A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
User reviews: Very Positive (419 reviews)
Release Date: Dec 13, 2013

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Recommended By Curators

"A wonderful art style, smooth animations, and a challenging mix of precision platforming and puzzles makes Teslagrad well worth your time."

Recent updates View all (8)

October 2

Teslagrad 1.3.1 update

Hi everyone!

A new update of Teslagrad is now available here on Steam, and will be progressively available in all the other stores and distributors. Please find the whole list of changes below:


  • Improved empty saved game slots now show the text 'Empty' in light grey.
  • Improved graphics of conveyor belts, should now be synchronized better.
  • Improved magnetflies, won't fly around when they're not visible any longer.
  • Improved use of light in some scenes (for better performance).
  • Reduced memory consumption drastically in general.
  • Reduced total size of the game through better use of compression.

  • Fixed bug when a slow machine might not have loaded a level in time.
  • Fixed bug where bosses would desynchronize with the sound when menu was opened.
  • Fixed bug where the player could avoid entering the final area.
  • Fixed bug where the player either jumps or falls from a wall when leaning out.
  • Fixed bug where the player would fall from a wall for no reason.

As usual, thanks for your reports and invaluable feedback!

6 comments Read more

September 16

Save 33% on Teslagrad in this week's weeklong deals!

To celebrate the release of the first console version of Teslagrad, we're joining the weeklong deals this week with a 33% off deal on the Steam version!

check it out!

0 comments Read more


“Teslagrad is highly rewarding and an ultimately fantastic game.”

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About This Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.


  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
3 of 3 people (100%) found this review helpful
11.2 hrs on record
Posted: October 31
Fantastic game. But it suffers from Portal syndrome.

It's way too short.
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2 of 2 people (100%) found this review helpful
14.8 hrs on record
Posted: November 12
Teslagrad is a game sort of like Super Meat Boy except not so extreme. It's a load of fun if you're expecting a good challenge. Im talking specificly about the bosses. There's a lot of practice involved with the bosses- some might see them as unfair, and some will find them as a good challenge.

The puzzles are very complicated and the mechanics are very creative! There's alot of exploration involved also. Which I really enjoyed.

The art is amazing, sometimes reminding me of Braid and Limbo (but with color, of course.)

The animation/sprites are hand-drawn, and they're beautiful.

The story is ABSOLUTLEY GREAT too! It's told through a series of small mechanical theatres and a lot of it is also told through drawings in random locations. I wont spoil anything about the story- its too awesome.

Teslagrad is a great- but challenging, beautiful platformer with a very intriguing, well-told story.
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2 of 2 people (100%) found this review helpful
5.8 hrs on record
Posted: November 15
Teslagrad is an action puzzle side scroller. I won't say much to the details of the story because it is best experienced in the format presented in the game. It is well developed without being spoonfed to the player. The main game mechanic is that there are blocks charged with red or blue energy and you're able to change this charge on some to move them or pick up a charge to move yourself. Like charges repel each other and opposite charges attract. The art style is highly developed with almost a steampunkish vibe. There are large mechanical boss monsters at a few points in the game, and they require clever use of the game's mechanics to defeat. There is a lot of exploration but I would like to have seen more metroid-style backtracking when new gamplay features get unlocked. There is some, but there are also whole large sections that never need to be revisited unless to grab missed collectibles. A few of the puzzles are extremely devious, but the challenge in solving the harder sections comes from having to perform extremely precise actions rather than just being completely stumped. Some of these sections get rather frustrating, but overall, it's apparent that this is meant to be a difficult game. Overall, however, I would say this was my favorite summer sale 2014 acquisition.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: November 7
It's pretty good if you're looking for a puzzle game with action elements. It's largely a puzzle game, but there is a decent amount of combat to keep the game interesting. The game itself can be completed in roughly 3 hours assuming the player knows what to do and what to expect. For me, collecting all the extras, finding all the secrets, and completing the whole game only took me 2 hours, but it took me a couple of weeks on other saves prior to my speed run.

Overall, do I recommend the game? Yes.

Is there anything bad about this game? The difficulty is for the more experienced, but with practice it becomes easier.

Is the price fair? Yes. Considering it's length, content, and the joy of playing it I think that 10$ is a fair price.

Last comment: I hope the devs will release another game someday.
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1 of 1 people (100%) found this review helpful
8.4 hrs on record
Posted: November 17
Only took 6 hours to beat and collect all the scrolls, but the game was fun overall and has some replay value when you start to get bored. Even on the 2nd and 3rd play-throughs the later levels and bosses still proved challenging.

