Delver is a first person action roguelike dungeon crawl with crunchy pixels.Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
User reviews: Very Positive (1,224 reviews)
Release Date: Sep 6, 2013

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

“Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable. Help us guide the direction of the game with your early access help and feedback.”
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Buy Delver - Beta

 

Recommended By Curators

"More polished than many finished games, this early access gem is a first person dungeon crawl with all the chunky pixels you can eat. One more run pls!"

Recent updates View all (12)

April 25

Update #9 - So Random!

It's time for another Delver update, and this is a fun one!

Our dungeon generation so far has worked by piecing together hand built level chunks, which has gotten us a long way and let us make spaces that are fun to explore. That also means that you may see the same areas repeat themselves between playthroughs which can be not so fun over time.

This update includes our work making a full procedural dungeon generator. This system lets the game create rooms from scratch when you play instead of relying on us to hand build everything.

This means we can let the game make spaces to explore, but still let us mix in our hand built pieces to make really unique places - the best of both worlds!

We built the rules to create these new dungeon rooms, but what comes out of the other side can still be truly exciting. Take some screenshots when you see an interesting place, because you may be the only person to ever see it :D

To finish things off, we've been working with the super talented Derris-Kharlan to add more tunes to the dungeon. We think they're great, and he's been a pleasure to work with so far. Check out more of his stuff on Soundcloud.

Features

  • New dungeon room generator used in dungeon floors 1 & 2 to start with
  • Some new music, and random track picker system
  • More stuff, for you to find on your own

Bug Fixes
  • Shooting a wand on a moving platform no longer teleports you to the floor below

33 comments Read more

March 20

Update #8 is OUT

After a long, but hopefully worthwhile, absence while we were digging around in the guts of Delver, we're back with some great new stuff under the hood to make modding more of a primary engine feature and includes a revamp of the level editor to make it much easier to use.

I mean, look how pretty the editor is now:



Mod Merging!

My favorite new feature in this update is the mod merging support, which replaces the old way of only being able to ship one new version of a data file around.

In this new system we can load many mods at the same time and have all of their new content pulled into the game. This will let mod makers share new monsters, level pieces, and texture packs and have them seamlessly blend with other content of the same kind from other mods in the style of how games like Skyrim do modding.

I'm really excited to see how this feature can be used to add tons of new content into Delver, all from different authors working on different things. If anyone wants more information on this system, check out the pinned discussion forum post in the Modding subforum for Delver.

Features!

  • Many mods active at the same time.
  • Revamped level editor!
  • Spike traps, and spike pits.
  • New puzzle dungeon tiles.
  • Flies have found the dungeon a good place to hang out.

As always, let us know if you have any issues or questions about this update.

33 comments Read more
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About This Game

Delver is a first person action roguelike dungeon crawl with crunchy pixels.

Take the role of an adventurer that tries their fate in the dark dungeons (and probably dies horribly). Fight monsters, grab loot, hoard potions, and level up!
Quest for the Yithidian orb at the darkest depths of the dungeon and attempt to bring it back to the surface - getting to it may be the easy part.
Levels are randomly generated in each playthrough so you'll never know quite what's around the corner.

Delver is in an unfinished beta state at the moment and has it's share of bugs and rough edges that need filed down, but it's very playable even in this unfinished state. Help us guide the direction of the game with your early access help and feedback. Our future plans are to revamp all of the art and sound, increase the depth of the RPG system, add special events and minibosses to the random dungeon generator, implement full gamepad support, and add a ton of new content. Help make Delver the best game it can be!

Key Features

  • Fast paced action rpg gameplay
  • Permadeath - once you're dead, you're dead
  • Randomized levels - never the same game twice
  • Loot hoarding
  • Chunky pixels!
  • Modding support - the desktop version lets you make and share your own monsters, items, and texture packs
  • Level editor included!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista / 7 / 8
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 1.4 Compatible
    • Hard Drive: 200 MB available space
    Recommended:
    • OS: Windows Vista / 7 / 8
    • Processor: Dual core processor
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: OS X Leopard, Snow Leopard
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: Ubuntu preferred, others may work
    • Processor: 2.0 Ghz CPU
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.0 Compatible
    • Hard Drive: 200 MB available space
Helpful customer reviews
34 of 38 people (89%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: April 3
Early Access Review
So i felt this game needs a review because of how it good it is (in my opinion). I'll start off by saying that this is a game in which when you die you loose just about everything, i won't tell you what you keep because it defeats the purpose of playing it doesn't it. But this game combines a perfect sense of rogue-like/fps with modular enhancements on the website. The game although being in Early-Acess, which i can already hear the ugggh another one. Yes it is in early access but it being in early access means lots of updates and things to look forward to in the game to make you want to play it even more after each update.

