Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks.
User reviews: Mostly Positive (3,940 reviews) - 75% of the 3,940 user reviews for this game are positive.
Release Date: Feb 28, 2007

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Blockland

LUNAR NEW YEAR SALE! Offer ends February 12

-30%
$9.99
$6.99

Buy Blockland 4-Pack

Includes 3 extra copies for your friends.

LUNAR NEW YEAR SALE! Offer ends February 12

-30%
$29.99
$20.99
 

Recent updates View all (5)

December 12, 2015

Blockland Updates - r1931 to r1983

There have been multiple updates to Blockland since the last news steam post.
Here's a catch up post.

r1983

  • Fixed crash related to getWords/getFields
  • Iconshots/ folder now writable from screenshot functions

r1981
  • The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting.
  • File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle)
  • Fast packets will now stop immediately when client goes below the ghosting threshold
  • Fast packets will now stop for a given client if their ping goes above 350
  • Added missing Parent::onTrustCheckFinished to Brick_Large_Cubes
  • Fixed some cases where you could create multiple orphan ghost bricks
  • Fixed clicking while tumbling erroneously causing respawn
  • Fixed instantly typing "wwwwwww" if you wrench a brick while moving
  • Fixed ghost brick moving in the wrong direction while looking straight down

r1973
  • Fixed WinXP compatiblity problem from r1972

r1972
  • Multiple packets are now sent to ghosting clients on each network tick, reducing ghosting and file download times
  • Fixed certain cases of file downloads stopping
  • Fixed missing admin checks on some bot_hole server commands
  • Fixed case where moving slow moving players can phase through walls

r1966
  • Fixed issue where you could travel through a teledoor before it is removed by the build trust check
  • Fixed vehicles not burning (both client and server will have to be running r1966)
  • Fixed certain timescale/framerate combinations causing the game to freeze
  • Fixed coverage issue on ModTer 8x CornerA brick
  • Fixed crash when player type has no animations
  • You can no longer execute files named "Support_AdminEvents.cs" - this user created script was used in several other add-ons and contained an eval injection vulnerability which would allow an attacker to execute arbitrary script code on the server. Note: this was not a malicious script, it was simply poorly coded and could be exploited to attack the server.

r1958
  • Fixed LAA flag regression, should fix some crashes
  • Reduced ghost lookup table size by ~10%
  • Brick limit replaced by $pref::server::ghostlimit - this setting puts a hard limit on the number of ghosted objects in the game and reduces the size of the ghost lookup tables accordingly.
    • You cannot change the ghost limit while the game is running.
    • The ghost limit can also be set in gamemode.txt. Lower ghost limits are now set for the default game modes, saving significant amounts of memory per player.
    • The label in the custom game gui still says "brick limit" so people might have a clue what it does.
    • The valid values are powers of 2 from 32768 to 1048576, if you set some other value it will automatically round up to next highest power of 2
  • $Pref::Server::BrickLimit checks replaced by getBrickLimit() - this function derives the brick limit based on the current ghost limit.

r1956
  • Reverted ghosting optimization while I figure out what's wrong with it
  • Fixed camera relative brick movement with supershift enabled

r1955
  • Fixed issue with deleting bricks

r1954
  • ParticleData framesPerSec value is now synced to clients
  • Removed deprecated aiConnection class
  • Removed old, non-functional "storm" features of precipitation object
  • Sky object network update size reduced significantly, should fix bad packet when changing environment settings rapidly
  • Light list in wrench gui is now sorted alphabetically
  • Brick movement is now camera relative when in free cam mode
  • Fixed https link parsing in chat
  • Partially typed chat messages are now preserved when going from the loading screen to game
  • Fixed case where player is stuck in animation on spawn (credit)
  • Fixed chat being the wrong size in the loading screen
  • Fixed backspace not repeating while playGui is active
  • Delete buttons added to save/load bricks GUIs
  • Fixed this graphical error on modTer ramp
  • Miscellaneous network packing cleanup
  • Added ballRadius field to projectileData, used to prevent sports balls from sinking into ground
  • Fixed sports balls teleporting up through player when you run over them
  • Certain cases of the master server failing will no longer kick players from the game
  • Adjusted padding of listclients() console function for 6 digit IDs
  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic. Hopefully this works.
  • Improved error handling on most master server posts/auth queries
  • ModTer visible faces fix (credit)
  • Client disconnect/CDROP echoes now show player name
  • Fixed local connection IPX address echo displaying garbage on Mac
  • Fixed screenshot functions being able to write outside of game folder
  • Added more sanity checks for brick limit, as people are still somehow setting this to zero
  • Made it less trivial to change your client timescale
  • Health level of other players is no longer sent over the network
  • Random environment button will no longer set transparent ground
  • When ghosting, unghosted objects are now prioritized. This is to address slow loading when there are a lot of players/vehicles moving around.
  • Increased maximum ghost limit to 1M, what could go wrong
  • Increased datablock limit to 8k, that'll be fun to download
  • You can now set individual player speeds directly using the following functions
    • setMaxForwardSpeed
    • setMaxBackwardSpeed
    • setMaxSideSpeed
    • setMaxCrouchForwardSpeed
    • setMaxCrouchBackwardSpeed
    • setMaxCrouchSideSpeed