I give it a 9/10.
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1 of 1 people (100%) found this review helpful
2.7 hrs on record
Posted: November 19
awesome metroidvania game
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1 of 1 people (100%) found this review helpful
7.4 hrs on record
Posted: November 27
Short but sweet, with some unique puzzle mechanics and a cute steampunk style. A direct runthrough presents a good challenge, but there are some optional challenges that are a real trial to accomplish.
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1 of 2 people (50%) found this review helpful
7.6 hrs on record
Posted: November 6
Awesome puzzle platformer with good sound and nice gimmicks (like physic effects)
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1 of 2 people (50%) found this review helpful
6.6 hrs on record
Posted: November 7
Teslagrad is cruel. Teslagrad had me in fits of frustration. Teslagrad is an amazing game.

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2 of 4 people (50%) found this review helpful
2.9 hrs on record
Posted: October 31
I'm really Tesla-GLAD I got this game.
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0 of 1 people (0%) found this review helpful
2.4 hrs on record
Posted: November 27
I was really intrigued by the story and the interesting gameplay, but due to the punishing difficulty level I cannot get any further. I want to recommend this game, but I cant. Only the most hardcore should attempt to clear this game.
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20 of 26 people (77%) found this review helpful
5.6 hrs on record
Posted: July 1
A great little puzzle platformer. Beautiful artwork and solid gameplay. Pretty linear, but the pacing is really excellent, there is rarely a dull moment. Collecting all the scrolls and the several boss fights add a nice challenge. It took me five hours to 100% so it's not too challenging and there is not much replayability. But I would still completely recommend it as it's one of the most enjoyable games I've played in a while. It's good value at full price, but when it's on sale, it's a must-buy. Avoid spoilers or guides at all costs. It offers a nice sense of discovery if you don't know what you're in for.
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16 of 23 people (70%) found this review helpful
3.1 hrs on record
Posted: June 5
It's a dreary night, and a disheveled man carries a bundle close to his chest. Through the pouring rain, a face can be seen peeking from the bundle; it's a young child. The man leaves the boy with a woman, his mother?, and leaves for parts unknown. Time passes, the boy grows, he is still but a child. Men come. They come for him. They force their way in, but the boy has already leapt through his bedroom window, onto the rain slicked rooftops. He runs. They chase.

The opening moments of Teslagrad set a tantalizing stage for what is to come. Dark and alone, silence from all but the storm and the racing footsteps of your pursuers. Upon reaching the tower, the promise of a grandiose adventure is all but assured. for all of its visual splendor, and the mystery surrounding the world, in the end, Teslagrad emerges as a beast only slightly greater than the sum of its often lacking parts.

The tower you will explore is filled with wondrous architecture, artwork and snippets of a tale of partnership, a burgeoning lust for power, and betrayal that followed. You'll discover more of the story of Teslagrad as you climb the tower, solving increasingly complex puzzles. Unfortunately, this complexity often comes more from the mechanics, than from the puzzle's ability to test your wit. The theme of Teslagrad is magnetism, and you soon earn greater abilities in pursuit of its control. Puzzles typically consist of moving blocks or repelling your way higher. Issues arise in that everything has its own physics, and pieces that you may need to move a specific way can be difficult to place, and not for lack of trying. Later puzzles even rely on your ability to repel yourself off of moving objects. Now while this sort of thing is of no real concern in a title such as Portal, in Teslagrad, the danger is far more apparent, and being hit even once will kill you and reset the portion of level that you're in.

In the majority of cases, this isn't a serious problem, as there are often checkpoints near more difficult segments, and even the most frustrating puzzles shouldn't occupy your time for more than twenty minutes. The real trouble occurs during any of the number of boss battles in the game, all of which suffer the dreaded three hits to kill motif. Should any of these bosses' attacks hit you, it's back to the very beginning of each fight, leading to frustrating exercises of trial and error. The bosses can take up an unhealthy portion of your time in Teslagrad, and this is especially true one of the last bunch, who fails to exhibit a truly discernible pattern, due to the game giving physics to every moveable object.

Even with the frustrating boss encounters, and sometimes irritating puzzle design, the sheer beauty of the scenery often manages to quell the rising feelings of annoyance. As you progress, you will be treated to story elements in the form of short puppet plays, all of which lack dialogue, but are arguably stronger without, anyway. The mystery of your predicament is the greatest driving force in Teslagrad, as without it, I imagine many would quit at one of several specific points I can recall.

