Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
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Κυρίως αρνητικές (84 κριτικές) - Το 23% από τις 84 κριτικές των χρηστών για αυτό το παιχνίδι είναι θετικές.
Ημερομηνία κυκλοφορίας: 11 Ιουλ 2014

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Αγορά Super Comboman

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Κριτικές

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

Σχετικά με αυτό το παιχνίδι

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

Απαιτήσεις συστήματος

Windows
Mac OS X
    ΕΛΑΧΙΣΤΕΣ:
    • ΛΣ: Windows 7 or higher
    • Επεξεργαστής: 2.80GHz Processor
    • Μνήμη: 4 GB RAM
    • Γραφικά: Video card with 512MB of VRAM
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
    ΕΛΑΧΙΣΤΕΣ:
    • Επεξεργαστής: 2.80GHz Processor
    • Μνήμη: 4 GB RAM
    • Γραφικά: Video card with 512MB of VRAM
    • Αποθήκευση: 3 GB διαθέσιμος χώρος
Κριτικές πελατών
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ΣΥΝΟΛΙΚΑ:
Κυρίως αρνητικές (84 κριτικές)
Πρόσφατα αναρτημένες
Gumball Watterson
( 6.2 ώρες στο μητρώο )
Αναρτήθηκε: 22 Ιανουαρίου
This game is so awful that it was one of the first games I permanently removed from my Steam account because I felt unclean playing around with this ♥♥♥♥♥tain.
Norrdicus
( 1.5 ώρες στο μητρώο )
Αναρτήθηκε: 19 Ιανουαρίου
The game has a great style and there are some ideas in the combat system, but enemy stunlocks, janky platforming over instadeath spikes, and worst of all *constantly dropped inputs* make progress past the first few levels a hairpulling experience. Few things are worse than a game with high skill ceiling that doesn't work correctly.
MisterNefarious
( 0.1 ώρες στο μητρώο )
Αναρτήθηκε: 18 Ιανουαρίου
Unplayable. Wall Jumping is impossible. Cannot recommend.
del | under siege
( 1.3 ώρες στο μητρώο )
Αναρτήθηκε: 6 Ιανουαρίου
I wanted to thumbs this game up, but my thumbs were tired from all the button mashing. I can't figure out if super comboman is a broken game or not, because I found it impossible to actually beat one of the levels. I tried about 10 times before throwing in the towel in extreme frustration. I'm pretty sure other people complained about that part. Overall, it's not a bad game, but the layout of certain levels is frustrating and leads to a poor gaming experience. I want to be clear, however, that super comboman is not a bad game, it just needs some tweaking when it comes to the layout of the levels. I just can't bring myself to recommend this title.
Xibix
( 0.8 ώρες στο μητρώο )
Αναρτήθηκε: 3 Οκτωβρίου 2015
>Downloads game

>Opens game

>Sees that there's a problem with the resolution, and windowed, and fullscreen still cuts off the edges

>ALT-TABs and Googles the problem

>Finds that there's no fix

>Quits game

>Writes review for game

>Uninstalls
Ithaqua
( 1.9 ώρες στο μητρώο )
Αναρτήθηκε: 10 Σεπτεμβρίου 2015
Pro:
Steam cards & achievements
Good looking in a cartoon way
Plenty of combos, options, etc.

Cons:
Subpar combat
Issues with level design, checkpoints and having to restart if you die too often
Several game locking bugs and weird game changing bugs
Price $10.99 CDN LOL NO

Overall:
5/10 (-1 lock bug, -1 price ) = 3/10 Pass unless they fix the game and it goes on sale for 75% off.
Schuitje82
( 21.2 ώρες στο μητρώο )
Αναρτήθηκε: 17 Αυγούστου 2015
Super Comboman is a arcade style beat 'm up.

This is really good video game because of the story mode and good sprites / graphic part.
Prefure to play this game with Joypad like the Xbox 360 joypad.
It's has easy to pickup and will give you much joy to playing this game.
Downside that is is a pure single player game.

I give it a 7/10 score.
Jaymaru21
( 6.3 ώρες στο μητρώο )
Αναρτήθηκε: 15 Αυγούστου 2015
"How do you throw away a game from your steam library?"
~ me.

My Problems with Super Comboman

- Physics engine is way off ( How do you expect to platform with moving wrecking balls when it in itself is an object that is used for the puzzle and acts as such.)
- Also, using the enemies as a means to solve puzzles is a nice Idea ,but if the objects that are supposed to be cool set pieces only work on a whim, you're messing up.

