What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
User reviews: Mostly Positive (916 reviews)
Release Date: Jan 22, 2014

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Buy Blackguards - Standard Edition

Packages that include this game

Buy The Dark Eye Universe Bundle

Includes 4 items: The Dark Eye: Chains of Satinav, Memoria, Blackguards, Blackguards: Untold Legends

Buy Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

Downloadable Content For This Game

 

Recommended By Curators

"Turn-based strategy fantasy game. Very good but fairly short. Not worth at full price but good when on sale."

Recent updates View all (27)

August 21

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

10 comments Read more

June 25

Localization Update – 3 new language packages now available




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

32 comments Read more

Reviews

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

About This Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features


  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
28.5 hrs on record
Blackguards is a flawed game. But one that I have thoroughly enjoyed my time with so far.

Let's go over the problems first.

1. Difficulty. Particularly early on, the difficulty of each encounter can be horribly inconsistent. There's a reason why there is a "try again" button during fights - you're going to use it. Quite a lot. A lot of the more difficult fights have some kind of trick to them that might a try or two to figure out, and a lot of the time said fights require an element of luck too. One or two bad rolls or a few fizzled spells and it's time to try again. Anyone familiar with D&D probably knows that it's hard to create a balanced party with only three characters, which is all you start off with in this game: A mage, a fighter, and your main character who you can build as you wish. After a few hours you pick up a ranger too, who happens to be pretty good with traps, but until I acquired her, any map with hidden traps was a real pain to deal with. There was one fight where I had to memorise the location of the traps through multiple attempts before I could succeed. Additionally, sometimes quests force you through multiple fights with no escapes, and no warning beforehand, which can catch you off-guard if unprepared. In summary: Save often, and be prepared to try again.

2. The interface. The combat system is excellent, but the controls are a little clunky. There's some oddity to the character models which can make it hard to target enemies at times, and the camera is rather awkward at times too. It can get quite frustrating, but it's not so bad that I find myself making accidental moves or anything like that.

3. Information. The game can be very unclear about things. If you're not familiar with the RPG system the game is based on, trying to figure out how it all works is awkward, and the game basically only tells you things once. Being able to mouse over raw stats to see how they affect things would be nice. I have a parry rating of 7 on a character, what sort of parry chance does that actually equate to? How are these stats modifying dice rolls? You can get a rough idea of how things work over time, but I'd like to be able to see exactly what's going on. Contrast with, say, the original neverwinter nights, where if you wanted you could see every single roll being made.

So those are the negatives.

And the positives? Well, the combat system is fantastic, the RPG system, while incredibly deep and unclear, is also very flexible, you have a lot of freedom to let your characters grow in any way you want them to. The quests are enjoyable, the story is simple but engaging, the characters have some actual personality to them.

If you're willing to get over the initial hurdles of an incredibly complex system and some very frustrating battles, there is a deep and enjoyable game with a wealth of content available for you. The world itself is pretty unique, it does a good job of avoiding a lot of fantasy tropes and creating something a little more engaging, and there's something rather refreshing about having a party that aren't a bunch of do-gooders.

You're blackguards. My party consists of a wrongfully imprisoned warrior, a dwarf arsonist obsessed with dragons, a pompous upper-class noble from the south, and an elf who got high on drugs and owes everyone money. You're not evil, but you're certainly not good either. You're labelled scum by the people around you and hunted across a kingdom, adding to your list of crimes on the way.

I've completed chapter 1 and am partway through chapter 2. I'm eager to see how the game develops from here. If you can handle some difficulty and frustration at the start, this game is well worth it.
Posted: October 10
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2 of 2 people (100%) found this review helpful
13.8 hrs on record
I bought the game on sale last week because I never really played a turn-based RPG before and wanted to give this genre a try. As it wasn't too expensive it seemed like a choice without too many risks. I never heard of the game before and didn't read up on any tips to be able to start with a clear and unbiased spirit.

So far I have to admit I am really enjoying it. The story, characters and global setting don't appeal that much too me, although everything is more than correct. The story isn't that special, but forms the perfect background for the many fights I encountered so far.

