What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.
User reviews:
Recent:
Mixed (12 reviews) - 58% of the 12 user reviews in the last 30 days are positive.
Overall:
Mixed (1,761 reviews) - 63% of the 1,761 user reviews for this game are positive.
Release Date: Jan 22, 2014

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Buy Blackguards - Standard Edition

Packages that include this game

Buy Daedalic - Gigantic Bundle

Includes 14 items: Anna's Quest, Blackguards, Blackguards 2, Cultures - 8th Wonder of the World, Cultures - Northland, Dead Synchronicity: Tomorrow Comes Today, Decay: The Mare, Gomo, Journey of a Roach, Munin, Randal's Monday, SKYHILL, The Last Tinker™: City of Colors, Zanzarah: The Hidden Portal

WEEK LONG DEAL! Offer ends October 3

Buy Blackguards - Deluxe Edition

Includes Blackguards, PLUS Artbook with ~150 pages, Soundtrack, digital World Map, Developer Interview Videos and 6 Exclusive Wallpapers

Buy The Dark Eye Universe Bundle

Includes 4 items: Blackguards, Blackguards: Untold Legends, The Dark Eye: Chains of Satinav, Memoria

 

Reviews

“Blackguards is a real gem.”
4/5 – The Guardian

“A thrilling story, mixed with a deep, tactical and engaging gameplay.”
8/10 – EveryEye

“Blackguards feels like the gift that keeps on giving. At the heart of its brilliance is an enormously engaging story.”
8.7/10 – Hooked Gamers

Blackguards Deluxe Edition:

About This Game

What happens when the only hope of a threatened world lies not with heroes in shining armor, but in the hands of a band of misfits and criminals? Blackguards, a new turn-based strategy RPG, explores this very question. You will discover over 180 unique hex-based battlegrounds within a dark and mature story of crime, drugs, and murder.

Play as a warrior, mage or hunter and customize your character's skills as you see fit. The challenging campaign delivers a story of doubt, treason and loss. You decide the course of the story at key turning points and determine its outcome.

Key Features


  • More than 180 unique battlemaps provide ever-evolving and novel challenges.
  • Make sure you have plenty of snacks, as this dark fantasy adventure has 40+ hours of exciting play time.
  • Lead up to five characters in your party to glorious victory or devastating defeat.
  • Enjoy enchanting hand drawn backdrops. They're beautiful even when your party members get their asses handed to them.
  • Your choice of spells, skills and abilities determine your battlefield tactics. Aggressive? Defensive? Tactical? It's your call how to tackle each challenging encounter!
  • Use interactive objects like bee hives or barrels to your advantage in combat, or blow yourself up by carrying a torch into flammable swamp gas.
  • Dish out some serious damage with 40 special abilities and more than 90 spells... or find yourself on the other end and get obliterated.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT, ATI Radeon HD 2600 XT
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Recommended:
    • OS: Windows Vista SP2, Windows 7 SP1, Windows 8 (32/64 bits versions)
    • Processor: 2.4 GHz Quad Core CPU
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 275, ATI Radeon 4770 Series or higher
    • DirectX: Version 9.0c
    • Storage: 20 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
    Minimum:
    • OS: Mac OS X Version 10.7 or higher
    • Processor: MacBook, MacBook Air, MacBook Pro, Mac Mini, iMac oder Mac Pro release year 2010 or newer
    • Memory: 4 GB RAM
    • Graphics: Intel HD4000, nVidia or AMD graphic card
    • Storage: 20 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (12 reviews)
Overall:
Mixed (1,761 reviews)
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945 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: September 12
This seems like a turnbased dice game like warhammer made into a video game only the chance of you hitting anything is really high. There isn't much diversity in the game, The game's storyline is terrible and if i didn't get this in a humble bundle i would want a refund. Steam reviews exist for games like this so you don't waste money buying such a bad game. $40 for a indie game is already over priced. $40 for an indie game that isn't made well is thrash. 3/10 Cool graphhics and concept but no
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3 of 3 people (100%) found this review helpful
Recommended
86.5 hrs on record
Posted: September 7
I understand the negative reviews. The ruleset is complicated, and even more jarring perhaps to those used to D&D attributes and rules. That is why you should do as the game suggests and play on Normal difficulty and use the Basic (pre-made) character if it is your first time and unfamiliar to The Dark Eye. That's exactly what I did, and by the time I play a second time, I'll know enough of this convoluted system to choose a different class and choose my own stats.

