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“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus “Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadar You're shipwrecked on an isolated island, a desperate castaway in a total freakshow world.
Release Date: Oct 23, 2013
Watch all 3 trailers

Recent updates View all (8)

Online Story Co-op is HERE!

January 15th, 2014

Hey Survivors,

The long awaited online story co-op mode is finally here for PC gamers! Please ensure that your game is set to auto-update to make sure you receive today's free update. The update is in its final development phases for consoles and we will announce a release date as soon as we have it set.

Keep an eye out for more news right here, on Facebook, and on Twitter!

Thanks for your patience!

- 505 Games

21 comments Read more

Today's Update and news on the Story Mode Online Coop.

December 20th, 2013

Dear community,

When finalizing the Story Mode Online Coop patch, we came across some unexpected challenges that we are solving. In order to address the issues effectively we will not be able to publish the patch before the holidays as we planned.

We deeply regret this situation; we now expect to release Story Mode Online Coop in January. However, we have updated the game today with the following:

  • Custom mapping for controller keys in order to support universal controllers
  • A mouse sensibility option has been added
  • Users will now be able to save their progression in safe houses (unlocked after Kovac island in multiplayer, unlocked after the first island in single player)
  • Show real-time evolution of challenge score (hide by default, can be displayed during challenges by pressing F1).
  • In game Santa for Steam (Just for the holidays)

    Happy holidays and have a great new year!

7 comments Read more

Reviews

“How To Survive is more than just a solid zombie role-playing game, it's also one of the best games of the year. With its mix of Diablo-esque hack and slash and dual-stick shooter action, 505 Games' newest Xbox Live Arcade game is a real surprise. It has a deep crafting system and a world you can't help but want to explore. How To Survive rewrites the book on zombie RPGs!”
90% – Gaming Nexus

“While there have been several games that have recently released that fall into the growing zombie survival genre, How to Survive manages to do enough differently to earn its place among the crowd. The game’s strong emphasis on crafting and juggling basic human needs helps distinguish itself from other titles. Additionally, the story campaign features a tale that manages to contain a few plot twists despite its simplicity. One area where How to Survive shines is the game’s strange brand of humor which is helped along by the title’s decent voice acting. In all, How to Survive is recommended to any fans of either the undead or survival simulators. Those who enjoy intricate crafting or top-down gaming should also give it a look.”
4 Stars – Examiner

“In terms of graphic and sound design, How to Survive looks good and sounds even better. The lighting gives real-time shadows based on not only the source but the time of day as the shadows move with the passing sunlight. The island is beautifully rendered, and animations are fluid and zombie deaths are pleasingly gory, chunks of body parts will liter the ground and roll depending on the shape of the surface”
8/10 – Gamer Horizon

About the Game

  • A real Gem” – Destructoid at E3

  • Offers a different experience for zombie game veterans” – Co-Optimus

  • Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadar

You're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?


Collect the pages of a Survival Guide and figure it out, of course! Find food, water, and shelter before you perish. Uh oh, is it getting dark? Figure out how to get through the night! While you’re at it, gather up some of this awesome stuff and piece together over 100 handmade weapons and tools—from shotguns to Molotov cocktails. Now you can defend yourself and your friends like a boss!

• Choose one of the three playable characters, each with different characteristics and skill trees.

• Explore four islands filled with unique flora and fauna and a variety of abhorrent monstrosities.

Collect “Survival guide” video chapters to learn tips that will save your life!

Play with a friend offline through the story mode or go online and play with a friend through 8 demanding challenges..

• Try the “Iron Man” difficulty for a demanding hardcore game experience.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo or better
    • Memory: 4 GB RAM
    • Graphics: Ati 5700 series/NVIDIA GeForce GT240 or equivalent
    • Network: Broadband Internet connection
Helpful customer reviews
647 of 828 people (78%) found this review helpful
176 products in account
9 reviews
13.5 hrs on record
Now first lets get the positive out of the way.
The games graphics are fine for what it is.
The story can be funny sometimes.
The co-op challenges can be fun with a friend.

Now lets get to the real review where we look at what they promised and what they delivered.
The game is an ok size however it's extreamly limited in size for it's price.

If you forced yourself to go slow you would take maybe 6 hours to finish this game.

Another problem is the content the guns,melee weps, mutants ect is all really limiting.
Some might disagree with me there but think about it theres maybe 8 guns, 3 chainsaws , 6 melee weps and 1 ammoless total op wep.

