A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
User reviews: Very Positive (632 reviews)
Release Date: Dec 13, 2013

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Recommended By Curators

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Recent updates View all (10)

February 9

Japanese release upcoming, as well as an attractive 75% off discount!



As you may know, Teslagrad is a rollicking puzzle platformer with lush, hand painted steampunk visuals, silent storytelling and magnetic super powers.
Our game will be released in Japan on February 18th, and will be recieving an updated japanese translation to coincide with this!

We want to share our joy with you all by doing a one week, 75% off sale on the Steam version, starting today, February 9!


http://store.steampowered.com/app/249590/

6 comments Read more

Reviews

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
33 of 35 people (94%) found this review helpful
7.4 hrs on record
Posted: February 10
This is the closest to a non-recommendation I can get while still saying the game's worth buying.

I really enjoyed the puzzles, the platforming, the exploration. I like the art style, the audio was mostly good (there were a few volume spikes) and the controls were handled well enough (except for some annoyances in the menus.)

I want to be super clear. This game is unforgiving. Everything, everything is instant death. This isn't too terrible in most sections, except for the larger rooms where death will set you back to the entrance and it takes a while to get back to the part that's thwarting you.
Where it really starts to hurt is in the boss battles. Yeah, I'm not sure why there are boss battles in what is almost completely non-violent game (a few exceptions, but they're mostly avoidable)
The boss battles are brutal. No checkpoints. Die? You're back to the entrance to the room. Hit? At all? Dead. You're back to the entrance to the room. Any mistake? Any misjudgement? Die. Over and over and over again. Also, I don't know if I'm bad, or the controls just aren't as tight as they should have been, but I found myself dying repeatedly to stuff that I think I should have survived. (I can't be more specific without some spoilers.)
I think that last boss killed me 100+ times before I finally beat him. (Then I had to do it again to get the right ending. Should have picked up all the scrolls the first time D: )

I can honestly say I'll never play this again. But I don't exactly regret it either.
That said, if there's ever a sequel, I'll have to think long and hard about playing it.
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14 of 15 people (93%) found this review helpful
8.7 hrs on record
Posted: April 7
I almost gave this game a thumbs-down at several points while playing. I had gone into the game expecting “Braid with magnets” and Metroidvania-style exploration. Instead, I got a Super Meat Boy clone with long, frustrating, unforgiving platforming segments and annoying trial-and-error bosses. The magnets are mainly used as a means to traverse death gauntlets, often with twitch-action polarity shifting. One wrong move and you’ll either die, or fall down a long way and be forced to climb back up. The magnet puzzles themselves are pretty bland and uninspired physics puzzles, and ultimately pointless. The level design is about as linear as a Super Mario Bros. level, and all four of the important powerups are placed directly in your path. Backtracking is only required for 100% completion (or if you happened to not find at least 15 of the 36 collectables to unlock the door to the final boss). Overall, it failed to meet just about all of the expectations I had for it.

What redeems this game is the atmosphere, art style, and storytelling. There are no words or dialogue at all; this game tells quite a fascinating and unexpected story through the environments, characters, and pictures alone. The hand-drawn art and backgrounds are all beautiful to look at, and there’s no shortage of good music, both of the catchy and atmospheric variety. Perhaps it's style over substance, but for me it really worked.

Once I attained 100% completion and reached the best ending, I looked back upon the game and realized I was glad to have played it. It was a real emotional journey. There’s nothing at all awful about the game, it’s just average in a lot of ways. The difficulty isn’t actually all that hard, it’s just frustratingly out-of-place, and skill eventually did take over and help make the experience more enjoyable. And despite the lackluster puzzle design, there were some instances of great ideas in there; the secret scrolls were highly satisfying to find and collect. With minimal hints and hundreds of mistakes, I got 100% completion in less than 10 hours.

