Publisert: 9. mai
Just so you know, yes this game has been in production since 2005 when it was named Luguru 2 (which by definition even in Alpha state i believe it surpasses the first Luguru game). Within 2008 it was renamed to Overgrowth, and in 2011 released on steam. Yes....that's a long time to develop a game....but....note this. This IS NOT a AAA title nor is it made by professional developers. Wolfire is comprised of only 4 devs, and that's why updates come slowly and its still in early access. Also They are now moving to a new engine due to the crashes that is being complained about....Now this definately will take a while with only 4 devs. Now lets get back to talking about a triple A game....which is comprised of not just a single team...but multiple teams of Devs up to over hundreds of developers.....How do you think its capable for a CoD game to come out yearly? Plus in games like those they reuse mechanics and code to make development easier. And NO this game is not abandoned.
Now that we got that out in the open....lets look at some good'Ol PROS and CONS
+Combat is unique and easy to get used to but not easy to win unless you cheat or....like to spam certain moves
+Great ninja feel, and gravity and movement gives the game an old martial arts movie vibe to it.
+Local Co-op works well especially with multiple controller support
+Level editing with every prop and tool in the game including materials, Ai, weapons and....other unique stuf
+stealth and quest creator
+Throw weapons at enemies xD
+Multiple races to fight and play against from dog/wolf/rabbit/mouse/cat people
+Endless Arena Mode (unless u die)
+Great visuals good enough to enjoy, and fit the game itself.
+Slow Motion button
+Button that shoots a magical beam and insta kills everything (cheat attack as i said)
+great ragdoll physics
-Crashes (most occurring problem)
-lag at times....depending on the total amount of data within a single area.
-Long development process (Just be patient and enjoy what it gives)
-Players just judge the game without understanding the situation or how development works >,> and ruins it for others
-A lot of wasted reviews that don't provide any supportive information (just me angry right now xD )
I should also point out there, that they plan on taking the campaign/story from Luguru and implementing it within this since......so far it doesn't have any....so that's something to look forward too after the engine transfer (Unreal Engine 4)
They do keep us posted on twitter and other sites with Q/A's so please check that out if your interested. thanks for taking the time reading this and sorry for the grammar xD