Now for my Largest disapointment with this game it's promise "experience for zombie game veterans"

There is NOTHING veteran about this game it hands everything to you on a silver platter.
There's sleep areas at night prebuilt impervise to any zombie attack that you only need to clear out once.

Night creatures are as deadly as a new born kitten.
Ammo is WAY too common i had 2,000 ammo constantly.

There should never be a weapon that can destroy armys without some sort of price "i'm looking at you boomarang"
You should not point out on the map where the players have got to go.

The crafting tells you what's possible.....
The "hardest" mutant is the easyest thing to beat with a handgun.

Food is too easy to aquire.
Water is Way too easy to aquire.

Items respawn.....
Changing difficulty only changes what damage they hit.......

And i could go on with this list for acouple more pages.
All in all this game was a disapointment and broke it's promises.

Before you say i did not play long enough know that i defeated the game twice and defeated half the challenges with friends.
I played through twice to see if anything at all changed i really had to force myself to with a dieing hope that something hard or fun would of been added.

Update#
Online co-op is lag and bug filled and has serious annoyances that i had hoped they might have removed.
The difficulty and enemie numbers are the same.
You and the other player are forced to share the screen meaning you can't move far from eachother.
The match making system is pathetic as it's auto finding where you select options and hope that someone else has the same options but a diffrent character.
All in all no real change to the game still not worth the money.
Posted: November 29th, 2013
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306 of 432 people (71%) found this review helpful
326 products in account
16 reviews
13.4 hrs on record
Don't get tricked into thinming this is a 3rd person zombie survival. It's like dead island but in a 3rd person perspective, giving us a barebones diablo clone with no enemy variety. You talk to NPCs and do quests, you can craft many weapons, but as long as you get the bone shurikens you should have no trouble.

The cutscenes for the "how to survive" book are sometimes clever and funny. But it's far from enough to save this game.

If you would have to get it regardless, wait for a sale. A big one.
Posted: November 26th, 2013
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175 of 251 people (70%) found this review helpful
293 products in account
2 reviews
15.4 hrs on record
I picked this game up full price, from it's description it sounded like the type of zombie survival game I always wanted to play. Sadly it was a major disappointment, it's survival aspects in name only. All the elements are sort of there, the "open" map, ammo, limited inventory, food and water requirements and rpg stats, but their implementation is all wrong.

Few of them really matter, you get tons of ammo as drops, and managing water and food is pretty irrelevant, you quickly stack some items for that so that it's more of a petty maintenance than an aspect of survival.

The so-called open map is really just swathes of map with small pathways cut into them, with just a few open spaces that are usually there just for the sake of variety it seems. The only "Open" element is that of course it isn't a linear game and you can run back and forth between areas and quick travel between maps, but it's not far enough from just mundane backtracking.

The combat isn't too bad, it works for this type of game, if it wasn't for the overabundance of ammo and the overpowered weapons from the very start. Combat soon feels more like something you just do on the way and not much more enjoyable than running from place to place.

The crafting is another annoyance if you need a particular item, you have a limited inventory, that's okay, you shouldn't be able to carry everything with you.. but then there is no storage area. It's already not fun to run around this island aimlessly, I don't want to have to run around looking for that one damn ingredient, usually for a quest (what else is there to do in this game?) Just a limited item storage for SOME things, I can decide what to get rid of later, but a few times I've already dropped something I needed to find again, much to my annoyance.

The overall feel of playing this game was BOREDOM. I was falling asleep at my comp, I soon couldn't take it. It's not too relevant but the final straw was all the damn "Krovac's Rules" cutscenes. Think he's a neat quirky charcater? Wait till you have to endure overwrought, way too long, unskippable video tutorials with the same crappy music, for something that should be explained in 2-3 lines of text.

Don't want to be mean, but it's kind of important to remember what a survival game is so we can actually get a good one. This just isn't it. It's very deceptive, because the gameplay it describes is far from the experience this game actually provides; a top down action game with bad map design and useless aspects that are little more than busy work, that drains the fun out of the concepts of crafting, exploring, or survival.
Posted: December 21st, 2013
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131 of 191 people (69%) found this review helpful
1,670 products in account
37 reviews
5.7 hrs on record
This game starts fun. The graphics are decent for the top-down style. Good lighting and water effects. Day and night cycle where night really amps up the challenge by making you watch your back constantly. A diverse crafting system. Decent skill tree options. Some of the voice acting is funny (I think intentionally) and unique.

