And... it's a good game, all right. Infuriating at times, but overall very pleasant puzzle platformer. Well worth the time spent, I'd say, especially if any of the gripes below doesn't sound bad to you..
What I liked:
- Lovely art design, backgrounds, animation and music. Production values are overall very high, only a step below UbiArt games, I'd say. Very reminiscent of Braid, I'd say.
- Good puzzles, solvable without resorting to outside help in most of the cases. Definitely nothing as obtuse as Gateways final puzzles.
- Interesting player abilities. Can't really say that having magnets and Dishonored Blink was innovative, but the way they were used and interacted with each other very much worked in the game.
- Controls were very good, even if the jumping was a tad too floaty for me. Would be a much bigger problem if the game had a bigger focus on platforming, but given that it was 80% puzzles, I can't really complain.
- Metroidvania-lite concept with no forced backtracking - only some of the secret scrolls required revisiting areas, everything else could be done by the first visit.
What I didn't care for:
- Boss fights, or rather lack of checkpoints during boss fights. Main character doesn't have any sort of health meter/shield, so the second you touch any of the hazards, you're brought back to the beginning of the fight. Which gets a tad annoying if said fight has several stages with new, random hazards added in the later ones.
- Few instances of physics not working consistently - I had worked out a few puzzle solutions, given up on them as non-working after a few tries, only to check online and find that I had the good idea, but one that requires blind luck to work out. This is only true for a few scrolls, nevertheless should not happen.
- Lack of proper map - the game marks your location, sure, but doesn't allow for map scrolling and doesn't mark the collectibles you discovered but haven't solved yet. Which makes the whole map pretty useless.
- The achievement system used by the game (1 for each of 36 hidden collectibles) could do with a revamp - you can 100% the game well before finishing actual playthrough. Would be lovely if the devs added at least a 'Finished the Game" achievement.
- Weird performance issues - I don't have the fastest computer, true, but still, would not expect the game dropping down to 30 fps in few areas. Really noticeable when most of the game is silky smooth. I've also had the game crap out on me three or so times - game logic was still running, but the game stopped updating screen. Had to enter menu and quit the game using only sound effects as a guide.