-The Combat system is poorly executed (The ground game is ok, but boring , with off the ground strikes not really playing a role in prolonging combos.
- Parry system works, but you're better off dodging by dashing since theyre are alo of enemies on screen with, which is also a bad option.

-Hit detection for most enemies are literally Hit and miss, especially during Air Combos (After Launch Upper, combos can still be dropped no matter how well timed your button presses are ). The Air extenders like the follow upper is not really effective either....you mess the combat up, You are good as done.

- The Character animations of both Struggle (especially Struggle!) and the enemies are ...Incomplete. they all look like they're missing frames and with Struggle, that really makes things rough to take in.

- Struggles's Controls horribly . His movements are off, his air dash is pointless in combat and his wall jumps are iffy ....nevermind that, its flatout Crud.

This is NOT high octane Character Action goodness. AND it's not For Fans of the Fighting Game Community either. if it was any of this, it would have more depth, polish and OOMPH! then what was offered.

Free form Combat thats Easy to grasps and Provides a challenge to those that want it( Ground ,Air or Both ), Intuitive Character Control , Enemy Variety, and a solid Grasp on the direction. That is what makes a great action game.
Onions
( 0.3 ώρες στο μητρώο )
Αναρτήθηκε: 12 Ιουνίου 2015
The perfect example of tutorials done wrong.

Welcome to the store!
Look at the equip and purchase menu!
Good job!
Now you have to learn how to purchase a skill!
Press A!
Good job!
You have purchased your first skill!
Skills don't need to be equipped.
Now its time to purchase a perk.
Perks need to be equipped!
Good job!
You purchased a perk!
Now go to your equip menu!
There are two slots!
Certain combo levels affect which perks you're using! (Okay, I actually learned something on this step.)
Now equip your new perk!
Good job!
You are now ready to watch the introduction video!
Ultra Hydra Taint
( 1.2 ώρες στο μητρώο )
Αναρτήθηκε: 2 Ιουνίου 2015
Pretty much nothing worth playing past the trading card drop time for. Despite the promise of skillful, combo-based fighting it instead has awkward and slippery combat and terrible platforming. Highly repetitive and with one of those annoying "lol so silly!" senses of humour, it doesn't even manage to be bad in an interesting way, just boring and bland.
Sojiro
( 1.1 ώρες στο μητρώο )
Αναρτήθηκε: 1 Ιουνίου 2015
Not much combo-ing to speak of. No story. I don't find the game funny at all (even though it looks like it's trying to be). The combat system appears to be bland and shallow (maybe I need to get to know it better?).

I found the premice of the game interesting, but it doesn't really do anything with it. I was disappointed and wouldn't recommend it.
Apparently Kid
( 3.4 ώρες στο μητρώο )
Αναρτήθηκε: 31 Μαΐου 2015
When I first started playing this, I thought everyone else was wrong. Sure the menu has some lag issues and most levels are just similar looking boring construction levels against the same looking 4 types of guys, but I was still enjoying it. It was fun having a platformer be based off combos. The combat, which is supposed to be the strong suit, is shaky. Sometimes you will just stop punching and not be able to attack for no reason and you are open to hits. Sometimes you can knock the guys down or stun them but sometimes the guys take damage but are unmoved or unfazed and just hit you back. It is very inconsistent. The worst part is damage dealing, If you get knocked down, for some reason you stand up but can't roll away, which makes the guys able to just hit you right away and keep spamming attack while you can't do anything. This is the other problem, when you get hit the enemies can just keep attacking, as they don't have cooldown times, so especially if a guy is on each side of you, you just get stunned in place taking damage until they decide to stop, which is very poorly done. Trying to jump they can still hit you. The parrying is inconsistent and hard to tell when to do it. Blocking only works sometimes.

