Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
User reviews:
Mostly Negative (79 reviews) - 26% of the 79 user reviews for this game are positive.
Release Date: Jul 11, 2014

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Recent updates View all (8)

September 14

New Smash Edition Store Page

Hey Everyone, so quick but important announcement today! You may have noticed some happenings regarding a new version of the game coming soon. Well today we wanted to inform you that is correct! Super Comboman Smash Edition is coming soon to Steam and to home consoles! As mentioned in the last announcement this new edition features retuned combat, new boss and enemy A.I. and redesigned stages!! Anyone who purchased the game already will receive a free update of course! Stay tuned to the new Steam page ( for further updates on when “Smash Edition” will become available! Blammo!!

4 comments Read more

August 15

Super Comboman: Smash Edition Beta

Hello All!

We have been working on a major update for the better part of a year which will coincide with our console release of the game. We fixed a lot of compatibility issues, making it easier to play on limited computers, adjusted the levels quite a bit as well as the enemy AI and combat so the game is more fun to jump into. We are looking for feedback. Anyone interested in having beta access using their current key let us know and we will add you to the beta forum. Thanks for your support!

Super Comboman Team

2 comments Read more


“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”

About This Game

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

System Requirements

Mac OS X
    • OS: Windows 7 or higher
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Storage: 3 GB available space
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Storage: 3 GB available space
Customer reviews
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Mostly Negative (79 reviews)
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59 reviews match the filters above ( Mostly Negative)
Most Helpful Reviews  Overall
104 of 152 people (68%) found this review helpful
2 people found this review funny
Not Recommended
7.5 hrs on record
Posted: July 11, 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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29 of 31 people (94%) found this review helpful
2 people found this review funny
Not Recommended
31.2 hrs on record
Posted: August 16, 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
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24 of 29 people (83%) found this review helpful
4.2 hrs on record
Posted: January 16, 2015
I see a lot of the negative reviews are from kickstarter backers and i can understand being let down after a long wait and much hype but as someone who got this in a bundle I quite enjoyed it. There is some lag on occasion but not enough to hamer gameplay the combos simply take different timing than one might assume and require practice. All in all not great bud not bad either.
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39 of 62 people (63%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: July 12, 2014
I don't usually post reviews, but after playing Super Comboman for 30 mins, I felt compelled to share my thoughts with the community. I am a Kickstarter backer for Super Comboman. I had high hopes when I originally backed this game. However my initial enthusiasm has waned. When I received the email stating that the game was going to finally be released, I was excited. Once I started playing, that excitement turned into displeasure. I have no interest in writing a very detailed and thorough review, but I do want to share my findings.

Initial things I noticed:
- Right after the game loaded I noticed the introduction cut scene was choppy.
- No options for video
- No options to control the volume for sound effects and music
- On the map when moving Struggles, there is only a sound effect when you land on your house. When landing on the shop or sticker locations no sound was played.
- When I entered the shop the sound effects were sometime muffled and then sometimes loud.
- There was no way to cancel the Shop tutorial. I would have preferred there was a prompt asking if you wanted a tutorial instead of getting stuck in something you were unable to cancel.
- The loading screen is choppy. The scrolling messages at the bottom of the screen do not scroll smoothly.
- Coins disappear too fast. You get stuck in dialogue while playing and everything disappears.
- Coins displayed funky depending on there they landed.
- Arts assets had jaggies around their edges.
- I can't put my finger on it but the FPS is not right. The animations are not smooth at all.
- The music is too repetitive and does not loop cleanly.
- For a fighting platforming game, I would have thought the controls would be a lot more polished. The controls currently are very clunky, have no responsiveness and are not enjoyable at all.
- The sticker concept seems very odd when the gameplay does nothing with it. It would be like making a paper Mario for the sake of being made out paper ...

