Assault Android Cactus is an intense skill based arcade styled shooter - pick from one of eight synthetic heroines and blast your way through overwhelming robot hordes in an attempt to save the ship from its own robot workforce. Supports up to 4 player local co-op.
User reviews: Very Positive (122 reviews)
Release Date: Aug 28, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We think the best way to develop a game is to get it playable early and keep it that way. We're confident that Assault Android Cactus is fun to play and worthy of peoples time right now, and will only improve. We're thankful to everyone who has wanted to play our game and for those who are sharing their feedback with us to help make it even better!”

Approximately how long will this game be in Early Access?

“We plan to release the game within 2014.”

How is the full version planned to differ from the Early Access version?

“We have one more campaign stage and the fifth and final Boss fight to add. Worlds 4 and 5 will be getting art dressing, there will be an opening cutscene, art gallery, EX options, greater animation variety, better input and graphic options, Steam Achievements, Steam Trading Cards and visual polish across the game.”

What is the current state of the Early Access version?

“Our current build contains
  • 8 playable characters (4 unlocked through gameplay progression) and four player local co-op
  • Tutorial
  • 23 stages of our 25 stage Campaign, including 12 finished stages, 4 bosses (one lacking final art) and 7 more in whitebox (lacking art treatment)
  • Infinity Drive (a large, complex stage similar to an 'endless' mode)
  • Boss Rush (containing the first 3 bosses)
  • Online Leaderboards

Will the game be priced differently during and after Early Access?

“We are not planning to change the price, although there is a possibility it may go up based on where we are at launch. If this happens we'll give as much warning as we can!”

How are you planning on involving the Community in your development process?

“We (the developers) are easily reachable on the Steam forums and love hearing feedback. We have strong plans for the game but have regularly implemented improvements based on what our players have told us and hope to keep doing this going forwards!”
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Buy Assault Android Cactus


Recommended By Curators

"Showed at PAX Prime 2014 - Far too much fun for its own good, and great looking as well, AAC is a devlishly difficult twin stick shooter."
Read the full review here.

Recent updates View all (19)

November 22

Early Access Update 10.1

minor update to fix bugs

  • Justice - fixed an issue that occasionally allowed Justice to get stuck 'unkillable' when certain weapons took the last hitpoint while shutdown
  • Justice - fixed the Head Throw state so he can be defeated during his throw and so all weapons will attack properly
  • Fixed a case where S+ auto restart could trigger after a successful S+ stage clear
  • playing Infinity Drive or Boss Rush won't reset your last position on the Stage Select anymore
  • updated the application icon :)

  • Justice - the point his lightning attack is measured from is more consistent now
  • Boss minions are visible as outlines through the bosses themselves
  • S+ auto-restart triggers immediately on Battery Depletion
  • minor adjustment to the way Propeller Mines measure their distance between themselves and their target

4 comments Read more

November 12

Early Access Update 10 - Stage Select and Cloud Saves

We are happy to release our new Stage Select! It replaces the old Debug system we've had for so long and introduces zone progression and Cloud Saving

All unlocks will be cleared, but the good news is from now on, unlocks are saved and shared across your Steam profile, and will transfer between machines and operating systems.

The Stage Select features more information per level! You can browse leaderboards and see which characters have achieved which rank (single player only) all from Stage Select!

We are also unveiling our new logo! It's unusual to change the logo at this stage of a project, but we felt it wasn't properly representing the game. We think our new one is closer in tone, better for carrying us forwards to release and hope you like it! It looks a little awkward on the title screen but we'll be reworking it in a future update.

  • New Stage Select System - the next zone is locked until the boss is defeated, leaderboard and rank information is displayed in world
  • Cloud Save support - progress and game settings are shared across your Steam profile
  • Remastered music
  • Improved Venom camera behaviour during Phase 3 and 7
  • Cool new logo featuring space-age 3D effects!

