What Lilly sees is about to change her life forever.... Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages: Lilly Looking Through.
User reviews: Very Positive (384 reviews)
Release Date: Nov 1, 2013

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Reviews

“This gentle and heartwarming puzzle/adventure game is well worth playing”
8/10 – Destructoid

“Few games pass the time more pleasantly than Lilly”
Indie Game Magazine

“Lilly Looking Through is simply a beautiful game ... If you like the idea of spending a relaxed afternoon experiencing a magical, funny, and gently challenging game, then here we have a little gem that’s absolutely worth your time and money”
This Is My Joystick

About This Game

What Lilly sees is about to change her life forever....
Help our heroine through a variety of enchanting environments brimming with magic and wonder, as she seeks to rewrite the past, change the present, and unlock the ultimate mystery. Geeta Games presents an animated point-and-click adventure for all ages:
Lilly Looking Through.

System Requirements

Windows
Mac OS X
Helpful customer reviews
10 of 10 people (100%) found this review helpful
4.6 hrs on record
Posted: December 28, 2014
Absolutely adorable flash animation adventure game about Lily chasing, trying to rescue, her brother Row. The background are beautiful and the animations are very detailed and fluid. Some of the puzzles can be very difficult at times, especially the color puzzles near the end. The rest of the puzzles though will tickle your brain, but will not be too difficult to make you cheat or give up. Overall it is a short game and the ending seems abrupt, as if set for a sequel. I've not heard of a sequel yet for this game, so this may be a disappointment for some. Cute fun game to play with the kids or by yourself, especially if it's on sale where the price is right.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: March 5
Sort of the love-child of Machinarium and Violett. Another one of those cases where I wish there were a middle/neutral "thumb" in the review choices...but I like to round up if I "liked" the game.

Pros:
+ Cute
+ Interesting time-warp mechanic
+ Mostly fun puzzles
+ Trading cards
+ "Reveal the hotspots" hint system built-in but optional
+ You can play it with your kids (though the young ones won't be able to solve the puzzles)
+ I didn't encounter any bugs (well, one minor one that didn't impact anything)
Cons:
- Long animations that get tedious during trial/error phases
- The color-related puzzles near the end were obtuse to me. Maybe it would be natural/obvious to an artist?
- Short (my 3.8 hours included some idle time and graphical slow-downs)

Anyway, this won't go down as one of the greats, but it was a mostly-fun way to spend a few hours doing the pointy-clicky thing.
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4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: March 13
dispite game being very very short
It worth its Price when its on sale (about $2)
The graphic is decent, gameplay is very interesting.
Music is what I enjoyed the most in this game

The story, however, is incomplete

there will be a sequel definitly for this one

waiting more games from developer
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: December 9, 2014
Be warned, this game is quite short and leaves much to be desired. I have less than 2 hours on record.

It's a whimsical point and click with lovely art otherwise. The puzzles were a little difficult, but a glance at a walkthrough is all it took to get going again.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: May 24
Dora meets a point & click puzzle

Pro:
Simple
Colourful
Kid friendly
Demo

Con:
Painfully slow animation
Time warp is not used as much as it should (seriously this is THE feature of the game and yet)
Some of the puzzles were ... difficult - weird - not my thing
Short (few hours ... which can be a plus)
Expensive $10.99 CDN Yikes!


Overall:
5/10 (-1 price, +2 demo, +1 kid game) = 7/10
If your an adult and into this type of game, grab it when it's 66% off (or more)
If you have kids that are into this and want to have a few family hours ... grab it.
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3 of 4 people (75%) found this review helpful
1 person found this review funny
2.3 hrs on record
Posted: April 5
You are Lilly, the first legally blind female to serve in the elite U.S. Navy SEALs. Guide your team through harrowing door-to-door urban combat and clear booby-trapped cave complexes across three different Middle Eastern countries that have been badly fictionalized by risk-averse developers. Wield your white cane and an awesome array of realistically-modeled weaponry (including the H&K® G36, the FN SCAR®-H and the Magnum Research® Desert Eagle) for a true Tier One experience. Lilly Looking Through is a touching story of honor, loss and redemption that has been hailed as "the best PTSD simulator since that level in Painkiller with the straitjacketed electroshock guys" (Game Informer), "a rollicking good time for the entire family" (IGN) and "a patriarchal, racist oppression of the disenfranchised minority diaspora" (Kotaku).
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1 of 1 people (100%) found this review helpful
2.4 hrs on record
Posted: May 22
Hmm... this one's a hard one to review.

