Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
Valutazione degli utenti: Perlopiù negativa (74 recensioni)
Data di rilascio: 11 lug 2014
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Recensioni

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

Riguardo questo gioco

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

Requisiti di sistema

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or higher
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
Recensioni utili dai clienti
4 persone su 5 (80%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 31 maggio
When I first started playing this, I thought everyone else was wrong. Sure the menu has some lag issues and most levels are just similar looking boring construction levels against the same looking 4 types of guys, but I was still enjoying it. It was fun having a platformer be based off combos. The combat, which is supposed to be the strong suit, is shaky. Sometimes you will just stop punching and not be able to attack for no reason and you are open to hits. Sometimes you can knock the guys down or stun them but sometimes the guys take damage but are unmoved or unfazed and just hit you back. It is very inconsistent. The worst part is damage dealing, If you get knocked down, for some reason you stand up but can't roll away, which makes the guys able to just hit you right away and keep spamming attack while you can't do anything. This is the other problem, when you get hit the enemies can just keep attacking, as they don't have cooldown times, so especially if a guy is on each side of you, you just get stunned in place taking damage until they decide to stop, which is very poorly done. Trying to jump they can still hit you. The parrying is inconsistent and hard to tell when to do it. Blocking only works sometimes.

Then on the first boss every problem came to fruition. The hitboxes were wonky. The guy would punch to one side, and even though i was 2/3 on the other side of him, it would still count as me getting hit. He would suddenly hit me without any indication he was about to attacking, meaning you can't do anything to dodge, parry or block it. His hits deal 1/3 of your damage and yours deal none to him. Theres no health. Then if you die past the certain # of set lives they give you, as its basically impossible to earn more, you start the ENTIRE level over again. Lets see, do I want to redo the 15 minutes of time I spent because even though you HAVE CHECKPOINTS in your levels, you are stick in the 1992 mindset of making me constantly redo things.....sloppy design. And since it never felt like my fault because i was either getting hit for way too much damage without any warning, or getting stunlocked by 2 guys that surround me, I felt it wasn't worth it. Cute story and sticker type graphics. And you can unlock things. Glad I never wasted money backing this turd-and-a-half on Kickstarter like so many butthurt people on steam. 3.5/10.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
21.2 ore in totale
Pubblicata: 17 agosto
Super Comboman is a arcade style beat 'm up.

This is really good video game because of the story mode and good sprites / graphic part.
Prefure to play this game with Joypad like the Xbox 360 joypad.
It's has easy to pickup and will give you much joy to playing this game.
Downside that is is a pure single player game.

I give it a 7/10 score.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
1.2 ore in totale
Pubblicata: 2 giugno
Pretty much nothing worth playing past the trading card drop time for. Despite the promise of skillful, combo-based fighting it instead has awkward and slippery combat and terrible platforming. Highly repetitive and with one of those annoying "lol so silly!" senses of humour, it doesn't even manage to be bad in an interesting way, just boring and bland.
Questa recensione ti è stata utile? No Divertente
99 persone su 145 (68%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.5 ore in totale
Pubblicata: 11 luglio 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
Questa recensione ti è stata utile? No Divertente
27 persone su 29 (93%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
31.2 ore in totale
Pubblicata: 16 agosto 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
Questa recensione ti è stata utile? No Divertente