Pros
- It combines rogue-like/rpg style game with a nice combat experience
- Really simple and easy to pick up even just to play around 1 life
- Animations are pretty decent for what it is
- In my opinion its not to hard or too easy it hits that sweet spot that most games don't
- Varying loot is always a thing i love to see and this game has it and like skyrim you want to pick up everything
- Modular (-meaning skins, hopefully in the future other mods)
- It has a random loadout everytime delving into the dungeon that keeps the game refreshing

Things to Improve Upon
- Just some mechanics nothing to important like the save game feature
- I would like to see a bigger camp in the future maybe, just with a bit more options maybe a reward/trophy house of boss another idea
- Steam achievements would be nice so I work towards or find something to it that adds a rewarding experience

Cons
- For an early access not sure it can be counted as a con but it falls short beatable in like 3 hours since i last played it :(
- It's not really rewarding for the outside camp experience to me

Yes it's a good game but there arent many cons i found in my experience of playing it all the way through. I will always look forward to hack and slashing my way to the end again as the game updates. This will definately go on the list of games i follow to see what comes of it. its an easy 7.5/10 :3. Buy it, its like 8$ #worth
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20 of 20 people (100%) found this review helpful
1.4 hrs on record
Posted: March 20
Early Access Review
I'm no fan of early access games, but actually, this one is a definite exception to the rule. I got this in the Roguelike 2 Humble Bundle (so it was something like £4 for this and other rougelikes), but this was the game I was looking forward to. I'll quickly list some pros, cons, and then my experience.

Pro:
• Really good combat system with a focus on timing (nice balance of annoying bats and poison worms, and non-annoying enemies).
• Levelling up and getting loot works well. You sometimes get a rare piece of kit, which makes you feel like god for a few floors.
• Very attractive game (although there could be a little room for improvement in some of the room details), chunky pixels are officially cool. The first, second and final themes work really well. The third theme is a little pedestrian - and so dark you just can't see anything in it.
• Music is great, very fitting but not in-your-face-y.

Con:
• Foremost: almost all of the game is just so dark. There needs to be a 'Scroll of Light', or an update making the Candle light up the world a little more. In the third 'theme' (I won't spoil it), it's so dark that you often can't see any monsters, especially as only a few pixels aren't hiding in the water.
• Jesus christ, the poison goes on for years.
• Very little point in not choosing to level up HP when you get the choice. I went from 8HP to 38HP (ish) in one run-through, and if you wear the armour you just find, you basically don't need to worry. If you don't, then the poison (above) will easily kill you.
• No way to block with your shield? And also, 2handed weapons don't seem to do any more damage, to make up for not having a shield? And - equipping books as a shield feels like it should do something, but no notes anywhere make it clear what (if anything) having a book equipped does.
• Regardless of the above things: I finished the game in my first run-through. If you can't be bothered (e.g. at the end of the fourth 'theme'), you can simply run past enemies and take negligible damage - less so than you would if you tried to fight it, especially seeing regen items are so rare.
• And least importantly: this game is evidently unfinished. I understand it's a roguelike, but it does need a bit more content. If you could fetch the orb, run back to base, then go on another mission (assuming the orb unlocks a 'new' dungeon), that would be cool. Or challenges, modifiers, things to unlock, weapons to start with, etc., that would be awesome. I just feel like I couldn't play through it again. Maybe levelling up should unlock cool spells, or something similar? I don't feel like I need to grind or farm in the dungeon to look for some awesome and rare loot that makes me godlike. It needs something rare like that, or something that unlocks. In my opinion, that's how Risk of Rain is just infinitely replayable.

TL/DR: I still would totally play it again, but it's relatively easy to finish in the first play-through. This game is already good, and I'm assuming it'll be great by the time it's out of Beta! :-)
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22 of 24 people (92%) found this review helpful
20.0 hrs on record
Posted: February 25
Early Access Review
I'd say it's worth the 8 bucks for its replay value, however the content isn't something to get excited about. At the moment the game is very short, you may get a few good hours and it'll get boring after some time.