And it's in this domain that the game really shines for me. Every fight (or almost every) I had so far really left some room for your own tactic. At the very start of the game I was a bit overwhelmed by the turn-based approach (as I never played it before), but after a while you really get the hang of it. I like the fact that you have to think about the placement of every character aswell as which attack to use. The fact that it's turn-based also allows you to really plan your next move. Some fights were challenging, but I never got the feeling that it isn't fair so far.

I also really appreciate the fact that you can upgrade and shape your characters as you like it. The game allows you to create your party like YOU want to play it.

I only spent about 6 hours in the game so far, but I am sure many more will follow.
Posted: October 7
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2 of 2 people (100%) found this review helpful
44.0 hrs on record
The story is simple and not very inventive, but the gameplay is decent and a good adaptation of the classic P&P RPG system. The biggest problem is that the whole game only consists of fights, the world map and city screens. It gets repetitive fast and leaves the player with the feeling that something is missing. Most of the achievements are bugged, some of them just pop up for no reason and others are not even included in the game. Thus, I cannot recommend investing time and money in this product.
Posted: October 19
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1 of 1 people (100%) found this review helpful
18.3 hrs on record
A very difficutl game that will test your patience... not for the weak.

You will probably restart your party 4-5 times before you leave the first zone. There is so much going on in this world it can be overwhelming. The skill tree alone is insane. Overall a very brutal game with one of the hardest play throughs yet.
Posted: October 11
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1 of 1 people (100%) found this review helpful
79.2 hrs on record
Never played any P&P game before, but this was awesome. Great RPG mechanics, good story (some parts shocked me, some parts were very funny) and graphics. Some battles were very hard (played on hard) and the only way out was to "rush" it, like killing the boss fast enough, which is not my playstyle. Otherwise you can do it in your own pace. Also had a feeling that there is a lack of gold so I never bought anything except arrows, bolts and magic books and ended the game with a quite a big amount of money :), so dont worry to spend it on smaller upgrades.
Posted: October 8
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1 of 1 people (100%) found this review helpful
22.1 hrs on record
Very decent turn based combat, and screen based towns and rooms is done nicely. The problem here is that it is seriously difficult even in Normal. It makes XCOM Classic Mode look easy. I also prefer easy-to-understand games, so its fairly complicated stat and skill system isn't quite my cup of tea either. I do recommend this game if you're very good in RPG and turn based games, since besides the absurd difficulty it plays nicely, but be warned.
Posted: October 8
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1 of 1 people (100%) found this review helpful
1.5 hrs on record
this game is hilariously poorly optimized. there's a massive character creation bug, stupidly small text (indicating ♥♥♥♥♥♥♥♥ dev team), and a lack of graphics options.

avoid this piece of ♥♥♥♥.
Posted: October 6
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1 of 1 people (100%) found this review helpful
33.0 hrs on record
Blackguards would be an overall very good game if it wasn't for a few but very impactfull flaws.

I wont indulge in the pros, you can read on for that, I'll just briefly explain why I abandoned a game that I mostly enjoyed at the beginning of the final chapter.

First it lacks an element that should be at the very core of a game of this genre: character/team customization.

You get a very limited number of characters which is 4, one of them will be swapped with another at a point in the story leaving you with an underpowered character as well. You don't really have a real choice on how to develop them, there is a few things you can decide but since mages are defined by their magic and one of the fighters comes in already half trained the tactical phisionomy of your team is pretty much decided before you start the game. You can customize your main character a bit more but you'll realize that the only role lacking in your team will be an archer which is also the stronger dps in the game...

Second and most important: everytime a loading screens appears cross your fingers because there's a good chance the game is gonna crash. This is most definetly something that can be fixed and it's also something that didn't affect every player, but given how frequent and long the loading screens generally are it really ruined my experience with this game.

Third: devs brag a lot a about the depth of the story, they also use it as an alibi to justify things like killing fresh characters for no reason and the impossibility to farm. But the truth is there is not much of a story at all, the most of the game is a barely engagefull hunt for clues to unveil the mistery of what happened at the beginning, very linear, not interactive at all, if you really dig powerfull story-driven stuff this will also strike you as trivial and stupid at some points.