Then on the first boss every problem came to fruition. The hitboxes were wonky. The guy would punch to one side, and even though i was 2/3 on the other side of him, it would still count as me getting hit. He would suddenly hit me without any indication he was about to attacking, meaning you can't do anything to dodge, parry or block it. His hits deal 1/3 of your damage and yours deal none to him. Theres no health. Then if you die past the certain # of set lives they give you, as its basically impossible to earn more, you start the ENTIRE level over again. Lets see, do I want to redo the 15 minutes of time I spent because even though you HAVE CHECKPOINTS in your levels, you are stick in the 1992 mindset of making me constantly redo things.....sloppy design. And since it never felt like my fault because i was either getting hit for way too much damage without any warning, or getting stunlocked by 2 guys that surround me, I felt it wasn't worth it. Cute story and sticker type graphics. And you can unlock things. Glad I never wasted money backing this turd-and-a-half on Kickstarter like so many butthurt people on steam. 3.5/10.
Dan B
( 1.3 ώρες στο μητρώο )
Αναρτήθηκε: 20 Απριλίου 2015
Had high hopes for this, but it "struggles" to run on even a powerful machine.

It's a shame, as a 2D platform fighter, designed and built by fighting game fans is quite an attractive thing to me. A shame that this comes in at "barely ok".
Quadadvance
( 0.6 ώρες στο μητρώο )
Αναρτήθηκε: 31 Μαρτίου 2015
Should just be called "tutorial THE GAME" the game treats you like your 5 and have never played a single video game in your life. 2/10
vefi
( 5.7 ώρες στο μητρώο )
Αναρτήθηκε: 10 Μαρτίου 2015
The game tries very hard to be funny and in my opinion fails. Platformer sequences are a nightmare because of the lag and really strange physics - the character sometimes stood on a platform and after a few seconds fell right through it and on some ocasions even teleported to a different part of the screen.
SlaterDies
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 19 Φεβρουαρίου 2015
Just awful. Animation of main character is nice though...
ianshroyer
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 17 Φεβρουαρίου 2015
Massive, wretched pile of ♥♥♥♥.
Kwayne
( 2.8 ώρες στο μητρώο )
Αναρτήθηκε: 15 Φεβρουαρίου 2015
I don't experience problems with controls, but sometimes enemies stop attacking and won't take damage anymore. This bug bars me from progress, so even though I'd say the game would be good, I can't recommend buying it.
misingleters
( 0.2 ώρες στο μητρώο )
Αναρτήθηκε: 11 Φεβρουαρίου 2015
Don't Edition.
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7.5 ώρες στο μητρώο
Αναρτήθηκε: 11 Ιουλίου 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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31.2 ώρες στο μητρώο
Αναρτήθηκε: 16 Αυγούστου 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
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4.2 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιανουαρίου 2015
I see a lot of the negative reviews are from kickstarter backers and i can understand being let down after a long wait and much hype but as someone who got this in a bundle I quite enjoyed it. There is some lag on occasion but not enough to hamer gameplay the combos simply take different timing than one might assume and require practice. All in all not great bud not bad either.
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1.5 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουλίου 2014
I don't usually post reviews, but after playing Super Comboman for 30 mins, I felt compelled to share my thoughts with the community. I am a Kickstarter backer for Super Comboman. I had high hopes when I originally backed this game. However my initial enthusiasm has waned. When I received the email stating that the game was going to finally be released, I was excited. Once I started playing, that excitement turned into displeasure. I have no interest in writing a very detailed and thorough review, but I do want to share my findings.

Initial things I noticed:
- Right after the game loaded I noticed the introduction cut scene was choppy.
- No options for video
- No options to control the volume for sound effects and music
- On the map when moving Struggles, there is only a sound effect when you land on your house. When landing on the shop or sticker locations no sound was played.
- When I entered the shop the sound effects were sometime muffled and then sometimes loud.
- There was no way to cancel the Shop tutorial. I would have preferred there was a prompt asking if you wanted a tutorial instead of getting stuck in something you were unable to cancel.
- The loading screen is choppy. The scrolling messages at the bottom of the screen do not scroll smoothly.
- Coins disappear too fast. You get stuck in dialogue while playing and everything disappears.
- Coins displayed funky depending on there they landed.
- Arts assets had jaggies around their edges.
- I can't put my finger on it but the FPS is not right. The animations are not smooth at all.
- The music is too repetitive and does not loop cleanly.
- For a fighting platforming game, I would have thought the controls would be a lot more polished. The controls currently are very clunky, have no responsiveness and are not enjoyable at all.
- The sticker concept seems very odd when the gameplay does nothing with it. It would be like making a paper Mario for the sake of being made out paper ...