If you don't like Early-Access then don't buy this game yet.
To avoid getting burned out on the game, just take 15-30 minutes of gameplay and take a break. Why am I telling you this you ask? Well, I had the same problem with Minecraft while it was in beta, played it a ♥♥♥♥ton and as soon as it was out of beta I missed the old days and my enjoyment of Minecraft was ruined.

Don't play this for long periods of time.
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21 of 27 people (78%) found this review helpful
5.8 hrs on record
Posted: December 27, 2014
Early Access Review
A very neat little game, and a very great roguelike for people who like those. Its combat and item systems are pretty well made and the difficulty progresses fairly as you progress. Since this game is in early access, there are obviously going to be new things added soon most likely, and the game is made in a way where it is very open to new things, which is what I really enjoy about it. Even though death means you start all over, you don't have to always start completely from scratch, as you keep your collected gold and can buy powerful items from the start if you wish to do so, which is another thing real enjoyable about this game. Overall, my early access rating would have to be 9/10. If you really enjoy roguelike games, this game is an amazing approach to it, and any fans of the genre would definitly enjoy this game.
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16 of 20 people (80%) found this review helpful
2 people found this review funny
13.9 hrs on record
Posted: January 24
Early Access Review
Your crave for adventure starts here! Bleed out of your eyes as you fight through poison zombies, magic skeletons, crazy ladies which are impossible to avoid, and bats.. SO MANY BATS!!! Besides all the rage that will consume your soul as you delve deeper and deeper to the earths god damn core, you will have the time of your life! Fly through the first 2 floors as you throw books at your enemies, level up damage and health constantly, and eat raw meat with ease! Break crates that are usualy filled with nothing, and find more wands than you could ever possibly need!

In all honusty I find this game insanely addictive, and will keep you wanting more. The game play is fantastic, and the artwork is beautiful. Secret areas and doors will keep you occupied, and traps that block your way will keep you on your toes. Feel a sense of relief when you find the entrance to the next floor, and nearly ♥♥♥♥ your pants as you almost fall to your demise! This is a super fun game, and I would replay it if even the slightest bit of content was added.

I give this game a 9/10, and here is it's draw backs:

-The boss fight wasn't as intense or memorable as I would have liked it to be

-There wasn't much of an ending after the boss fight (Although I kind of expected that)

-Very few bugs
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11 of 11 people (100%) found this review helpful
20.1 hrs on record
Posted: April 26
Early Access Review
With the most recent update to this game, it now includes proper, proceduraly-generated dungeons, making use of generated segments to tie together premade rooms. This has added a HUGE amount of variety to the game, making playthroughs more difficult - especially the latter half. Definitely worth buying now.
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8 of 8 people (100%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: March 27
Early Access Review
At first I found the game a bit simple. I'm a pretty big NetHack and Speelunky fan and thought it was a bit too rough around the edges. After about 3 hours and a few levels down everything clicked. The item management and simple level up system really do have a sense of drama that feels more "roguelike" than I was expecting. I'm four hours into the game now and pretty pleased with it.

The game could use more items and item interaction, but in the state its in I can recommend it.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
2.9 hrs on record
Posted: April 13
Early Access Review
Definately a fun game, if you love crawling through dungeons and fearing for your characters life than this is the game for you. it has a wonderful art style and gameplay is very easy to get the hang of. it is very well polished for an early access game which is definately a plus, since its so polished you can look forward to updates rather than bug fixes 10/10

https://www.youtube.com/watch?v=kTGgHQESP1M&feature=youtu.be

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8 of 9 people (89%) found this review helpful
1 person found this review funny
9.1 hrs on record
Posted: March 7
Early Access Review
I bought this on my android a while ago. The only way to play on your phone is with mouse and keyboard but you might as well just buy it for computer.
Pros
-Amazing artwork
-Atmospheric music
-Gameplay that literally puts you at the edge of your seat
Randomly generated worlds
Cons
-No "Low health" chime or sound. You'll be fighting something and you'll just be dead.

You can also keep all the coins from last play though. So in theory you you can slowly overcome the challenges. I love how hard the game is but sometimes...someeetimes.
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6 of 6 people (100%) found this review helpful
6.7 hrs on record
Posted: April 23
Early Access Review
Delver

Like Dungeon Crawler videogames?
Like The Binding of Isaac?
Like speedrunning?

