Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
Κριτικές: Ανάμεικτες (23 κριτικές)
Ημερομηνία κυκλοφορίας: 11 Ιουλ, 2014
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Αγορά Super Comboman

 

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23 Σεπτεμβρίου

Steam Curator Pages Are Here

Hey Team,

We've got a Steam Curator page going that features all our games, plus a few personal faves. We'll try to update it regularly, so please give us a follow.

http://store.steampowered.com/curator/5635894/

We hate how much we love you,

ASG

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28 Αυγούστου

Adult Swim Games Humble Weekly Bundle

Hey Team,

We've put a bunch of our games in this week's Humble Weekly Bundle, and even threw in some great merchandise for the high rollers. You can give all of it to charity, so stop complaining and help somebody else for once in your life.

https://www.youtube.com/watch?v=T2LYyROvAYI

Everything you need to know is right here. Clickety-click:

https://www.humblebundle.com/weekly

ASG

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Κριτικές

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

Σχετικά με αυτό το παιχνίδι

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

Απαιτήσεις συστήματος

PC
Mac
    Minimum:
    • OS: Windows XP SP2 or higher
    • Processor: 1.80GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
    Minimum:
    • Processor: 1.80GHz Processor
    • Memory: 2 GB RAM
    • Graphics: Video card with 512MB of VRAM
    • Hard Drive: 3 GB available space
Χρήσιμες κριτικές χρηστών
72 από 102 άτομα (71%) βρήκαν αυτή την κριτική χρήσιμη
7.5 ώρες στο μητρώο
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
Αναρτήθηκε: 11 Ιουλίου
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι
27 από 43 άτομα (63%) βρήκαν αυτή την κριτική χρήσιμη
1.4 ώρες στο μητρώο
I don't usually post reviews, but after playing Super Comboman for 30 mins, I felt compelled to share my thoughts with the community. I am a Kickstarter backer for Super Comboman. I had high hopes when I originally backed this game. However my initial enthusiasm has waned. When I received the email stating that the game was going to finally be released, I was excited. Once I started playing, that excitement turned into displeasure. I have no interest in writing a very detailed and thorough review, but I do want to share my findings.

Initial things I noticed:
- Right after the game loaded I noticed the introduction cut scene was choppy.
- No options for video
- No options to control the volume for sound effects and music
- On the map when moving Struggles, there is only a sound effect when you land on your house. When landing on the shop or sticker locations no sound was played.
- When I entered the shop the sound effects were sometime muffled and then sometimes loud.
- There was no way to cancel the Shop tutorial. I would have preferred there was a prompt asking if you wanted a tutorial instead of getting stuck in something you were unable to cancel.
- The loading screen is choppy. The scrolling messages at the bottom of the screen do not scroll smoothly.
- Coins disappear too fast. You get stuck in dialogue while playing and everything disappears.
- Coins displayed funky depending on there they landed.
- Arts assets had jaggies around their edges.
- I can't put my finger on it but the FPS is not right. The animations are not smooth at all.
- The music is too repetitive and does not loop cleanly.
- For a fighting platforming game, I would have thought the controls would be a lot more polished. The controls currently are very clunky, have no responsiveness and are not enjoyable at all.
- The sticker concept seems very odd when the gameplay does nothing with it. It would be like making a paper Mario for the sake of being made out paper ...

I am very surprised this game was released in the current state that it is. This game still needs a fair bit of work and polish. The things I noted seem very trivial and should have already been identified before having the game released. I'm pretty sure they had Beta test before, right? Hopefully the developers can remedy these things and make a better game. But until then, I unfortunately recommend passing on this one.
Αναρτήθηκε: 12 Ιουλίου
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16 από 24 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
5.2 ώρες στο μητρώο
Ok so here's whats wrong with this game

-No resolution options or windowed mode
-lots of screen tearing
-big difficulty spike after the first level
-weird button delay issues

