Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks.
Évaluations des utilisateurs : plutôt positives (3,954 évaluation(s)) - 75% des 3,954 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 28 fév 2007

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12 décembre 2015

Blockland Updates - r1931 to r1983

There have been multiple updates to Blockland since the last news steam post.
Here's a catch up post.

r1983

  • Fixed crash related to getWords/getFields
  • Iconshots/ folder now writable from screenshot functions

r1981
  • The fast connection packets introduced in r1972 can now be disabled by setting $pref::Net::FastPackets = 0; or unchecking the "Fast Packets" check box in the network settings tab. Note: this is a server-side setting.
  • File downloads will now retry instead of stopping on the "got incorrect hash!" error (note: this is not the issue of downloads freezing in the middle)
  • Fast packets will now stop immediately when client goes below the ghosting threshold
  • Fast packets will now stop for a given client if their ping goes above 350
  • Added missing Parent::onTrustCheckFinished to Brick_Large_Cubes
  • Fixed some cases where you could create multiple orphan ghost bricks
  • Fixed clicking while tumbling erroneously causing respawn
  • Fixed instantly typing "wwwwwww" if you wrench a brick while moving
  • Fixed ghost brick moving in the wrong direction while looking straight down

r1973
  • Fixed WinXP compatiblity problem from r1972

r1972
  • Multiple packets are now sent to ghosting clients on each network tick, reducing ghosting and file download times
  • Fixed certain cases of file downloads stopping
  • Fixed missing admin checks on some bot_hole server commands
  • Fixed case where moving slow moving players can phase through walls

r1966
  • Fixed issue where you could travel through a teledoor before it is removed by the build trust check
  • Fixed vehicles not burning (both client and server will have to be running r1966)
  • Fixed certain timescale/framerate combinations causing the game to freeze
  • Fixed coverage issue on ModTer 8x CornerA brick
  • Fixed crash when player type has no animations
  • You can no longer execute files named "Support_AdminEvents.cs" - this user created script was used in several other add-ons and contained an eval injection vulnerability which would allow an attacker to execute arbitrary script code on the server. Note: this was not a malicious script, it was simply poorly coded and could be exploited to attack the server.

r1958
  • Fixed LAA flag regression, should fix some crashes
  • Reduced ghost lookup table size by ~10%
  • Brick limit replaced by $pref::server::ghostlimit - this setting puts a hard limit on the number of ghosted objects in the game and reduces the size of the ghost lookup tables accordingly.
    • You cannot change the ghost limit while the game is running.
    • The ghost limit can also be set in gamemode.txt. Lower ghost limits are now set for the default game modes, saving significant amounts of memory per player.
    • The label in the custom game gui still says "brick limit" so people might have a clue what it does.
    • The valid values are powers of 2 from 32768 to 1048576, if you set some other value it will automatically round up to next highest power of 2
  • $Pref::Server::BrickLimit checks replaced by getBrickLimit() - this function derives the brick limit based on the current ghost limit.

r1956
  • Reverted ghosting optimization while I figure out what's wrong with it
  • Fixed camera relative brick movement with supershift enabled