Lastly, as I feel it should be mentioned, the metroidvania aspect, and how much it pertains to the gameplay as a whole. You can go back and explore any room you've been previously, and there are indeed hidden pathways and secrets. These secrets come in the form of collectible cards, of which you will need to find 15 to even complete the game. And when I say "complete", I mean reach the credits, because to find the true ending, you must collect all 36 missing cards hidden all throughout the map. This sounds fun, and in most Vania style games, it is. But in Teslagrad, many poorly designed puzzles are not meant to be run backwards, and this can make exploration difficult.

Even as I complain of the gameplay elements, I still look fondly on Teslagrad for its story, visuals and unique attempt at magnetic manipulation, as flawed as some of it may be. And while I've beaten the game and seen the vanilla ending, I'm sure I will spend an equal amount of time gathering the remaining cards to see what secrets might be waiting for me at the end. I wholeheartedly recommend Teslagrad, flaws and all, for its incredible visual design and world that is far too grandiose and exciting to be brought down by the occasional, but potent, frustration.
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11 of 14 people (79%) found this review helpful
7.8 hrs on record
Posted: July 23
And... it's a good game, all right. Infuriating at times, but overall very pleasant puzzle platformer. Well worth the time spent, I'd say, especially if any of the gripes below doesn't sound bad to you..

What I liked:

- Lovely art design, backgrounds, animation and music. Production values are overall very high, only a step below UbiArt games, I'd say. Very reminiscent of Braid, I'd say.
- Good puzzles, solvable without resorting to outside help in most of the cases. Definitely nothing as obtuse as Gateways final puzzles.
- Interesting player abilities. Can't really say that having magnets and Dishonored Blink was innovative, but the way they were used and interacted with each other very much worked in the game.
- Controls were very good, even if the jumping was a tad too floaty for me. Would be a much bigger problem if the game had a bigger focus on platforming, but given that it was 80% puzzles, I can't really complain.
- Metroidvania-lite concept with no forced backtracking - only some of the secret scrolls required revisiting areas, everything else could be done by the first visit.

What I didn't care for:

- Boss fights, or rather lack of checkpoints during boss fights. Main character doesn't have any sort of health meter/shield, so the second you touch any of the hazards, you're brought back to the beginning of the fight. Which gets a tad annoying if said fight has several stages with new, random hazards added in the later ones.
- Few instances of physics not working consistently - I had worked out a few puzzle solutions, given up on them as non-working after a few tries, only to check online and find that I had the good idea, but one that requires blind luck to work out. This is only true for a few scrolls, nevertheless should not happen.
- Lack of proper map - the game marks your location, sure, but doesn't allow for map scrolling and doesn't mark the collectibles you discovered but haven't solved yet. Which makes the whole map pretty useless.
- The achievement system used by the game (1 for each of 36 hidden collectibles) could do with a revamp - you can 100% the game well before finishing actual playthrough. Would be lovely if the devs added at least a 'Finished the Game" achievement.
- Weird performance issues - I don't have the fastest computer, true, but still, would not expect the game dropping down to 30 fps in few areas. Really noticeable when most of the game is silky smooth. I've also had the game crap out on me three or so times - game logic was still running, but the game stopped updating screen. Had to enter menu and quit the game using only sound effects as a guide.
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14 of 21 people (67%) found this review helpful
6.7 hrs on record
Posted: July 6
I will be writing a full review covering everything , if you're interested in ever buying this game read : )

To start i really wanted to give this game a bad review and (Not recommend) because i was disappointed for it showing so much promise in "beautiful story-line" at the beginning but then ends up hours and hours of puzzle after puzzle with no point to feel that it connects to the story somehow .. i can say the same for several indie games...

So as you can see in the screenshots its a puzzle 2D Platformer, with a very well-done animation and the artwork is completely outstanding very very beautiful indeed.

You die from one hit, so the game is set for you to be able to avoid, by dodging and jumping your way through obstacles and enemies but you can also fight so no worries.

if you like puzzlers this game is for you it is well-thought on that matter so it stays interesting, you change between Red/blue (opposites attract) and just figure your way out of the puzzle and use it to fight enemies, and the boss battles , don't even get me started on them they are truly both amazing and challenging.