Alright, now this game is pretty fun and really charming and I love the visual style too. Comboman is a platformer/brawler, it controls pretty similar to Guacamelee but Comboman is not a Metroidvania by any means. The fighting is good besides some button lag issues but other than that it's a fun brawl em up. $12 or $15 might be too much for this game, but if you can get it around $6-$10, then check it out. I would expect a patch coming for the screen tearing and resolution options soon, but it doesn't retract that much from the game. You have a fanny pack that talks, I think thats all you need to know.
Αναρτήθηκε: 12 Ιουλίου
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8 από 9 άτομα (89%) βρήκαν αυτή την κριτική χρήσιμη
5.6 ώρες στο μητρώο
I really enjoyed this game. It's a wonderful platform brawler that forces you to play at its pace, throwing difficult enemies, fun environmental challenges, and a cute sticker-style at you. The controls are meant to punish overpressers, of which I am one. It makes you slow down and get into a groove, pressing the buttons when you need them, not when you think you need them. And once you settle into that groove, the flow is very impressive. The few problems there are, the lack of options in the menu, the brutal-at-times difficulty, and the control flubs are minor enough that they can all be fixed in the future, if the devs were so incluned (hint,hint,wink,wink,nudge,nudge). So, all in all, another great game out of Adult Swim Games and Interabang.
Αναρτήθηκε: 19 Ιουλίου
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11 από 17 άτομα (65%) βρήκαν αυτή την κριτική χρήσιμη
10.4 ώρες στο μητρώο
Unfortunately I cannot recommend this game. I have been following the games developmet and progress for over two years after seeing Interabang Entertainment's pitch for their Kickstarter campaign.

Sadly the energy and enthusiam of Icy J in the Kickstarter video did not transfer over to the game, which sadly feels more like a promising pre-alpha demonstration rather than a finished product. The game is made difficult due to its flaws and shortcomings as opposed to its genuine challenge, and everything from response time to object and enemy interaction is lacking tightness. Button commands fails to work as they should and overall the game is sadly just not fun. I do not expect a 2D game that has been in development for as long as this game has, to be released in such a poor state, and it is with regret that I must deem this game unplayable.

There are many other GREAT 2D action games out there on steam at the moment, such as the wacky "Guacamelee" produced by Drinkbox Sttudios and the brilliant ninja stealth game "Mark of the Ninja" produced by Klei Entertainment. Your money would be better spent on one of those gems instead.

To conclude, Super Comboman is a game that has squandered its own potential, and despite it being aesthetically pleasing, more cons that pros make it either happily forgettable, or frustratingly memorable.

I am saddened, as I wanted to love this game... I really, really did.
Αναρτήθηκε: 16 Ιουλίου
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2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
2.2 ώρες στο μητρώο
I made a video review to show off some of the features and gameplay of this game!
http://youtu.be/SW3NUu0DMlE
I hope you enjoy!
Martyr
Αναρτήθηκε: 27 Ιουλίου
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2 από 4 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
18.9 ώρες στο μητρώο
Although it's not in Early Access status, please consider it a Early Access game.
I backed it and hope for the best, but turns out it's not ready, at least to my taste.
I didn't put in 16 hours(since when I watch EVO 2014 on stream, it's in background), more like 4~5 hours and have my patient run out after several glitches(ie spawn error that makes you to restart the whole level).

Basically, all the design choice and glitches makes it not live up to its potential.
If any one is anywhere interested, check forum first and maybe there will be future update that addressed the issue I encountered. But as of writing, I don't recommand any one buying this game until dev fixed it, at least get rid of all those glitches and make control more responsive.

I backed it with 20 dollar tier, I will see if checking back a few months later actually worth the inital donation.
Αναρτήθηκε: 14 Ιουλίου
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
1.4 ώρες στο μητρώο
I'm loving Super Comboman!
Αναρτήθηκε: 21 Ιουλίου
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1 από 2 άτομα (50%) βρήκαν αυτή την κριτική χρήσιμη
3.6 ώρες στο μητρώο
i like the concept but removing the option to remove the lives system would be awesome
Αναρτήθηκε: 9 Αυγούστου
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4 από 9 άτομα (44%) βρήκαν αυτή την κριτική χρήσιμη
0.3 ώρες στο μητρώο
I'm a Kickstarter backer and while the game isn't as great as I expected it was still a fun little game. The input does lag a bit, and wall jumping was more frustrating than I expected from a platformer in 2014. Other than that though it ran pretty smooth for me and I enjoyed what I've seen to far quite a bit. However, I did pay a bit less for it than sticker price due to the KS backing. If I had paid full price I don't think I would have liked it as much.

