Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
ユーザーレビュー: ほぼ不評 (66 件のレビュー)
リリース日: 2014年7月11日


Super Comboman を購入する



“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”


Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack


Mac OS X
    • OS: Windows 7 or higher
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
22 人中 19 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 4.1 時間
投稿日: 1月16日
I see a lot of the negative reviews are from kickstarter backers and i can understand being let down after a long wait and much hype but as someone who got this in a bundle I quite enjoyed it. There is some lag on occasion but not enough to hamer gameplay the combos simply take different timing than one might assume and require practice. All in all not great bud not bad either.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 1月20日
I don't seem to have the ability to progress very far, but the story is fun and the graphics are colorful.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 10.3 時間
投稿日: 1月22日
The game feels very unpolished, It's glitchy, the gameplay feels sluggish and slow which frankly can be very frustarting.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 0.8 時間
投稿日: 4月20日
Had high hopes for this, but it "struggles" to run on even a powerful machine.

It's a shame, as a 2D platform fighter, designed and built by fighting game fans is quite an attractive thing to me. A shame that this comes in at "barely ok".
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 1月18日
The platforming controls kill what otherwise seems like a promising game with a charming style. I can't seem to double-jump up narrow columns with the computer keyboard - like in the tutorial. The devs should rework that to make it work more like Strider, or any other respectable 2d platformer that features basic triangular double-jumps. For now i'm calling this title, "Super Bull$^&! Man". Will revisit it in 12 months.
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4 人中 2 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
投稿日: 1月21日
Super Comboman Score Comments
Graphics 9/10 Really crisp graphics that perfectly fit the tone of the game
Sound 7.5/10 Good sounds, voice acting funny at fisrt, can get a bit repetative
Gameplay 8/10 Fun beat em up game with satifying hits and decent ammount of moves. Can be a bit frustrating if you get stun locked

over all 8.5/10
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143 人中 98 人 (69%) がこのレビューが参考になったと投票しました
記録時間: 7.5 時間
投稿日: 2014年7月11日
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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26 人中 24 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 31.2 時間
投稿日: 2014年8月16日
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
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61 人中 39 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 1.5 時間
投稿日: 2014年7月12日
I don't usually post reviews, but after playing Super Comboman for 30 mins, I felt compelled to share my thoughts with the community. I am a Kickstarter backer for Super Comboman. I had high hopes when I originally backed this game. However my initial enthusiasm has waned. When I received the email stating that the game was going to finally be released, I was excited. Once I started playing, that excitement turned into displeasure. I have no interest in writing a very detailed and thorough review, but I do want to share my findings.

Initial things I noticed:
- Right after the game loaded I noticed the introduction cut scene was choppy.
- No options for video
- No options to control the volume for sound effects and music
- On the map when moving Struggles, there is only a sound effect when you land on your house. When landing on the shop or sticker locations no sound was played.
- When I entered the shop the sound effects were sometime muffled and then sometimes loud.
- There was no way to cancel the Shop tutorial. I would have preferred there was a prompt asking if you wanted a tutorial instead of getting stuck in something you were unable to cancel.
- The loading screen is choppy. The scrolling messages at the bottom of the screen do not scroll smoothly.
- Coins disappear too fast. You get stuck in dialogue while playing and everything disappears.
- Coins displayed funky depending on there they landed.
- Arts assets had jaggies around their edges.
- I can't put my finger on it but the FPS is not right. The animations are not smooth at all.
- The music is too repetitive and does not loop cleanly.
- For a fighting platforming game, I would have thought the controls would be a lot more polished. The controls currently are very clunky, have no responsiveness and are not enjoyable at all.
- The sticker concept seems very odd when the gameplay does nothing with it. It would be like making a paper Mario for the sake of being made out paper ...

I am very surprised this game was released in the current state that it is. This game still needs a fair bit of work and polish. The things I noted seem very trivial and should have already been identified before having the game released. I'm pretty sure they had Beta test before, right? Hopefully the developers can remedy these things and make a better game. But until then, I unfortunately recommend passing on this one.
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16 人中 12 人 (75%) がこのレビューが参考になったと投票しました
記録時間: 5.6 時間
投稿日: 2014年7月19日
I really enjoyed this game. It's a wonderful platform brawler that forces you to play at its pace, throwing difficult enemies, fun environmental challenges, and a cute sticker-style at you. The controls are meant to punish overpressers, of which I am one. It makes you slow down and get into a groove, pressing the buttons when you need them, not when you think you need them. And once you settle into that groove, the flow is very impressive. The few problems there are, the lack of options in the menu, the brutal-at-times difficulty, and the control flubs are minor enough that they can all be fixed in the future, if the devs were so incluned (hint,hint,wink,wink,nudge,nudge). So, all in all, another great game out of Adult Swim Games and Interabang.
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32 人中 20 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 5.2 時間
投稿日: 2014年7月12日
Ok so here's whats wrong with this game

-No resolution options or windowed mode
-lots of screen tearing
-big difficulty spike after the first level
-weird button delay issues

Alright, now this game is pretty fun and really charming and I love the visual style too. Comboman is a platformer/brawler, it controls pretty similar to Guacamelee but Comboman is not a Metroidvania by any means. The fighting is good besides some button lag issues but other than that it's a fun brawl em up. $12 or $15 might be too much for this game, but if you can get it around $6-$10, then check it out. I would expect a patch coming for the screen tearing and resolution options soon, but it doesn't retract that much from the game. You have a fanny pack that talks, I think thats all you need to know.
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25 人中 16 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 10.4 時間
投稿日: 2014年7月16日
Unfortunately I cannot recommend this game. I have been following the games developmet and progress for over two years after seeing Interabang Entertainment's pitch for their Kickstarter campaign.