Also given the price nowadays there's plenty more games of the same genre you might wanna give a shot to on steam that look much more promising.
Posted: October 18
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1 of 1 people (100%) found this review helpful
26.4 hrs on record
It took 26 hours to play until deleted.Iam Turn Based RPG fan.I really wanted to play Blackguards but game is unbalanced.Some fights are too hard and some classes are too weak.For example your mage's mana becomes zero after 3-4 spell cast and u need 1 turn to drink mana pot and mana pots are too expensive.Another example; there was a fight which there are 6 zombies and zombies were immune swords and bows.After 2-3 tries i just deleted game and i will never play again.I recommend you go play another game dont waste your money and time at Blackguards.
Posted: October 2
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1 of 1 people (100%) found this review helpful
36.8 hrs on record
Really interesting story with many choices when it comes to weapons and spells, but that's also the biggest downside. All attacks and spells success rates are dependent on how many points you put into the spell. This makes you not want to spend any points on more than one spell unless you want poor hit rates.

You also can't grind in this game. I managed to finish the story first time without much thought into where I put my points, but I can see how someone can squander their upgrade points in a way where they are too weak to finish the story. I think a new game plus would be nice for those of us that would like to go back through the game choosing alternate story options and destroying enemies with new unused spells.

I only played the base version of the game so maybe the expansions add more than what I've experienced. I'd say it's worth playing but not for $40. Wait for it to be on sale. I wouldn't spend more than $20.
Posted: October 13
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2 of 5 people (40%) found this review helpful
1.0 hrs on record
could not get past the 1st hour, controls are terrible.
Posted: September 29
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1 of 3 people (33%) found this review helpful
19.6 hrs on record
For all the hype this game received it truly is infuriantingly awful!
The story is trope-ridden and uncompelling, a flaw which is compounded by the lack of any sense of progression due to enemies quickly becoming ridiculously overpowered (don't even get me started on the Iribar lily).
Combining an AP system with the need to locate a highly specific trainer to attain certain special abilities really damages the game, if you save up your AP hoping to find a trainer for a particular you find the enemies outclassing you due to the lack of uninvested points. When even a single missed hit can cost you the battle (which are frequently overly long) it seems counter-productive to have such low hit chances even when the relevant weapon skill is maxed out and complimentary stats are high.
I'm sure if you are a veteran of The Dark Eye, the choice of character build could be optimised such that the battles are easier; on the other hand the highly repetitive battle sequences, lack of character placement pre-battle, dreadful story, and lacklustre town interface probably wouldn't make the game enjoyable.
I was genuinely looking forward to this game heralding a new wave of turn-based/tactical rpgs (of which i am a great fan), but now I am left sincerely hoping the publisher never curses the world with a sequel.
Posted: October 12
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1 of 3 people (33%) found this review helpful
7.8 hrs on record
Go forward, buy stuff, kill the monster, no exploration, no optimization, no rpg, ♥♥♥♥ty skill system, nothing.
Posted: October 12
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0 of 1 people (0%) found this review helpful
4.0 hrs on record
This game is pretty brutal!
Posted: October 5
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0 of 2 people (0%) found this review helpful
25.6 hrs on record
as someone who finished the game, this is not a good rpg. lacks pretty much everything that makes an rpg work, and i do regret my decision to acquire it.
Posted: September 27
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50.3 hrs on record
Blackguards is great. Based on The Dark Eye setting and tabletop roleplaying game rules this game really captures those rules and lets them shine in a way previous real-time titles have not. The turn based nature of the combat system in the game really lets you see the benifit of the various different builds of characters where in a realtime combat game such as Drakensang based off of the same rule set does not.

The plot is engaging, lengthy, and at times really does feel like a transcript of a tabletop campaign, which is great for someone who maybe used to tabletop and just doesnt have the time to, or doesnt get the opportunity to as often as they would like.

All things said, I paid full price for the game, and don't think I spent even a penny more than the game was worth.
Posted: September 28
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10.5 hrs on record
I really wanted this game to be fun. Only 6 hours in doesn't make me an expert by any means, but 6 hours of frustration and boredom is enough for me.

The towm screens are all static, with certain activities highlighted. You can shop which doesn't take long as everything costs allot of coins and what the player gets on drops is insignificant. Weapons drop and they are all inappropriate for the "basic" games preset skills. For example, your warrior is proficient in single handed axes and the only bladed weapons that drop, initially, are swords. So, in order to even hope to survive any of the battles you have to pump AP ( which are earned by combat and quests) into a weapon that you have found, rather than saving them for other talents. Armor is virtually non existant as drops so you have no defense really.