The game is optimized for controllers (to the point where the tutorial doesn't even talk about the keyboard) so I would not recommend it if you didn't have one.
Αναρτήθηκε: 12 Ιουλίου
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3 από 7 άτομα (43%) βρήκαν αυτή την κριτική χρήσιμη
1.8 ώρες στο μητρώο
Has a couple of kinks, for instance even when you use the "Super Attack/Smash Attack" the enemies can be attacking you or you hit them at the perfect time that doesn't carry out any effect in terms of knocking them back or down. The wall jumping is not perfect, and the control instructions the gameplay gives you are geared towards a controller and not a mouse or keyboard. But again, early access. So for a platformer and in terms of the story and art style, it seems pretty fun and not repetitive, I have only completed task 2 of stage 2 as well I should mention.

3.5/5
Αναρτήθηκε: 12 Ιουλίου
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0 από 1 άτομα (0%) βρήκαν αυτή την κριτική χρήσιμη
0.7 ώρες στο μητρώο
An interesting platformer that has a combo system for fighting. Fun at first, but seems to be lacking long-term.

Full first impressions here:

https://www.youtube.com/watch?v=6cOu3pkWiBk
Αναρτήθηκε: 2 Αυγούστου
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10 από 23 άτομα (43%) βρήκαν αυτή την κριτική χρήσιμη
0.9 ώρες στο μητρώο
Great little brawler title; fun, silly, and entertaining.

Game focuses on combos and unlocking new abilities to add to your combo repertoire. Progression is nice and steady, although difficulty does ramp up a little after the first level.

Would recommend if you have some spare time and fancy doing lots of fighting!
Αναρτήθηκε: 10 Ιουλίου
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7 από 17 άτομα (41%) βρήκαν αυτή την κριτική χρήσιμη
2.9 ώρες στο μητρώο
Everyone this game is AWESOME. If you like platformers, beat em up's or brawlers then this game is for you. the difficulty will make you crazy but it's worth it once you unlock more moves and power ups. Overall a nice funny game for those looking for something different and interesting to play.
Αναρτήθηκε: 10 Ιουλίου
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0.4 ώρες στο μητρώο
Straight out unplayable.
Completed first level, didn't unlock a new stage after combo store tutorial.
Can't rebind keys or button.
Input repeats in menues.
No v-sync option.
Up is down and down is up.
Characters changes direction on hit (hella annoying).
Can't block on wakeup.
Dash sometimes gets stuck for infinite dash.
Infinite falling animation close to edge.

ALL of this in just a few minutes of gameplay (first tutorial level).
Αναρτήθηκε: 31 Αυγούστου
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1.9 ώρες στο μητρώο
You would think that in a game named Super Comboman, man would they want to make the combos super. Instead they made them choppy and completely lacking in fluidity, but I guess Super Lagman just doesn't have the same ring to it.
Αναρτήθηκε: 20 Σεπτεμβρίου
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19.0 ώρες στο μητρώο
E aê, pessoal... Beleza??? Vamos conhecer este jogo novo da Steam? Eu gosto de plataforma e luta, e vocês?
https://www.youtube.com/watch?v=gKWyYki49KY&list=UUd-c1xC1P9q7Pt8RNfaSQeg
E ainda a série em:
https://www.youtube.com/watch?v=v0icUoubHDY&index=1&list=PL9dUUTvjrh6ubj5wK1U84akLNAqNyfi2R
Αναρτήθηκε: 26 Ιουλίου
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10.8 ώρες στο μητρώο
- Noobtastic.
Αναρτήθηκε: 4 Αυγούστου
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0.3 ώρες στο μητρώο
Don´t buy, not funny, bad and boring, terrible sound and music.
Αναρτήθηκε: 3 Σεπτεμβρίου
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31.2 ώρες στο μητρώο
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
Αναρτήθηκε: 16 Αυγούστου
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