What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
User reviews: Mostly Positive (898 reviews)
Release Date: Jan 22, 2014

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Recent updates View all (27)

August 21

Localization update & patch release



We’re happy to announce that our Blackguards are now ready to enter your PC & Mac in Turkish, too! Additionally, there have been some small technical corrections in the game that will fix the following issues:

Patch 1.5 changelog

- Fixed the loot in the last fight of the "Charyb'Yzz" Questline.
- Fixed crash when entering Lorfas.
- Fixed blackscreen in Cilliego's Questline.
- Fixed the Spell casting freeze
- Added Turkish localization.

Best,
Your Team Daedalic

9 comments Read more

June 25

Localization Update – 3 new language packages now available




Hi guys,

we’re happy that today we are finally releasing our big localization update for our Blackguards. The update contains the reworked Russian localization as well as the brand new Japanese and Korean language packages.

Have fun playing and don’t get lost in Aventuria!

PS: The patch will available in about 2 or 3 hours from now, so please don’t worry if it’s not starting immediately.

Best,
Your Daedalic-Team

32 comments Read more

Reviews

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – http://www.everyeye.it/pc/articoli/blackguards_recensione_21543

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition Content

About This Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features


  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

System Requirements

PC
Mac
    Minimum:
    • OS: Windows XP 32 Bit
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Hard Drive: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Hard Drive: 20 GB available space
Helpful customer reviews
85 of 96 people (89%) found this review helpful
71.0 hrs on record
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you sjhow a 95% chance to hit (actually, it isnt inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and defintiely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles withut copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they dont do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the foirst few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldnt get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grnd out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they dont call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they dont carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldnt need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumberance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shrt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one dispoible item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strenght, courage, dexterity, charisma, etc...), talents (such as suvival, warfare, traps, healing, willpower, and so on), weapon skills (spefic weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
Posted: July 7
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35 of 40 people (88%) found this review helpful
91.4 hrs on record
First off, AMAZING design and detail on every battle map, no 2 battles ever look or feel the same, and there are plenty. Thats a huge factor for these type of games and its evident they invested alot of time and effort into that area of the game.

Also, Difficulty is so so critical for lasting entertainment in turn based rpgs and this one NAILS it. Without giving too much away, its not too difficult, not too easy, but theres a splash of both extremes at times which makes for genuine gaming fun. Dont know too many other TBRPG where each and every character in your party becomes and remains so vital to your strategy and success. Well thought out and well executed.

Voice acting, storyline and humor all get a solid A. All subjective but bottomline is that its detailed enough so you care, written well enough so you laugh, and it progresses well enough so you're always looking forward to more.

I see bad reviews based on bugs and price.
In all fairness, there was an early freezing bug, 5 second fix, 30 gameplay hours later. forgot all about it.
I got this for less than what I spend on a night at the movie theater.
2 entertainment hours vs 30+ and counting entertainment hours.
Guess it just depends on how you see it, right?
Not selling. just sharing.

Fully enjoying and recommending Blackguards and looking forward to hearing more about Blackguards 2!
Posted: July 3
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26 of 39 people (67%) found this review helpful
126.3 hrs on record
Fun game if your into that whole hard start kind of game. The game was very fun, and whenever there was a boss fight, i felt like it was an actual boss and not some ♥♥♥♥♥. Everything worked well except for the constant crashing in one specific city, but, i ignored the city in the end. Buy this game and have fun <3
Posted: July 20
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16 of 22 people (73%) found this review helpful
135.6 hrs on record
The map and so-called adventure choices are little beyond token, though correctly executed. The story is very classic but does have a couple of courageous twists that deserve credit.
Beyond the game system that you of course have to like or not (I do), the main highlights are:
1) map design, creative and varied with many fun environment elements;
2) difficulty: the game is very challenging at the highest difficulty level and keeps getting harder as you progress toward the last act (die you ♥♥♥♥♥♥♥ plant, die). Some maps or quests are quite tough and you'll need to use all you can to deal with the sheer brutality of special enemies. That's very refreshing from the usual strategy game curve (mildly difficult beginning to mid-game then disappointingly easy as your characters get IMBA).

