Life Goes On is a comically-morbid platformer where you brutally sacrifice knights and use their dead bodies to solve puzzles. With death as your only means to progress, journey through trap-ridden worlds to find the Cup of Life.
Release Date: Apr 17, 2014

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Recommended By Curators

"Showed at PAX Prime 2013 - Devilishly hard but light-hearted puzzler."
Read the full review here.


“This melon-twister's wicked personality alone might be enough to pull you into its death grip.”
8/10 – Gamespot

“An inventive and outlandish puzzler that executes with bloodthirstily aplomb.”
8.5/10 – Gameplanet

“Combine great puzzles with a good sense of humor, pretty visuals and a surprisingly well produced soundtrack, Life Goes On is a delightful gem of a game.”
4/5 – Darkstation

Steam Big Picture

About This Game

Life Goes On is a comically-morbid platformer where you guide heroic knights to their demise and use their dead bodies to solve puzzles. On your quest to find the Cup of Life, you will summon knight after knight to be brutally sacrificed. Impale knights on spikes to create a safe path. Catch a knight on a saw blade (ouch!) to strategically land the body on a button. Freeze your knights into blocks of ice to reach higher ground. As you journey through treacherous and trap-ridden worlds, you’ll show no mercy to solve each challenging puzzle.

In Life Goes On, death is not a setback. It is the only means to success.

Key Features

  • Over 50 levels that challenge your puzzle-solving skills in morbid, yet fun, ways
  • Puzzles that can only be solved by figuring out how to kill knights
  • Secrets and achievements including Jeff, the fuzzy side-challenge lurking in every level
  • A new, unique name for each knight summoned
  • Three worlds full of spike pits, lava, cannons, ice, and more
  • Speed-run times and death minimums to beat
  • A fresh look at dying in video games

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 625 MB available space
    • OS: Windows XP or later
    • Processor: Intel i3 3.3GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • DirectX: Version 9.0c
    • Hard Drive: 800 MB available space
    • OS: OS X 10.6.9 Snow Leopard or better
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: OS X 10.8.5 Mountain Lion or better
    • Processor: 2.4 GHz
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 Support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • OS: Ubuntu 32/64
    • Processor: Intel Core 2 Duo 2.4GHz
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3.0 support with 512MB Integrated Memory
    • Hard Drive: 600 MB available space
    • OS: Ubuntu 32
    • Processor: Intel i3 3.3 GHz or better
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3.0 support and 1GB Dedicated Memory
    • Hard Drive: 800 MB available space
    • Additional Notes: 64 Bit Linux Distributions currently do not function properly with Steam and do not fire Achievements.
Helpful customer reviews
48 of 57 people (84%) found this review helpful
2.0 hrs on record
Posted: April 16, 2014
Pre-Release Review
I was asked to check out Life Goes On for my first impressions video series. I'm very glad I was as it's a very imaginative puzzler that I've continued playing in my off time as a result of enjoying it so much. The game has a much needed sense of humour about things (since otherwise you're just commiting mass puzzle solving murder) and is a lot of fun. The puzzles themselves vary a bit in terms of difficulty but once you get a grip on the mechanics I don't think you'll ever get frustrated to the point of giving up. New mechanics get introduced with each new location you visit also, such as being able to freeze your knights or make them levitate.

If you're curious to see it in action my first impressions video can be seen below.

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35 of 40 people (88%) found this review helpful
1.4 hrs on record
Posted: April 17, 2014
As someone who frequently dies in video games, this game is wonderful. Dying is expected, necessary, and actually fun in this game. It's simple to understand, but solving the puzzles efficiently is challenging enough to make it fun without being ridiculously difficult. Life Goes On is definitely a game that everyone should try.
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28 of 29 people (97%) found this review helpful
9.1 hrs on record
Posted: April 18, 2014
Interesting mix of platforming and puzzle gameplay. You know you got something special when I couldn't exit the game until I finished every challenge on the first 20 levels. Still itching for more.

Edit: I just finished the game and I can say for sure it's a must-buy if you love puzzle games and platformers. Most of the puzzles are on the easy side though, but there is still some challenge to be had here with some of the optional objectives. Absolutely love the music!
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17 of 19 people (89%) found this review helpful
4.5 hrs on record
Posted: April 24, 2014
Life Goes On reminded me a bit of The Swapper but instead of creating clones you're creating dead clones. See the resemblance ? Well, they're clones, but not in a traditional way. Each knight is given a random name to make you think you're dealing with other persons here. But they don't fool me. It would've been nice if every now and then a knight would get different equipment. Then, and only then, will I get the illusion that I'm dealing with different persons here. But it's not important, so let's just drop it.

