What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
User reviews: Mixed (1,570 reviews) - 63% of the 1,570 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Packages that include this game

Buy Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

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Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

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Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

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Recommended By Curators

"Tactical combat CRPG out of the Dark Eye universe - challenging and fun!"


“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

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Blackguards Deluxe Edition Content

About This Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features

  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

System Requirements

Mac OS X
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Storage: 20 GB available space
Helpful customer reviews
232 of 271 people (86%) found this review helpful
6 people found this review funny
29.6 hrs on record
Posted: June 29
So before you spend a lot of money on this game... and waste 40 to 60 hours playing it... here's what you need to know...

This is what made the game fun...
• Loved geeking out on the character sheet and building up stats and skills
• The combat system (dice rolls, stat modifiers, your character's skills) is smart and fun
• Combat frustratingly hard? Yes... but you feel you've earned your win
• Thank dog I got this game for 5 bucks, and not 40

This is what made me hate the game...
• After 20 hours of game play, you've seen it all
• Same level design... same enemy types... same combat tactics
• It felt more of a puzzle game than a tactical game
• Cliche story: you lose your memory, and gotta find clues.... zzzzzzzz
• You'll have to retry levels over and over and over and over again
• After 20 hours, combat becomes tedious, boring, frustrating, and no longer fun
• Combat is mostly based on chance, luck, and dice rolls – no matter what your stats are
• No wonder they got rid of dice rolls in BG2

If you look at the Global Achievement stats of this game, only 7% finshed the game half way. That's because it's fun at first. Then the game gets tedious, boring, and frustrating. I wanted to play to the end. But after 30 hours, it was no longer fun.
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61 of 89 people (69%) found this review helpful
13 people found this review funny
61.2 hrs on record
Posted: August 11
Well.. you know when you watch TV and see the that really Juicy Burger in the commercial? Well. They actually use plastic burger with special lighting and a lot photo editing to create such an effect. When you actually go to that fast food and order the same burger it's quite different and the taste is no where near as good as you imaginged when you see it on TV.

This game is like that burger in the TV commercial..
Graphic is great, Sound is great and packaging and concept is awesome.

But when you actually play it it's like a Plastic burger that you will have a lot problem to chew on and it taste bad.

First.. The Story is Linear with supposed plot twist but it's quite badly rewriten with a lot things unexplained.
Second.. The Game combat mecanism is following a old DND3 type dice/board game. Which they did a good job translate into a PC game but it just doesn't work out.. Repetitive and uninteresting.
Third.. each battle map suppose give you options on how to finish the each map solution seems very linear and easy to guess. Each battle may have different enemy but they don't feell unique when i see a different one.
Fourth.. The Game difficulty is super hard. I am a DND vetern and studied quite abit of that dice game before i started and I have a tons of difficulty finish the game.
Fifth.. the game interface is not well designed and hard to operate.
Six:.. there are about 7 Achievements broken at the moment and from what i heard in the forum the developer is not gonna fix them.

Unless you are a die hard Dice game fan i wouldn't recommend anyone trying this.
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34 of 44 people (77%) found this review helpful
1 person found this review funny
74.6 hrs on record
Posted: June 13
How would you feel when you are unable to proceed because you do not have the required abilities to deal with the enemy?
You could say, tough luck, it is your own fault, because you made the wrong choices.
And I grant you that.

But how can I make the right choices when I do not know the strengths and weaknesses of these abilities? And how can I foresee that the story seriously impacts the functioning of my party? At two moments in the game you will be inflicted with a setback that unhinges your party's fighting power. Once, one of the party members gets killed because the story is written that way. And at another time her replacement, a magic user, gets robbed of her ability to do magic and so thousands of points sunk in developing her magic powers becomes nullified with one stroke.
So you might expect that the game takes this into account, but not at all: you cannot undo your choices nor does the game allow you to make up for the loss of a valuable party member.

This then, in a nutshell, is the problem with Blackguards..