The interface is neat and even rather classy.

All in all, quite a nice game if you're into the system.
Posted: June 23
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12 of 18 people (67%) found this review helpful
44.1 hrs on record
Hello! This is a game that seems to have nearly a 50/50 split on good and bad comments/reviews. I've been working through a fairly long LP of this game and I figure that I probably should weigh-in as well. I am 100% for this game and I'll list the reasons why down below. I'll give a short version and a long version for those that want it.

If anyone is interested in seeing a bit more of how the game plays out before picking it up, or just wants to enjoy my struggles and successes, feel free to check it out.

https://www.youtube.com/watch?v=InfeXUTUooc&list=PLtzgP48ATFJD01tDF_OJ7aNixtraiTUBt

or for any of my other games:

https://www.youtube.com/bumpymcsquigums

Short version:

Blackguards is a tactical, squad-based, turn-based rpg. The story is very funny at times and quite dark throughout. You have quite a bit of freedom in regards to how to train your party, what equipment, skills and abilities each person should have. You are on a linear path, but there is freedom in that as well. There is, of course, the main quest line to advance the story, (which I find rather entertaining, it's funny, but also dark) and there are several side quests that you CAN do, or miss. (I missed a few) There are some things I don't like, (RNG makes things rough and a few multiple battles means one bad decision early can be terrible for you) but overall those can be overcome and dealt with. I recommend saving often, as I SHOULD have been doing all along. Still, I think this is by far one of the best games in the tactical, squad-based, turn-based rpg games I've played in a long time. I really don't understand all the negativity towards the game. :(

The Long Version:


Blackguards is a tactical, squad-based, turn-based rpg. The story is very funny at times and quite dark throughout. :)

The Good:

The pacing of the game is fun and very enjoyable and this IS one of the longer games of it's type that I've played in recent memory. The fact that there's more to the battles than just your attacks/skills/spells abilities is a very refreshing change.

Now, I love X-COM and I know this game catches some comparison to it, but even in the different missions in X-COM you pretty much just killed all the aliens. There's different objectives in battle as well as usable/destroyable terrain. Sometimes you might have to rush across a bridge to save someone within "x" number of turns. Maybe you are escaping from prison and you can fight the guards, or free other prisoners to fight them off for you. There's usually several ways to achieve the goal and they add enough different things to keep you guessing AND make it entertaining.

You are part of a story. so the linear gameplay makes sense. There are flashbacks and you learn pretty quickly what all is going on, well for the most part. There's still a lot you need to discover, but the story is well written even if it's a bit cheesey at times and overly dark at others. The voice acting is quite a bit better than I would have expected. I personally think they did an exceptional job in this department. The music and graphics are also very well done.

The different characters you can pick up for your party all play pretty differently. The nice thing is you DO have a say in all of their training/gear/abilities after what they have initially. A mage plays very different from a warrior, who plays very different from an archer. One of the things I did was had a third mage like character and transitioned her into an archer as I lost my archer a bit earlier on. So she can use a bow decently well and has spells to fall back on.

I think 90% of the battles are pretty balanced, but every so often you get a battle that just makes you think and rethink your strategy 100 times over before you get it.

The game is unique, I haven't seen anything quite like this before. The concept isn't so different from a lot of other games, but the setting, the story, even just the idea of having a group of misfits, criminals, drug-addicts as the "heroes"
is fairly different from the norm.

I could go on and on about the "good" of the game, but I want to address the few issues that I have come across that you may want to know about. It's a very good game, but nothing is perfect. :)

The Bad : (or Frustrating if you will)

The RNG can be exceptionally frustrating at times and bad decisions can bring you to a screeching halt. I don't recommend "save scumming" but I DO recommend saving often, as there are many multiple battles with no way to back out. There were a few times that I ran into a battle that I made a bad decision in the fight before it and it cost me quite a few stressful attempts to survive. I have also fought a few battles without really changing my tactics and only managed to win because RNG (Randon Number Generations, i.e. Luck) was in my favor. One fight in particular that I fought 4 times or more, I did MINOR changes but it really came down to my person not missing as much. In all honesty, this is really the only BAD thing. Now, if I had chosen a different team setup in the previous fight, it probably would have been easier.