It's a really fun strategy RPG, with an emphasis placed on usable objects on the battlefield, and unique battle maps. Every fight seems to have a "hook" to it. You will, however, spend hours looking at the manual, in-game tutorial and rules menu, and ultimately guides to explain what the hell is REALLY going on.

Talent modifiers to aid failed skill checks; Damage types as diverse and odd as Infantry, Piercing, Fire, Bashing and Magic (No, there is fire magic, it's just, well, the system is weird, OK); 3 separate attribute checks just to cast one spell; finally figuring out what the ♥♥♥♥ Armor Rating and Encumbrance really mean. This is for all the true OGs of CRPGs.
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5 of 9 people (56%) found this review helpful
Not Recommended
13.0 hrs on record
Posted: September 9
I really want to like this game. It just feels off. Like the whole time I'm going up hill. None of the missions really ever seem fair. My spells never work. I miss all the time. Constantly feel like I don't have enough money. The character progression skill trees are overwhelming and confusing at best.

There are two missions that I tried over and over to beat, and absolutely can not beat them. I end up just taking the 'failure' option and feel bad about myself. Maybe I just suck at this game, but it feels like there is no way to really be good at it. I can't even 'grind' to level up my guys. It's just one disapointment after another.
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3 of 6 people (50%) found this review helpful
2 of 5 people (40%) found this review helpful
Not Recommended
11.4 hrs on record
Posted: September 5
The game locks up consistently. Which means alot of restarts and lost time.

Regardless it's still boring. Latest lock up came around the point I was feeling like it was all such a waste of time anyways. Won't bother restarting again.

RNG, I hate to complain about it...but...it's ridiculous in this case. That's coming from someone who didn't mind it in Darkest Dungeon.

Linear. With not much to do. Imagine boring battle sequences with an even simpler point and click game in between.

Character progression. Bleh. The RNG has this covered to a point of non-consequential upgrades because a 10% chance to fail still means a 110% chance not to succeed. Not always, just sometimes three times in a row...

Clunky. So clunky.

Not alot of turn based combat games out there, which sucks. But I'd give this one a solid pass if you're considering it. It's just not worth the time. I don't care how starved you think you are for that genre.

Bought this in a bundle for fairly cheap. But even if it was free I'd still suggest a pass. It's just so booooring.
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2 of 11 people (18%) found this review helpful
1 person found this review funny
Recommended
0.1 hrs on record
Posted: September 10
Product received for free
This game sucks
Was this review helpful? Yes No Funny
1 of 11 people (9%) found this review helpful
2 people found this review funny
Not Recommended
6.4 hrs on record
Posted: August 31
Masochistic game .. just punch yourself in the face it will equal the amount of fun you will have.
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Most Helpful Reviews  Overall
610 of 744 people (82%) found this review helpful
8 people found this review funny
Not Recommended
62.1 hrs on record
Posted: November 13, 2014
Daedalic's Blackguards........Where to begin......I like so many others was rather excited by this title from the content shown here on steam. As a result i purchased this in the sale at 1/3 of its retail price for £10.99. So a turn based dungeon crawler with rpg character development. Right now the nitty gritty there are some details of gameplay but i shall not spoiler you on plot etc

Shortfalls in my opinion

1) The Overall story of the game is linear there are very few opertunities to drastically alter the outcome of the game, there are a bunch of side quests which are optional? (but not completing these for the extra loot, gold and items will make your playthrough a nightmare in its own right! as enemies will be VASTLTY superior to your party of characters. I completed all the side quests and optional dungeon choices.

2) Character Creation is shallow at best you have a choice of TWO classes! the game does suggest three but its a joke you have the choice between spellcasters and non spell casters! There are no merchants, no stealth options, just pick a close combat weapon or a ranged weapon, or spells if your the former mage class. oh and all chracters can basically become cookie cut clones if you want them to be exactly the same.

