Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
Valutazione degli utenti: Perlopiù negativa (83 recensioni) - 83 recensioni degli utenti (24%) per questo gioco sono positive.
Data di rilascio: 11 lug 2014

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Recensioni

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

Informazioni sul gioco

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

Requisiti di sistema

Windows
Mac OS X
    Minimi:
    • OS: Windows 7 or higher
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Storage: 3 GB available space
    Minimi:
    • Processor: 2.80GHz Processor
    • Memory: 4 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Storage: 3 GB available space
Recensioni utili
4 persone su 5 (80%) hanno trovato questa recensione utile
1.9 ore in totale
Pubblicata: 10 settembre 2015
Pro:
Steam cards & achievements
Good looking in a cartoon way
Plenty of combos, options, etc.

Cons:
Subpar combat
Issues with level design, checkpoints and having to restart if you die too often
Several game locking bugs and weird game changing bugs
Price $10.99 CDN LOL NO

Overall:
5/10 (-1 lock bug, -1 price ) = 3/10 Pass unless they fix the game and it goes on sale for 75% off.
Questa recensione ti è stata utile? No Divertente
1 persone su 1 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
6.2 ore in totale
Pubblicata: 22 gennaio
This game is so awful that it was one of the first games I permanently removed from my Steam account because I felt unclean playing around with this ♥♥♥♥♥tain.
Questa recensione ti è stata utile? No Divertente
2 persone su 4 (50%) hanno trovato questa recensione utile
21.2 ore in totale
Pubblicata: 17 agosto 2015
Super Comboman is a arcade style beat 'm up.

This is really good video game because of the story mode and good sprites / graphic part.
Prefure to play this game with Joypad like the Xbox 360 joypad.
It's has easy to pickup and will give you much joy to playing this game.
Downside that is is a pure single player game.

I give it a 7/10 score.
Questa recensione ti è stata utile? No Divertente
101 persone su 148 (68%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
7.5 ore in totale
Pubblicata: 11 luglio 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
Questa recensione ti è stata utile? No Divertente
27 persone su 29 (93%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
31.2 ore in totale
Pubblicata: 16 agosto 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
Questa recensione ti è stata utile? No Divertente