รายการแนะนำ ข่าวสาร
สำหรับคุณ
Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
บทวิจารณ์จากผู้ใช้:
Overall:
แง่ลบเป็นส่วนมาก (84 บทวิจารณ์) - 23% จาก 84 บทวิจารณ์จากผู้ใช้สำหรับเกมนี้ เป็นแง่บวก
วันวางจำหน่าย: 11 ก.ค. 2014

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

 

บทวิจารณ์

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

เกี่ยวกับเกมนี้

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

ความต้องการระบบ

Windows
Mac OS X
    ขั้นต่ำ:
    • ระบบปฏิบัติการ: Windows 7 or higher
    • หน่วยประมวลผล: 2.80GHz Processor
    • หน่วยความจำ: แรม 4 GB
    • กราฟิก: Video card with 512MB of VRAM
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 3 GB
    ขั้นต่ำ:
    • หน่วยประมวลผล: 2.80GHz Processor
    • หน่วยความจำ: แรม 4 GB
    • กราฟิก: Video card with 512MB of VRAM
    • หน่วยบันทึกข้อมูล: พื้นที่ว่างที่พร้อมใช้งาน 3 GB
บทวิจารณ์จากผู้ใช้ที่เป็นประโยชน์
103 จาก 151 คน (68%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
7.5 ชม. ในบันทึก
โพสต์: 11 กรกฎาคม 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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28 จาก 30 คน (93%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
31.2 ชม. ในบันทึก
โพสต์: 16 สิงหาคม 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
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22 จาก 26 คน (85%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4.2 ชม. ในบันทึก
โพสต์: 16 มกราคม 2015
I see a lot of the negative reviews are from kickstarter backers and i can understand being let down after a long wait and much hype but as someone who got this in a bundle I quite enjoyed it. There is some lag on occasion but not enough to hamer gameplay the combos simply take different timing than one might assume and require practice. All in all not great bud not bad either.
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39 จาก 61 คน (64%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
1 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
1.5 ชม. ในบันทึก
โพสต์: 12 กรกฎาคม 2014
I don't usually post reviews, but after playing Super Comboman for 30 mins, I felt compelled to share my thoughts with the community. I am a Kickstarter backer for Super Comboman. I had high hopes when I originally backed this game. However my initial enthusiasm has waned. When I received the email stating that the game was going to finally be released, I was excited. Once I started playing, that excitement turned into displeasure. I have no interest in writing a very detailed and thorough review, but I do want to share my findings.

Initial things I noticed:
- Right after the game loaded I noticed the introduction cut scene was choppy.
- No options for video
- No options to control the volume for sound effects and music
- On the map when moving Struggles, there is only a sound effect when you land on your house. When landing on the shop or sticker locations no sound was played.
- When I entered the shop the sound effects were sometime muffled and then sometimes loud.
- There was no way to cancel the Shop tutorial. I would have preferred there was a prompt asking if you wanted a tutorial instead of getting stuck in something you were unable to cancel.
- The loading screen is choppy. The scrolling messages at the bottom of the screen do not scroll smoothly.
- Coins disappear too fast. You get stuck in dialogue while playing and everything disappears.
- Coins displayed funky depending on there they landed.
- Arts assets had jaggies around their edges.
- I can't put my finger on it but the FPS is not right. The animations are not smooth at all.
- The music is too repetitive and does not loop cleanly.
- For a fighting platforming game, I would have thought the controls would be a lot more polished. The controls currently are very clunky, have no responsiveness and are not enjoyable at all.
- The sticker concept seems very odd when the gameplay does nothing with it. It would be like making a paper Mario for the sake of being made out paper ...

I am very surprised this game was released in the current state that it is. This game still needs a fair bit of work and polish. The things I noted seem very trivial and should have already been identified before having the game released. I'm pretty sure they had Beta test before, right? Hopefully the developers can remedy these things and make a better game. But until then, I unfortunately recommend passing on this one.
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16 จาก 22 คน (73%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
16 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
1.9 ชม. ในบันทึก
โพสต์: 20 กันยายน 2014
You would think that in a game named Super Comboman, man would they want to make the combos super. Instead they made them choppy and completely lacking in fluidity, but I guess Super Lagman just doesn't have the same ring to it.
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