Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Recent Reviews:
Mostly Positive (117) - 75% of the 117 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,542) - 74% of the 2,542 user reviews for this game are positive.
Release Date:
Oct 16, 2017
Developer:
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Recent updates View all (255)

January 4

Hotfix patch 1.1.3 out now

Here's a hotfix to solve critical problems we found after the 1.1 patch. Some random improvements made their way in as well. More of those on the way, as we continue working on the next patch!

Bug fixes:
- Fixed problem with "fragment shader" errors on level load
- Fixed 0xc000007b error at launch on 64 bit build (or launch without error message)
- Fixed crash when deleting groups in editor
- Fixed error messages in some mod campaigns
- Fixed hot reload file change detection on Windows
- Fixed crash when hitting "enter" key while slider UI component selected
- Made selected mods list save earlier, in case a crash wipes them out

Modding:
- Added ability to enable/disable items from editor (In object properties, "U" menu)

Therium 2 improvements:
- begin: Improved shadows and jump nodes
- s1/b3: Improved explosion effects, stairs collision behavior
- e/a4-a: Improved explosion effects, some graphics tweaks
- e/a4-f: Some graphics tweaks
- Tweaks to an easter egg

If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to bugs@wolfire.com
27 comments Read more

December 21, 2017

Overgrowth 1.1 live! (on sale for 40% off)

Happy Holidays! We're pleased to announce Overgrowth 1.1, on sale for 40% off until January 4th. Along with many performance improvements and bug fixes, it features an officially-remastered version of Therium 2, a total conversion by Constance P.
https://youtu.be/AXMWDSU1ZSo
Constance has worked on this story over the course of two or three years, and created more than 40 levels, including branching paths, multiple endings, an entirely new story, and deep background lore. Since the launch of the Overgrowth story in October, the Wolfire team has been working with Constance to improve Therium 2 and make it easier and better for players to access.

Constance added several new levels to the beginning to introduce the story more smoothly, and completely remade or revised a number of others. Together we built a new menu and save system that makes it easy to keep track of progress through the branching campaign. We also went through most of the levels to overhaul the lighting and visuals, so that they look as good or even better than the original Overgrowth levels, while keeping performance and framerate in mind.

Therium2 gives the player a lot of freedom, and doesn't hold their hand much with hints and checkpoints, so I would recommend playing through the original Overgrowth story first to make sure you have mastered the controls and mechanics.

Like the Overgrowth story, Therium-2 was made with moddability in mind, so it'll also include new assets made by Rolands and Jackie, made available in the editor. There are also several new hotspots and scripts that anyone can use for their own levels.

Changelog:
Here's a summary of all the changes in the 1.1 release. The points listed here are just a summary of all the changes. You can find the full change log here: https://docs.google.com/document/d/1Vh79v7PBLamjsoM2IgY_A8fHrP1ozBg66f4fgDnMMBQ/edit?usp=sharing

Therium 2 story
- Now comes with base game, no need to install a mod
- New branching story progress menu (and progress saving!)
- New levels at beginning to give more back story
- Many graphics updates (improved shadows and lighting, new models, decal and detail work, FOV in dialogues, fixed some broken assets, a couple new shader effects)
- Prompts for reading lore notes, and added a few more lore tidbits (dialogues, notes)
- Improved level load times from mod version

Overgrowth story
- Improvements to wall-run, platforming, collision issues in several levels
- Added invisible level boundaries to many levels, so player less likely to get lost

Gameplay
- Added ability to drop weapon by pressing grab and drop (right click + Q by default)
- Made "hardcore" difficulty 100% speed to make it feel less "floaty"/"unresponsive"
- Improved the difficulty selection menu (added "auto ledge grab" and "tutorials" checkboxes, added descriptions of difficulty changes)

Graphics/Settings
- Improved full screen modes, added multi-monitor and high-DPI support

Performance
- Added shader preload and caching support, which will reduce in-level hitches, and improve load times for loaded levels (after the first level is loaded)
- Added detail object dropdown to graphics settings (now different detail levels, to help ease performance on medium/low end machines, without sacrificing visual quality nearly as much)
- Added simple fog setting to graphics settings (for better rendering performance)
- Small optimizations to rendering performance

Reliability
- Added 64 bit windows build, made it default in Steam for 64 bit machines (should significantly reduce out of memory issues on long runs)
- Did some work on fixing memory allocation issues
- Worked on making Linux/OSX less case sensitive in asset file path fields (for compatibility with Windows-sourced content)
- Fixed many crash bugs, especially when working with mods

Modding/Editor
- Added color history to color picker in editor
- New in-game, filterable, dockable log window
- Added "Replace mesh..." to "select" top menu bar
- Several other editor improvements
- Added better support for branching mod campaigns
- Fixes to "deactivate all mods" button

Scripting
- Editor enhancements for manually sending messages to scripts
- Better documentation dump
- Better error messages for missing script functions
- Several new functions in angelscript
- Performance improvements on live update

If you find any bugs, and the instructions in "known issues" do not help, please email a full description along with your system specs to bugs@wolfire.com

To download the update, use Steam, or log into your Humble Bundle account.

Thanks as always for all the support. See you guys in Discord!
55 comments Read more

About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 17 GB available space
    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 22 GB available space
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 20 GB available space
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