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Delver is a first person action roguelike dungeon crawl with crunchy pixels. Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Release Date: Sep 6, 2013
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Early Access Game

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What the developers say:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Buy Delver - Beta

$7.99

Recent updates View all (3)

Update #4 Available now

April 5th, 2014

We've been hard at work on Delver lately, and things are now stable enough to put out as a proper update. This update includes a ton of new dungeon areas, a new lighting model, lots of bug fixes, exploding potions, and some editor improvements to boot.

New Features

  • Potions are now volatile, don't shake them up too hard
  • Crates are breakable, have a chance to contain loot
  • Level up stats are now randomly chosen, start of a new skill system
  • Doors can now be stuck closed, these can be bashed open
  • Better support for static meshes, engine supports much more detail now
  • New lighting model to make the dungeon look better and spookier
  • A bunch of rendering bug fixes
  • Lots of new dungeon content

Like always, if you encounter any issues or want to let us know what you think, post in the forum!

18 comments Read more

Update #3 available now

December 8th, 2013

Our work from November is now available, just in time for the holidays. This update includes a bunch of things aimed at improving the game 'feel', and to that end we've added new combat animations, new blunt weapons like maces and hammers, added some screen shake to spice things up, and added sounds to the flying skull and druid monsters.

We also took a big step towards full gamepad support. XBox 360 controllers should work out of the box now, Dual Shock also should be well supported, your mileage will vary with other controllers.

The sewers also got a few more dungeon areas aimed at opening up the battlegrounds a bit to keep things from getting too claustrophobic. Shop prices also got some significant tweaks, most prices doubled and the skill in a jar jumped way up in price to 250 gold to reflect better the impact it has on a run.

New features

  • Weapon subgroups have unique animations
  • Added hammers
  • And maces!
  • Screenshake!
  • Using a potion has a chance of remembering the effect
  • Testing out hit animations for a few monsters
  • Flying skull sounds
  • Druidess sounds
  • Gave the orb a creepy ambient sound
  • Ambient waterfall and lava sounds
  • Some ui sounds for maps and dialogue
  • Gamepad support for Xbox 360 and Dual Shock controllers
  • Added some lag to the held weapon rotation

Balance tweaks
  • Tweaked weapon attack speeds
  • Upped price of items in shops
  • Skill in a jar now costs 250 gold not 20
  • Traps now can be activated by things going further above them
  • Projectiles can now trigger traps

Bug fixes
  • Fix for blank win screen
  • Fixed potion colors forgetting effect between levels
  • Fixed particles getting stuck / teleporting into walls
  • Fixed getting stuck in flying mobs
  • Fixed friction for mobs walking on bridges / furniture
  • Some performance fixes related to level loading
  • Entities not moving can put their physics to sleep
  • Fixed goblin idle sounds not playing
  • Fix for storm wand beam missing enemies

Stuff that may break your mod
  • Some house cleaning in the entities.png file

You may have issues loading save files from earlier versions, if you encounter issues, like invisible monsters, start up a new game.

16 comments Read more
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About the Game

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

PC System Requirements

    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space

Mac System Requirements

    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Helpful customer reviews
64 of 75 people (85%) found this review helpful
802 products in account
43 reviews
90.7 hrs on record
A fun roguelike with a lot of potential. Still has some kinks and bugs that need ironed out, some balancing issues, et cetera, but it's Early Access for a reason, so you shouldn't let that deter you much. You should definitely give this game a try if you're into roguelikes.
Posted: November 11th, 2013
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32 of 42 people (76%) found this review helpful
346 products in account
1 review
3.9 hrs on record
I'm enjoying the game immensely. It's quite simple to pick up and understand, you can play it for 5 minutes or 5 hours and it's always fun. If you end up dying (which will likely happen a lot for the first few tries) you restart at the camp and go through a new dungeon with randomized equipment to start but gold carries over from each life. There are 2 shop characters in the camp outside, 1 for general equipment (armor, weapons, potions, etc) and the other for scrolls that might come in handy. Generally use the wands when you have them and you'll last longer. Anything ranged works best.

Overall I'd give the game 9/10. I only drop it by 1 cause it's a little repetitive over time but still quite fun even with the simple graphics which I find perfect for the game and it's style of play. It's also not a super expensive game and as of the time I played it I didn't notice any bugs through about 6 levels of the dungeon. Everything seems to function like it's suppose to and makes it a wonderful game.
Posted: November 27th, 2013
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19 of 26 people (73%) found this review helpful
61 products in account
3 reviews
6.7 hrs on record
This is a very promising game judging on what I've just played. I started playing two hours ago and I haven't stopped. I even got my sister to play it. I appreciate the graphics as it's become its own style. The music is fitting and very importantly not annoying since I will be hearing the same tunes for a while. The combat is satisfying since enemies literally just obliterate when dying (and not to mention how bad I feel for the bats when they squeak). Some of the weapons and skills could use a description and perhaps there can be more interaction with the environment such as breakable boxes rather than unbreakable ones. A lot of this is just fine tuning and my opinion, though.
There isn't much to spoil in this game as all of it will unravel as you start playing. It was worth my 8 dollars for sure.
Posted: December 8th, 2013
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22 of 32 people (69%) found this review helpful
21 products in account
1 review
6.5 hrs on record
Delver is an addicting, first-person, dungeon crawler with procedurally generated dungeons. It is still of course unfinished, so there are bugs to fixed and new things to be added, but it is still very satisfying. However, it doesn't really bring much new to the table. It's still a beautiful game in both sound, graphics, and gameplay, but it's not quite a masterpiece. It's like one of Picasso's early paintings. It's still great, but not like his later paintings which truly defined him. Nonetheless, it is still tons of fun to play, and keeps on bringing you back again and again, even after you've beaten the game. Despite not being completely inventive, it still is a lovely game, and even for $7.99, considering that it is still is in early access, i highly reccomend it.
Posted: November 27th, 2013
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18 of 25 people (72%) found this review helpful
207 products in account
1 review
1.7 hrs on record
it's like if Doom had a baby with Skyrim and it was a rogue-o-sexual!
Posted: January 2nd, 2014
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