Includes four copies of the base game - Send the extra copies to your friends.
It's been a while :)
This patch certainly took longer than expected, but with the help of our amazing community we've tracked down some hard to catch issues and managed to fix them.
Here are some of the highlights;
We have finally uploaded the massive network solution we've been working on for months. In short it replaces the old code we had and utilizes the steam backend, which should now allow more than 99% of people to connect to each other.
Before that people might have been stuck in different router setups that we hadn't predicted, but that should no longer occur.
Minor bugs may have been introduced due to this massive update, but we haven't had any reports for days now, and we've been playing a lot as well. So we are pretty sure Forced should now offer you a great experience no matter what evil router from hell you might have in your dungeon. But if you encounter a bug please post it on the forum, we will check on a daily basis.
Playing with randoms is awesome:
While playing recently, I encountered Seolfer (rank 2 in single player), who didn't knew I was one of the developers. So I thought “I'm not gonna tell him that” and I still haven't... :)
That lead to one of my best experiences with FORCED so far. We've been playing for hours and I was treated like a random internet guy from Denmark. Even without voice communication we were actually able to get the challenge crystals in world 4, amazing telekinetic play! :)
It's quite a special experience to play a campaign driven game with a random player over the web. You share an intimate problem-solving time over several hours, and might never meet again. Well I just wanted to recommend grabbing a few crystals like that, instead of only using friends.
So if you meet Seolfer or similar awesomely behaving entities, you should definitely grab some trials with them :)
Lastly thanks for actively helping us fix the new network solution.
@Baboonlord and @BetaDwarf
“Forced is one of the best co-op games around”
See – http://www.gamefront.com/indie-gems-forced-collaborates-in-the-arena
“Teamwork unlike almost any game I've played before”
See – http://www.onrpg.com/articles/editorial/pax-prime-2013-day-1-recap-pt-1-elder-scrolls-online-forced-strife-and-cosplay/3/
“It is these strategy elements, whether mental or physical, and the degree of communication and coordination required to achieve them where FORCED truly shines as a co-op game.”
5/5 – http://www.co-optimus.com/review/1302/page/2/forced-co-op-review.html
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