Some of the other "Bad" things in the game would be more about personal preferences. I personally play both open world games as well as linear. Some people hate linear games. I don't mind it as I find the story is usually tighter, better told and more memorable in the linear games. You have less "distractions". You have a main quest line you have to follow and it advances the story. You can't do stuff from chapter 5 in chapter 1. There are several side quests however and you can do those whenever you feel like each chapter. I skipped a few or missed a few in chapter 1 as I wasn't 100% sure which was which. There's no free-roaming, it's towns, points of interests, people of interests that you click on a map and throughout the cities. So it's the world map, town maps, area maps, or the battle map you deal with. Again, I don't mind it, but some people will.

You have only 3 choices for your main character. Archer, Warrior, Mage (not sure what "specific" names they give those classes). However, you have a lot of freedom on how you want to train your character and the members of your party. The game slowly teaches you how to play, so it may start a bit slow with all the tutorial messages popping up, but the tutorial DOES do a good job at teaching you what you need to know.

Occasionally the camera angles can be a bit annoying or cumbersome, but it's not much of an issue overall.

It might seem like there's a lot bad here, but in reality it's just a lot of detail. Most of which is personal preference or it limits you....only a little, but again, some people hate any limitations.

Bottom Line:

The game is very fun, and makes you think. You will breeze through some fights and then just hang your head in shame in others. You have a set path to follow, but you can take several side streets along the way and the ride is very enjoyable. I really really like Blackguards and I recommend this game to anyone who is a fan of Tactical, squad-based, turn-based strategy rpg games. It has a few problems, but the good outweighs the bad by a landslide. This is a shining gem from Daedalic Entertainment, well....a Darkly Shining Gem! Check it out!
Posted: April 6
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461 of 548 people (84%) found this review helpful
25.9 hrs on record
Full Video Review here - http://youtu.be/G5S2mAGsoKA

As an avid RPG player, and one who is all about story, I hold any RPG story I play to a high standard. Daedalic have been great storytellers in the past and blackguards is no different. The game is dark and mature, just what I like. Often in RPG's the more morally grey characters are the most enjoyable, relate-able and overall liked characters of a given game. In Blackguards this the type of characters you play, instead of a group of moral paragons, you play a band of rogues, trying to get by in the world and dealing with events that have been thrust upon them.

You start the game as your chosen character hovering above the corpse of princess Elenor who is being eaten by a wolf, after killing said wolf you are blamed for her death, but the strange thing is, you can't quite remember what exactly happened before you saw the wolf. After being tortured and being questioned for a name you know nothing about. Enter the fire loving, fight craving, elf hating dwarf Naurim and you’re soon on a prison break with the intention of finding out just what the hell is going on here.

The Battles in blackguards are very addictive, they tend to be relatively short but by no means easier. The great thing about blackguards combat is its difficulty, some battles require real thought and careful planning. The game is very challenging but by no means overly difficult and while it can be unforgiving at times, the game auto-saves after every battle and even if you die you have the option to start the battle over at any point from the pause menu. Fans of tactical turn based Rpgs will really get a kick out of the challenge blackguards provides. One of the star features of combat is the interactive environments. In certain levels you will have objects placed around that you can use. You can cut a rope causing the hanging chandelier to crush the enemies below it, ignite flammable swamp gas to burn opponents and more. There are over 190 beautifully crafted battlefields in blackguards, these are no mere random maps, these are hand drawn, carefully thought out maps that not only feel unique but really leave a lasting impression.

If your an RPG fan, a turn based strategy fan or you just love a bloody good story, I cannot recommend blackguards enough. It is one of those rare games that I literally lost track of time playing. The story telling is good and engaging. Battles while not lengthy have great solid mechanics and good depth to them. The world is fantastically immersive, Daedalic have envisioned southern Aventuria beautifully. Check out the full video review for a more in depth look.


http://youtu.be/G5S2mAGsoKA

Cosmic.
Posted: January 10
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