Test your managerial skills with Racing Manager 2014 – the most in-depth racing team management simulation to date! Assume control of one of the pre-defined teams or create your very own and prepare to storm the ranks of the racing world.
User reviews:
Very Negative (226 reviews) - 17% of the 226 user reviews for this game are positive.
Release Date: Dec 6, 2013

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About This Game

Test your managerial skills with Racing Manager 2014 – the most in-depth racing team management simulation to date!

Assume control of one of the pre-defined teams or create your very own and prepare to storm the ranks of the racing world. Hire drivers, mechanics, engineers and designers, put each of them in the perfect position and decide which training sessions are best for your drivers.

Design the ideal race car, buy spare parts, sign contracts with engine manufacturers, give your ride a paint job and plaster it with decals from the best advertisement contracts you can find. Racing Manager 2014 also features an extensive research system. Put your designer team to the test on a tech tree of over 100 projects or use the espionage feature to snatch new technologies from your competitors.

When it’s time to race, define and refine your race strategy, plan pit stops, manage fuel and tire pressure and listen to your drivers’ feedback to gain the upper hand and move one step closer to your ultimate goal: to win the World Championship!

  • Extensive editor – Create your very own drivers with skills, strengths and weaknesses and build a new racing team with unique starting technologies and abilities
  • Tech tree – Research more than 100 new car technologies using an extensive technology tree
  • Team members – Hire and train engineers, mechanics, drivers and designers and utilize team dynamics to make the best use of your crew
  • Team building – Expand your team ground, build different structures including a wind tunnel or a fitness center
  • Private life – Show your success by buying sports cars, buying a yacht or a villa
  • Car setup – Tailor a car setup for each track and driver, customizing everything from engine supplier to tire pressure to flipup angle

System Requirements

Mac OS X
    • OS: Windows XP SP 2 / Vista / 7
    • Processor: AMD/Intel Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: 256 MB Shader Model 2.0 DirectX 9.0c compatible
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    • OS: Mac OS X 10.6
    • Processor: 2 GHz Intel Mac Core Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 1 GB available space
Helpful customer reviews
1 of 2 people (50%) found this review helpful
6.5 hrs on record
Posted: March 26
i purchased this ages ago and only played about 45mins and thought it was pretty poor.

however a bored night tonight and thought i would give a few games a quick play, once i edited the database to real names (took me about 20mins) i actually thought this game was decent.... not great ... but ok! its F1 management game and the only recent one at that.

its not going to be your favourite game, but if you want a f1 management game it will fit the bill
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137 of 166 people (83%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: December 8, 2013
Not recommended.
Front end( Menus etc ) needs a lot more work, feels unintuitive and overall difficult to use.

changing things during the race ( such as tires ) do not seem to stick, and half the time things change on their own...

They play snippets of the cars racing, while you are doing an event. This is annoying as hell, and deafening if you are wearing headphones ( Read: sudden loud F1 noise )

I advise all to steer clear of this game.
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140 of 180 people (78%) found this review helpful
1.6 hrs on record
Posted: December 8, 2013
The interface is poorly presented and is awfully confusing. It doesn't make any attempt at explaining what all of the buttons do nor how your actions might affect the future. I spent 90 minutes clicking everything on the screen, not knowing what was interactable until I clicked on it. It did not allow you to review any of your purchases so clicking on a wrong button might result in a non-refundable purchase of something you don't need.
The interface during a race was by far the worst thing. There's a bunch of icons and numbers on this screen and I still don't know what they mean. I presume that my drivers finished in dead last because they ran out of gas. Or at least that's what I think happened; my drivers had stopped moving around the track and there was a blinking icon that I think was a gas can? There was nothing that allowed me to fill up their tanks nor was there any way for me to bring them back into the pitts.

Overall this game has failed to organize itself in any useful way to someone who is trying to jump in. The sheer number of options in this game requires that it be organized and easy to parse, but it has not only failed in this respect, it has not even tried.
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190 of 262 people (73%) found this review helpful
2 people found this review funny
1.9 hrs on record
Posted: December 6, 2013
Not really sure what to make of this one yet, I used to love the old Grand Prix Manager so was hoping for much of the same. It definitely has a good amount of detail to it, you can edit all existing driver and team names and details from cash to nationality to strength (whatever that is, reputation maybe?), plus you can create your own from scratch. To avoid the copyright it has those 'random but close enough that you can tell who' type names for the drivers and teams, Vettel = Bettel, Vodafone = Yodafone etc. I changed them all to the actual names for a little more realism. You can hire everyone from designers, down to pit crew. You can train drivers, both their basic driver skill and a host of special abilities like being faster in the wet, qualifying specialist, speed bonus through corners or when they're listed at #1 driver. Quite a good selection and you can build/train the exact type of driver you want. You can also have a lower formula team and a kart team to develop talent down the line, quite a nice addition so you can invest training and time in a young star. I've done one race so far after a pre season of research and development and am currently 10 seconds off the pace, not entirely sure why but maybe the other teams start off more established in their research. I hope that's all it is anyway. Like Grand Prix manager you can give your drivers orders through-out the race, from set a record lap (go mental) to basic race speed. The automatic pit stops seem a bit buggy, the drivers tend to come into the pits whenever they want, whether they have fuel or decent tyres or not, so switching that off helped. Certainly promising, very good amount of detail, random race footage that doesn't seem to show anything useful but so far it's fun and i will be playing it more.
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54 of 67 people (81%) found this review helpful
42.3 hrs on record
Posted: December 23, 2013
Well, despite seeing the bad reviews, I decided to buy the game and digitally download it, since it was 66% off in the sales and therefore only a fiver. I have waited for a new Formula One management game since the millennium, when “F1 Manager”, based on the 1999 season, was out and still playable. Unfortunately, time moved on and the software became out of date, I have not been able to play F1 Manager for a number of years. I decided to give this game a go, despite the lack of a license (I don’t usually buy F1 based games without a license to use the real names because it’s just rubbish), but seeing that it has an editor you could edit the names to fit the real world anyway. Below is a list of mainly negative, but also some positive things that I’ve found with the game after two days of playing it.

