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Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly...
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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: questo gioco ad accesso anticipato potrebbe cambiare significativamente durante lo sviluppo. Se non vuoi giocare al titolo nel suo stato attuale, puoi aspettare che venga sviluppato ulteriormente. Ulteriori informazioni

Cosa dicono gli sviluppatori:

“Thank you for checking out our Early Access page! If you support us now, you will be able to try out the combat mechanics in the arena prototype, duel your friends on the same machine by hooking up two controllers, and use the integrated level editor to explore and modify a number of included environments. You will be able to try out the features in the new alpha videos as soon as they are released.

However! The game is still undergoing very active development, so you can expect bugs and performance issues as the game progresses and changes. In its current state, it is more like a sandbox of technology and martial arts, and less like a story-driven action-adventure. If you want to play through a polished campaign, you may want to wait until the game is fully completed! If you would like to have fun experimenting with our technology and mechanics as they evolve, and support us as we complete the game, then now is a great time to join our community.

Sincerely,
David Rosen”
Ulteriori informazioni

Acquista Overgrowth

Includes a free copy of another Wolfire game, "Receiver"!

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Overgrowth Alpha 206 is live!

7 Giugno 2014

This alpha demonstrates some new lighting and carving features, bug fixes, and gameplay tweaks. Check out the details here: http://blog.wolfire.com/2014/06/Overgrowth-a206-video-changelog

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Free copy of Receiver!

23 Gennaio 2014

We just extended the Overgrowth/Receiver package deal to Steam as well as direct sales, so you should receive a free copy of Receiver in your library if you purchase Overgrowth! This also retroactively includes all users who have already purchased it.

97 commenti Ulteriori informazioni
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Informazioni sul gioco

Overgrowth is a third-person 3D action game that allows you to leap and climb through sprawling levels as a ninja rabbit, and engage in intricate and brutal combat with a variety of weapons and enemies. It is still very much in development, so while the mechanics and features are mostly in place, there is no campaign, and players mostly experiment with the easy-to-use modding tools, and fighting in the arena.

Requisiti di sistema (PC)

    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Requisiti di sistema (MAC)

    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space

Requisiti di sistema (Linux)

    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 200 or better with OpenGL 2.0 support
    • Hard Drive: 7 GB available space
Recensioni utili dai clienti
11 di 12 persone (92%) hanno trovato questa recensione utile
108 prodotti nell'account
15 recensioni
2.4 ore in totale
Recensione della versione ad accesso anticipato
Overgrowth è un gioco di combattimento "arena" tra conigli e creature della fauna (lupi,gatti,cani,robot conigli ecc.),il gioco lo ho aprezzato molto nelle prime 30 minuti di gioco!!!!divertente e simpatico come gioco, ma con tutte le poche mosse che abbiamo e le mappe che sono poche e alcune decenti per giocare! questo gioco secondo me è troppo ripetitivo! i combattimenti piano piano perdono quel sapore iniziale di gioia del gioco...Come sempre le Alpha mi stanno proprio deludendo!Questo gioco è da tanto tempo che è oramai è lo stesso e non lo hanno cambiato ci sono sempre le solite cose dopo mesi e mesi sempre le stesse!!! e visto che secondo me sanno che questo gioco è vuoto! gli sviluppatori hanno messo una specie di "EDITOR" che durante gli scontri che che ci sono,puoi mettere oggetti a random per la mappa tra cui (casse,porte,sassi,montagne,giocatori,loghi ecc.)ma questa cosa non è niente di che,Fidatevi!!!! voto 6/10
Pubblicata: 16 Giugno 2014
Questa recensione ti è stata utile? No
6 di 11 persone (55%) hanno trovato questa recensione utile
35 prodotti nell'account
33 recensioni
11.9 ore in totale
Recensione della versione ad accesso anticipato
questo gioco è magnifico......non aggiungo altro

voto: 8/10
Pubblicata: 1 Febbraio 2014
Questa recensione ti è stata utile? No
433 di 632 persone (69%) hanno trovato questa recensione utile
506 prodotti nell'account
62 recensioni
0.2 ore in totale
Recensione della versione ad accesso anticipato
I can applaud Wolfire's ambition, and I appreciate that they bundle Receiver---which is a wonderful little bite-sized FPS---with Overgrowth, but that doesn't do much to offset two very key facts:

-Overgrowth is still in alpha, and a buggy alpha at that.
-It has been in alpha since 2008. SIX WHOLE YEARS.

I realize Wolfire is a very small studio, but thirty dollars for a buggy alpha is an extremely bad deal. They're at least transparent that it's an alpha, but I bought the game years ago before it was Greenlighted on Steam never even imagining that they would take this ridiculously long.

If you want to give Wolfire your money, go ahead. But keep in mind that this is nowhere NEAR a complete game---it's basically only a level editor/modkit and some assets at this point---and it's not clear when, if ever, a beta and/or a complete game will be forthcoming.

I recommend just buying Receiver instead. It's finished, it's cheap, it's interesting, and overall not only is it more bang for your buck but it still supports Wolfire.

If Wolfire learns some better time management skills and gets things moving, I may rewrite this review after sampling new features and content. Until then, this is a bad deal, and an example of the shortcomings of both Steam Greenlight and, to a greater extent, the whole concept of 'early access' in game sales.
Pubblicata: 9 Febbraio 2014
Questa recensione ti è stata utile? No
64 di 76 persone (84%) hanno trovato questa recensione utile
322 prodotti nell'account
11 recensioni
0.9 ore in totale
Recensione della versione ad accesso anticipato
8/10

(+) Glorious combat mechanics
(+) Solid movement and free-running mechanics
(+) Looks good for an indie game (edit : not a unity game, my bad)
(+) Dedicated, hard-working developers
(+) Already Fun

(-) Still in alpha
(-) Many loading issues linked to its alpha state
(-) A bit too expensive
Pubblicata: 17 Gennaio 2014
Questa recensione ti è stata utile? No
76 di 101 persone (75%) hanno trovato questa recensione utile
287 prodotti nell'account
17 recensioni
17.0 ore in totale
Recensione della versione ad accesso anticipato
For the longest time, Broforce was my most played PC indie, but I think it's safe to say Overgrowth has supplanted that as my go-to game.

Now Overgrowth isn't complete by a long shot. It's still lacking a real campaign or story and the available content consists of a few challenges, several maps ranging from parkour-friendly courses to open areas with enemies to an arena. There's a robust level editor and a growing library of user content.

But that's not what makes Overgrowth so fun, so addicting, and challenging. In my opinion, gameplay itself is paramount to making or breaking a game, and Overgrowth delivers in spades. The combat is up there with Arkham Asylum as my favorite fighting system in a game, simple to control yet complex in its execution and endlessly satisfying to watch. From agile evasion to smooth judo counters to tense knife fights or rolling under a swinging blade and digging a spear into an enemy's chest, the combat is just glorious fun

The movement alone offers some of the best 3D platforming I've played since Prince of Persia in 2003. You're fast and insanely maneuverable, able to jump huge distances, wall run with ease, bounce between walls and roll under obstacles. Speed running through the community parkour maps is so entertaining.

But Overgrowth isn't just great in its execution, but as a whole package inside and out. The anthropomorphic animal warriors and the semi-realistic atmosphere bring to mind classics like Redwall and Watership Down, and the brutality only cements those associations. A fight isn't just a simple exchange of blows; blades and hard hits leave bloody wounds across the body, blood that drips and stains in physics-accurate patterns. Fatal impacts against hard surfaces are accompanied by crunching bone. A stealthy neck slice sends arterial spray everywhere. A tough fight leaves you bloody and battered. Dodge at the wrong time and a kick will impact your head with a tangible sense of weight and momentum. It's these aspects that make the game such an enjoyable experience

But there's more to come, from the proper integration of species like dogs, rats, and cats, and a full story. The backstory of the world has already been fleshed out in Lugaru and this fascinating digital comic (http://www.wolfire.com/comic#1) and if the game's story is as engrossing as the stories in those pages, Overgrowth could truly be the Redwall of gaming.
Pubblicata: 29 Gennaio 2014
Questa recensione ti è stata utile? No