There is virtually no game here other than scrounging for gear and combat. Your path is pretty much preset with no real exploration and each location is either a static town or a combat grid.

The other really stupid mechanic is your starting companions. You get a dwarf warrior that is pretty good and a mage that is as useful as a box of combs for a bald man. Now if you choose a mage as your class, the party has great ranged dps ability and very weak melee. If you chosse a warrior its the reverse and you are in even worse shape as the preset companion mage is useless. When looking at the mages's stats, you wil see he has the best "ranged weapon" skills of the three. He also has the most Astral Points ( mana ) of the three. Yet when equipped with a ranged weapon like a bow he misses every time. His casting skills are not bad but the only really good spell is an AoE fire attack that does little or no damage and uses up all his mana in 3 turns. Oh, your mana regens at the alarming rate of 1 to 2 points every 5 turns. You are long dead by then as a mage can't wear armor, has little or no melee skills and now cant use magic.

Casting is a thrill, the effects are nice especially the failures which occur more than 50% of the time and the melee companion will miss 80% of the time on the only attack that does decent damage and the attack that has a high chance of hitting does insigificant damage.

Now I know that any starting party is releatively weak and there is an expected number of failures in any combat until the combat system is learned. However, the punishment vs reward system in this game crucifies a new party.

The typical battle has the odds at 3 or 4 enemies to 1, so you have 3 party members that miss and fizzle spells most of the time with no armor and medocre weapons against 6 or more enemies that miss maybe 1 in 10 times. Your mana is used up pretty quick and the regen might let you cast one 10 pt heal just before the 3 enemies around you hit for 10 pts of damage each.

There was one battle in a cave of sorts, the 30 odd enemies were seperated from the party by twisting tunnels, but you can see them, so you know what is up a ahead. After killing the 1st batch of enemies, about 10, I got to sit there mindlessly pressing the space bar until our mana regenerated enough to heal. Yes heal pots, well they are very dear, almost never drop and best saved for combat. After healing the party I sat there pressing space bar for another 40 turns to regen enough mana to move forward and take on the next batch of enemies. Needless to say that aside from the very deep skill system this game is visually boring and the combat is more so.

Quite a few words come to mind for this game: Dark, Dismal, Uninspirering, Frustrating, Boring. It seems that the publisher is punishing the player for being stupid enough to actually give them money for the priviledge of being bored!

Blackguards is the sort of game that if you had a choice of getting a root canal or playing the game, you'd rush to your dentist with a smile on your face rather than load this game up!

I may get back into it, but there is no desire to spend many hours in this mess as there are other more rewarding games out there.
Posted: September 29
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9.1 hrs on record
I really enjoyed this game. I played it quite a bit for a week. I reminds me a lot of Final Fantasy tactics in good ways.

The story is somewhat intresting and I really like the concept of not being a Hero.

Very good game for fans turn based combat.
Posted: October 1
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4.5 hrs on record
Beautiful turn based rpg, interesting linear story and tactical fights
Posted: October 14
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35.4 hrs on record
A solid strategy RPG that focuses on the combat and doesn't weigh you down with walking back and forth through the same areas. Cities, dungeons, and world are travelled by point and click and I enjoyed the simplicity of it.

Combat is done with an isometric view on hexes. Each combat area is unique. Melee combat is fairly straight forward. The magic combat really shines with up to 4 levels of each spell, each level unique, allowing you to pick any level you have unlocked. So later in the game, a mage can have quite the variation of spells to choose from.

I felt the game started a little slow, took off and didn't slow down until the anticlimactic ending. I was able to beat the game with over 30 hours which included the DLC. The DLC was integrated into the main campaign, which was nice. I like a game that doesn't overstay it's welcome.

Regarding difficulty, I felt many previous The Dark Eye games were much more difficult and appreciated the fact that I was able to get through this game with minimal issues. It is a strategy game, so if you pick poor weapon and spell combinations,you will hit a brick wall you can't pass. If you are having difficulty with the game, lower the difficulty. I like that difficulty can be changed.

Another bonus is the game starts up quick and you can skip the intro and get right to the menu. It is worth mentioning with so many games forcing you to wait through minutes of unskippable logos.
Posted: October 18
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