Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Všechny recenze:
Spíše kladné (2,238) - 74% z 2,238 uživatelů ohodnotilo tuto hru kladně.
Datum vydání:
16. říj. 2017
Vývojář:
Vydavatel:

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Includes a free copy of another Wolfire game, "Receiver"!

SPECIÁLNÍ AKCE! Nabídka končí 23. října

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Nedávné aktualizace Zobrazit vše (252)

16. října

Overgrowth 1.0 released - We are now out of early access!

After nine years of development, we have finally released Overgrowth 1.0! Here is our launch video:

https://youtu.be/o5l2xr5BBq8
Changelog:
The points listed here are just a summary of all the changes. You can find the full change log here -
https://docs.google.com/document/d/1L_Cz44wG4VcKfsBueN26iXiDTR7ZWCbMF56h9pQ1kJI/edit?usp=sharing

Gameplay
- Made AI become alert more quickly and sometimes try to help a little when they find their friend unconscious on ground
- Fixed rolling so it triggers splashing sounds in water and alerts AI
Tweaked wolf slap animation to land slightly later
Tweaks to combat tutorials
- Made automatic ragdoll recovery only happen when on ground (no more auto air flips)
Several small bug fixes in Overgrowth story and Lugaru story

Graphics/Settings
- Improved graphics menu, improving resolution and windowing options, adding custom resolution support, and adding monitor selection for multi-monitor setups
- Improved sound and mouse input sliders, and added some fixes for camera stickiness problems
- Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
- Added depth of field blur effect in escape (pause) menu
- Fixed some rendering glitches and made small improvements to some common assets

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.

To download the beta, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support!
64 komentářů Zjistit více

10. října

Beta 6.2 hotfix out now

Bug fixes some problems people have reported and ones we found internally. More on the way.

Gameplay
- Made AI become alert more quickly, sometimes try to help a little, when they find their friend unconscious on ground
- Tweaked wolf slap animation to land slightly later
- Worked on alternate exit routes for Cat City level, and gave a hint for next steps after defeating boss
- Fixed "face plant" death on horizontal pillar in Sky Island level, just before some guards. This happened if you tried a direct jump instead of a wall jump
- Improvements to Watchtower navmesh to help boss, etc, from getting hung up on pillars/stairs
- Made roll/flip tutorial go away if you're persistent and practice your moves
- Fixed a problem with midnight fight level logic
- Fixed problem with some punctuation not showing up in Lugaru story

Graphics
- Resolution settings now should work better with Windows DPI scaling
- Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
- Added depth of field blur effect in escape (pause) menu
- Hide tutorial text while pause menu is open
- Removed black circles when rendering water + depth of field, and recaptured loading screen images that were affected by them
- Fixed some small problems with scaling background images
- Fixed apparent knife penetration on one of the NPCs legs ("Peak")
- Closed some visible holes in ice cliff level

Bugfixes
- Potential fix for mouse/camera "stuttering" issues when moving up/left
- Fixes for rare intermittent errors when picking a sound from a sound group (e.g. footsteps)
- Improved some collision-induced CPU spikes ("lag") with some objects on ice cliff level
- Worked on better error checks in low level code
- Added "full_level_unload" option (config.txt only setting). Enabled by default for now, but can set it to false in config file for faster load times

Modding
- Moved static_char flag to movementobject in angel script
- Added a "simple" variant of a common stone asset for mods to use (by request)
- Removed some log spam when layer opacity incorrectly set. Just clamp instead
38 komentářů Zjistit více

Informace o hře

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimální:
    • Operační systém: Windows XP or later
    • Procesor: Passmark CPU 1000 or better
    • Paměť: 2 GB RAM
    • Grafická karta: Passmark GPU 500 or better with OpenGL 3.2 support
    • Pevný disk: 17 GB volného místa
    Minimální:
    • Operační systém: Mac OS 10.6 or later
    • Procesor: Passmark CPU 1000 or better
    • Paměť: 2 GB RAM
    • Grafická karta: Passmark GPU 500 or better with OpenGL 3.2 support
    • Pevný disk: 22 GB volného místa
    Minimální:
    • Procesor: Passmark CPU 1000 or better
    • Paměť: 2 GB RAM
    • Grafická karta: Passmark GPU 500 or better with OpenGL 3.2 support
    • Pevný disk: 20 GB volného místa
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