So, after much deliberation, this gets a thumbs-up from me. If you can get it on sale for half price, and if you can put up with the stupid platforming sections and the death gauntlets, you might also find there’s a lot to enjoy here.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
6.8 hrs on record
Posted: April 4
Teslagrad is a beautiful example of non-verbal storytelling and gameplay that relies on clever puzzles complemented with neat skills and tricks. You might even call it mix between Braid and Limbo.
It's metroidvania scheme allows you to backtrack and collect all the scrolls, which you'll need to experience alternative ending, and trust me its worth it.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
3.3 hrs on record
Posted: February 14
Well, this is a good game. Its graphics are actually really good, the framerate doesn't go to hell randomly, the controls are great, but.... this could turn into a rage game. I mean there are really good puzzles and timing and strategy to this game. But just the method of getting some of the puzzle's done are just rage inducing.

I mean its a really good game, and i do mean it. But just a few puzzles lacks its reputation a bit.

7/10 Ducks
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4 of 4 people (100%) found this review helpful
5.4 hrs on record
Posted: February 13
~ German translation at https://git.io/teslagrad-review-deutsch / Deutsche Übersetzung unter https://git.io/teslagrad-review-deutsch ~

Story

You are a little boy in a dystopian land who has to run away from home. On your way you get haunted by some sort of soldiers until you get into some sort of castle or something where you soon find a mysterious golden glove that allows you to change the polarity of certain metal boxes etc. which you encounter on your way, so they react magnetically to each other. This allows you to solve various puzzles to continue on your way. Shortly after you get to a tower containing a blue something which looks like an excursion funnel of Portal 2 but only moves you while you're of the same polarity as that thing. One way of achieving that (and at the moment the only one) is by touching a special flower on the ground of the tower. Then you're moved upwards by that funnel thing, allowing you to get to one of the entrances which are located at both sides (in terms of 2D graphics) of the tower's wall. Now you begin solving various puzzles to get higher in the tower and eventually reach it's top, while encountering various bosses and finding various other "helper items" (like the glove) on your way. And when you get higher, you also come across some theatres telling you about the history of the land.

Gameplay

As mentioned above you have to solve various puzzles, mainly using magnetics but also buttons, funnels like the one from the tower and small robots which can reach smaller places, press buttons and have other side-effects - all in all it's a bit like Portal without Portals and the 3D. The puzzles are all well-balanced in terms of difficulty - you have to think a bit about them, but you don't end up being frustrated and looking in the internet for the solution. The bosses are a bit harder, but basically it's just about figuring out how they work, and then you just have to try a few times until you get good enough to beat them, making them challenging whithout being frustrating.

The basic controls are A and D for moving left and right as well as Space for jumping. The various actions of the "helper items" are triggered by the arrow keys and can be directed to the character's top or bottom using W or S. You can also view a map (showing only rooms which have already been visited) by hitting Tab. All in all the controls are comfortable to use, and if you're dissatisfied with them you can also change them. The only thing that annoyed me is that the game did not really introduce the map as a feature, I just discovered it accidentally when I found a secret and the game displayed a little information together with "Tab" as the key to view the secret (they can be viewed by hitting the right arrow key while in map view).

Graphics

As others wrote before, the game has quite beautiful, handdrawn graphics with fluid animations. And really, there isn't much more to say about this.

Sound

The sound effects resemble the mechanics of the game well, but there is nothing special however. The music however is very beautiful and has a sad touch. During the boss fights I find the music to get a bit mechanical, and in other games this would probably be a deficiency for me, but in this game it actually works, mostly since most of the bosses are mechanical as well.

Stability / Technichal Realization

I found Teslagrad to work very, very well, at least here on Linux. Everything runs smooth and without flaws. I didn't discover anything to blame the game for in this category.

Conclusion

Teslagrad is one of the games which tell their story without words, and especially the intro does that very well, since this part in which you mostly run away and experience the story flows directly into the part in which you actually play the game. However the story is not the main focus of the game (which are the puzzles), and therefore it (the story) is not quite a big masterpiece. However the other parts - the well-balanced puzzles and the nice graphics and music - are all very good and together actually make a game which is a lot fun to play, challenging but not frustrating. Also I find the game to be very well-priced at ~10€, so all in all I’d definitely recommend it to all fans of puzzle games.

Evaluation

Category Relevancy Rating
Story 20% 75%
Gameplay 20% 98%
Graphics 20% 100%
Sound 20% 100%
Stability / Technichal Realization 10% 100%
Cost/Benefit 10% 100%
Total 95%
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