I liked the survival aspects, which is the point of the game. You have to monitor your hunger, thirst, rest, and health. It's all manageable. You can collect empty bottles to store up water reserves, hunt animals and collect plants to cook at a campfire for food, collect herbs and create bandages to restore health, and secure a bunker to sleep in.

The combat is solid. The controls are easy. You craft increasingly strong weapons as you progress and different weapons have unique advantages. The machete cuts through plants and carves arrows from sticks, the bow is powerful and the arrows recoverable, the gun is rapid fire with plenty of ammo on the islands, the boomerang is very powerful but not as smooth and fast as the bow, etc. Melee combat animations are fluid with just enough variety--more than I expected from a game with this visual style.

While the gameplay mechanics are very solid, the storyline becomes more of a chore than fun unfortunately. It's a series of fetch quests that take you back and forth across the maps. Every time you pass one direction and clear the large amount of zombies, you have to then fight them all over again on the way back due to a fast respawn rate. This turned the game into a slow fetch quest grind for me and I lost interest about halfway through. If you make a wrong turn, it's even worse, because now you're fighting respawns over and over and you're not even in the right spot of the map.

You can't save the game except at story checkpoints and that can take a bit of time. Perhaps, if I could save at will, I could have tolerated the grind in smaller doses.

Maybe it's just me, but I had trouble with the quest early on where I had to collect meat from a deer. I kept wandering the map looking for deer and could never find them. When I finally would spot one, I would have to clear hordes of zombies to clear a path to it and these actions usually scared the deer away, leaving me to wander yet some more. The worst is when you're hunting deer at night and the extra zombies come to chase you down. You need to keep your flashlight on these nighttime zombies to keep them at bay, which makes focusing on the fleeting deer more difficult. The game says you can track the deer once you injure it by following blood on the ground. It's not that easy to do when the ground is already covered in excessive blood from slaying zombies. I eventually caught the deer and made the mistake of cooking the meat, which didn't complete the quest, so I had to repeat it all over again.

I really wanted to like this game. I actually told my friends how much I enjoyed it at the beginning. Then the grind just beat me down.

There is also inventory issues. Some of the crafting recipes call for 5 or 6 items. You're already stocking ammo, weapons, water, food, bandages, quest items, etc and the 25-item inventory fills fast. I don't really consider this a negative, because it more accurately reflects the reality of surviving on these islands. It might frustrate some players though. 25 slots is still considerably more than some games permit.

One small nitpick when it comes to resting: you aren't allowed to unless your rest meter is low enough. One time I was by a shelter at just over 50% fatigue. I couldn't rest before setting out on the next leg of my journey. That's just silly, because you can make adjustments on the other survival factors whenever you please.

As much as I would like to recommend this game for all its positive, interesting concepts, I just can't because the story is a major drag.
Posted: December 24th, 2013
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60 of 78 people (77%) found this review helpful
162 products in account
13 reviews
8.5 hrs on record
I bought this game on sale, thought, what the hell. What a pleasant surprise. It's like Diablo 2 gameplay, with zombies/mutants as your enemies, and one of four survivors as your hero. The gameplay is very fun, although it does get a bit stale with a lack of diversity among the zombies/mutants. Couple the lack of diversity with a completely OP weapon (cough, triple boomerang) and you've got a recipe for boredom. If you want the story mode to remain challenging, I highly recommend avoiding any boomerang, as they are fast, powerful, ammo-less, and there's no such thing as durability in this game. Killing zombies with a shotgun made out of a tube and duct tape is much more rewarding anyway, right?

Still, easily worth $15 and a play through or two. The challenges are were the challenge is (play on words intended). You get your character dropped on an island with no equipment, a real "out of the freezer into the frying pan" kind of experience. The challenge is reaching your escape under the allotted time, without dying obviously.

The crafting system in this game is beautiful. You can make guns out of tubes, boomerangs out of bones, armor out of tires, and potions/elixirs galore from the plentiful plants on the islands. Very rewarding indeed.

The talent system is... meh. It seems like an after thought, and there is a real void of any interesting talents. Everything is just passive "make explosive arrows" "carry more explosives in a stack" "make X potions" "do more damage on headshot" kind of thing. Would've loved some Dead Island-esque execution talents or some character specific special moves.

Bottom line: Buy it. You can easily get 10-15 hours if the idea of a Diablo-ish zombie game with great crafting sounds fun to you. How to Survive gets a 3/5.

Tawok
www.GuildLeaders.com
Posted: December 27th, 2013
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