Anyway, you have to use your dead clones to make it past the levels. See spikes but can't cross ? Just jump in the middle of it and you'll be able to jump on that guy's head with another knight. The game starts with basic puzzle platforming but halfway through becomes more difficult when it throws other puzzle elements your way. It never becomes frustratingly difficult, as long as you pay attention. I got stuck in a level or two and in hindsight they were actually very obvious. So it also depends on the person eventually. The game isn't very long and you should be able to finish it in 2-3 hours max, depending on if you want to earn all of the available medals.

The graphics aren't great, they are actually pretty simple but they get the job done. I personally thought it lacked a bit of personality. The voice acting is also very basic, with only a scream whenever a knight dies. The music on the other hand is better than expected and I enjoyed it very much.

The last 2 levels of the game (the true last level and the credits level) are the most impressive levels and it's unfortunate that the other levels are so static in comparison (even if some of the puzzles are harder). If there ever will be a sequel I sincerely hope they'll make use of more platforming, just like those last 2 levels. Or maybe a combination of both, who knows ?

Life Goes On is an enjoyable puzzle game and if you liked The Swapper I'm pretty certain you'll have fun playing this one, too.

[Rating: 75/100]
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12 of 12 people (100%) found this review helpful
21.1 hrs on record
Posted: November 13, 2014
A really underrated game :(

This game is a puzzle game with a great twist, where you must “use” as many knights as it takes to achieve your goal! Dem golden chalices *_*

The different approach the developers have gone with to make a puzzle game is really refreshing and enjoyable, and
for me to say that is something cause I hate puzzle games normally ><

A really fun game and the graphics are really nice to.

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11 of 11 people (100%) found this review helpful
10.7 hrs on record
Posted: June 27, 2014
As the trailer suggests, this game is a humorous cross between puzzle platformer and lemmings, where you take advantage of the deaths of your predecessors to progress through the different levels.

With an unlimited number of knights at your disposal, you control one until it dies, then another, and so on, and on each try to die in a way that your corpse will be of some benefit to your next knight. But doing well at a level means using fewer knights (wouldn't want them to die in vain, right? ;)

Progressing in the game uses more of your puzzle skills than your platforming skills, and for considering you will only be using 3-4 buttons, the game gets surprisingly complex.

Completing the various levels and achievements feels reasonably satisfying, and it can be amusing to overcome any obstacle by throwing numerous knights at it in various ways.

The game contains several references to other games, most of which I found quite amusing, but more than anything else I found myself laughing out loud at many of the messages describing how varyingly successful I had been at the end of each level.
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22 of 33 people (67%) found this review helpful
0.6 hrs on record
Posted: April 17, 2014
Very charming and clever, amazing soundtrack. Recommended to anyone.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: September 2, 2014
This game, while perhaps a bit morbid in the sense of building a bridge to your objective through the stabbed, exploded, impaled, burned and eaten bodies of your knights, is brilliantly executed. Simple enough to jump right in, and there's no problem that can't be solved with more dead knights, of which you have an unlimited supply.
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5 of 5 people (100%) found this review helpful
6.2 hrs on record
Posted: April 18, 2014
Very fun game with some very entertaining puzzles. Great graphics, fun gameplay, challenging and provides a few chuckles here and there. Would recommend to anyone.
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5 of 5 people (100%) found this review helpful
9.0 hrs on record
Posted: January 26
Life Goes On. 9.5 / 10

A Hilarious 2D Puzzle Platformer - where Good Sir Knight has an infinite number of respawns - and you will Need the carcasses in all sorts of physics experiments to Find the Holy Grail....

Short 9 hours.... just right
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5 of 5 people (100%) found this review helpful
0.7 hrs on record
Posted: September 1, 2014
A very interesting take on the 2D platform puzzle game. Instead of trying to not die, you strategicly die to use the corpses of your fellow knights to make bridges, press buttons & trigger traps so that one knight may complete the mission. The gameplay is straight forward but doesn't lack it's complexity (especially later on in the mission list). Each mission has a time goal, life goal and a chester goal (finding a monster in the environment which will eat the knight and then sleep) which adds a lot of replayability as it isn't easy to hit all of these on the first attempt. The music & art makes for a humorous game which partnered with the gameplay is well worth the price.

One of the best mechanics is the "name" of the current knight which is usually pretty crazy (i.e. High Royal Knight Sir Edward The Grey) and gives each knight a bit of uniqueness and adds to the humor of these prestigious knights being used as sacrafices to trigger traps and make human bridges. Anyways, long story short - it's worth the price for sure and isn't quite like anything I've ever played before - which is a good thing!
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5 of 5 people (100%) found this review helpful
6.4 hrs on record
Posted: April 22, 2014
I saw this before release and knew i had to give it a try. Knights dying their way to Victory!

