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Assault Android Cactus is an intense skill based arcade styled shooter - pick from one of eight synthetic heroines and blast your way through overwhelming robot hordes in an attempt to save the ship from its own robot workforce. Supports up to 4 player local co-op.
Release Date: Aug 28, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think the best way to develop a game is to get it playable early and keep it that way. We're confident that Assault Android Cactus is fun to play and worthy of peoples time right now, and will only improve. We're thankful to everyone who has wanted to play our game and for those who are sharing their feedback with us to help make it even better!”

How long will this game be in Early Access?

“We plan to release the game within 2014.”

How is the full version planned to differ from the Early Access version?

“We have the last of our playable characters to add, the fourth and fifth boss stages, one more campaign stage, art dressing for World 4 and 5, an improved level select, the opening cutscene, art gallery, EX options, greater animation variety, better input and graphics options, Steam achievements, Steam trading cards and visual polish across the board.”

What is the current state of the Early Access version?

“Our current build contains
  • 7 playable characters (of the eventual 8) and four player local co-op
  • Tutorial
  • 22 stages of our 25 stage Campaign, including 12 finished stages, 3 bosses and 7 more in whitebox (lacking art treatment)
  • Infinity Drive (a large, complex stage similar to an 'endless' mode)
  • Boss Rush (containing the first 3 bosses)
  • Online Leaderboards

Will the game be priced differently during and after Early Access?

“We are not planning to change the price, although there is a possibility it may go up based on where we are at launch. If this happens we'll give as much warning as we can!”

How are you planning on involving the Community in your development process?

“We (the developers) are easily reachable on the Steam forums and love hearing feedback. We have strong plans for the game but have regularly implemented improvements based on what our players have told us and hope to keep doing this going forwards!”
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Buy Assault Android Cactus

$14.99

Recent updates View all (16)

Early Access Update 8.6

August 15th, 2014

A minor maintenance update, it mostly fixes a couple of small issues and adds expanded credits.

Features/changes
  • Smoothed the player character movement across frames - addresses camera judder when framerate and physics rate are close but drift slightly out of sync, causing the game to look like it was struggling when it was not. Should also offer a visual improvement to anyone running the game at high (eg. 120htz) refresh rates.
  • Expanded Credits

Fixes
  • Fixed an issue that was sometimes causing mines to spawn with shutdown applied
  • Mines now immediately detonate when falling down holes while shutdown
  • Mines don't leave their shutdown ring behind when they fall down holes
  • Boss Rush - fixed powerups and battery incorrectly displaying their icons when Justice's stage appears
  • Vespula - destroying a wasp on the same frame as destroying Vespula is no long able to increment chain counter

Known Issues
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
  • Aubergine's singularity effect looks different on Linux. Functionality is fine, it's just distorting the screen in the wrong direction. Been tricky to figure out...

0 comments Read more

Early Access Update 8.5!

August 8th, 2014



Infinity Drive has been extremely well received, so much so I decided to prioritise the art pass so people can play a more finished version of it. Normally I wouldn't consider a weeks work a .5 update, but what a week! I'm about ready to collapse...

There have been some tuning changes at the higher levels and Jeff has reworked the Infinity Drive soundtrack, so please enjoy the new and improved mode!

Features/changes
  • Art Dressing for Infinity Drive
  • Tuning adjustments to higher levels of Infinity Drive, as we anticipate this will allow higher scores going forwards, we haven't reset the leaderboard
  • Shiitake's railgun and Starch's laser have had their range extended

Fixes
  • Fixed Aubergine's Singularity Launcher firing through certain walls
  • Took another attempt at fixing wasps getting stuck on top of blocks. Apologies for this lingering, it's a strangely complex problem!
  • Fixed a couple of Character Select animations that weren't looping
  • Fixed formatting on Infinity Drive's end screen so it supports a 5:4 ratio, y'know, for anyone playing Cactus on a square...

Known Issues
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
  • Proper credits coming soon
  • Aubergine's singularity effect looks different on Linux. Functionality is fine, it's just distorting the screen in the wrong direction. Been tricky to figure out...

1 comments Read more
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Reviews

“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
The Penny Arcade Report

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
Rock Paper Shotgun

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”
IGN

Steam Box Ready

About the Game



Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages.

Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter under attack by its own robot workers. But using her wits, unlimited ammunition and the fellow androids she is able to conscript along the way, she will save the ship or run down her battery trying!





  • Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
  • Local Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.





Assault Android Cactus is not a finished game but it's still a lot of fun to play! Here's what's in the game right now and what's left to come :

current Early Access build

  • 7 Playable characters (including 3 unlockable characters) and game-wide local co-op
  • 15 Finished stages including the first 3 Boss stages
  • 7 Whitebox levels (functional gameplay, unfinished graphics)
  • 20 enemy types not counting Bosses, covering a vast range of behaviour
  • Infinity Drive survive as long as you can against escalating waves in an adapting environment
  • Boss Rush currently contains our first three bosses, fight them back to back
  • Online Leaderboards for all stages and modes

.

Development Roadmap

  • Full Campaign - A 25 level Campaign including 5 bosses and intro/outro cutscenes
  • Unlockable Character - We are putting the finishing touches on our last playable character and look forwards to her appearing in the game soon!
  • Rewards System & Bonus Content - Earn rewards points for clearing levels and unlock concept art and EX Options like Retro Camera mode and see the game in a whole new way!
  • Steam Integration - support for cloud saves, achievements and trading cards
  • Custom Controls - remapping for control pads & Keyboard/Mouse, Steam Controller support
  • Polish - more animations, finished stage art, finished enemy textures and improved effects

You can help us improve and shape these features by reporting any bugs you see or sharing your feedback, so please post your experiences and impressions on the forums!

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space

Mac System Requirements

    Minimum:
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 1 GB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 1 GB available space
Helpful customer reviews
5 of 5 people (100%) found this review helpful
254 products in account
4 reviews
60.6 hrs on record
Early Access Review
Very fun score attack game made by some of the nicest people you will ever meet. It is very faced paced and the battery mechanic that slowly drains the entirety of the maps that requires a recharge to stay alive adds on a fun mechanic and a bit of stress to the game since you simply cannot just take your time and sneak through the levels easy. Get ready to go down a ton, but with a bunch of practice you can start S+'ing levels like crazy and find yourself becoming quickly addicted. Awesome characters to select from, each character has a unique weapon set to make the game a different experience each time you play through it with someone else. This game rocks.. you'll be glad when you play it.. and tell your friends about it too!
Posted: May 6th, 2014
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
168 products in account
1 review
7.1 hrs on record
Early Access Review
Twin stick scorefest. Best incomplete game I've ever played. 10/10
Posted: March 31st, 2014
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
181 products in account
5 reviews
9.5 hrs on record
Early Access Review
Normally, I wouldn't encourage the buying of an early access. This one is TOTALLY worth it.. in it's current state. I freaking LOVE THIS GAME! :) Awesome amounts of fun... FAST Game Play all and all a good time!
Posted: May 13th, 2014
Was this review helpful? Yes No
6 of 10 people (60%) found this review helpful
78 products in account
48 reviews
98.1 hrs on record
Early Access Review
BEST. GAME .. EVER!!
Posted: June 19th, 2014
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
31 products in account
2 reviews
5.6 hrs on record
Early Access Review
This game is excellent. It's very fast-paced, constant action, and it only looks like it'll get better as time goes on. It certainly isn't finished, but that doesn't mean it isn't very fun to play. The boss fights add a bit of story, with different dialog for each character. There could be improvements, for example some feedback when you get hit so you know to move if you're looking on the other side of the screen... which is often in this game. Also, the difficulty spikes up suddenly (although that might just be me...) Overall, this is an amazing game.
Posted: April 4th, 2014
Was this review helpful? Yes No
20 of 22 people (91%) found this review helpful
1,144 products in account
3 reviews
24.3 hrs on record
Early Access Review
Super fun game and if you have other friends playing the game aswell it can get VERY competitive. Gets addicting and is very rewarding after you S+ that one level that takes ages (I'm looking at you Furnace). Would reccomend to everyone that is a fan of twin stick shooters with elements of bullet hell. Incredibly addicting.
Posted: December 2nd, 2013
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Awards

Winner: Best Action Game, Intel Level Up 2013

Selected: Eurogamer Expo Indie Game Arcade

Winner: Shooter of the Year, Indie Haven 2013

SexyFunTimeAward, Twinfinite, PAX East 2014

Selected: Tokyo Game Show Indie Game Area