Hmm... this one's a hard one to review.
—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.
—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.
—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.
—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.
—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. One puzzle requires you to manipulate the colors of some glowing underwater columns so that they glow yellow instead of glowing other colors. Yellow is the correct color of light because ?????
—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.
—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.
--Very, very, very short. (About 2 hours, maybe a little less.)
This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:
+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).
+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.
+Actually finish making the game.
I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.