Sadly the energy and enthusiam of Icy J in the Kickstarter video did not transfer over to the game, which sadly feels more like a promising pre-alpha demonstration rather than a finished product. The game is made difficult due to its flaws and shortcomings as opposed to its genuine challenge, and everything from response time to object and enemy interaction is lacking tightness. Button commands fails to work as they should and overall the game is sadly just not fun. I do not expect a 2D game that has been in development for as long as this game has, to be released in such a poor state, and it is with regret that I must deem this game unplayable.

There are many other GREAT 2D action games out there on steam at the moment, such as the wacky "Guacamelee" produced by Drinkbox Sttudios and the brilliant ninja stealth game "Mark of the Ninja" produced by Klei Entertainment. Your money would be better spent on one of those gems instead.

To conclude, Super Comboman is a game that has squandered its own potential, and despite it being aesthetically pleasing, more cons that pros make it either happily forgettable, or frustratingly memorable.

I am saddened, as I wanted to love this game... I really, really did.
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17 人中 11 人 (65%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 2014年9月20日
You would think that in a game named Super Comboman, man would they want to make the combos super. Instead they made them choppy and completely lacking in fluidity, but I guess Super Lagman just doesn't have the same ring to it.
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17 人中 9 人 (53%) がこのレビューが参考になったと投票しました
記録時間: 0.3 時間
投稿日: 2014年7月12日
I'm a Kickstarter backer and while the game isn't as great as I expected it was still a fun little game. The input does lag a bit, and wall jumping was more frustrating than I expected from a platformer in 2014. Other than that though it ran pretty smooth for me and I enjoyed what I've seen to far quite a bit. However, I did pay a bit less for it than sticker price due to the KS backing. If I had paid full price I don't think I would have liked it as much.

The game is optimized for controllers (to the point where the tutorial doesn't even talk about the keyboard) so I would not recommend it if you didn't have one.
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10 人中 5 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.8 時間
投稿日: 2014年7月12日
Has a couple of kinks, for instance even when you use the "Super Attack/Smash Attack" the enemies can be attacking you or you hit them at the perfect time that doesn't carry out any effect in terms of knocking them back or down. The wall jumping is not perfect, and the control instructions the gameplay gives you are geared towards a controller and not a mouse or keyboard. But again, early access. So for a platformer and in terms of the story and art style, it seems pretty fun and not repetitive, I have only completed task 2 of stage 2 as well I should mention.

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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 18.9 時間
投稿日: 2014年7月14日
Although it's not in Early Access status, please consider it a Early Access game.
I backed it and hope for the best, but turns out it's not ready, at least to my taste.
I didn't put in 16 hours(since when I watch EVO 2014 on stream, it's in background), more like 4~5 hours and have my patient run out after several glitches(ie spawn error that makes you to restart the whole level).

Basically, all the design choice and glitches makes it not live up to its potential.
If any one is anywhere interested, check forum first and maybe there will be future update that addressed the issue I encountered. But as of writing, I don't recommand any one buying this game until dev fixed it, at least get rid of all those glitches and make control more responsive.

I backed it with 20 dollar tier, I will see if checking back a few months later actually worth the inital donation.
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23 人中 11 人 (48%) がこのレビューが参考になったと投票しました
記録時間: 2.9 時間
投稿日: 2014年7月10日
Everyone this game is AWESOME. If you like platformers, beat em up's or brawlers then this game is for you. the difficulty will make you crazy but it's worth it once you unlock more moves and power ups. Overall a nice funny game for those looking for something different and interesting to play.
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7 人中 3 人 (43%) がこのレビューが参考になったと投票しました
記録時間: 3.9 時間
投稿日: 2014年11月17日
There's nothing I can say that has not already been said by any if not ALL of these negative reviews.
This game was clunky to start and is only now getting some real working feel going and yet it still falls so far from being a fun cohesive brawler/platformer.

I convinced myself that maybe not being an expert at fighting game inputs was the clincher...
It is not. This game is scarcely enjoyable and I keep coming back to it on the off chance that it might have improved... I am still waiting -.-

Combat is slow and feels like a chore
Platforming is floaty and feels like an add-on
In game assests look great but BEWARE THE CUTSCENES!!!

It's just not what it set out to be and it just doesn't have the chops to improve.

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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
投稿日: 1月16日
Game hangs whenever the player enters a stage, rendering the game unplayable.
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 0.1 時間
投稿日: 1月30日
Some of the most awkward controls to ever grace a steam game. Wanna do a wall jump? Good ♥♥♥♥ing luck.
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