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There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers. But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
Release Date: Oct 4, 2013
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The Mobile Lodger

March 7th, 2014

Some of you have asked, and we're delivering! Namely, we-re delivering Knock-Knock for iOS.

Mobile devices really seem to suit Knock-Knock great. Now people can play it in their bed, in the woods, or during commuting. The Lodger's life has always been in your hands, but not quite this literally. So if you're interested in knock-knocking with your bare fingers, go ahead! Oh, and if you do, we'd be thankful for some stars. Stars are nice.

Have fun and spooks!

6 comments Read more

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About the Game

There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.

But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.

You need to stay awake and sane till dawn.

The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?

Gameplay details

  • Hide! Play hide-and-seek with denizens of your nightmares.
  • Don't look now! The goal of each night is to reach dawn while still sane.
  • Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
  • Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
  • Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
  • Follow the rules of the game! Of course you must first understand the game being played with you.

PC System Requirements

    Minimum:
    • OS: Windows XP or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.5 or later
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 700 MB available space
    Recommended:
    • Graphics: Intel HD Graphics 4000

Linux System Requirements

    Minimum:
    • OS: Ubuntu 10.10 or later
    • Graphics: GPU that supports shader model 2.0
    • Hard Drive: 700 MB available space
Helpful customer reviews
25 of 26 people (96%) found this review helpful
477 products in account
9 reviews
6.6 hrs on record
After playing for some hours I may be somewhat stuck in Knock Knock. The game is not clear on what you must do or how you must do it. It's okay, many games do this and it's nice for us to discover on our own (Dark Souls). However I reached one of the last levels and it seems that if you do not proceed to the next level/room/dream/nightmare whatever you want to call it, you may be getting a "Game Over" screen the next time you will try to advance to the next level just like you normally would do.

Knock Knock have a very creepy and depressive atmosphere. Seems to be a great game to play in the upcoming Halloween. You will always feel that you are surrounded by someone or something, yet, you feel alone at the same time.

Now this is very clever: There are things that really help to create a tense mood in the game with such basic gameplay elements. Let's say something is approaching you. You hide but you are still visible. It's okay, because it does not matter if they can see you since it's you that can't see them, because, if you see them/it then it means they are real and if you believe they are real, then you must be hallucinating meaning you are losing it.

The game have more than one way to end, or to not end at all, in fact. Depending on some actions across the game, when you proceed further a larger enemy may be something for you and a very different one for me.

Immersion tip: In this game the sound of doors opening and closing are quite regular. If you have a sound system with a Subwoofer, placing the Sub below your desk near one of the corners gives you a much more real feeling that something or someone is really knocking a door in your house. This adds to the atmosphere giving you a more intensifying experience especially when everything is silenced and then "BAM!", someone shuts a door, and you feel the vibration.

In my opinion you don't get those jump scares we sometimes see (faked or not) on Youtube videos from games like Amnesia. In this game instead of "AAAH, Oh my God & Buddha, that is scary!!!" I got something more of: "That is creepy... go away, please, I don't want to look :( Just... leave me alone... :( " and that, is really rare in a game.
Posted: June 6th, 2014
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5 of 8 people (63%) found this review helpful
138 products in account
16 reviews
1.4 hrs on record
This is an example, that games don't need high quality 3d graphics and gory monsters to make a scary game.
Posted: April 30th, 2014
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11 of 20 people (55%) found this review helpful
205 products in account
34 reviews
3.2 hrs on record
To describe this game, I would say very light exploration and puzzle-ish. The concept is interesting, playing a character with insomnia and the rooms change place all the time. The lights have to be turned on again while avoiding the monsters. I was attracted to the concept and the art, but the game was honestly quite boring for me as it dragged on. It just consists of slowly walking around, slowly turning the lights on and slowly hiding or avoiding the monsters. Although I understand how it could appeal to more patient people.
Posted: February 17th, 2014
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2 of 3 people (67%) found this review helpful
32 products in account
9 reviews
3.8 hrs on record
Very excellent game. This is a game that will you keep on the edge on your seat for the rest of the night.
Posted: July 6th, 2014
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6 of 11 people (55%) found this review helpful
269 products in account
16 reviews
12.1 hrs on record
Cara que jogo doido, não sei muito o que falar dele, joguei o máximo que pude sem saber o que tava fazendo...e enfim...o jogo não é ruim, mas pra não dar muito spoiler sobre o jogo, acho bom vocês pensarem bem antes de comprar, pode ter gente que se arrependa de compra-lo. Não vou dizer que me arrependi, porque o jogo é intrigante e me fez sentir desafiada, mas é meio frustrante saber como é realmente a ideia que quiseram fazer pra esse jogo...oh....enfim, sei de nada mais não. uhahauhauhauahuahuahu T_T , tenha algo em mente: pra você realmente aproveitar melhor o jogo será necessário jogar e rejogar o jogo desde o inicio no minimo 5 vezes ( isso sendo bonzinho).
Posted: July 10th, 2014
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124 of 139 people (89%) found this review helpful
468 products in account
103 reviews
3.4 hrs on record
Knock-Knock is the proof that video games really can be an art. It is a very deep and complicated game. It is not a horror nor a puzzle game, and critics who blame the game for not being scary or something like that have completely missed the point. Knock-Knock doesn't just tell you a story, it plays with your mind and asks YOU the questions.
Posted: December 4th, 2013
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