  • Fixed an issue with Peanut's drill attack targetting enemies it wasn't meant to
  • Fixed an issue with Peanut's drill attack getting caught on certain types of geometry
  • Fixed some places where Peanut's molten magma and Shiitake's propeller mines would float in the air after the ground they were on vanished
  • Fixed an issue where missiles would impact missing ground
  • Changed the way Venom's score was being applied during his string turret phases which will have an impact on highest theoretical score. As a result, Venom's leaderboard has been reset
  • Cleaned up some code related to Vespula. As a precaution, Vespula's leaderboard has been reset
  • Streamlined menu flow in a couple of places
  • Actually fixed the Wasps Getting Stuck bug. No really, I mean it this time

Known Issues
  • When starting the game with "-popupwindow" in order to play in full screen windowed mode (in Windows) you will not be able to set the game to fullscreen mode, but the options menu does not reflect this
  • Native Dual Shock 3 support in OSX is busted. It is possible to work around it using a control remapper that makes the DS3 to emulate an xbox pad or similar, and we are working on a proper fix
  • Shadows are missing on certain integrated videocards under Linux
  • Native Steam Controller support still coming soon
  • Aubergine's singularity effect looks different on Linux. Functionality is fine, it's just distorting the screen in the wrong direction. Been tricky to figure out...

10 comments Read more
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“Assault Android Cactus is a brilliantly conceived, masterfully designed bullet hell joy pit of fun.”
The Penny Arcade Report

“I played the hell out of the first five levels. It’s like a dancefloor laser massacre, and you’re Lady Gaga.”
Rock Paper Shotgun

“Assault Android Cactus is a freakishly relentless twin-stick shooter that’s as finely tuned as Usain Bolt’s calf muscles.”

Steam Box Ready

About This Game

Assault Android Cactus is a manic twin stick shooter for one to four players combining arcade style action with hordes of enemies and transforming stages.

Junior Constable Cactus is outside her pay grade when she responds to a distress call only to be left stranded on a crippled space freighter under attack by its own robot workers. But using her wits, unlimited ammunition and the fellow androids she is able to conscript along the way, she will save the ship or run down her battery trying!

  • Multiple Playable Characters - Each android has a unique weapon set and play style, experiment to find which android suits you best.
  • Dynamic Levels - From lights out to shifting walls to giant flamethrowers, there are surprises on board the Genki Star that will keep you on your toes.
  • Overwhelming Odds - Push back against hordes of robots with quick reactions and clever weapon tactics.
  • Giant Robot Bosses - Challenge the guardian of each deck as they unleash bullet hell and stage covering special attacks.
  • Local Co-Op Play - Join in with two, three or four players and experience escalating chaos. Supports Keyboard/Mouse and Gamepad configurations.

Assault Android Cactus is not a finished game but it's still a lot of fun to play! Here's what's in the game right now and what's left to come :

current Early Access build

  • 8 Playable characters (4 unlocked across the campaign) and game-wide local co-op
  • 15 Finished stages including the first 3 Boss stages
  • 8 Whitebox levels including the 4th Boss stage (functional gameplay, unfinished graphics)
  • 20 enemy types not counting Bosses, covering a vast range of behaviour
  • Infinity Drive survive as long as you can against escalating waves in an adapting environment
  • Boss Rush currently contains our first three bosses, fight them back to back
  • Online Leaderboards for all stages and modes


Development Roadmap

  • Full Campaign - A 25 level Campaign including 5 bosses and intro/outro cutscenes
  • Rewards System & Bonus Content - Earn rewards points for clearing levels and unlock concept art and EX Options like Retro Camera mode and see the game in a whole new way!
  • Steam Integration - support for achievements and trading cards
  • Custom Controls - remapping for control pads & Keyboard/Mouse, Steam Controller support
  • Polish - more animations, finished stage art, finished enemy textures and improved effects

You can help us improve and shape these features by reporting any bugs you see or sharing your feedback, so please post your experiences and impressions on the forums!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Windows 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce GTX 460 or AMD Radeon HD6850
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • OS: Lion
    • Processor: Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • OS: Mountain Lion
    • Processor: Intel Quad Core
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 5870
    • Hard Drive: 1 GB available space
    • OS: Ubuntu 12.04 or Equivalent
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD 4000
    • Hard Drive: 1 GB available space
    • Processor: Core i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 460
    • Hard Drive: 1 GB available space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
3.5 hrs on record
Posted: November 12
Early Access Review
A bullet storm top down shooter with excellent gameplay, music, level design, boss fights and unique player characters each with their own weapon loadout and personality. Very fun to play, and game had had constant updates throughout its Early Access stage.

