Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
사용자 평가: 대체로 부정적 (평가 71 개)
출시 날짜: 2014년 7월 11일
이 제품의 인기 태그:

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Super Comboman 구매

 

평가

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

게임에 대해

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

시스템 요구 사항

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
유용한 고객 평가
4명 중 3명(75%)이 이 평가가 유용하다고 함
1.2 시간 기록
게시 일시: 2015년 6월 2일
Pretty much nothing worth playing past the trading card drop time for. Despite the promise of skillful, combo-based fighting it instead has awkward and slippery combat and terrible platforming. Highly repetitive and with one of those annoying "lol so silly!" senses of humour, it doesn't even manage to be bad in an interesting way, just boring and bland.
이 평가가 유용한가요? 아니요 재미있음
4명 중 3명(75%)이 이 평가가 유용하다고 함
3.4 시간 기록
게시 일시: 2015년 5월 31일
When I first started playing this, I thought everyone else was wrong. Sure the menu has some lag issues and most levels are just similar looking boring construction levels against the same looking 4 types of guys, but I was still enjoying it. It was fun having a platformer be based off combos. The combat, which is supposed to be the strong suit, is shaky. Sometimes you will just stop punching and not be able to attack for no reason and you are open to hits. Sometimes you can knock the guys down or stun them but sometimes the guys take damage but are unmoved or unfazed and just hit you back. It is very inconsistent. The worst part is damage dealing, If you get knocked down, for some reason you stand up but can't roll away, which makes the guys able to just hit you right away and keep spamming attack while you can't do anything. This is the other problem, when you get hit the enemies can just keep attacking, as they don't have cooldown times, so especially if a guy is on each side of you, you just get stunned in place taking damage until they decide to stop, which is very poorly done. Trying to jump they can still hit you. The parrying is inconsistent and hard to tell when to do it. Blocking only works sometimes.

Then on the first boss every problem came to fruition. The hitboxes were wonky. The guy would punch to one side, and even though i was 2/3 on the other side of him, it would still count as me getting hit. He would suddenly hit me without any indication he was about to attacking, meaning you can't do anything to dodge, parry or block it. His hits deal 1/3 of your damage and yours deal none to him. Theres no health. Then if you die past the certain # of set lives they give you, as its basically impossible to earn more, you start the ENTIRE level over again. Lets see, do I want to redo the 15 minutes of time I spent because even though you HAVE CHECKPOINTS in your levels, you are stick in the 1992 mindset of making me constantly redo things.....sloppy design. And since it never felt like my fault because i was either getting hit for way too much damage without any warning, or getting stunlocked by 2 guys that surround me, I felt it wasn't worth it. Cute story and sticker type graphics. And you can unlock things. Glad I never wasted money backing this turd-and-a-half on Kickstarter like so many butthurt people on steam. 3.5/10.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.8 시간 기록
게시 일시: 2015년 1월 15일
인간적으로, 제목에 '슈퍼'라는 단어를 붙인 게임이 이렇게 엿 같으면 이건 최소한

반인륜적 범죄

가 아닌가 하는 의문을 최초로 품게 했던 게임. 명색이 콤보맨이면 하다못해 콤보 넣는 재미만이라도 있던가. 시발.



허공을 애무하는 오르가슴에 전율이 이는 히트박스, 캐릭터가 뚱뚱해서 그런가 자꾸 씹혀먹히는 커맨드, 역시나 출렁이는 뱃살만큼 출렁대는 조작감, 뭐라도 좀 해보려고 열심히 버튼을 눌러대는 나 자신이 문득 낯부끄러워지게 되는 창피한 콤보 시스템, 이다지도 패는 맛 안 나는 몹들을 내가 언제 만나본 적이 있던가 싶은 몰개성한 게임 디자인.. 브롤러가 기피해야 할 모든 단점들을 한 줌 부스러기까지 싸그리 끌어모은 절세의 망작. (명불허전 싼티 엔진 유니티가 기여하는 부분이 적어도 50이라 사료됨)

이 정도 클라스면 <피스트 펀쳐Fist Puncher>와 함께 쿠소게로 분류 가능하지 싶다. 출시 후 2달 정도 지나 '돈 매쉬 에디션'으로 판을 갈았는데 개발자 자기들 말로는 밸런스, 조작 등등을 대폭 수정한 대형 업데이트라는 게 이 꼬라지면 도대체 그 전엔 얼마나 형편없었다는 것인지 상상만 해도 내 뱃살이 다 떨린다. 온리 자칭 브롤러 장인인 내가 엔딩도 보지 않고 삭제한 스팀 유일 브롤러 되시겠다. 가장 경악스러운 사실은 이딴 완성도의 게임이 킥스타터 후원을 받아 2년 간 개발한 결과물이라는 것.


번들도 풀렸겠다, 아마 적지 않은 이들이 게임 트레일러를 보곤 과카멜레를 연상하며 이 쓰레기에 근거 없는 좋은 선입견을 가지고 한번 플레이해 볼 건데, 곧 나와 함께 분노의 빨간 언따봉 물결을 이루게 될 당신들에게 미리 심심한 유감을 표한다.

천만다행으로 구매 전에 이 리뷰를 읽었다면 제발 번들로 뜨기 전까지 참길 바란다. 심정 같아서는, 이 ♥♥♥에 호기심 발동한 사람들에게 일일이 친추를 걸어 트레이딩 카드라도 한 장 쥐어주며 관심 끄라고 설득하고 싶을 정도다. 레알.
이 평가가 유용한가요? 아니요 재미있음
2명 중 2명(100%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
8.4 시간 기록
게시 일시: 2015년 1월 21일
플랫포머답지 않게 고사양 겜. 덕분에 설치해놓고 플레이 해보지도 못했지만, 다른 사람들의 평가를 보니 이건 더 나중에 해봐도 될 듯 하다.
이 평가가 유용한가요? 아니요 재미있음
144명 중 99명(69%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
7.5 시간 기록
게시 일시: 2014년 7월 11일
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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