PROS:

—Beautiful, beautiful, BEAUTIFUL scenes/backgrounds. Absolutely magical art.
—A pair of magical goggles that transport you between past/present versions of the current scene (kinda like DOTT)
—At least one of the time-exploitation puzzles (the one involving trees) is very neat and clever
—Rather than inventory puzzles, LLT relies more on Myst-style machine-manipulation puzzles, which is a flavor I greatly enjoy and wish I could find in more games.

CONS:

—Every thing you click on plays a kinda slow/lengthy animation. Many puzzles require you to perform the same action over and over again, and it gets incredibly old watching these long, slow animations play out over and over again.

—The game’s coolest feature is the past/present time swapping goggles, but it is woefully, woefully underused.

—The game’s very first serious puzzle (i.e. the bubble pond) is one of the most frustrating puzzles in the game and may turn some people off right at the front door.

—Several puzzles in the game are based on color-swapping, but the puzzles don’t make sense. One puzzle requires you to manipulate the colors of some glowing underwater columns so that they glow yellow instead of glowing other colors. Yellow is the correct color of light because ?????

—The very last puzzle of the game is an illogical mess. You will most likely only solve it by guessing or by looking up a walkthrough.

—The game has no ending. Literally. It just abruptly ends with no apology or explanation. You solve the last puzzle, and then there is a short cutscene, and then Lilly finds herself in a new situation, and it appears as if this is a new room and a new puzzle is about to start, and then…. credits????? The ending is so painfully abrupt that it’s almost indistinguishable from a game crash. The barely-there story gets no resolution, no explanation, nothing.

--Very, very, very short. (About 2 hours, maybe a little less.)

This game is really beautiful, but it’s got some serious flaws that hold it back from being great. Here’s what it would need for true greatnesss:

+Some playtesting of the puzzles. A couple of them are painfully illogical/obtuse (especially that last one, holy hell).

+In fact, get rid of all of the silly color-based puzzles. Those puzzles are the worst offenders. The past/present time-swapping is the most interesting thing about this game and there is not nearly enough of it.

+Actually finish making the game.

I'm going to recommend this game to people who love point-and-click adventures, child-like wonder, and Myst-style machine-manipulation puzzles. However, I recommend it with a huge caveat, because I am not exaggerating in the least about the cons mentioned above. If you go into this game with your expectations appropriately adjusted, you may enjoy yourself for the evening.
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: November 26, 2014
A lovely little puzzle point and click adventure. Very nice visually, i loved the sound, and the puzzles were intriguing. Sometimes fairly straightforward, sometimes quite difficult and frustrating, until i got it. Very short, only 10 zones, each with it's own puzzle to proceed. I see I have only 3 hours and some of that time the game was sitting while I was afk. So in that case, I'd recommend purchasing only on a deep discount. Worth it if it's cheap though.
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2 of 3 people (67%) found this review helpful
1.0 hrs on record
Posted: January 28
I pretty much enjoyed this game, the graphics are the most attractive part and the whole concept of saving a sibling is quite sweet. Lilly reminded me of a kid in nappies running around a back garden. Some of the levels were a bit of a challenge so you have to think about what you doing but it is fun to play!
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50 of 61 people (82%) found this review helpful
3.3 hrs on record
Posted: June 7, 2014
Sir Faulty's Scorecard

Personal Rating: "Worth purchasing"
Traditional Rating: 7 out of 10
Genre: Point and Click Adventure