3) At Certain points your party composition will be radically altered i.e random members of your party will be unavailble to you for fights following the storyline (so all that time and effort spent developing a character for a specific niche, those skills to help your party become less brittle will be for nothing making certain fights hellish to complete.

4) The world map has a mere dozen locations for you to explore consisitng of the exact same format towns with the same vendors selling almost identical gear! Black guards is not like diablo where you can expect hoards of loot and mindlesss array of weapons, there are so few it makes you wonder if your ever going to have a badass looking character.

5) Most of my game time was spent on loading screens........ugh i cannot stress how mind numbing this was!
The Aquisition of items and gear is extremely tedious especially at the start of the game those life saving potions are almost unobtainable and forces you to either sacrifce weapon and armour or go to battle injured. Later those same items become useless which makes you wonder why you invested so much in the first place. The interface is clunky and at times often difficult to direct your actions.


6) The variety of enemies was also sparse to say the least the same foes cropping up again and again made killing them a real chore, I should also mention that there is NO level grinding in this game to improve your characters stats for that fight you are having trouble with.

7) THIS IS THE BIGGY The chance to hit modifier is The MOST ANNOYING PART OF THIS GAME!!! YOU WILLL NEVER BE MORE FRUSTRATED, NEVER MISS AS MANY ATTACKS OR FAILED CASTING ATTEMPTS AS YOU WILL ENCOUNTER IN THIS GAME, It has rusulted in me personally restarting hundreds of encounters because this game is COMPLETLY GOVERNED BY RANDOM CHANCE! it will try to break you!!!!!!

8) There are multiple battles linked together resluting in sometimes impossible to win situations as you have been thumped so bad due to unlucky attacks you've misseed ten times in a row or the enemy lads a whole slew of critical hits forcing you to use all your recovery items. (but....i hear you say what about your inventory?? yeah invent items can only be equiped outside of combat, also quicksaving is the same! only outside the dungeon!

Basically the ENTIRE game is fight, FAST TRAVEL to location, distribute stats, rinse, repeat, load, load, load, load, get lucky, Save.

Positives

The Dungeon maps are varied and are pretty to look at, there are interactive objects to help you, most maps have a stratagy behind them to make things a wee bit easier but a couple of crucial misses will send that plan right out the window.

There are moments of satisfaction when you drop that enemy who has forced you to load a dozen times and you complete the fight in no time flat.

The Dialogue can be entertainig at times and you do find your characters personalities are pretty unique.

Im Struggling to come up with more positive points! in all honesty i personally thought this was going to be a bit like a fantasy version of x-com enemy unknown (which is a fantastic game i do highly reocmmend) needless to say i was sorely dissapointed! only die hard fans will see any replay out of this title. even at £10.99 i felt robbed and yes i did pour 60 hours into it but most of this was due to the snails pace of the combat system.

Brutally Honest review Hope someone finds this useful?

Ryan :)
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472 of 570 people (83%) found this review helpful
Recommended
25.9 hrs on record
Posted: January 10, 2014
Full Video Review here - http://youtu.be/G5S2mAGsoKA

As an avid RPG player, and one who is all about story, I hold any RPG story I play to a high standard. Daedalic have been great storytellers in the past and blackguards is no different. The game is dark and mature, just what I like. Often in RPG's the more morally grey characters are the most enjoyable, relate-able and overall liked characters of a given game. In Blackguards this the type of characters you play, instead of a group of moral paragons, you play a band of rogues, trying to get by in the world and dealing with events that have been thrust upon them.

You start the game as your chosen character hovering above the corpse of princess Elenor who is being eaten by a wolf, after killing said wolf you are blamed for her death, but the strange thing is, you can't quite remember what exactly happened before you saw the wolf. After being tortured and being questioned for a name you know nothing about. Enter the fire loving, fight craving, elf hating dwarf Naurim and you’re soon on a prison break with the intention of finding out just what the hell is going on here.