I can't wait for the full version of the game, and uh, more playable characters. :)
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.3 hrs on record
Posted: November 9
Early Access Review
Was a good game, i beat all the levels in the demos. Some of the characters are better at certain levels then others, the third boss i could only beat with the boomerang girl.
Was this review helpful? Yes No
6.0 hrs on record
Posted: November 18
Early Access Review
Fantastic little top down shoot-em-up. The local coop play is fantastic! Great mindless fun.
Was this review helpful? Yes No
0.2 hrs on record
Posted: November 9
Early Access Review
Works in Surround/Eyefinity \o/
Was this review helpful? Yes No
0.9 hrs on record
Posted: November 13
Early Access Review
I have only played this for a few minutes, but I can tell already really great game. And thanks so much for Eyefinity support too. Possible to get smash tv controls (not holding down the trigger?)
Was this review helpful? Yes No
6.7 hrs on record
Posted: November 15
Early Access Review
Awesome twin-stick style shooter. Try the demo, then buy the game.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
19.2 hrs on record
Posted: August 1
Early Access Review
Absolutely awesome game. It is a must-have for anyone that loves playing high-quality local coop games, and for anyone else that just likes mowing down endless waves of robots. The game runs silky smooth and the controls are tight. Love the game.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
10.8 hrs on record
Posted: July 7
Early Access Review
Worth the buy just to see how Early Access can be done right, full stop. But it helps that the game is fantastic, I guess.

Great music, graphics that look like a great PS2 game with perfect IQ, frenetic but highly fluid action that runs well even on a fairly poor PC. One of the best twin stick shooters I've played; controller recommended but mouse works fine. Note the game is pretty hard, and score MATTERS; your "life" is a battery that constantly drains (not by taking damage, by time), and you get battery pickups by scoring. You will have to be good to beat this game.

As for the Early Access, this is how it's done. From the very start it was clear what was done, what was being worked on. The place holder graphics were clearly not final but polished in their own way that it's not quite so jarring to play an unfinished level. More than enough good music to make it feel like a final release, and gameplay is extremely tight.

Overall it feels like you're playing a curated selection of a finished game rather than unfinished chunks of randomness that the creators will polish later. Everything you experience feels polished enough to let real people play, even if it's not finalized it's still playable and not too hard on the eyes, ears or fingers.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: September 14
Early Access Review
An excellent twinstick shooter with smart design, great music and regular updates for the past year. What more can you ask from an early access game?
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1 of 1 people (100%) found this review helpful
5.8 hrs on record
Posted: July 31
Early Access Review
A very colorful, fast paced twin stick shooter that is coming along nicely, can't recommend you buy this enough.
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1 of 2 people (50%) found this review helpful
10.8 hrs on record
Posted: August 18
Early Access Review
Accelerating and radical!
Assault Android Cactus while having one of the weirder titles i've come across, this is by far one of the best Isometric shooters i've seen in years.

Let me start by saying that i adore the cute design they gave these ''Androids'' by giving them different weapons and strategies to have new ways to approach each given level.

The soundtrack is upbeat and really makes things intense as thousands of enemies just drop by out of nowhere.
Oh and the artstyle/design is quite creative and never feels quite repetitive.

Despite being in early access, this game is still alot of fun and is best played with more than one player.

I recomend you to try this game with your friends, toss them a controller and have a blast!
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1 of 2 people (50%) found this review helpful
5.9 hrs on record
Posted: September 12
Early Access Review
This game is awesome. It's quick, it's fun and you're going to replay levels to try to beat your best score. It's in early access, yes, but if the final product is anything like this, it's totally worth the price. I would like to see the graphics improved slightly (there doesn't seem to be any anti aliasing) and support for more widescreen and HD resolutions (like 1366x768) but it is an awesome game.