This game is very much like searching for keys to doors, while you do not know which key opens which door, you do not know if a door leads to anything useful, you do not know when or if you will find the key or the door to which it belongs and you might find that the keys and doors disappeared before you actually could make use of them.
So what is left is to go back to an earlier point in the game and find the right keys to the right doors: make the right choices. And unfortunately you might have to go a long way back: perhaps all the way to the beginning.

And then another issue pops up.

Blackguards is basically a tactical battle simulator in which the battles are linked together by a thin storyline that gives the battles context. You will find that many of the common characteristics of a roleplay game are underdeveloped. For one, your party members are a given and so are their classes. Do not expect that you can build your own party.
Furthermore there are few choices in equipment so your party will be running around with the same armor and weapons for long stretches. And while many places have shops, you will only visit them to restock your supplies.
But the crucial issue is that the story is simply too linear. While at some point you can select what to do first, you will be unable to change the storyline in any significant way. And because the story isn't really special at all, redoing this game just so you can change your characters is not enough of an incentive to go through the game again..

Even as a tactical battle simulator the game leaves much to be desired. For instance you are unable to determine the setup of your party members. More often than not the game gleefully shoves your more vulnerable members, your magic users, in the front line. Hilarious is the ability to set traps. You have almost no time to set traps, let alone set the traps that actually make difference. The traps are expensive, the relevant skill requires a massive amount of points and you have only a very limited amount of traps.
In addition some battles confront you with a special setup that is pivotal to the battle, often without explaining to you the specifics. In one battle, for instance, you will be able to make use of automated flamethrowers. But the game doesn't explain this to you, nor do you know what the impact is until you have seen their effect and you figured out how to operate them. It therefore requires you to redo the battle at least once.
Some battles are practically unwinnable until you achieve a certain level, or develop a certain ability to a certain level.

Is it all bad then?

Actually no.
When I went through the game the first time I actually was entertained. The game uses what I call the fall out principle. The fall out principle is that you start out as a nobody and then gradually start to make a difference when the story unfolds. This is the reverse of what you might call the dragon age effect in which it is clear from the start that you are a special person destined to make a difference.
Personally I prefer the first angle to the last.
Also the characters are amusing, even though, or perhaps because, they are so cliche. The remarks of the Naurim, the grumpy dwarf, are pretty funny and in line of what you might expect from a dwarf: a fighter who distrusts magic users and elves.
The story, although linear, has a few twists and also there is some emotional connection as it involves a friend and later on a family member. It isn't also clearcut that the enemy is actually bad and it leaves things fuzzy for a long time.
So it seems to me that if you go once through the game(using a game guide to form your party) then you might probably be entertained.

Blackguard is a nice filler when you are in between better games. Pick it up when it is in the bargain bin and around five dollars or euros or less.

(Note: steam doesn't allow for a meh score at the time of writing this review. This game most certainly belongs to this category. I gave it a thumbs up just because, when choosing between the negative and the positive, i prefer the latter).
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23 of 29 people (79%) found this review helpful
1 person found this review funny
74.6 hrs on record
Posted: November 8
Blackguards "can be described as a great success for Daedalic Entertainment, an excellent achievement not only for the remarkable and outstanding gameplay shift setting, but also and above all as the first role-playing game software house and the first Hanseatic turn based title developed by the team known for graphic adventure games. Although improved technically, the title shows a deep gameplay and satisfying, nuanced and full of variables. The story is told through exciting and lines of dialogue between the epic and the easygoing, although losing some stain areas due to some "narrative solutions" lackluster. Great longevity, for a title that can take you to dozens and dozens of hours: the longevity of the campaign came on 40 hours, but the player pays attention to the quests will have far more to play
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7 of 11 people (64%) found this review helpful
44.7 hrs on record
Posted: June 22
They said it was hard. They said it was rough. My advice is: watch a couple basic-tutorial-videos on youtube to know what the hell you are doing with the AP system. If you understand that, you'll have real blast. Without giving anything away, the whole Mengbila bit is great! I mean, the sort of thing they throw at you is.... And the finale of that...
Bottom line: take a bit of time to learn how the game works, choose the character creation expert mode, especialize your characters and have fun. Great purchase.
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