I am very surprised this game was released in the current state that it is. This game still needs a fair bit of work and polish. The things I noted seem very trivial and should have already been identified before having the game released. I'm pretty sure they had Beta test before, right? Hopefully the developers can remedy these things and make a better game. But until then, I unfortunately recommend passing on this one.
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13 of 18 people (72%) found this review helpful
5.6 hrs on record
Posted: July 19, 2014
I really enjoyed this game. It's a wonderful platform brawler that forces you to play at its pace, throwing difficult enemies, fun environmental challenges, and a cute sticker-style at you. The controls are meant to punish overpressers, of which I am one. It makes you slow down and get into a groove, pressing the buttons when you need them, not when you think you need them. And once you settle into that groove, the flow is very impressive. The few problems there are, the lack of options in the menu, the brutal-at-times difficulty, and the control flubs are minor enough that they can all be fixed in the future, if the devs were so incluned (hint,hint,wink,wink,nudge,nudge). So, all in all, another great game out of Adult Swim Games and Interabang.
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22 of 35 people (63%) found this review helpful
5.3 hrs on record
Posted: July 12, 2014
Ok so here's whats wrong with this game

-No resolution options or windowed mode
-lots of screen tearing
-big difficulty spike after the first level
-weird button delay issues

Alright, now this game is pretty fun and really charming and I love the visual style too. Comboman is a platformer/brawler, it controls pretty similar to Guacamelee but Comboman is not a Metroidvania by any means. The fighting is good besides some button lag issues but other than that it's a fun brawl em up. $12 or $15 might be too much for this game, but if you can get it around $6-$10, then check it out. I would expect a patch coming for the screen tearing and resolution options soon, but it doesn't retract that much from the game. You have a fanny pack that talks, I think thats all you need to know.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
Not Recommended
10.4 hrs on record
Posted: July 16, 2014
Unfortunately I cannot recommend this game. I have been following the games developmet and progress for over two years after seeing Interabang Entertainment's pitch for their Kickstarter campaign.

Sadly the energy and enthusiam of Icy J in the Kickstarter video did not transfer over to the game, which sadly feels more like a promising pre-alpha demonstration rather than a finished product. The game is made difficult due to its flaws and shortcomings as opposed to its genuine challenge, and everything from response time to object and enemy interaction is lacking tightness. Button commands fails to work as they should and overall the game is sadly just not fun. I do not expect a 2D game that has been in development for as long as this game has, to be released in such a poor state, and it is with regret that I must deem this game unplayable.

There are many other GREAT 2D action games out there on steam at the moment, such as the wacky "Guacamelee" produced by Drinkbox Sttudios and the brilliant ninja stealth game "Mark of the Ninja" produced by Klei Entertainment. Your money would be better spent on one of those gems instead.

To conclude, Super Comboman is a game that has squandered its own potential, and despite it being aesthetically pleasing, more cons that pros make it either happily forgettable, or frustratingly memorable.

I am saddened, as I wanted to love this game... I really, really did.
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13 of 19 people (68%) found this review helpful
16 people found this review funny
Not Recommended
1.9 hrs on record
Posted: September 20, 2014
You would think that in a game named Super Comboman, man would they want to make the combos super. Instead they made them choppy and completely lacking in fluidity, but I guess Super Lagman just doesn't have the same ring to it.
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8 of 11 people (73%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: May 31, 2015
When I first started playing this, I thought everyone else was wrong. Sure the menu has some lag issues and most levels are just similar looking boring construction levels against the same looking 4 types of guys, but I was still enjoying it. It was fun having a platformer be based off combos. The combat, which is supposed to be the strong suit, is shaky. Sometimes you will just stop punching and not be able to attack for no reason and you are open to hits. Sometimes you can knock the guys down or stun them but sometimes the guys take damage but are unmoved or unfazed and just hit you back. It is very inconsistent. The worst part is damage dealing, If you get knocked down, for some reason you stand up but can't roll away, which makes the guys able to just hit you right away and keep spamming attack while you can't do anything. This is the other problem, when you get hit the enemies can just keep attacking, as they don't have cooldown times, so especially if a guy is on each side of you, you just get stunned in place taking damage until they decide to stop, which is very poorly done. Trying to jump they can still hit you. The parrying is inconsistent and hard to tell when to do it. Blocking only works sometimes.

