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Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

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Vad utvecklaren säger:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

Sincerely,
David Rosen”
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Köp Overgrowth

Includes a free copy of another Wolfire game, "Receiver"!

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Free copy of Receiver!

23 Januari 2014

We just extended the Overgrowth/Receiver package deal to Steam as well as direct sales, so you should receive a free copy of Receiver in your library if you purchase Overgrowth! This also retroactively includes all users who have already purchased it.

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Overgrowth Alpha 205 is live!

23 Januari 2014

This alpha features the new in-game settings screen, which allows you to change graphics, input and debug options live in-game without having to restart. Check out the details here: http://blog.wolfire.com/2014/01/Overgrowth-a205-video-changelog

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Om spelet

Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

Systemkrav (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Systemkrav (MAC)

    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Systemkrav för Linux

    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
Hjälpsamma kundrecensioner
4 av 4 personer (100%) fann denna recension hjälpsam
176 produkter på kontot
12 recensioner
10.7 timmar totalt
Brutally fun!
Upplagd: 31 December 2013
Var denna recension hjälpsam? Ja Nej
1,787 av 2,023 personer (88%) fann denna recension hjälpsam
139 produkter på kontot
20 recensioner
9.7 timmar totalt
I did a flip and broke my neck.
Upplagd: 23 December 2013
Var denna recension hjälpsam? Ja Nej
559 av 610 personer (92%) fann denna recension hjälpsam
322 produkter på kontot
2 recensioner
16.4 timmar totalt
Overgrowth. The game about bunnies and various other animals battling it out to prevent becoming a massive red mess of liquid and to feel the pain the usual ragdoll physic.

As Overgrowth is currently still in early alpha and has been for a few years, a structured story still hasn't been implemented BUT the current 'challenges' keep you feeling amused and entertained. The main appeal about this game is the combat system (the best of any game I've ever witnessed). Every single encounter provides something new and makes you feel like a complete baddass if you are provided with a victory. The maps feel fresh and different and the in-game editor provides hours and hours of extra interest.

BUY THIS NOW.

(The steam game time doesn't represent what I've played, I've had it for around two years (as of Dec 2013) and I've probably stuck around 150 hours or so into the game as it wasn't on steam before.)
Upplagd: 17 December 2013
Var denna recension hjälpsam? Ja Nej
2 av 3 personer (67%) fann denna recension hjälpsam
95 produkter på kontot
7 recensioner
11.4 timmar totalt
Nice game! :D
Upplagd: 19 December 2013
Var denna recension hjälpsam? Ja Nej
323 av 373 personer (87%) fann denna recension hjälpsam
142 produkter på kontot
3 recensioner
4.1 timmar totalt
EDIT: To clarify things, I owned Overgrowth a year before it came out on Steam; my Steam playtime is irrelevant.

I make a point not to review games that are in alpha or beta until they're released, but I'll make an exception for Overgrowth for two simple reasons: (1) it's good enough to justify a $30 purchase even in its alpha builds, and (2) I consider it to be an absolutely enormous leap in the slow evolution of fighting games.

When you preorder Overgrowth, you get immediate access to the current alpha build, so you can test everything out right away as the developers add stuff. This alleviates the usual problem with preordering games, that is, putting down money for a product that doesn't exist yet.

The game itself currently boasts some of the smoothest, most fun, most intense combat of any game, ever, and I don't say that lightly. Overgrowth, like many indie games, uses physics as a driving mechanic. When you get kicked, your character reacts dynamically with a blend of animation and ragdoll. When you get stabbed, likewise. Dealing kicks and punches and slashes feels incredibly good -- the combat is fast-paced and frantic. Against more than one opponent, you'll almost inevitably lose unless your opponents are significantly slower or weaker than you, especially in a weapon fight.

Let's talk about weapon combat for a moment: it's just as fast as the unarmed combat, maybe even faster in the case of the fencing swords and knives. It's one or two hits to a kill, so blocking and dodging is absolutely essential. The fights are cinematic and extremely satisfying (this applies to unarmed fights as well), especially if you hit the slow-motion key (currently tab by default) just as either combatant dies.

The parkour can't go without mention. Though at this point in the game's development, the parkour is its weakest point (momentum doesn't carry while climbing), it's still ahead of many games with parkour elements. Wall-running, wall-jumping, and movement in genreral feel great. Everything flows together without the need for extraneous button-pressing, and when you do press a button, the resulting blended animation is a pleasure to watch. The only bad thing about the parkour, climbing, still isn't bad at all. It's still faster than most games, and still feels better than most games.

I can't recommend Overgrowth enough. You could buy it for the combat alone (setting aside that there's going to be an actual story, with the writer's skill already demonstrated in a full-length comic over at Wolfire's home page). Overgrowth's combat, in my opinion, is the most fun of any melee combat game ever made.
Upplagd: 17 December 2013
Var denna recension hjälpsam? Ja Nej