Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
User reviews: Very Positive (872 reviews)
Release Date: Sep 6, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Recommended By Curators

"Delver is a first person action roguelike in development for Windows, Mac, Linux, and Android devices."
Read the full review here.

Recent updates View all (10)

October 5

Bugfix 7.1 - Bows and FOV

A small bugfix update just went live, it fixes issues with arrows not always hitting mobs when shot from a bow.

As a fun addition, via popular demand here on the forums, it also adds a new Field of View slider to the Options menu.

Thanks for letting us know about these issues!

16 comments Read more

September 30

Update #7 - Better animations, corpses, and more

The September update of Delver is here, just in the nick of time. This is a fun update for us, since we had the chance to work with the awesome character artist Hunter Russel to redo all of our monster animations and the results shine.

We also updated to the latest version of the libGdx engine, fixed some collision issues that were causing people to get stuck in the mines, and got in some decent performance fixes that should stop the hitching some people have been experiencing. There's also a super fancy new menu background, to replace the boring image that was there before.

Features

  • Redid ALL monster animations
  • Monsters leave corpses now
  • Some new NPC animations
  • Bats have a lunge attack now
  • The druid and worm monsters have jumping attacks
  • Mages now have a windup before their magic attacks to give themselves away
  • Fancy in engine menu background
  • Player starts with some gold now, instead of 0
  • Player and mobs can no longer stand on eachother
  • Overlay text is now smaller by default

Bug Fixes
  • Redid the stepping up physics code, should no longer get stuck in small spaces or step up onto columns
  • Showing a win message instead of 'Dead' after finishing the game on the main menu now
  • Fixed dragging and dropping items from the inventory not throwing them as expected always

19 comments Read more
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Steam Greenlight


This game was picked with help from the Steam Community. To vote for other games you’d like to
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About This Game

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
3.8 hrs on record
Posted: October 24
Early Access Review
English version
(Wersja polska poniżej)

This charming little piece of dungeon crawling may have nothing truely unique to offer, but besides that, it's simple,solid and stylish. And it provides that eerie feeling I remember from exploring the caves in the Minecraft.

The combat is simple, yet engaging. There is a variety of melee, ranged and magical weapons available and balancing quick, strong and ranged attacks is the key to survival.

The graphics of this game are really appealing. While pixelated, they perfectly fit together to create a consistent "minecrawl" experience. Special mention goes to the utterly hilarious, 80-90s anime styled facial expressions the human enemies make when hit. Music is also likable and moody.

What I didn’t really enjoy is the character leveling system. While it is traditionally experience based, on every level the player is given 3 choices on what to upgrade. The problem is that there are more than three stats and thus sometimes there is no option to improve the desired characteristic and the progress gets a bit random. Furthermore, there is no description regarding what a particular stat does. While most of them are self-explanatory, a seasoned RPG gamer in me desires at least a basic defining of the difference between the Speed and Agility. Not much of a problem though – characters don’t usually live long enough to regret.

On the other hand, the game goes to the great lengths to make itself as user-friendly as the dungeon crawler can be. Traps are always clearly visible, and one cannot die of hunger, food restores the hit points instead.

The greatest problem with this game, at least for me, is the fact that it gets boring after a few runs. Nonetheless, it is perfect for the short evening sessions. Furthermore, when I decide to play a rogue it means something, since I’m usually too tired of starting over again and again in the real life to follow the same pattern in games. Still, Delver seems to be the right choice to spend a few nights with sword in your main and a glass of whisky in off hand. Yeah, I too used to play an ambidextrous character in the good, old DnD days.

Wersja polska

Delver jest uroczym, małym dungeon crawlerem. Nie wprowadza do gatunku nic nowego, ale za to jest prosty, solidny i stylowy. I powoduje to samo osobliwe uczucie co długi spacer po jaskiniach w Minecrafcie.

System walki jest prosty, ale wciągający. Gra daje do użytku spory wybór broni białej, dystansowej oraz zaklęć i znalezienie między nimi balansu jest kluczem do przetrwania.