Then on the first boss every problem came to fruition. The hitboxes were wonky. The guy would punch to one side, and even though i was 2/3 on the other side of him, it would still count as me getting hit. He would suddenly hit me without any indication he was about to attacking, meaning you can't do anything to dodge, parry or block it. His hits deal 1/3 of your damage and yours deal none to him. Theres no health. Then if you die past the certain # of set lives they give you, as its basically impossible to earn more, you start the ENTIRE level over again. Lets see, do I want to redo the 15 minutes of time I spent because even though you HAVE CHECKPOINTS in your levels, you are stick in the 1992 mindset of making me constantly redo things.....sloppy design. And since it never felt like my fault because i was either getting hit for way too much damage without any warning, or getting stunlocked by 2 guys that surround me, I felt it wasn't worth it. Cute story and sticker type graphics. And you can unlock things. Glad I never wasted money backing this turd-and-a-half on Kickstarter like so many butthurt people on steam. 3.5/10.
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5 of 6 people (83%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: June 2, 2015
Pretty much nothing worth playing past the trading card drop time for. Despite the promise of skillful, combo-based fighting it instead has awkward and slippery combat and terrible platforming. Highly repetitive and with one of those annoying "lol so silly!" senses of humour, it doesn't even manage to be bad in an interesting way, just boring and bland.
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Recently Posted
Baron von Whimsy
0.4 hrs
Posted: October 9
I see a number of people saying that the issues are patched.
If this is with fewer issues, I can't even imagine it before...

The game itself is tedious, and then, ontop of that, it has some weird delusional main character who spouts... what is supposedly a storyline... I guess?
It's really slow, both in gameplay and plot, so I suppose THAT's the combo?

Imagine someone made a really generic "fighting" platformer, and the story was "LOLTEHRANDOMZ!!!111!!" in the most generic/tedious way and you've basically experienced this.

Anyway, just play Aces Wild.
It's the concept of this game, but with actual fun, instead of whatever meme referencial junk this is/supposed to be.
Helpful? Yes No Funny
14.8 hrs
Posted: October 2
Cannot recommend this game.
Helpful? Yes No Funny
2.3 hrs
Posted: September 30
Tags : Sidescroll-Brawler
Made obsolete by : Super ComboMan : Smash Edition
Helpful? Yes No Funny
Tim Drake
0.6 hrs
Posted: June 29
I like this game it is fun. If everyone give negative's; studio's will stop making games
Helpful? Yes No Funny
103.1 hrs
Posted: June 19
I'm not entirely sure how people came up with this, but it is just weird. The art design isn't bad, but the character design is simply appaling and control timings are off to the point that fluent gameplay is made very difficult. A great letdown.
Helpful? Yes No Funny
Draco Blue
11.1 hrs
Posted: May 10
I have to say that I've finished the game just because I am stupid and hotheaded enough to believe that I must finish it if I've started it.
Believe me, it was the worst nightmare I have played. I could be even a penalty to finish this game for people in prison and we could avoid crime in an entire country. ITS THAT BAD!!
Helpful? Yes No Funny
Gumball Watterson
6.2 hrs
Posted: January 22
This game is so awful that it was one of the first games I permanently removed from my Steam account because I felt unclean playing around with this ♥♥♥♥♥tain.
Helpful? Yes No Funny
1.5 hrs
Posted: January 19
The game has a great style and there are some ideas in the combat system, but enemy stunlocks, janky platforming over instadeath spikes, and worst of all *constantly dropped inputs* make progress past the first few levels a hairpulling experience. Few things are worse than a game with high skill ceiling that doesn't work correctly.
Helpful? Yes No Funny
0.1 hrs
Posted: January 18
Unplayable. Wall Jumping is impossible. Cannot recommend.
Helpful? Yes No Funny
del | yeti elvis
1.3 hrs
Posted: January 6
I wanted to thumbs this game up, but my thumbs were tired from all the button mashing. I can't figure out if super comboman is a broken game or not, because I found it impossible to actually beat one of the levels. I tried about 10 times before throwing in the towel in extreme frustration. I'm pretty sure other people complained about that part. Overall, it's not a bad game, but the layout of certain levels is frustrating and leads to a poor gaming experience. I want to be clear, however, that super comboman is not a bad game, it just needs some tweaking when it comes to the layout of the levels. I just can't bring myself to recommend this title.
Helpful? Yes No Funny