This game is a nice balance between casual play and thinking. I never felt like rage quiting any of the puzzles.
There are plenty of great humorous moments in here.

A bit short, I was having so much fun and then it was over.

Other Thoughts:
Now, if only their were more levels to find creative ways for knights to die for Victory.
Perhaps adding a workshop for user puzzles would bring more play value to the game.
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4 of 4 people (100%) found this review helpful
2.9 hrs on record
Posted: December 30, 2014
Who thinks of something like this? Who sits around a table and says, "Let's make a game where you use corpses to progress?" I mean, if you pitched it to me, I'd tell you it's a silly idea. But someone did it. And it works - quite well.

I am really enjoying Life Goes On. So far, I've spent around 3 hours with it, and I've finished a third of the game. You will finish it quicker, but I am a completionist so I'm trying to get the fewest deaths and the fastest times, and man, let me tell you it's not easy!

The concept of the game is actually quite sound, and the execution is pretty good. In Life Goes On, you need the corpses of humorously, randomly named characters to succeed. It's not necessarily the corpses of your failures (although it certainly can AND WILL be...) - sometimes you need to strategically die to buzzsaws, spikes, and other such things to trigger traps and switches so you can open a door, turn off a flamethrower, get to a higher area, or just finish the level.

The game only has one button - jump. (and of course, directional pad) There's no attack, or anything else. This doesn't get too boring though, because the graphics & music are quite nice. Also, the levels and challenges are varied enough that you aren't focused on the fact that you are just hitting jump the whole time.

Speaking of levels and challenges, they are relatively easy to complete, but difficult to master. The levels are relatively short, most under a minute and a half, so you move through them pretty quickly, and they feel differing on the types of puzzles involved. There are three 'worlds' total. The game itself is pretty forgiving, because you have unlimited knights, but you can replay each level to try and get the best rating on both time, minimizing your deaths, and finding Jeff.

Jeff. What do I say about Jeff? You'll meet this adorable looking fuzzball, wander over to pet him, and he'll eat you. Yup. You heard me. In every level. And just when you think you're safe... HE'S IN THE CREDITS TOO. Sorry. You'll have to learn to love Jeff.

Don't forget about Jim. Who's Jim? Well, each time you die, the knight that spawns is randomly named (the name shows up at the bottom of the screen). Jim is quite prolific and has at least 40 family members (some variant of Jim or James), that have a random chance to spawn when you get a new knight. There's even an achievement for wiping them all out. Trust me, I'm working on it. Eventually, you'll take care of the problem at the source. There's an achievement for that too.

All in all, I highly recommend Life Goes On and think that if you like puzzle or platforming games, this is a must-buy, even at regular price (which I feel is quite reasonable). My only complaint with the game is that it is quite short, and I would have liked to see more out of it. Regardless, it will not disappoint.
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3 of 3 people (100%) found this review helpful
6.7 hrs on record
Posted: May 31, 2014
Fun and clever puzzles, a great overall tone, but a rather lackluster asthetic. I enjoyed it immensely and would recommend it to any puzzle platformer enthusiast.
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3 of 3 people (100%) found this review helpful
2.0 hrs on record
Posted: April 19, 2014
my first review, because: don`t let this game die unnoticed!
this one is brilliant!
its almost like a 2D-Portal - funny, clever, motivating!
we need more games like this.
I need more games like this ;-)
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4 of 5 people (80%) found this review helpful
10.4 hrs on record
Posted: April 17, 2014
This game is simply amazing. The art direction and music and sound design work together to bring an extremely simple and unique concept to an unbelievably polished finished product. Not to mention that it doesn't hold your hand for the "tutorial" levels. The level progression and puzzle design was clearly developed to teach you the new mechanics by adding a new piece onto an existing puzzles solution. Overall this game is fun to play, what more can I really say about it (^_^)
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4 of 5 people (80%) found this review helpful
8.0 hrs on record
Posted: April 17, 2014
I first played the demo months ago and instantly fell in love with this game.
The full game did not fail to deliver.

The whole concept of (literally) standing on the shoulders of those who came before is presented wonderfully. See a deathtrap? Die on it, then respawn and walk on your corpse. Switch that has to be held down? Die so that your corpse falls on it, then respawn and walk past. Et cetera, et cetera.