When the game starts up, it has difficulty remembering if you have “windowed” ticked or unticked in the options menu. After each event, the window freezes. Initially I believed the game had crashed and had to force exit through task manager. This turned out to be just the game taking forever to get to grips with what you are asking it to do, although this seemed to stop once I gave the game a chance to move beyond the first quarter of the year. The game does not autosave. You have to save it after everything you do, just incase the game DOES crash.

You can seem to add as many teams as you please in the editor, although it’s restricted to between 10 and 20 when you start a new game. You can seem to add as many new drivers as you please in the editor, although if you assign more than two drivers to a team, when you start a new game, it will randomly choose two drivers, rather than the first two added. So you can’t have the third one as a reserve driver. It does list all the drivers available to the team once you are in game, but obviously you have no control over which drivers begin the season with other teams.

Sometimes the game does not work properly in terms of race results. If my fifth attempt to start a game, I managed to complete three races, but neither the Constructor’s Championship or Driver’s Championship have been updated (all on 0 points). In “Track Winners”, it also says Race not yet held, even though the race has been held. Whether or not the points are updated, it shows ALL drivers that have been created/already there from the editor, with the teams they are assigned to, even if those teams are not actually competing in this game. After coming out of the game, and going back in an hour later, I took part in a fourth race. After this race, it awarded points properly, but only from that race onwards. The other three races are still ignored.

The “tutorials” are so beyond basic that it does not truly help you. You have to work it out for yourself. So on that basis, your team is ten seconds off the pace in every race, even if you edited the team and drivers to be 100 strength. The car set up does not bring you any closer to the field. During training, it does not offer feedback from the driver or suggestions on how to improve the car’s performance. The drivers go out on track on their own accord even after you call them back into the pits. They return to the pits, but before you can pause, they go straight back out and run out of fuel. If your car breaks down during qualifying, you cannot repair and replace the part that has broken because you are in Parc Ferme conditions. As a result, your broken car will retire after one complete lap.

The main positives with the game are if you’re a fan of editing, then you should just about enjoy this. However, when editing teams, it does not tell you if any drivers are assigned to them. So if you forget, you have to go through every driver to see which team they’re put into, if they are in a team at all. Then if you’ve forgotten to assign drivers to a team, despite the vast number of custom made drivers who are “unemployed”, the new game will start with randomly named drivers signed up to the team instead.

You can’t edit or create engines. So while you can put in the Renault, Mercedes and Ferrari teams, they will be handed randomly named engines that have nothing to do with any of them. Still though, you can create a team called Motori Moderni if you really wanted to! You can’t create customised team personnel either. I remember a game called Championship Manager 99/00 (a football management game) which had an editor that edited absolutely everything. I wish we could have had an editor on that scale for this game.

What I decided to do was base a game on the 1993 season. All 13 1993 teams, my own custom made team and the Life team (remember them?!). The only team I could ever get near, though, was Life, because I Set them to a rating of 4/100, while the other teams were 60/100+, even though my own team was set to 100/100, as were my drivers, myself and Juan-Manuel Fangio!

At this point, I do not know what happens when a driver’s contract expires from other teams. All drivers in the editor have their contracts by default set to end in December 2013 (you can extend of course), but I started a game in the year 2011, which means absolutely no one’s contracts expired and they continued into the next season. So after their contracts expire, at this point, I don’t know if the computer controlled teams hire drivers that are on the market that were made in the editor, or hire randomly named drivers. I’d like them to hire one of the 60 available drivers but unfortunately you never know what it will do.

I am going to try a twenty team grid and do research from the get go, and just not bother adjusting the set up of the cars for races. It seems to be a waste of time, especially if you have no feedback on what should be adjusted.

If you’re a fan of editing, then you should enjoy this game. If you also have patience to see through the bugs and just get on with it, then you should enjoy it no matter what. It’s not the best game in ever invented, and it does look a lot like Pole Position 2012 (according to screenshots on Amazon), but until someone goes out of their way to build the absolute ultimate F1 management game, like they would with football management games, then this is the best we’re going to get for now.
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