Grafika, mimo pikseli na pół ekranu, robi świetne wrażenie. Kolory są jaskrawe i dobrane tak, że idealnie pasują do tego „minecrawla”. Gra dostaje ode mnie dodatkowe punkty za miny które robią niektórzy przeciwnicy kiedy oberwą – przypominające anime z lat 80-90, potrafią naprawdę rozbawić. Muzyka też od razu wpada w ucho i świetnie buduje nastrój.

Gra podpada za to sysyemem levelowania postaci. Tradycyjnie, opiera się on na expach zdobywanych na wrogu, a przy każdym levelu dostajemy do wyboru 3 staty które możemy „podbić”. Problem polega na tym że cech opisujących postać jest więcej, więc czasem nie dostajemy opcji ulepszenie tego co akurat by się przydało i sprawia że rozwój postaci przebiega nieco losowo. Dodatkowo, cechy nie są w żaden sposób opisane. Niby nie problem domyślić się od czego jest atak a od czego wytrzymałość, ale zatwardziały RPGowiec we mnie domaga się jednak wytłumaczenia różnicy między szybkością a zręcznością. Inna sprawa że nie jest to jakiś straszny problem – bohater i tak na ogół nie żyje na tyle długo żeby żałować dokonanych wyborów.

Z drugiej strony Delver stara się jak może, by być przyjaznym graczowi. Pułapki zawsze są widoczne z daleka, a jedzenie odnawia HPki – nie można tu umrzeć z głodu.

Największy problem, przynajmniej dla mnie, to fakt że gra nudzi się dość szybko. Na krótkie sesje jest jednak idealna. Co więcej, jeżeli polecam jakiegoś rogulca, musi coś w tym być, na ogół brakuje mi cierpliwości by zaczynać grę od początku po tym jak zginę. Podsumowując: Delver nadaje się idealnie do spędzenia kilku nocy z mieczem w jednej, a szklaneczką whisky w drugiej ręce. A co? Też grałem „oburęcznymi” postaciami w starych, dobrych, DnDkowych czasach.
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
1.1 hrs on record
Posted: November 16
Early Access Review
Pretty fun little rogue like! I wish there were more games similiar! Also, can't wait for more future updates, this game will be great!
Was this review helpful? Yes No
2 of 2 people (100%) found this review helpful
15.2 hrs on record
Posted: November 19
Early Access Review
I had just beaten the game for the first time. And ive gotta say, this game is truely amazing.

It has a very challanging difficulty, and the rogue-like attributes make this a very fun game. I would recommend this to all rogue-like lovers like myself.
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
2.4 hrs on record
Posted: November 3
Early Access Review
Probably my favorite Roguelike that I've found on steam. Absolutely worth it.
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
5.4 hrs on record
Posted: November 12
Early Access Review
Very fun game. Rogue elements keep you playing. While the game is not difficult, and has been criticized for lack of content, it keeps me coming back to do it over and over again to get new loot, new stats, and retrieve the orb once again.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
10.2 hrs on record
Posted: November 16
Early Access Review
Granted I'm not old enough for this game to be as nostalgic to me as it would be for someone in their late 20's to early 30's (i'm 16) this game is a nostalgic masterpiece. Its 16-bit graphics is the bulk of its charm. But thats not all thats great about it. This game has the potential to be one of the greates rogue-likes on the market. At the moment it lacks any replay value. Once you beat it once, you lack the motivation to play through it a second time. But the game is still in development and looks very promising, If the devs were to add more randomization or and endless game mode, I would play this game for days at a time.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
29.3 hrs on record
Posted: November 17
Early Access Review
The game is a blast to play if you enjoy dungeon crawlers like me.
Was this review helpful? Yes No
1 of 2 people (50%) found this review helpful
1.8 hrs on record
Posted: November 15
Early Access Review
Delver, oh Delver, wow you've come a long way. So many good updates, such wonderful music, and just the right kind of game.
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
8.1 hrs on record
Posted: November 2
Early Access Review
Delver, Not Finished and its still amazingly done, some bugs tho
Was this review helpful? Yes No
1 of 3 people (33%) found this review helpful
50.6 hrs on record
Posted: November 2
Early Access Review
It's a great game. I have had no crashes, no major bugs/glitches. It's addictive and fun to play. If you don't play it, you're really missing out.
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1 of 3 people (33%) found this review helpful
5.6 hrs on record
Posted: October 23
Early Access Review
Lots of fun in its current state. Will only get better with more baddies and content, I can't wait. If you like Rogue-like games, you'll enjoy this one.
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1 of 3 people (33%) found this review helpful
3.4 hrs on record
Posted: October 24
Early Access Review
Really awesome rogue RPG. Pretty much satisfactory for the price, but it didn't blow my mind and leave me amazed.