The controls are a bit inaccurate at times, and will most likely leave you dying slightly more often than intended. Although since this game is all about sacrificing one knight to make a path for another, a few more corpses lying around aren't that much of a problem. (And if you're finding it difficult, a few more corpses aren't a problem at all.)
The puzzles are challenging but not frustrating, and make great use of switches, platforms, corpses, and checkpoints. The solution is always there, if you know where to look.
The music is unintrusive, yet amazing. It fits perfectly into the game. The sound design, too, is brilliant. Everything just works together really well.
There is tremendous replay value in this game, too. Times (and deaths) to beat, secrets to find, more knights to sacrifice... And if you want a quick game (or want to prune Jim's family tree further), there are no lengthy menus to keep you from killing knights. This is evident even in the demo. Ten minutes worth of content, and I had over an hour logged.
There's also a great (if morbid) sense of humour present. The knights' death cries are hilarious, the names are generally overblown (and if they're not, it's funnier), and the victory screens... well, "VICTORY is failure rounded up!" is just one of the possible messages to recieve upon finishing a level. And then there's the credits of the demo.

If you haven't played the demo yet, you should. Even if you know you want this game. The credits alone are worth it. Possibly the title screen as well. And if you're undecided, the demo is basically a slightly earlier version with less levels and slightly different graphics (mostly just checkpoints and the victory screen are different, really).
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5 of 7 people (71%) found this review helpful
9.5 hrs on record
Posted: May 8, 2014
Death. It has always been something that is best avoided in video games. Also real life would be the other main place. But as Life Goes On, an indie puzzle game by Infinite Monkeys shows, sometimes it can be used to solve environmental physics based puzzles.

The hook of this game is a little tricky to wrap your head around, but simple to understand once you see it in action. Basically you control an infinite number of little knights and want to get them to the golden chalice at the end of each level. To do so, you can respawn a knight whenever a death occurs and make use of the previous body to further your cause. For example, you might be faced with a spike pit which is too wide to jump over. In this case, simply jump a knight into the middle of it, respawn and use the lifeless body as a stepping stone to get to the other side (The game gives each character a name, but you'll never bother to read it).

It is a base mechanics that works extremely well. If you played the demo (and you should) you would quickly have got into the swing of using your minions to get a little bit further each life. It is clever and the initial levels make great use of the different possibilities the mechanic presents. Unfortunately, like a lot of clever ideas it runs out of steam far too quickly.

Life Goes on just doesn't have enough good variety to maintain your attention. By the end of the first set of levels you will have had your fill of the different types of puzzles and so it is a let down that the next set is more or less repeating things all over again. The levels get longer and the challenges more difficult, but really the game is just chaining the same challenges you have already faced over and over again into growing chunks. Worse, whenever a new mechanic is introduced, it tends to lean more towards frustration rather than fun, especially when compared to the very solid base (trying to avoid activating respawn points is never a fun time).

To be fair, although the 3rd "world" on drags a lot, there are still a couple of memorable stages here and there. One in particular pays homage to a popular steam themed game and the "final level" in each group represents somewhat of a boss battle, that is much more fun to play through. If only these levels had been the norm, rather than the exception this review would be a lot more glowing. As it stands the game only shows glimpses of potential and innovation, perhaps a lesson for the developers next game (quality of puzzles over quantity please!).

Mixing it up is the set challenge of beating the clock and set number of deaths for each level. You will also have a "fuzzy" creature to find in each level which will eat one of your knights. While this promises diversity, the reality is it just means you are beating the level three times with a slightly different focus. Sadly there doesn't appear to be much scope for earning all three in one run consistently and there is seemingly no payoff for doing so anyway.

The rest of the package is well put together. The graphics are functional and the sound and music is nicely done. The menus work, but are a little uninspired (think ios style) and there is basically no story to drive you on. The environments are nice though and have a lot of good touches such as moving power cables. There isn't a lot of variety in the caverns, but later levels do at least provide a slightly different colour palette.

In terms of gameplay, the knights themselves are perhaps a little inconsistent as platforms (you'll often try to jump on one and "miss") but this isn't something you can't adjust and plan for and there is a very low penalty for failure. The controls in general are tight and it is nice that the game automatically "grabs" you onto other knights so this is nowhere near as fiddly as it might have been.

Is there enough content for the asking price? I'd still suggest that there is, at a push, but it is walking a very fine line (looking at 4-5 hours I would think). The base game here is so solid that I highly recommend everybody tries it, but the lack of ideas means even the demo might just be sufficient (or waiting for a deeper sale might be the best option).

So ultimately a bit of a disappointment despite still being a solid game. But then, life always goes on.
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8 of 13 people (62%) found this review helpful
3.8 hrs on record
Posted: April 17, 2014
The demo of this game was awesome and promising. I preordered it and really waited for the release. The time passed extremely slowly. The release date finally came and I have the chance to play it in it's complete state. The only thing I can say now is this: YOU MUST BUY THIS GAME! IT'S DAMN AWESOME!
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: May 11, 2014
Taking the rules of death in gaming to a completely different place, this game is devilishly fun. The graphics and physics of this puzzle game are very well done for this independent company based in Edmonton, AB. Well worth the time and money.
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