I am very surprised this game was released in the current state that it is. This game still needs a fair bit of work and polish. The things I noted seem very trivial and should have already been identified before having the game released. I'm pretty sure they had Beta test before, right? Hopefully the developers can remedy these things and make a better game. But until then, I unfortunately recommend passing on this one.
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1.9 ώρες στο μητρώο
Αναρτήθηκε: 20 Σεπτεμβρίου 2014
You would think that in a game named Super Comboman, man would they want to make the combos super. Instead they made them choppy and completely lacking in fluidity, but I guess Super Lagman just doesn't have the same ring to it.
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10.4 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιουλίου 2014
Unfortunately I cannot recommend this game. I have been following the games developmet and progress for over two years after seeing Interabang Entertainment's pitch for their Kickstarter campaign.

Sadly the energy and enthusiam of Icy J in the Kickstarter video did not transfer over to the game, which sadly feels more like a promising pre-alpha demonstration rather than a finished product. The game is made difficult due to its flaws and shortcomings as opposed to its genuine challenge, and everything from response time to object and enemy interaction is lacking tightness. Button commands fails to work as they should and overall the game is sadly just not fun. I do not expect a 2D game that has been in development for as long as this game has, to be released in such a poor state, and it is with regret that I must deem this game unplayable.

There are many other GREAT 2D action games out there on steam at the moment, such as the wacky "Guacamelee" produced by Drinkbox Sttudios and the brilliant ninja stealth game "Mark of the Ninja" produced by Klei Entertainment. Your money would be better spent on one of those gems instead.

To conclude, Super Comboman is a game that has squandered its own potential, and despite it being aesthetically pleasing, more cons that pros make it either happily forgettable, or frustratingly memorable.

I am saddened, as I wanted to love this game... I really, really did.
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5.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουλίου 2014
Ok so here's whats wrong with this game

-No resolution options or windowed mode
-lots of screen tearing
-big difficulty spike after the first level
-weird button delay issues

Alright, now this game is pretty fun and really charming and I love the visual style too. Comboman is a platformer/brawler, it controls pretty similar to Guacamelee but Comboman is not a Metroidvania by any means. The fighting is good besides some button lag issues but other than that it's a fun brawl em up. $12 or $15 might be too much for this game, but if you can get it around $6-$10, then check it out. I would expect a patch coming for the screen tearing and resolution options soon, but it doesn't retract that much from the game. You have a fanny pack that talks, I think thats all you need to know.
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3.4 ώρες στο μητρώο
Αναρτήθηκε: 31 Μαΐου 2015
When I first started playing this, I thought everyone else was wrong. Sure the menu has some lag issues and most levels are just similar looking boring construction levels against the same looking 4 types of guys, but I was still enjoying it. It was fun having a platformer be based off combos. The combat, which is supposed to be the strong suit, is shaky. Sometimes you will just stop punching and not be able to attack for no reason and you are open to hits. Sometimes you can knock the guys down or stun them but sometimes the guys take damage but are unmoved or unfazed and just hit you back. It is very inconsistent. The worst part is damage dealing, If you get knocked down, for some reason you stand up but can't roll away, which makes the guys able to just hit you right away and keep spamming attack while you can't do anything. This is the other problem, when you get hit the enemies can just keep attacking, as they don't have cooldown times, so especially if a guy is on each side of you, you just get stunned in place taking damage until they decide to stop, which is very poorly done. Trying to jump they can still hit you. The parrying is inconsistent and hard to tell when to do it. Blocking only works sometimes.

