Marlow Brggs and the Mask of Death is hack and slash-esque platformer, with
minimal options for attack, and repetitive attacks. There are also limited puzzles,
and a few turret sections. The music, while respectable, was not used appropriately
to emphasize action or atmosphere as you progress through the game. There are
leaderboards for those that enjoy them, and challenge areas that require a different
style of combat both to change up the standard hack and slash feel, and to offer
a harder level of difficulty for those looking to increase their leaderboard rankings.
The graphics look good, and the story is decent,
with eclectic comedic aspects that come off as more corny than the game was trying for.
The game doesn't take itself too seriously, which is good, but it has clung to certain
stereotypes such as "rescue the princess" that are overdone in many adventure games.
The level design is vast and impressive, but there is a certain suspension of
disbelief required in the physics. Some may find no fault in a full on battle while
flying through the air, but most would probably question how the characters aren't
thrown to their deaths. The platforming is where this game excels in content.
They are designed very well, and you will spend more time platforming through the world
than doing anything else. There is a major problem with the camera angle, however, making it
difficult to see distances when platforming, and seeing enemies due to the angle. it
takes away from the immersion into the game, and requiring memorization of challenges
rather than going with the flow of the adventure. I go more in depth into this
problem in the video for those that would like a visual example.
The combat in the game falls short of what it could be; the weapons all
essentially do the same thing, with differences in range or speed. As you progress
through the game, the enemies require more button smashing to defeat rather than any
tactics or response to their abilities. There are spells in the game, but they all
cost an excessive amount of mana, couldn't be used often, and have little effect or
damage to the enemy, taking away from the fluidity of the game.
The game has good graphics, but has a lot of issues. The story doesn't propel
you forward, and doesn't encourage an emotional connection. The battles lack fluidity
and the camera view makes it more repetitive than immersive. I never felt the game
was wasting my time, but I felt it was more boring than challenging. You spend more
time platforming through the world than in combat. If you expect more from games, then
good chance you will not enjoy this game, but if you are easily amused then this should
be good enough for you to enjoy.
For more details, see the linked video review, as this is a basic summary of
what I cover in my video.
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