Through the looking glass lense

After her young brother, Row, is whisked away by a magical scarf it becomes the task of elder sister, Lilly, to rescue him as she adventures through ten charming hand-painted locales each with their own individual set of environmental puzzles that require completing before being allowed to advance to the next area. Thankfully Lilly carries with her a set of magical goggles that enable our titular heroine to see each area in alternate dimensions which helps in solving most of the conundrums Lilly will find herself in during her brief but incredibly sweet adventure.

http://steamcommunity.com/sharedfiles/filedetails/?id=268298540
Lilly Looking Through barely contains any narrative other than what is set up at the start of the game - the search for and rescue of your younger brother Row. Lilly Looking Through further embraces its minimalism by abandoning the adventure game trope of inventories filled to the brim with items that may or may not be of any aid in your adventures.

http://steamcommunity.com/sharedfiles/filedetails/?id=256484781
Lilly Looking Through is not a particularly long or challenging game and most gamers should breeze through the ten different areas in about 2hrs. Some of the later areas do require the player to be cognisant of their surroundings such as the color-based puzzles and will require some out of the box thinking in order to get past but given the world that Lilly inhabits they are not so obtuse as to be completely out of place with the adventure and the world that the game sets up for you to explore. Solving each areas puzzle will require Lilly to do something, move something or climb something whilst often alternating between each areas dimension.

http://steamcommunity.com/sharedfiles/filedetails/?id=268301950
The difficulty curve is gently matched as each areas puzzles become more and more complex but not complex in such a way that hours, days or weeks could be spent by the die-hard adventurist (he/she who refuses to view a walkthrough of any kind) as they attempt to solve a particularly challenging game world riddle. To support the puzzles, GEETA GAMES, have crafted one of the most visually stunning adventures games to come along in recent years. Each area and its alternate dimension is lovingly hand-painted and are frequently gorgeous to look at. Equally as stunning is the games soundtrack. Each area has its own distinct and soothing melody that was just as lovely to listen too as the hand-painted backgrounds where to look at.

Conclusion
Lilly Looking Through is a gentle adventure game that can be cracked open and completed on a lazy Sunday afternoon and one that I found was a pleasant diversion from all the bombast and never-ending length that has become the AAA game of late. If I had to nit-pick I would say that Lilly is ultimately let down by its ending that does very little to explain what came before, during or even after the adventure ends. I imagine that, given GEETA GAMES budget constraints (this was a kickstarter funded project), there was a larger tale its makers wanted to tell but were unable to do so financially hence the rather abrupt and confusing ending. Hopefully Lilly Looking Through generates enough cash to see the story continue because while the game may err on the short side (very short side) it's a charming place to inhabit for a single afternoon.
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31 of 34 people (91%) found this review helpful
2.5 hrs on record
Posted: November 2, 2013
Short and relatively charming adventure in the vein of Samorost and Botanicula. No inventory management, no verbs, no dialogue, just clicking hotspots on the screen in the right order. Nice animation and graphics, soothing music and the puzzles occasionally provide a challenge. Sadly the challenge is more about trying to figure out what you should be doing than actually solving the problem itself - the age-old Myst™ curse. You find yourself spending lots of time flipping colored switches with no concept of what you're supposed to accomplish.

The story doesn't really make much sense or seem to be going anywhere. When it finally does the game just abruptly ends, and the said anticlimax just seems to underline the already short length of the game. If you've already played all Amanita Design games and still want more, then and only then consider Lilly Looking Through. Lilly doesn't quite fall in the same league, but is pleasant enough to waste a couple of hours with.
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67 of 94 people (71%) found this review helpful
6.1 hrs on record
Posted: November 2, 2013
TL;DR - Wait for a bundle. It's cute but short and tedious with no story and no replay value.

Lilly looking through is a point and click atmospheric puzzle game. I hesitate to even call it an Adventure game because there's no dialog and really no story at all. It's basically a short series screens designed to create an atmosphere of whimsy with puzzles to stretch the time out. The one story element there is, chasing the little boy, is really nothing more than a macguffin to get you to the next screen.