The price is a steal and the developers are onto something here. They understand gaming doesn't always have to be serious and we are in this to have fun. This game is fun, colourful and you unlock more characters as you go along. Each character comes with a standard and alternative weapon, but they're all different, which makes for interesting combinations in multiplayer. If you're unsure, there is a demo available, though I do believe you're getting more value than what they're asking for it.

As for the technical stuff, it is a top down shooter, which supports keyboard and mouse, or a gamepad. It has local co-op too so that's a plus if you have friends over. As I mentioned before, the graphics could do with a few tweaks, but it is by no means unattractive. The gameplay is fluid and you will be moving around the arena a lot while gunning down hordes of machines. There are powerups available, which also encourage you to keep moving. The music is upbeat and adds to the fast-paced atmosphere.

I'd give it a solid 8/10, with the hope that the final product will be as fun, or even more so.
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6 of 12 people (50%) found this review helpful
124.2 hrs on record
Posted: June 19
Early Access Review
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
8.0 hrs on record
Posted: October 19
Early Access Review
Outstanding twin stick shooter.
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
2.3 hrs on record
Posted: September 7
Early Access Review
Many, many moons ago I was obsessed with an arcade game called 'Robotron' I must have sank hundreds of 10p's into that machine. Every chance I got during school dinner I would be playing it.

Now it's 2014 and not many clones of the game are around. Thankfully 'Assault Android Cactus' is here and my obsession is rekindled :) This is a top down shooter of the finest kind.... it plays amazing, it looks amazing and it's very addictive. For an early access game I'm very impressed. I plan to sink a lot of hours into this title, I've been waiting for it for 35 years. - Enjoy!
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0 of 1 people (0%) found this review helpful
8.2 hrs on record
Posted: October 17
Early Access Review
It's in beta AND completely playable. Worth every penny :D
Was this review helpful? Yes No
0 of 2 people (0%) found this review helpful
0.9 hrs on record
Posted: September 4
Early Access Review
Its On Early acess,But Still,Its fun to play.
Was this review helpful? Yes No
3 of 22 people (14%) found this review helpful
3.3 hrs on record
Posted: August 8
Early Access Review
(Review for Update 8.5)

This is entirely subjective - I know many like the game.

I hate it.

The devs have done a brilliant job of updating and improving the game, but they've changed a few things recently like the music, which now has lost all the "pumped up" vibe and just sounds flat and miserable. They've added voice overs - replacing the ones that were already there which were great - with ones that make me want to pack broken glass into my ears - absolutely AWFUL - Mute the sound unless you like pain.

The actual game itself has a "correct way to play" which isn't the same as your average twin stick shooter - they've made a number of design choices that seperate them from other games of its type (which is to be applauded) - unfortnately, every single one of them is stupid - There is a reason noone has done this before, guys, and thats because it's rubbish.

It's a hardcore game, with a deep scoring system; fantastic graphics and fluid gameplay - but its just no fun.
Was this review helpful? Yes No
6.8 hrs on record
Posted: August 31
Early Access Review
A manic-panic twin stick shooter, it's a genre filled with mediocre and generic games, but this game isn't one of them. It's well polished and sports a very smooth experience, it's got a strange sense of nostalgia and a diverse selection of characters, it's fun to play and look at, it's art style is clean and pleasant on the eyes and it's sound design, while not to my taste fits very well so I have no issues with it. It's an early access game and has a few bugs and issues, the frame rate dips occasionally, but it is optimised well enough that it can run passably on most PCs and unlike games like Towns it is still getting updated, it's got a nice enough price too, so I can whole-heartedly reccoment this fun ride of a game.
Was this review helpful? Yes No
1.1 hrs on record
Posted: August 27
Early Access Review
If I didn't know this was an Early Access game I would have been none the wiser, it's already stuffed to the gills with great stuff. Immensley fun, immensley addictive and full of the exact kind of mayhem I want from a shoot em up.
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