The Battles in blackguards are very addictive, they tend to be relatively short but by no means easier. The great thing about blackguards combat is its difficulty, some battles require real thought and careful planning. The game is very challenging but by no means overly difficult and while it can be unforgiving at times, the game auto-saves after every battle and even if you die you have the option to start the battle over at any point from the pause menu. Fans of tactical turn based Rpgs will really get a kick out of the challenge blackguards provides. One of the star features of combat is the interactive environments. In certain levels you will have objects placed around that you can use. You can cut a rope causing the hanging chandelier to crush the enemies below it, ignite flammable swamp gas to burn opponents and more. There are over 190 beautifully crafted battlefields in blackguards, these are no mere random maps, these are hand drawn, carefully thought out maps that not only feel unique but really leave a lasting impression.

If your an RPG fan, a turn based strategy fan or you just love a bloody good story, I cannot recommend blackguards enough. It is one of those rare games that I literally lost track of time playing. The story telling is good and engaging. Battles while not lengthy have great solid mechanics and good depth to them. The world is fantastically immersive, Daedalic have envisioned southern Aventuria beautifully. Check out the full video review for a more in depth look.


http://youtu.be/G5S2mAGsoKA

Cosmic.
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218 of 248 people (88%) found this review helpful
1 person found this review funny
Recommended
71.0 hrs on record
Posted: July 7, 2014
Alright....Blackguards is definitely a game with no lack for content. In fact, there was enough for me to put in a solid 60 hours. Some of that time was redoing battles and such, but there were plenty of quests and plenty to do in general.

The game itself is a curious blend of your prototypical Daedalic adventure/point and click game (when you are in towns, albeit with the hidden object stuff removed of course) mixed with turn based hex battles that use random number generators ala XCOM and other luminous titles. The RNG aspect can make things interesting as occasionally, you will inexplicably miss when you show a 95% chance to hit (actually, it isn't inexplicable..you fell victim to that other 5% lol), but at other times, when your percentage is really low and you go for a desperation power move, and it connects, you totally feel excited and stoked for having taken that risk.

Graphically, it wont blow you away. It is reminiscent of other Daedalic games when in cities/towns/etc..., but when in battle, it's more of an isometric approach with movable cameras that can be adjusted to the cardinal directions as well as going from top down to more straight ahead angles. This definitely comes into play during battles as you get different vantage points to make decisions and set actions. Definitely pulls off that middle ages with mysticism look well. The cutscenes are more of the same. Nothing too spectacular, but still effective and definitely in line with the overall game presentation.

The story itself is interesting enough. You are framed for the murder of the princess, whom you and a few of your friends grew up with while under the care and apprenticeship of a powerful wizard. You are arrested, and escape with the help of two other prisoners, who become your stalwart companions. From there, you are at first trying to solve the murder and clear your name, but as things progress, you uncover a plot that can destroy the world. At that point, your goals become far more lofty. The story was engaging enough to keep me interested throughout. Which was necessary, as the pace of the game was not very fast. In fact, it took a while for me to get to the point where my characters were able to resolve the more difficult battles without copious retries.

The battle system itself was pretty stellar in my opinion. If you have played XCOM or other turn based hex battle system games, you will have a good grasp for this game fairly quickly as far as the combat is concerned. What they don't do is churn out the same basic layout over and over. Each battle gets it's own unique battle map, which was stellar in my opinion. You never get bored from seeing the same map over and over, which even XCOM as guilty of (I keep going back o XCOM as a reference due to its accessibility as a point of reference for this games combat systems). The geography of the battle is often as important as your positioning relative to your enemies. Often, there will be traps, mires/bogs, and other obstacles that will hinder or help you and your enemies. Cover is provided on many maps. Interactive objects also make there way into the battlefield. For example, there might be a stack of barrels that you can knock over to crush enemies underneath or simply block their path (and they might use those same stacks), a stand filled with rocks that can be knocked over, bookcases, oil filled barrels that explode, pools of oil, vats of poison, simple chairs and tables, etc....The battle maps were supremely well thought out in my opinion and kept things pretty fresh. In addition to all that, there might be goals other than simply destroying your enemy, such as trying to fight your way to a specific part of the map, free prisoners to help you fight, defend citizens as they try to flee the battle zone, escort missions, and so on. There was even two instances where complete stealth was necessary and one where you are fighting your way through a cavern while also trying to stay ahead of a poison cloud that creeps slowly forward behind you. So much variety. It was really quite impressive.

