To start: I used to add a header to these reviews, but since it often made the review too long to submit, I've opted to leave the header on my Backloggery.
Gameplay: It's no secret at this point; puzzle-platformers are a dime a dozen in the indie marketplace. I think that may have been because of Braid, but I'm not sure. Now, I'm not going to say that this game is necessarily revolutionary in how it handles the puzzle-platformer setup, but it does at least do things a little more interesting than the average block pushing puzzle, even though there are some of those in here. You see, what this game does differently is that this game wants you to die. A lot. Yet, this game isn't anywhere near on the level of challenge as something like Super Meat Boy. How does all this work, you may ask? Through jolly cooperation! Also, the character kinda looks like Solaire, so that really does help matters.
When you die, unless your corpse falls into a pit, it stays on the level. Ally corpses are the way to solve the puzzles in the game, as no puzzle (at least as far as I could tell) can be beaten with no deaths. Also, unlike a ton of other puzzle-platformers, this game strikes a perfect balance between puzzle and platformer (with the exception of one stage, Altered Trajectory which is both not a puzzle and the worst stage in the game IMO). Puzzles are fun to solve, and the platforming feels good. As for the controls, you run and jump. That's all you need, honestly.
For $12, this game does feel a bit short on content. Even going for 100% through the typical three-badge setup of these kinds of games (find hidden thing in level, beat it under par time, beat it with minimal deaths), this game only took me about four hours. Beyond that, I don't really see me playing this game all that much in the future. You can use your own price evaluations to determine how much this game is worth to you. A map editor would've been really nice, but I think the same can be said for pretty much any puzzle-platformer. Apart from that, there really isn't much to talk about. It's a puzzle-platformer with some pretty nice level design that you can complete in one sitting pretty easily. Most of you will have gotten this from a Humble Bundle, as I did (the Humble Jumbo Bundle 2 IIRC?), so if you're looking for an opinion on this game, it's a good four or so hours. 9/10.
Story: As far as the storyline goes, there really isn't anything to talk about. You are hunting for the Holy Grail, and there is quite a lot of corpses along the way for some reason. This game definitely has a good sense of humor; a very British sense of humor, in fact. If you like things like Red Dwarf and Monty Python, you'll feel right at home here. It's very silly, and the concept of killing yourself to win the game doesn't really stop getting silly. If the level design wouldn't keep me coming back, the humor would. 9/10.
Graphics: A suprisingly good looking game for only being a ~200MB download. It's a very good blend of graphical fidelity and art style. Some of the levels do start to look a bit same-y, but considering that we're talking about the puzzle-platformer genre here, it's a considerable amount of praise to say that levels look a *bit* same-y. As for the technical aspects of this game, it fullscreens to your native resolution (a BIG plus in my books) on launch. Beyond that, there really isn't much else to tinker around with in the options menu as far as the graphical fidelity of the game goes. That's alright, though; the game never really phased my GTX 760, so I'd imagine most anyone with Intel HD Graphics at the very least would be able to run this game. Well optimized, it looks good, and it fullscreens to my native resolution. All the check boxes ticked for me. 5/5.
Sound: As always, there's two major things to talk about here: the soundtrack and the voice acting. The voice acting really only consist of death knells, which are as you would most likely infer by this point in reading this review, very silly. As for the soundtrack, some of the tracks are forgettable, but for the most part I'd say it's an above-average medieval-inspired orchestral soundtrack. It's fitting, but I'd probably never listen to it outside of the game. Just not my thing. There were a few strange audio glitches in which tracks would either layer over eachother in a really annoying way or just not play at all for a while. It didn't happen too often, though, so it's not too big of a worry. Anyways, the voice acting is silly, the OST is good but not too memorable, and the sound only bugs out once in a while. 4/5.
Overall scores are: 9/9/5/4; cumulative score of 9.0/10. Again, your mileage may vary on the game's value. I'd personally wait for a sale before I would pick up this game, but if you're not strapped for cash or anything, $12 is a perfectly fine value. It's a better value than AAA games, that's for damn sure.