, hacking, persuasion and intimidation, and find/buy the right tools ( which requires either luck or knowing the game already to have what you need at the right moment ), AND if you're ready to reload a save a bunch of time to learn ennemies patterns to sneak successfully, yeah it should be doable.

- graphics are nice enough

- you can detect secret passages with a high perception. Not something you find in a lot of games.

- the lighting affects stealth. When you step in shadows, your character portrait will go dark to tell you you're more difficult to spot. Trying to sneak in plain light won't end good. Fortunately most of those tunnels are dark.
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