r1955
  • Fixed issue with deleting bricks

r1954
  • ParticleData framesPerSec value is now synced to clients
  • Removed deprecated aiConnection class
  • Removed old, non-functional "storm" features of precipitation object
  • Sky object network update size reduced significantly, should fix bad packet when changing environment settings rapidly
  • Light list in wrench gui is now sorted alphabetically
  • Brick movement is now camera relative when in free cam mode
  • Fixed https link parsing in chat
  • Partially typed chat messages are now preserved when going from the loading screen to game
  • Fixed case where player is stuck in animation on spawn (credit)
  • Fixed chat being the wrong size in the loading screen
  • Fixed backspace not repeating while playGui is active
  • Delete buttons added to save/load bricks GUIs
  • Fixed this graphical error on modTer ramp
  • Miscellaneous network packing cleanup
  • Added ballRadius field to projectileData, used to prevent sports balls from sinking into ground
  • Fixed sports balls teleporting up through player when you run over them
  • Certain cases of the master server failing will no longer kick players from the game
  • Adjusted padding of listclients() console function for 6 digit IDs
  • Addressed crash exploit related to NetStringTable - I've attempted to fix the actual bug in the class, rather than detect and filter bad traffic. Hopefully this works.
  • Improved error handling on most master server posts/auth queries
  • ModTer visible faces fix (credit)
  • Client disconnect/CDROP echoes now show player name
  • Fixed local connection IPX address echo displaying garbage on Mac
  • Fixed screenshot functions being able to write outside of game folder
  • Added more sanity checks for brick limit, as people are still somehow setting this to zero
  • Made it less trivial to change your client timescale
  • Health level of other players is no longer sent over the network
  • Random environment button will no longer set transparent ground
  • When ghosting, unghosted objects are now prioritized. This is to address slow loading when there are a lot of players/vehicles moving around.
  • Increased maximum ghost limit to 1M, what could go wrong
  • Increased datablock limit to 8k, that'll be fun to download
  • You can now set individual player speeds directly using the following functions
    • setMaxForwardSpeed
    • setMaxBackwardSpeed
    • setMaxSideSpeed
    • setMaxCrouchForwardSpeed
    • setMaxCrouchBackwardSpeed
    • setMaxCrouchSideSpeed

r1931
  • Shaders are now automatically enabled for supported video cards
  • Removed "-1" chat spam event from lighthouse speedkart map
  • Added flood protection to /activateStuff
  • Added -serverName and -maxPlayers command line arguments

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À propos de ce jeu

Blockland is a non-linear sandbox game with no set goals, giving players the freedom to design and construct elaborate structures. Styled as a tiny minifigure, players build inside of the virtual world using bricks reminiscent of toy blocks. These structures can be built in either a single-player or multiplayer (either online or through a local area network) setting.

Configuration requise

Windows
Mac OS X
    Minimum:
    • Système d'exploitation : Windows XP or higher
    • Processeur : 1 GHz
    • Mémoire vive : 512 MB de mémoire
    • Graphiques : OpenGL compatible graphics chip
    • Espace disque : 2 GB d'espace disque disponible
    Minimum:
    • Système d'exploitation : OSX 10.5 or higher
    • Processeur : 1 Ghz
    • Mémoire vive : 512 MB de mémoire
    • Espace disque : 2 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
5.5 heures en tout
Posté le : 15 janvier
Le Gta version lego
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
7.6 heures en tout
Posté le : 24 octobre 2015
Trés bon jeu , addictif , avec une communauté ouverte , je recommande fortement
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
150 personne(s) sur 220 (68%) ont trouvé cette évaluation utile
65 personnes ont trouvé cette évaluation amusante
28.0 heures en tout
Posté le : 6 octobre 2015
This game and it's community make me die inside.

If you're already dead inside and you want a game filled with mentally impaired children. Then go for it, otherwise avoid it like the plague.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
81 personne(s) sur 121 (67%) ont trouvé cette évaluation utile
30 personnes ont trouvé cette évaluation amusante
342.4 heures en tout
Posté le : 4 novembre 2015
Can host an online server without port forwarding
10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
48 personne(s) sur 75 (64%) ont trouvé cette évaluation utile
11 personnes ont trouvé cette évaluation amusante
132.0 heures en tout
Posté le : 31 octobre 2015
The first online game I ever played. Don't let my measly 120 hours fool you; before this got on Steam, I'd spend so many days after school just playing this, messing around with friends and creating memories that genuinely fill me with tears of joy as I think back on them today.

Since I started back in 2009, I've been building, shooting, making videos, mining, and just generally messing around with the multitudes of crazy add-ons that have made the game what it is today. It's definitely not as alive as it used to be, but for what it is now, it's well worth ten bucks. I paid 20 bucks for it and it basically got me to where I am today, shaping my interests and online presence. I've certainly had a blast.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante