Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Recent Reviews:
Mostly Positive (34) - 79% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,593) - 74% of the 2,593 user reviews for this game are positive.
Release Date:
Oct 16, 2017

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Recent updates View all (258)

March 18

March Map Jam - The Protagonist Dies at the End

With the new 1.2 patch, it's time to start a map jam!

Starting on the 18th of March, anyone who would like to participate has two weeks to create a map with the level editor using the theme given to them.

The theme of the map jam is Protagonist Dies At The End

The deadline is March 30th.

For tutorials on how to create a map in the level editor, check here:

For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam-march-2018 channel.

Rules: - You can make any kind of map you want, as long as it fits the theme. - All maps have to be completed by March 30th. - It should be uploaded to the Workshop, but your level can also be uploaded here through Discord.

Interpret the theme in any way you want, and most importantly, have fun!
10 comments Read more

March 12

Update 1.2 is out now

We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access.
This time we focused on AI and combat improvements on hardcore and expert difficulty settings.

Enemies are now more cautious, and their attacks are bit less predictable. They are better at evading jump kicks, and will roll away when they see them coming.

We've also reduced the attack magnet, and made the maximum shoulder-throw distance shorter. These make it harder to land hits (especially the jump kick).

Last, cats are a bit more tactical about throwing their off-hand weapon. They use to just throw it at random times. Now they throw it to intercept jump kicks, when you're running away, and when you're far away from them.

We've also made many bug fixes, some performance optimizations, and a bunch of improvements to the editor and to mod scripting.

Here's a summary of all the changes in the 1.2 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1P3LbKGFhbj5-wv6akSjnmBxxGVskLq-BB6wiPm8wjBA/edit?usp=sharing

- Added back per-character aggression setting (only applies in hardcore or higher), and made AI a bit more cautious on higher difficulty levels
- Disabled attack “magnet” in anything but "casual" mode
- Made AI roll away from jump kicks
- Made it harder to hit large characters as the difficulty increases
- Made shoulder throw require you to be closer at higher difficulty levels
- Made cat offhand throwing more fair

- Improved script performance of ragdolled NPCs
- Added setting to disable Depth of Field

- Added better error messages for many game launch failures
- Added file backup system while while saving a map (at "../Overgrowth/Data/Levels/backup/")
- Print progress on loading screen when nav mesh is generating (if no loading screen image is present)
- Fixed error when showing nav mesh on OSX
- Improved non-english language file system support
- Fixed some problems with texture atlas bleeding when texture sizes changed (decals, mostly)
- Enabled stack trace error logging on OSX
- Fixed many crash bugs, especially when working with mods

- Improved vignette and depth of field behavior in split screen mode
- Improved error messages in Mods menu
- Bumped up supported mod count to 256
- Added "Species" character script param (just affects behavior, not other script params or appearance)
- Added ability to specify character controller script per-character-instance or per-level
- Many editor UI improvements
- Many additions to Angelscript interface, including split screen controls, and hotspot->object connections
- Added angelscript debugger
- Made "press any key to continue" pulse, so you know level load finished
- Fixed problems setting sky texture
- Fixed issues with character eye target in the dialogue editor
- Fixed File -> New, File -> Open, and File -> "Save Level As..." hotkeys
- Fixed several editor bugs with grouped objects

Overgrowth story:
- Made some enemies in Level 1 and Level 2 more aggressive, and more navigation clean up
- Fixed a few small bugs in other levels

Therium 2 story:
- Fixed progress unlock and story completion icons
- Made it impossible to bypass Jairo's dialogue on Begin
- Made it impossible to slide up fences on Prologue
- Improvements to collision/stairs
- Made it so you can't pick up enemy weapon scabbards
- Fixed infinite Prologue meeting dialogue loop
- Replaced most static spikes with impaling spikes

Known issues
- There is an issue for some people where you try to launch the game and Steam crashes. We're still investigating the cause of this, but the known work-around is to launch the game from the install folder. There is a troubleshooting thread here that might help you: http://steamcommunity.com/app/25000/discussions/0/1699416432424801049/
- There is a known performance issue when Steam is running. You can try quitting out of Steam and launching the game from the install folder, and might get a performance boost. We're looking into a fix for this issue as well.

If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!
22 comments Read more

About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 17 GB available space
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 22 GB available space
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 20 GB available space
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