Then you'll love this game! This game allows you to take a part of a dungeon explorer going into a dungeon fighting off the people wanting him dead below, dodging spells and traps, this game is a journey threw a cave gathering resources and weapons (magic wands aswell) to fight off harder bosses as the exploration goes on. This is like the Binding of Isaac in first person without the graphics. Did I mention level editor?

For a Early Access Game I can safely say, this is going to be an amazing game!
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6 of 7 people (86%) found this review helpful
2.6 hrs on record
Posted: April 8
Early Access Review
It can be frustrating the fist few tries until you manage to get a setup that drops some decent gear on you and gets you moving, but it's a heck of a fun little RPG once you reach that point and really start making progress through a dungeon.

The Minecraft-like graphics also help give it a feel that's somewhere at a happy compromise between retro and modern.

My only grip is that is DOES have some balancing issues that cause it to occasionally generate a dungeon that kills you right off the bat due to lack of equiptment (the starting dagger is horrid because it's range is so short) and to many tough enemies clogged into one early area.

I got it in the Rouge-Like Humble Bundle, but I see it's only $8 on here so I'd say it's definatly worth it if you're into that sort of thing because being a fully realized 2.5D, first person dungeon crawler seems to be a bit of a rarity in this genre that tends to favor retro-style top-down or side-scrolling RPGs.
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9 of 13 people (69%) found this review helpful
2 people found this review funny
18.9 hrs on record
Posted: April 1
Early Access Review
Only 14 Hrs to make it out

Would spend 14 more.
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5 of 6 people (83%) found this review helpful
3.5 hrs on record
Posted: March 27
Early Access Review
It's a really cool and fun game to kill some time with, it's basically a 3D old school RPG game, you have X amount of hearts, once those hearts are done, you start over. There's actually a lot of stuff you can do character wise with skills, agility, health, etc. Overall a cool game and it's a lot of fun!
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5 of 6 people (83%) found this review helpful
5.2 hrs on record
Posted: March 27
Early Access Review
Early Access Review

I'll start off by saying that this game has a lot of replay value, however it's a little on the short side and finishing the game isn't all that hard. One thing that I need to point out is just how beautiful this game is. The shape of the land isn't made of cubes like what you'll find in Minecraft, but it's all shaped to really make a dungeon, cave, or sewer scene come to life. The only thing that is cubey are the textures on the landscape.

The combat is simple but it isn't boring. You can choose to use a dagger, sword, longsword, club, bow, or one of the many magic wands that do different things. Like a true RPG, as you play you'll level up, you can power up stats (health, speed, etc..), and you will also find higher level armor, weapons, and enemies.

This is the perfect game for anyone looking for a rogue-like RPG dungeon crawler.
Delver is worth the CDN$8.79 price. It has earned all of it's positive reviews.
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6 of 8 people (75%) found this review helpful
4.5 hrs on record
Posted: February 3
Early Access Review
Somewhat First Impressions:

Been following since early alpha.
Great little game with a lot of promise. And I'm hoping it lives up to it.
Simple but fun first person roguelike with a distinct Ultima Underworld feel.
Comes with an easy to use map editor and the ability to mod in community-made maps. This will hopefully increase the longevity of the game.

As of this writing there hasn't been an update in a few months. But prior to that, the updates were great and always adding in new features. The switch to a proper artist was probably the best decision the developer made. I hope to see the game expand with more features and gameplay options in the future.

Verdict: Looks promising but maybe wait to see how it turns out. As of right now it is only good for a few hours of entertainment, after which you'll get bored.
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11 of 18 people (61%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: January 3
Early Access Review
This game... This game is amazing! if you spend a little pocket change on this game, you will not regret it! This game is extremely fun!

So whats fun about this game:

*The challenges in ememies make it real time consuming (the time is still worth it)
*The urge to explore and look for loot keeps you entertained for hours!
*If you have no internet or have a really bad internet connection, This gives you something to do... for a really long time!
*You can be the first expert of this game!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
4.4 hrs on record
Posted: April 26
Early Access Review
An amazing little game, that can stand quite tall against other rouge like games. This is still in early access so more content will be coming in.......just today there was an update about the randomization of their dungeons, hand drawn and now prosidually generated. There are stuff that should be added like achivements and trading cards, choice of character (e.g mage starts with more wants, rouge starts with better daggers, warrior more health and mabye shield........u know what i mean..) but i can expect them to come in later with the updates. Would definitly recomend this game. ^^
10/10 creative, simplistic and extreamly fun.
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2 of 2 people (100%) found this review helpful
29.6 hrs on record
Posted: February 28
Early Access Review
This game is impressive, so far.