The quests were pretty standard fare for the most part. Go find this missing person, please retrieve this item and possibly take it to somebody else, find out what this person or that person is hiding, intercept shipments, and so on. They were fun, and if you play RPG's, they are par for the course. However, they were much easier to finish and never dragged out. Short and to the point as it were. I had a lot of fun with them, and finished every quest the game had to offer.The main quest itself was pretty interesting, as I mentioned before, and kept you moving forward.

The pacing itself was pretty slow. In fact, the first few hours of gameplay might dissuade some people from continuing on. It takes a while for the game to start really sending you places, and it also takes a while for you to be able to upgrade your equipment and abilities. However, once you get past that initial stage, the game never stops moving forward, even if it is at a slower tan normal RPG pace. I wouldn't get discouraged by this. Once it really got going, I never looked back, although I did break up the gameplay by taking a day off in between sessions to play other types of games. I think that approach benefited the gameplay here, as it helped me to stay interested. The reason I mention this is because, on top of all that, this game is absolutely combat focused and is quite grind-ey. In fact, you will pretty much need to grind out every battle to level up enough to have a reasonable experience later in the game. Fortunately, even if you wrap up all te quests, there is the option to do gladiator fights whenever you want (after you become the champions of the gladiator ring), which will fill out any necessary experience and give you extra cash to spend on potions and such, which you will definitely need to do.

Healing and mana potions (they don't call it mana, but same thing) are an absolute necessity, and especially towards the end of the game, you will want to have as many as possible. You cant have too many, and they don't carry any inventory weight with them, so there is no reason not to keep yourself well stocked. The only other things I ever really spent my coins on were arrows and the occasional armor upgrade. You will find plenty of weapons, poisons, etc...throughout the game and shouldn't need to buy any after maybe your first couple upgrades. At a certain point, those all become more than plentiful via combat spoils. You do have party encumbrance, but I never really found it to be an issue, and went over several times, lol. As far as the inventory system goes, it's pretty simple...you have your various clothing slots (which equate to pants, shoes, gloves, shirt, and hat). You have three weapon loadout slots (during battle, you can switch between the three, but each switch counts as a turn). Each loadout has two hands available, so one loadout might be sword and shield, another might be bow and arrows, another might be a greatsword, etc...You also wear a belt which can have as many as 4 slots available (depending on the belt itself). Each slot will hold one disposable item (potion, poison, grenade (equivalent), or throwing weapon).

The RPG system is fairly deep in my opinion. There are several categories that all pull from the same pool of experience points you earn, so you need to be judicious in how you spend those points. There are plenty of guides on the topic although I just used what I thought would work well with a touch of common sense and an idea of how to build a party mixed in, lol. The breakdown is abilities (strength, courage, dexterity, charisma, etc...), talents (such as survival, warfare, traps, healing, willpower, and so on), weapon skills (specific weapon categories....bows, axes and maces, two handed swords, two handed axes and maces, staffs, ec...) *continued in comment section*
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Recently Posted
claudiassj
31.7 hrs
Posted: September 20
A pleasant, unexpected surprise.

An old-style, turn-based, class-based RPG, that reminded me of my first RPGs (Pool of Radiance, anyone?). Sure, it is not perfect; the story is interesting, but lacks depth; the characters have personalities and stories, but you only scratch the surface; the classes are rudimentary and poor; the gameplay is slightly repetitive. Nonetheless, it has a lot of potential, and I wholeheartedly recommend it.
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Voriig Kye
44.1 hrs
Posted: September 5
Nice way of handling puzzles, always in a combat grid.
Chances of success shown seem to be wrong, and always less than advertised.
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DATZ 2D DAT IZ
0.2 hrs
Posted: September 5
i did not liek this game. seemed very old and basic
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