Then on the first boss every problem came to fruition. The hitboxes were wonky. The guy would punch to one side, and even though i was 2/3 on the other side of him, it would still count as me getting hit. He would suddenly hit me without any indication he was about to attacking, meaning you can't do anything to dodge, parry or block it. His hits deal 1/3 of your damage and yours deal none to him. Theres no health. Then if you die past the certain # of set lives they give you, as its basically impossible to earn more, you start the ENTIRE level over again. Lets see, do I want to redo the 15 minutes of time I spent because even though you HAVE CHECKPOINTS in your levels, you are stick in the 1992 mindset of making me constantly redo things.....sloppy design. And since it never felt like my fault because i was either getting hit for way too much damage without any warning, or getting stunlocked by 2 guys that surround me, I felt it wasn't worth it. Cute story and sticker type graphics. And you can unlock things. Glad I never wasted money backing this turd-and-a-half on Kickstarter like so many butthurt people on steam. 3.5/10.
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5.6 ώρες στο μητρώο
Αναρτήθηκε: 19 Ιουλίου 2014
I really enjoyed this game. It's a wonderful platform brawler that forces you to play at its pace, throwing difficult enemies, fun environmental challenges, and a cute sticker-style at you. The controls are meant to punish overpressers, of which I am one. It makes you slow down and get into a groove, pressing the buttons when you need them, not when you think you need them. And once you settle into that groove, the flow is very impressive. The few problems there are, the lack of options in the menu, the brutal-at-times difficulty, and the control flubs are minor enough that they can all be fixed in the future, if the devs were so incluned (hint,hint,wink,wink,nudge,nudge). So, all in all, another great game out of Adult Swim Games and Interabang.
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1.2 ώρες στο μητρώο
Αναρτήθηκε: 2 Ιουνίου 2015
Pretty much nothing worth playing past the trading card drop time for. Despite the promise of skillful, combo-based fighting it instead has awkward and slippery combat and terrible platforming. Highly repetitive and with one of those annoying "lol so silly!" senses of humour, it doesn't even manage to be bad in an interesting way, just boring and bland.
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1.9 ώρες στο μητρώο
Αναρτήθηκε: 10 Σεπτεμβρίου 2015
Pro:
Steam cards & achievements
Good looking in a cartoon way
Plenty of combos, options, etc.

Cons:
Subpar combat
Issues with level design, checkpoints and having to restart if you die too often
Several game locking bugs and weird game changing bugs
Price $10.99 CDN LOL NO

Overall:
5/10 (-1 lock bug, -1 price ) = 3/10 Pass unless they fix the game and it goes on sale for 75% off.
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10.3 ώρες στο μητρώο
Αναρτήθηκε: 22 Ιανουαρίου 2015
The game feels very unpolished, It's glitchy, the gameplay feels sluggish and slow which frankly can be very frustarting.
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18.9 ώρες στο μητρώο
Αναρτήθηκε: 14 Ιουλίου 2014
Although it's not in Early Access status, please consider it a Early Access game.
I backed it and hope for the best, but turns out it's not ready, at least to my taste.
I didn't put in 16 hours(since when I watch EVO 2014 on stream, it's in background), more like 4~5 hours and have my patient run out after several glitches(ie spawn error that makes you to restart the whole level).

Basically, all the design choice and glitches makes it not live up to its potential.
If any one is anywhere interested, check forum first and maybe there will be future update that addressed the issue I encountered. But as of writing, I don't recommand any one buying this game until dev fixed it, at least get rid of all those glitches and make control more responsive.

I backed it with 20 dollar tier, I will see if checking back a few months later actually worth the inital donation.
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3.0 ώρες στο μητρώο
Αναρτήθηκε: 20 Ιανουαρίου 2015
I don't seem to have the ability to progress very far, but the story is fun and the graphics are colorful.
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0.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουλίου 2014
I'm a Kickstarter backer and while the game isn't as great as I expected it was still a fun little game. The input does lag a bit, and wall jumping was more frustrating than I expected from a platformer in 2014. Other than that though it ran pretty smooth for me and I enjoyed what I've seen to far quite a bit. However, I did pay a bit less for it than sticker price due to the KS backing. If I had paid full price I don't think I would have liked it as much.

The game is optimized for controllers (to the point where the tutorial doesn't even talk about the keyboard) so I would not recommend it if you didn't have one.
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1.0 ώρες στο μητρώο
Αναρτήθηκε: 16 Ιανουαρίου 2015
Game hangs whenever the player enters a stage, rendering the game unplayable.
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2.8 ώρες στο μητρώο
Αναρτήθηκε: 21 Ιανουαρίου 2015
I'd rather get buried alive than to insist myself to stretch through this game. With only a bit past 2 and a half hours alone I have come across the relevation Super Comboman: Don't Play Edition is such a pile of thick, pungent defacation. All this Kickstarter crap in respect to the game is generally immaterial to my opinion. I vigorously detest this game with every fiber of my being and I refuse to invest too much time in explaining why.

Okay, let's get started. So, this jubilant, biscuit-loving fellow going by the name of Mr. Struggles (I like stupid names, but this is exceeds my tolerance) percieves himself in a situation where he wants to follow Super Comboman(?) as a result of being an arrogant starstruck tool. He comes across the DoDoCo facility and kicks some butt there, and I stopped shortly after so I don't know the rest of what's chronicled in this mess, apologies. It looked promising, but nearly all other aspects of this game prevented me from enjoying it. However, If I had to praise this game for anything, I'd be it's presentation, as the sticker adorned visuals reminded me of, actual good games, such as Paper Mario. It's neat.