At no time are we ever told who these kids are, where they come from, what world they are in, what the rules of it are, why they are there, where if anywhere they were planning or going and what if anything they were planning on doing before the boy was swept away.

That it appears to be presented in a package of magical whimsical mystery is just covering for the fact that in actuality there is no story at all. It's just an experience game made to set a mood and impression. That the bulk of the short play time is made up of puzzles that once figured out are almost immediately solvable the second time around and beyond just means it's experience game that you'll really only want to play once.

Speaking of the puzzles, every time you have Lilly click to go somewhere or do something you to wait. Having to sit through the slow animations every single time and not being able to skip or cancel them no matter how many times you were redoing the same motions made me want to stab my eyes out. It was just so tedious.

The fact that this game is still very short in spite of all this tediousness and the fact that they reached their Kickstarter stretch goal to make the game longer is really saying something.

If you come to the end and think 'That's it?' a short length of a game is more likely to feel noticeable and problematic than another game of the same length with a satisfying conclusion that feels like a complete, whole experience. To the Moon is a good example of the latter. It is short but that never feels problematic because there's a definite, clear conclusion that makes sense in the context of the game and the journey.

This game in comparison definitely gives a 'Huh? That's it? What does that even mean?' feel at the end which just makes the short length all the more noticeable and unforgivable. If you are going to make a game first and foremost about soaking up the atomsphere framed by gameplay that that gives no replayability to speak of then at least make it long enough so that we feel we get enough time in that world to soak up the atmosphere.

Seeing as it's both short and without a story, all your are left with is a short time with a feeling of whimsy that's mostly padded out by puzzles made tedious due to all the slow unskippable animations between motions.

Lastly, I want to talk about pricing and packages. I bought the 'Deluxe Edition' through their Humble store. The regular version for $10 pre-order at the humble store did not come with a Steam key. The 'Deluxe Edition' for $15 did. It also came with a PDF artbook, which turned out to be very short and mostly just pictures of one particular locale in the game. It's also the same PDF they are giving at GOG for $9, the price of the regular version minus 10% off new release sale. They literally charged $5 extra to for a Steam key if you bought the game from the Humble Store which is not only shady, I've honestly never seen another developer do this.

The music was excellent, relaxing, magical sounding and ambient and the best thing about the game in my opinion. It would have been nice if this had come with the 'Deluxe Edition' for $15. It didn't. The soundtrack will put you out another $10. I'll pass as I've already spent more than I should have for what I ended up getting. It's a real shame because I wanted to love this game.
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21 of 23 people (91%) found this review helpful
2.5 hrs on record
Posted: October 2, 2014
Delightful point and click game, that is just very gentle and relaxing. Not to say that it's easy because it really isn't! I must confess that some of the puzzles had me totally foxed and if it wasn't for youtube, I would be hopelessly stuck! If you like point and click then you will definitely like this one. Give it a try, it’s a bargain right now.
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24 of 29 people (83%) found this review helpful
1.6 hrs on record
Posted: February 13, 2014
TL;DR LLL is a good point and click game with tons of adventure game errors.

Yes, I know I said it wasn't recommended. I'm probably gonna get shot in the head for this, but, Lilly Looking Through just feels like wasted potential. When I was going into this game, I had high expectations because people were saying it's good, and that it's like Machinarium and so on. After finishing the game (yes, it was that short), I don't feel like it's really that great.

Lilly Looking Through is a story about a girl named Lilly, who has to rescue her brother Row, from a... magcial cloth who has appeard to taken Row away. Yeah. Anyway, let's start with pros. The pros are that the game is charming and whatever, and has a nice setting. You can switch between two worlds to solve puzzles in and the art style is really cool. The animation in this game is wonderful, and it just looks overall great. The game isn't too hard, and you'll have fun playing it. Maybe.

Now it's time for the long list of cons. Some are personal, some are obvious.