Still sucked hours of addicting gameplay from me, though. Good buy.
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0 of 1 people (0%) found this review helpful
5.6 hrs on record
Posted: November 5
Early Access Review
This game is fun, action packed, with exploration and a ton of weapons. With a new surprise around each bend, it is an experience that nobody should ignore. My only wish is that they would add a source of repairing worn out peices of armour and tools. Like a repair bence somewhere in the dungeon maybe? I rate it 9/10!
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0 of 1 people (0%) found this review helpful
2.4 hrs on record
Posted: November 10
Early Access Review
Well what are you waiting for? Buy it you Busterd!
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
15.3 hrs on record
Posted: October 30
Early Access Review
Fun time killer. The graphics are pretty, the rouge-lite elements, while a little lacking (it'd be nice if you could choose classes) certainly help make replayability. Good time-killer while watching a show or movie.
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0 of 2 people (0%) found this review helpful
0.9 hrs on record
Posted: October 25
Early Access Review
Very cool game keep up the good work, this seems to become very good game. Only little more polish needed.. But even in its early acces state right now its lots of fun, so I recommend it! But please devs, consider getting xbox controller support ;)
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3 of 10 people (30%) found this review helpful
1.8 hrs on record
Posted: November 17
Early Access Review
This game has produced an awesome visual style and very quick to learn play style. The problem is that it is definitely not a finished product. The game itself can be beaten in under an hour. Obviously some new content will be added. Even so the game is lacking in interesting game mechanics. The whole 'beat it again to get a better high score!' trope is really not interesting in this game. I am rather sick of the obsession with permadeath games on steam. This game has accomplished a very simple style. With some creativity they could use this style to make a much more interesting game then a one dungeon adventure. While they've created a solid game system, I feel this game currently has zero replay value.

Seriously! Give up on permadeath! It's totally overrated and dull. Many people are motivated by side-quests and character customization over beating the game.
Was this review helpful? Yes No
1 of 6 people (17%) found this review helpful
12.6 hrs on record
Posted: November 3
Early Access Review
*enter dungeon*
Console: You see a room with a staircase. What do you do?
*Go through door*
ConErr: There is no door.
*Go down stairs*
Console: You are at the bottom of a staircase, their are two crates.
*Destroy crates*
Console: You find a lightning wand in the crate.
*Pick up lightning rod then check walls for fake panels*
Console: Located fake stone panel. Enter?
*Enter*
Console: There is a green lig
-
GOODBYE DELVER
BETTER LUCK NEXT TIME

11/10, would play again.
Was this review helpful? Yes No
4 of 16 people (25%) found this review helpful
2.3 hrs on record
Posted: November 12
Early Access Review
On my second try on this game I managed to grab the orb and come halfway back up before dying. Seems like there really isn't much depth on this game.

Cannot recommend for this reason. Maybe later, if the game actually fleshes out.
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0 of 13 people (0%) found this review helpful
0.1 hrs on record
Posted: November 14
Early Access Review
I have friends who enjoy this game a lot and play it for hours but I guess its not really for me.
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