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There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Release Date: Oct 4, 2013
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$9.99

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The Mobile Lodger

March 7th, 2014

Some of you have asked, and we're delivering! Namely, we-re delivering Knock-Knock for iOS.

Mobile devices really seem to suit Knock-Knock great. Now people can play it in their bed, in the woods, or during commuting. The Lodger's life has always been in your hands, but not quite this literally. So if you're interested in knock-knocking with your bare fingers, go ahead! Oh, and if you do, we'd be thankful for some stars. Stars are nice.

Have fun and spooks!

3 comments Read more

A Small Linux/Mac Fix

January 6th, 2014

Just a quick note to let you know that we've released a very small update that should hopefully fix problems with the Linux and Mac versions of Knock-Knock not launching. Hope your New Year is starting well!

***
Мы выпустили крошечный апдейт; по идее, он должен исправить проблемы с Mac- и Linux-версиями игры (они не запускались). Надеемся, новый год у вас начался отменно!

2 comments Read more

Steam Greenlight

About the Game

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000

Linux System Requirements

    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Helpful customer reviews
117 of 130 people (90%) found this review helpful
443 products in account
103 reviews
3.4 hrs on record
Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point. Knock-Knock doesn't just tell you a story, it plays with your mind and asks YOU the questions.
Posted: December 4th, 2013
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33 of 38 people (87%) found this review helpful
93 products in account
42 reviews
8.8 hrs on record
http://youtu.be/tT9d98vp-l4


To conclude, Knock Knock is certainly a very different type of slow methodical game that relies on its solitary experience, the unexpected and its simplicity to ram home its point - which it does with an unabashed aplomb. And to think that fixing light bulbs in a game could be considered interesting is well proven here and it's this factor which makes the game a joy to play - even if you don't "get it" right away. For the asking price, the entertainment value is well worth it and a must play game if you like unconventional gems such as this one.

Score 8.5/10 - Review by Robert Cram
Posted: November 26th, 2013
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17 of 17 people (100%) found this review helpful
223 products in account
12 reviews
6.8 hrs on record
I can recommend this game only to those who are not afraid of experiments: few gameplay, lots of reflection and, perhaps, a pinch of horror.
Posted: January 5th, 2014
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12 of 15 people (80%) found this review helpful
177 products in account
11 reviews
3.0 hrs on record
Despite of not a very successful projects by studio Ice-Pick Lodge, the game "Knock-knock" shew up very good. The main point of the game - survival. But that point isn't fascinating, as the means to achieve it.

The story tells us about the Lodger - a withdrawn person, recluse, who lives in the forest. There is only the forest, surrounding the house, but it isn't so creepy as the residence of the protagonist. Strange things happen here: things get lost, heard extraneous steps, someone knocking at the door...

Gameplay is limited in inclusion of lightbulbs in rooms, playing with somedoby invisible "Hide-and-seek" from an unknown entity, and solving the riddles. As for indie-horror it's amazing.
Scary sounds sometimes are forced to stop and think what to do next, which cannot be unenjoyable. The clock ticks, floor squeaks, you hear strange quite voice - all this creates its own atmosphere.

In total, this game isn't so bad, as many people think. I really enjoy it, when I played. My first and last advice for this game is to listen to the advice of the developers: all you need for playing is solitude and dark, qiute place.
Posted: November 29th, 2013
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4 of 4 people (100%) found this review helpful
493 products in account
3 reviews
3.7 hrs on record
This game is more about "experiencing" than "playing" to me. I really don't like talking about the whole immersion thing, still I can't hesitate in this case. It really IS immersive, creepily strange, calm in its madness, thought-provoking and interesting in its own way. Can't wait to get the right mood to play it again from the beginning to the (happy this time, I hope) end.

I wouldn't recommend it to everyone though. Some may see only a boring story about turning lights on and off here. Some may say it's too short. Some may dislike the "lack of logic" or just can't "feel" the atmosphere. But if you think you're crazy enough to learn the rules of the Game - turn off the lights, close the door and wait for your Guests to come. :)
Posted: January 20th, 2014
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