Now the true shortcoming of this game arises, the playable, but outright flawed gameplay. Percieved by it's ultra-cool demeanor as it boasts about combos and even lightly demeans the player with a "N00BTASTIC" or "SCRUBTACULAR hurr-durr" should you get less than a 20 hit combo, but does nothing to remotely engage the player with the combo system, which consists of tapping combinations of the J and K keys, sometimes repeatedly. Overall the combat system is the most legitamite display of missed opportunities. The power-ups could have been more intiguing and the enemy variation, just sucks. Plus, there is no incentive to purchase any of the extra special moves available in the store as they're not so simple to earn and are ultimately futile, such as the fireball and dive kick. The game becomes an utterly boring task to play through once this is found out. Not to mention the potential of enjoying SCM: DME is hindered substantially due to a fair share of bugs. Though it doesn't crash every thirty-or-so minutes, I found myself stuck in walls, and my gold medals for certain stages were revoked from my save when I got a game over too much times, because of an abnormal difficulty spike once you complete the first main area.

At the time of this review, less than 1, ONE percent of this game's playerbase on Steam has managed to complete the game, and it doesn't take a rocket scientist to deduct any reasoning behind this. There are sixteen levels in it's entirely and most have found it ample their limits of suffering. Simply put, the game is bad, let alone worth any money. Like hell anyone has the heart to recommend this game if he/she has endured at least a full 30 minutes of this.

No more, Onegai!
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21.2 ώρες στο μητρώο
Αναρτήθηκε: 17 Αυγούστου 2015
Super Comboman is a arcade style beat 'm up.

This is really good video game because of the story mode and good sprites / graphic part.
Prefure to play this game with Joypad like the Xbox 360 joypad.
It's has easy to pickup and will give you much joy to playing this game.
Downside that is is a pure single player game.

I give it a 7/10 score.
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0.3 ώρες στο μητρώο
Αναρτήθηκε: 12 Ιουνίου 2015
The perfect example of tutorials done wrong.

Welcome to the store!
Look at the equip and purchase menu!
Good job!
Now you have to learn how to purchase a skill!
Press A!
Good job!
You have purchased your first skill!
Skills don't need to be equipped.
Now its time to purchase a perk.
Perks need to be equipped!
Good job!
You purchased a perk!
Now go to your equip menu!
There are two slots!
Certain combo levels affect which perks you're using! (Okay, I actually learned something on this step.)
Now equip your new perk!
Good job!
You are now ready to watch the introduction video!
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6.3 ώρες στο μητρώο
Αναρτήθηκε: 15 Αυγούστου 2015
"How do you throw away a game from your steam library?"
~ me.

My Problems with Super Comboman

- Physics engine is way off ( How do you expect to platform with moving wrecking balls when it in itself is an object that is used for the puzzle and acts as such.)
- Also, using the enemies as a means to solve puzzles is a nice Idea ,but if the objects that are supposed to be cool set pieces only work on a whim, you're messing up.

-The Combat system is poorly executed (The ground game is ok, but boring , with off the ground strikes not really playing a role in prolonging combos.
- Parry system works, but you're better off dodging by dashing since theyre are alo of enemies on screen with, which is also a bad option.

-Hit detection for most enemies are literally Hit and miss, especially during Air Combos (After Launch Upper, combos can still be dropped no matter how well timed your button presses are ). The Air extenders like the follow upper is not really effective either....you mess the combat up, You are good as done.

- The Character animations of both Struggle (especially Struggle!) and the enemies are ...Incomplete. they all look like they're missing frames and with Struggle, that really makes things rough to take in.

- Struggles's Controls horribly . His movements are off, his air dash is pointless in combat and his wall jumps are iffy ....nevermind that, its flatout Crud.

This is NOT high octane Character Action goodness. AND it's not For Fans of the Fighting Game Community either. if it was any of this, it would have more depth, polish and OOMPH! then what was offered.

Free form Combat thats Easy to grasps and Provides a challenge to those that want it( Ground ,Air or Both ), Intuitive Character Control , Enemy Variety, and a solid Grasp on the direction. That is what makes a great action game.
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