Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.
Análises de usuários:
Todas:
Ligeiramente negativas (84 análises) - 23% das 84 análises de usuários deste jogo são positivas.
Data de lançamento: 11/jul/2014

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Análises

“It’s rendered in a gorgeously animated sticker-like style...the effect is clever, as is the gameplay.”
Game Informer

“A brawler with some serious muscle.”
Indiegames Dotcom

“Beautiful hand-drawn artwork and an adherence to the violent, fluid, combat fundamentals that made games like Viewtiful Joe and Super Smash Bros. so great.”
Destructoid

Sobre este jogo

Modern platforming action gets an extra helping of classic 2D fighting! Bust mad combos across 16 action-packed levels as Struggles, the comic book nerd with a sick arsenal of flashy moves. Action fans, fighting fans, and air combo fans...this one’s for you.

Key Features:

  • Physics-based combat system inspired by fighting games
  • 15 unlockable Special Moves and Perks
  • Colorful sticker-based art style
  • 16+ stages to master
  • Environmental combo-based puzzles
  • Dozens of stickers to collect and add to your virtual sticker book
  • Training mode to get those combos JUST right
  • Mullet-domed hero with a talking fanny pack

Requisitos de sistema

Windows
Mac OS X
    Mínimos:
    • SO: Windows 7 or higher
    • Processador: 2.80GHz Processor
    • Memória: 4 GB de RAM
    • Placa de vídeo: Video card with 512MB of VRAM
    • Armazenamento: 3 GB de espaço disponível
    Mínimos:
    • Processador: 2.80GHz Processor
    • Memória: 4 GB de RAM
    • Placa de vídeo: Video card with 512MB of VRAM
    • Armazenamento: 3 GB de espaço disponível
Análises úteis de usuários
1 de 1 pessoas (100%) acharam esta análise útil
0.6 horas registradas
Publicada: 4 de outubro de 2015
Gráfico bonito, história nada a ver, mas até ae daria pra levar senão fosse a pior parte: A mêcanica de controle do boneco esta ridiculamente ruim! Não é fluida, as vezes falha, principalmente nos saltos... Uma pena. Senão fosse isso, tinha tudo pra ser um bom jogo. Mas com essa jogabilidade, não dá!
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0 de 5 pessoas (0%) acharam esta análise útil
1 pessoa achou esta análise engraçada
19.0 horas registradas
Publicada: 26 de julho de 2014
https://www.youtube.com/watch?v=gKWyYki49KY&list=UUd-c1xC1P9q7Pt8RNfaSQeg
E vejam mais na série:
https://www.youtube.com/watch?v=v0icUoubHDY&index=1&list=PL9dUUTvjrh6ubj5wK1U84akLNAqNyfi2R
E aê, pessoal... Beleza???
Eu gosto de jogos de plataforma, mas esse não é um deles.
Os modelos do jogo não ficaram bons, então a parte de plataforma ficou um pesadelo, e a de luta uma frustração.
O visual do jogo ficou muito legal. A estória ficou até divertida, mas sem jogabilidade é impossível recomendar esse jogo para alguém.
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103 de 151 pessoas (68%) acharam esta análise útil
1 pessoa achou esta análise engraçada
7.5 horas registradas
Publicada: 11 de julho de 2014
This is TorNis from Twitch and I made a livestream review of Super Comboman.
Super Comboman - an action 2d brawler platformer with "Sticker" art style and comic humor.
After analyzing the game, here is all my thoughts and comments:
- Input Lag. Major issue for a brawler game where you need to do a lot of fancy combos and moves. Tried both Keyboard and Gamepad(XBox360), same problem. Basically during combat, when you want to move, you will not move and get stun locked, or when you want to shield, you won't, instead you will attack because you pressed attack some time ago. This is really frustrating, and it could potentially stop you from progressing the game (I will talk about it later)
- Music. OST in the game is not impressive and repetitive. Plus, a poor transitions on loops.
- Gameplay mechanics have flaws. Here is a few things to know. You start as character with basic skills, you need to buy new ones in the shop and also you can set 2 perks (which you can buy) for your character which will active with special mechanic: 1 perk - on 30 hits combo, 2nd - 70 hits combo. So basically, to even use those perks, you need to do a massive non stop combos by hitting enemies and items/objects ingame, but, the level design in most cases is made so that you have no window of time to continue doing hit combo(no enemies, objects to hit), and it will dissapear. Or you can simply get stun locked. And that's not the core problem. The problem is that shop itself loses it's purpose after 1 zone of the game. You can buy all combos and 2 perks you need. That's it.
- Level design is creative but there are serious difficulty spikes from time to time. Checkpoints sometimes doesn't make sense. At one place there are plenty of them and these parts are easy and then there is a huge portion of level without them and plus, several places where you need to use your reaction or you will be one-shotted. Long story short, it feels like checkpoints are random. One boss level is huge in content. Another boss level is really short. I couldn't figure out logic behind that. A fair warning: some parts of the game will probably make you wonder: "Can I even beat this"?
- Combos and fighting. Stun locks, Input Lag, Combos that require enemies nearby or they not work and game doesn't tell that, enemies with unfair attacks, and that's just the start. Let's just say that most of combos that you can purchase are useless and not to mention, it's hard to perform them because game for some reason have different button for special attacks combos, while game also have "Basic" and "Heavy" attack buttons. In other words, all purchased combos are not connected to buttons you use to attack normally.
- Art style. Probably one and only thing I can say it's quite quality in this game. It's not your standart pixel art indie game or "2.5D" graphics and this is where the game can attract you.
- SFX (sound effects) are quite pleasing and fitting to the atmosphere.
- Voice acting of your character and enemies will quickly become either boring and repetitive or you will make fun of those repetitive phrases they are doing (HERE WE GO, HERE WE GO....... BAM, BAM, BAM)
- The game got no volume control. At all.
- The game does not feature resolution change options. No windowed mode. Only fullscreen. If you press Alt+Enter, they game is gonna be full HD windowed which is not a solution for windowed users. Maybe there is a way to fix resolutions in config file if it exists, but in-game options are not existing.

Unless you want to frustrate yourself with this game, I recommend to skip it.
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28 de 30 pessoas (93%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
31.2 horas registradas
Publicada: 16 de agosto de 2014
As a Kickstarter supporter who's been patiently waiting for the 2+ years it took for teh game to roll out, I cannot recommend this game to anyone. With all the delays and extra development time, this game still feels VERY unpolished. It's actually more like a BETA that was relased because it had to be rather than because it was actually ready. Controls have improved with the update but still isn't as solid as other side-scroller beat 'em ups I've purchased on Steam. There is an issue with the viewport on 13" laptops that aren't Retina/HiDPi. The stickery presentation is cool but the overall aesthetic feels incomplete (game conversations in large-size arial where the rest of the text in game fits the overall theme). The difficulty is all over the place, with some automatic checkpoints being way too easy in some stages (especially shorter stages) where others send damn near back to the beginning of the stage (for some reason, usually the larger ones).

I would love to see more updates that help kind of polish the game but at this point I am a bit doubtful. it's a shame because the team obviously put a lot of work into the art and design but it hasn't translated to the game feeling complete at all. In my opinion, it's not worth the current price of admission.
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22 de 26 pessoas (85%) acharam esta análise útil
4.2 horas registradas
Publicada: 16 de janeiro de 2015
I see a lot of the negative reviews are from kickstarter backers and i can understand being let down after a long wait and much hype but as someone who got this in a bundle I quite enjoyed it. There is some lag on occasion but not enough to hamer gameplay the combos simply take different timing than one might assume and require practice. All in all not great bud not bad either.
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