Do you like challenge? Delver has it. It's deceptively simple; three equipment selections with apparently-linear upgrading; you only choose whether to equip heavier armor at a loss of speed. Amulets and rings? Straightforward. Weapons? Same deal, though they can be enchanted for bonus elemental damage. All in all it seems like the sort of game you can fully-understand in 30 minutes or less.

And then, on your second or third play(or fourth or fifth), you get far enough. And you realize there's a *purpose* behind what you're doing. Me, I thought you just got to wander, fight things, find gear, and satisfy that itch to hoard, but there's more! And if you thought it was hard going deeper and deeper.... just wait for the trek back up. But that's all I'll say, as I don't want to spoil anything.

Delver is already well-worth the $7.99 it's currently selling for. The visuals are simple and remind me of Minecraft(despite not actually adhering to the same visual format at all), the sprite style is deceptively innocent, colors are vibrant and the lighting is very complimentary to the atmosphere. If you're like me, you'll find yourself creeping, ears sharp. What was that noise? Where did it come from, exactly? What made it??

Like I said, it's worth the small price tag, and that's when you know an Early Access game deserves to be Early Access. This isn't a case of "well, it's probably gonna turn into something great given time!" at all. Delver is great, and if you want to pick it up now and get your money's worth early-on, then you'll already have it as it continues to grow bigger and better. Personally, I think I made the right choice hands-down.
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3 of 4 people (75%) found this review helpful
4.6 hrs on record
Posted: March 20
Early Access Review
So I just played and finished my very first game of this. And I have to say it's really really fun, even at such an early point in development. It was incredibly tense when I was fighting my way through the enemies in an attempt to reach the surface, using what small resources I had left after getting to the bottom of the dungeon.
And the gameplay is just what I want from this kind of Roguelike, you have to learn everything and aren't spoonfed information, you'll have no idea what a Potion does until you drink it, which is great, you can be on very low health and be in the situation of "If I drink this potion will it heal me, or kill me".
Learning how attacks interact with each other is fun as well, I used a potion on a Pressure Plate and it exploded, which led me into learning that hitting a potion on the floor turns it into a bomb, very useful considering how far you can throw items. Or that if your Magic Attack hits an Enemies Magic Attack, it will explode both and deal AoE damage. The only thing I never actually figured out was what the Agility stat did.
The graphics, which some would call "Lazy", fit the style and genre of the game perfectly because in a Roguelike you don't want to be overloaded with details you want everything to be fairly simple, but good looking, which is what this game achieves. While the graphics aren't realistic, they present a great atmosphere for the game and really help with immersion.
The Music is also good, it just quitely sits in the background and blends well with the ambient sounds, not drowning out anything important such as the movement or chatter of enemies.

Things I would like to see in the future of this game are:
- More varied qualities to accessories, weapons and armour. Like qualities that affect gameplay in a more meaniingful way than just stat changes. Depending how it would influence how the game plays.
- Perhaps a way to make potions, using ingredients that you don't know what they do until you use them.
- Perhaps a way of recharging wands, as I tended to end up carrying 6 wands around and throwing them away once one ran out. That would mean making wands a bit rarer though.
- Some ways to specialise as a character, maybe a class system that have different starting stats and items?
- And maybe... mod support if possible? When the game is finished of course.

Overall though, even lacking some of the things I would like, this game is incredibly fun and I will probably continue to play it for a while, especially as more updates come.
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3 of 4 people (75%) found this review helpful
6.1 hrs on record
Posted: March 14
Early Access Review
Simple gameplay, fun variety of weapons / spells / potions, lots of replay value. The game is just *fun*! It manages to feel like a rogulike, despite the first-person approach, and offers a pretty harsh level of difficulty -- especially the endgame. It's definitely a "light" roguelike, however. So, if you're looking for the depth of something like NetHack as an FPS, look elsewhere. If you're looking for an enjoyable diversion that still offers a challenge, this game is great!

The aesthetics are fantastic and create a real sense of charm that sucks you in. It's one of those "Just...one more time," types of titles.

Highly recommended!
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