1. The game is waaay too short. After finishing a puzzle, I was thinking what would happen next to these two protagonists. Then the game ends. Seriously. On a cliffhanger. One second I'm partially enjoying myself and the next second the credits are rolling.
2. YOU CANNOT skip animations. So whenever you're doing a puzzle, you have to watch every slow animation Lilly makes. It looks nice, but not when you're sitting there for minutes watching Lilly shamble on. These long animations actually help lengthen the already short game time. It makes the game super tedious and I can't enjoy it if it's like that.
3. Variety. There were a lot of the same puzzles. Ones with color mixing. I no like colors. I never thought a really short game could get repetitive.
4. Random. There's an appearance from Lilly's Grandpa at the end that had nothing to do with anything and it baffled the ♥♥♥♥ out of me. Also, there's like 5 lines of voice acting that randomly appear and I don't get it.

Overall, I wanted to like this game, but I just couldn't bring myself to enjoy it. There were a lot of cool things, but when you stop and look at it, you'll realize that there's problems abound. With that said, I wouldn't mind a sequel with some improvements or a new game from these guys. There's still a lot of potential here.
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22 of 26 people (85%) found this review helpful
2.4 hrs on record
Posted: September 27, 2014
A lovely adventure for the whole family that would benefit from more finely tuned gameplay and twice the current length. Kids will love it, though - and their parents might as well :D
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17 of 20 people (85%) found this review helpful
2.9 hrs on record
Posted: November 11, 2014
It's almost a recommend, because the art is nice, the animations are cute, and the setting is quite pleasant.

I can't recommend it because the execution is terrible:
- mechanics suddenly change (can you click mid animation or not?)
- solving problems is mostly "I feel tricked" rather than "I feel smart"
- then the color puzzle come. The "solutions" might as well be arbitrary, I recommend you use a guide for all the color puzzles
- it's so rarely clear what to do. This isn't like "I want the solution" - I like hard puzzles. But the aim is just totally unknown - for one puzzle the magic solution is yellow, for another it's red. No indication why.
- the story is bland and ends so abruptly I felt like I'd fallen off a cloud.
- animation delay. This is a killer. Every single action has a second padding front and back when you can't do anything. At first this seems laid back... in the later puzzles where you need to make 50 or so animations in a row, it drives insane rather than creating a relaxing feel.
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17 of 21 people (81%) found this review helpful
2.3 hrs on record
Posted: September 7, 2014
+ Visually stunning
+ Good animations
+ Charming
+ Interesting puzzles

- Too short
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17 of 23 people (74%) found this review helpful
2.9 hrs on record
Posted: November 11, 2014
Putting aside the somewhat lackluster ending and the missing conclusion, let alone any sort of proper story or explanations, the puzzles themselves are often lacking in logic and the player may find the rules changing on them without any warning or visual clues. A hint; game mechanics don't usually change without any sort of a note - as in, the player suddenly being allowed to click during cutscenes/animations. Similarly, the puzzles themselves are somewhat tedious and repetitive. The animation sequences take a long time and are forced on the player, meaning that sometimes (yes, I mean the pipe extension) the player will spend 10 minutes repeating a tedious task over and over, with animation and loading inbetween each inch of progress.

No, I would not recommend this to anyone; it seems half finished and not nearly as good as most other puzzle games.
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12 of 14 people (86%) found this review helpful
1.7 hrs on record
Posted: July 25, 2014
Not a bad game after all. But quite expensive because this game has short story and no value of replay. The good things are great background in game, interesting puzzles and innovative idea about how to solve problems with glasses.
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15 of 21 people (71%) found this review helpful
0.9 hrs on record
Posted: November 2, 2013

Lilly Looking Through manages to captivate without being dragged down by some of the more cumbersome aspects of the genre. The beautiful artwork and animations will draw you in while the clever puzzles are a challenge without ever becoming too obscure. I only wish there was more to experience as the adventure ended all too soon. Check out http://www.gameramble.com/lilly-looking-through-pc-game-review.html for a full review.
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