Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Recent Reviews:
Very Positive (91) - 89% of the 91 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,436) - 74% of the 2,436 user reviews for this game are positive.
Release Date:
Oct 16, 2017
Developer:
Publisher:

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Includes a free copy of another Wolfire game, "Receiver"!

 

Recent updates View all (253)

October 30

Hotfix patch 1.0.5 out now

Here's the change log for the last few hotfix releases, since the 1.0 launch.
We have more fixes and improvements on the way. These are just crucial fixes or are low impact and timely:

1.0.5
Main game fixes:
- Checkpoints are much harder to avoid in White Flags, Watchtower, and Ice Cliffs levels (fixes static characters bug in those levels)
- Made it much harder to get lost in Thick Fog level
- Fixed bright white fog when "no reflection capture" enabled
- Fixed one source of white screen bug on AMD RX GPUs when opening pause menu
- Fixed crash on mod activation on linux (regarding "ModID" error message)
- Fixed crash on linux if case is wrong on thumbnail in mod
- Added ability to invert the X axis on mouse and gamepad input (by player request)
- Added more items to preload.xml from Overgrowth story, should further reduce mid-level load hitching

Modding fixes:
- Fixed bug where cubemaps were saved with wrong filename
- Allow mouse ignore on imgui, prevent stolen input with overlays
- Fixed crash when animation file doesn't match skeleton
- Removed some sources of log spam

1.0.2
- Add preload.xml back to deploy

1.0.1
- Fixes for crash when launching arena mode, some sandbox levels, and levels in some user created mods (regarding "DialogueCameraControl()" error message)
43 comments Read more

October 16

Overgrowth 1.0 released - We are now out of early access!

After nine years of development, we have finally released Overgrowth 1.0! Here is our launch video:

https://youtu.be/o5l2xr5BBq8
Changelog:
The points listed here are just a summary of all the changes. You can find the full change log here -
https://docs.google.com/document/d/1L_Cz44wG4VcKfsBueN26iXiDTR7ZWCbMF56h9pQ1kJI/edit?usp=sharing

Gameplay
- Made AI become alert more quickly and sometimes try to help a little when they find their friend unconscious on ground
- Fixed rolling so it triggers splashing sounds in water and alerts AI
Tweaked wolf slap animation to land slightly later
Tweaks to combat tutorials
- Made automatic ragdoll recovery only happen when on ground (no more auto air flips)
Several small bug fixes in Overgrowth story and Lugaru story

Graphics/Settings
- Improved graphics menu, improving resolution and windowing options, adding custom resolution support, and adding monitor selection for multi-monitor setups
- Improved sound and mouse input sliders, and added some fixes for camera stickiness problems
- Made disabling level shaders also disable level-specific post process shaders (e.g. heat shimmer)
- Added depth of field blur effect in escape (pause) menu
- Fixed some rendering glitches and made small improvements to some common assets

If you find any bugs, please email a full description along with your system specs to bugs@wolfire.com.

To download the new update for the game, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support!
84 comments Read more

About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 17 GB available space
    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 22 GB available space
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 20 GB available space
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