So summing it up

Whats Great :
1 - Artwork, the game is diffidently worth its price just for that i mean wow, the screenshots don't show half of it, there are so many beautiful things not shown there 10/10
2 - Music + sound effects , both work out perfectly for the game 10/10
3 - Puzzles, challenging , keeps getting interesting without repeating themselves but are a lot 8/10
4 - The story and (Theater plays) are great but they didn't stick to it for 80% of the game 7/10

Whats not so great:
1 - Achievements ... they are not really achievements you just get one every-time you collect one of those lightbulbs or whatever they are.
2 - Probably the only thing that made me feel bad about the game is how they did not stick to the story and just try to refresh it every now and then, yes the theater plays are good and i like them but it was just pure puzzle after puzzle without the sense of the story carrying on , thats it there is litterly nothing else i hate about this beautiful game and i am being 100% true and fair with my review

So if you're into this type of game, just look in some videos of it ( not steam videos) And you will simply fall in love with it
Diffidently a game worth buying at full price to support those awesome devs , yes you might get a bit disappointed if you notice or simply wants the story to carry on but it will only at the end of the game and it still will give you the satisfaction you need to feel the closure

overall rating of the game 8/10
1- for achievements ( probably should have done an achievement for finishing a puzzle in a certain way or something)
1- for not keeping up with the story until the end
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5 of 6 people (83%) found this review helpful
7.4 hrs on record
Posted: August 14
An intriguing setting, epic boss fights, amazing art and a lovable soundtrack. If you love the new generation 2D platforms, don't miss it. Better if played with a gamepad.
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10 of 16 people (63%) found this review helpful
4.3 hrs on record
Posted: August 31
Pretty short game of about 6 hours. In Teslagrad you start off playing as the village idiot, at first it seems interesting but the controls like all platformers are garbage. Ignore the awards games like this get and awards in general they are usually meaningless. The menu is a mess as well its difficult to even tell what is selected its so poorly designed. The boss fights are laughable at best, if they can be called that. Example is the bird fight, a robot not a human could play this part, it takes zero skill. Run up to the bird wait for animation attack, rinse repeat done, a robot could do that. Like all platformers this game was garbage controls, great idea making a game, then forgetting how to make controls work, just make the whole game based around platforming then implement terrible sluggish response and use of odd button assignments. There 4 BIG buttons on the front of most controllers yet their ignored except the A button. This game gets the award for just being another platformer fail. It may look pretty but this is a game, noone is hanging this on their wall, if we could it would be spit on and burned. People seem to like it because the fights are easy maybe, who knows, maybe because its pretty, either way the controls suck.

The dev is very active and helpful on the forums so +5 for that.

Rating: 5/10 Value: $4.99
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3 of 3 people (100%) found this review helpful
14.8 hrs on record
Posted: June 1
this game is awesome but i warn everyone who has angerment issues because this feels alot like a rage game(most platformers do)but this is a great game and i suggest it to everyone
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3 of 3 people (100%) found this review helpful
22.9 hrs on record
Posted: June 18
Teslagrad is a metroidvania game where you play a son of a Teslamancer. Your town, Electropia is overun by The Corrupt Kings men, and it's up to you to bring The King down, who hides in the Storm Palace.

This game is done simple, but effective. Your progress is impeded until you explore for power ups such as the glove, that changes Positive and Negative which helps you manipulate magnets to lift doors, the Boots that shoots you forward like a bolt of lightning which helps you cross long gaps, etc.

Less is More is a theme with this game. You start by running from home to a palace where you are chased to, and it explains the story with theatre (That you can choose to watch. It's optional). Other than that, you are solving puzzles and you quickly learn how to make progress. To go UP. During this time, you find scrolls that vaguely tells you the story, and seems like a collectable until you reach the final part of the game, where you need a minimum of 15. I don't know about anyone else, but I had 20 scrolls when I got to this part of the game, and it elongated the game for me knowing that I may need to get all the scrolls. If you rush through the entire game, you'll surely miss scrolls. It's a game that you can play at YOUR pace.

The scenery, the music, the subtle story telling, the Less is More emphasis, everything was made very well, but because of this, the only reason you have to play this game for more than 20 minutes is the art since it slowly teaches you everything you need to do over time and it's understandable if you get bored of this concept over time. This game didn't have an instruction manual that'll tell you the story and what abilities will be available to you over the game like Super Metroid. You're going in blind, hoping for an enjoyable experience. From first hand experience, I did find this enjoyment. It's a short 4-5 hour game depending on if you look for a 100% completion with lots of replayability, and because of this, I give it an 8/10.

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3 of 3 people (100%) found this review helpful
5.6 hrs on record
Posted: June 28
Beautiful game with unique mechanics. This is also the first puzzle game I've seen with multiple boss fights that are both unique and challenging.
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