r1931
  • Shaders are now automatically enabled for supported video cards
  • Removed "-1" chat spam event from lighthouse speedkart map
  • Added flood protection to /activateStuff
  • Added -serverName and -maxPlayers command line arguments

43 comments Read more

About This Game

Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks. These structures can be built in either a single-player or multiplayer (either online or through a local area network) setting.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or higher
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: OpenGL compatible graphics chip
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.5 or higher
    • Processor: 1 Ghz
    • Memory: 512 MB RAM
    • Storage: 2 GB available space
Helpful customer reviews
208 of 294 people (71%) found this review helpful
46 people found this review funny
4.6 hrs on record
Posted: August 11, 2015
The game has unbelievably good gameplay mechanics, and quality, The game also has horrific gameplay mechanics, and quality. The main reason I say that is because of the community.

The community is this horrific machine, that says "Made in America" on the back, because it's a loud, clunking Chevrolet slowly killing itself as it tries to operate. The entire game is ran be any player with a BL ID (Number you're assigned to, to recognize yourself in-game) that is under 9999. Nowadays, Blockland has around 180000 Players, therefor 180000 BL IDs. Blockland is this nasty 90's High School Cafeteria, and the Forums are the restrooms where people smoke. It has vicious cliques that don't get along with eachother, from the horny teenage anime fans to the eight-year-old FNaF CoD fans. In the game, there are around 40 players that are extremely popular, for no good reason. These people are disquisting little chihuahuas that shake about all day, picking on others. I understand I come across as a six year old when I say this, but Blockland truely is the land of Cyber Bullies. Expecially if you buy the game, for one reason and one reason only - Your BL ID. Blockland is like America, where one batch of immigrants hates the newer ones. Buying the game, for the first 2 days or so, withen buying it, you're the newest player, and everyone can see that. I have seen shiny brand new players permanantly banned for being new.

So with this

2/10, maybe 3 at it's best. Two years ago.
Was this review helpful? Yes No Funny
140 of 198 people (71%) found this review helpful
58 people found this review funny
28.0 hrs on record
Posted: October 6, 2015
This game and it's community make me die inside.

If you're already dead inside and you want a game filled with mentally impaired children. Then go for it, otherwise avoid it like the plague.
Was this review helpful? Yes No Funny
74 of 110 people (67%) found this review helpful
27 people found this review funny
342.4 hrs on record
Posted: November 4, 2015
Can host an online server without port forwarding
10/10
Was this review helpful? Yes No Funny
44 of 68 people (65%) found this review helpful
9 people found this review funny
132.0 hrs on record
Posted: October 31, 2015
The first online game I ever played. Don't let my measly 120 hours fool you; before this got on Steam, I'd spend so many days after school just playing this, messing around with friends and creating memories that genuinely fill me with tears of joy as I think back on them today.

Since I started back in 2009, I've been building, shooting, making videos, mining, and just generally messing around with the multitudes of crazy add-ons that have made the game what it is today. It's definitely not as alive as it used to be, but for what it is now, it's well worth ten bucks. I paid 20 bucks for it and it basically got me to where I am today, shaping my interests and online presence. I've certainly had a blast.
Was this review helpful? Yes No Funny
19 of 26 people (73%) found this review helpful
1 person found this review funny
20.0 hrs on record
Posted: November 4, 2015
Blockland is great if you have friends who also own the game! this game is slowly dieing more and more. most of the good servers have stopped being hosted and few remain but you can alwyas play with your buddies! :D
Was this review helpful? Yes No Funny