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A journey begins... A treacherous tower... Unravel its mysteries! Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower.
Release Date: Dec 13, 2013
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$9.99

Recent updates View all (5)

Sony will be showing off The PS3 version of Teslagrad at E3!

June 6th, 2014

We're happy to announce that Sony will officially be showing off a playable build of the PlayStation 3 version of Teslagrad at their E3 booth! We feel like we're swimming with the big boys!

http://blog.us.playstation.com/2014/06/05/playstation-at-e3-2014-livestream-details-booth-game-list/

1 comments Read more

A wild Teslagrad collectors edition appears!

May 19th, 2014

Hi again folks! Today we have an important announcement here. We're just released the first Teslagrad collector's edition, together with our partners at IndieBox.

And what does it include?

  • Retro Game Box with Guest Artwork by Dan Jones
  • USB Teslagrad Game Cartridge with Protective Case
  • 24 Page Color Manual
  • Teslagrad Soundtrack by Jørn Lavoll and Linn Kathrin Taklo, featuring Bonus Track by Chiptunes Artist Kubbi
  • Teslagrad Poster
  • Four-Button Pack featuring the Powers of the Teslamancer
  • Official CubeeCraft Papercraft of the Teslamancer
  • BONUS: Powerhoof's Game Jam Prototype of Dungeon Crawler - CRAWL
  • Vinyl IndieBox Sticker
There are REALLY FEW copies available, so let's go for it if you like the edition!

A nice pic here.

However, if you unfortunately missed this über-limited and awesomest physical version of Teslagrad, we still have good news. Firstly, you can suscribe to The IndieBox to get some other cool indie games. And no less important, Teslagrad is today starting a Weeklong Deal, and it's 33% all this week! Let's play!

4 comments Read more

Reviews

“Teslagrad is highly rewarding and an ultimately fantastic game.”
Destructoid

“[Teslagrad] understands the golden rule of spinning a good story: Show, Don't Tell.”
Eurogamer

“The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo.”
3D Juegos

About the Game

A journey begins... A treacherous tower... Unravel its mysteries!

Teslagrad is a 2D puzzle platformer with action elements, where magnetism and other electromagnetic powers are the key to go throughout the game, and thereby discover the secrets kept in the long abandoned Tesla Tower. Gain new abilities to explore a non-linear world with more than 100 beautiful hand-drawn environments, in a steampunk-inspired vision of old Europe. You play as a young boy who suddenly finds himself embroiled in a long-forgotten conspiracy, involving the despotic king who has ruled the nation with an iron fist for several years. Jump into an outstanding adventure told through voiceless storytelling, writing your own part. Armed with ancient Teslamancer technology and your own ingenuity and creativity, your path lies through the decrepit Tesla Tower and beyond.

Features

  • Complex puzzles! Put your sense of logic to the test and cleverly manipulate the world around you using electricity and magnetism, the lifeblood of the game. Puzzles will range from “pff, that wasn't so bad” to keyboard-smashing, controller-chewing frustration.
  • Explore! Make your way through rich 2D hand-drawn surroundings as you journey into — and beyond— Tesla Tower, picking up use amazing new items as you go.
  • Visual storytelling! Tired of all those words in your video games? Have no fear, Teslagrad features not a single snippet of text or squeak of dialogue. Everything is purely visual, and the entire story is told through what you see (and sometimes what you don't see).
  • Steampunk powered! Discover a dystopic and mind-blowing rainy-and-brainy setting, presenting a steampunk vision of an old Europe-inspired new world.
  • Old-school boss fights! Use your skills and wits to overcome the 5 incredible final bosses eager to demagnetize you.
  • No disruptions! That means no loading screens, no GUI, no cutscenes. Just the game and you.
  • Mesmerizing soundtrack! Awesome mix of classical orchestra, with a touch of Russian inspiration and a myriad of metal bits and electrical stuff.

Teslagrad is available for Windows, Mac OSX and Linux.

"It's beautiful minimalist storytelling, and it fits really well with the gameplay proper, which is delightful in more ways than one." Jared Rosen, Indiestatik.

PC System Requirements

    Minimum:
    • OS: Windows XP (SP3)
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 7 or higher
    • Processor: Dual Core 4GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space

Mac System Requirements

    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space

Linux System Requirements

    Minimum:
    • Processor: Dual Core 2GHz
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics with dedicated memory
    • Hard Drive: 1 GB available space
    Recommended:
    • Processor: Dual Core 2GHz
    • Memory: 4 GB RAM
    • Graphics: Hardware Accelerated Graphics with 1GB memory
    • Hard Drive: 1 GB available space
Helpful customer reviews
13 of 16 people (81%) found this review helpful
563 products in account
1 review
5.9 hrs on record
Teslagrad is cruel. Teslagrad had me in fits of frustration. Teslagrad is an amazing game.

All of these are true. Teslagrad tells the tale of a young boy forced into platforming, defeating larger-than-life bosses and learning new abilities to proceed. While that sounds like nothing new, the interesting puzzle mechanics, the fun-to-use unlockable items and the incredible boss fights, combined with an amazing soundtrack, make Teslagrad one of the best Indie platformers out there.

Just don't give up.
Posted: April 25th, 2014
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11 of 13 people (85%) found this review helpful
258 products in account
69 reviews
6.7 hrs on record
I will be writing a full review covering everything , if you're interested in ever buying this game read : )

To start i really wanted to give this game a bad review and (Not recommend) because i was disappointed for it showing so much promise in "beautiful story-line" at the beginning but then ends up hours and hours of puzzle after puzzle with no point to feel that it connects to the story somehow .. i can say the same for several indie games...

So as you can see in the screenshots its a puzzle 2D Platformer, with a very well-done animation and the artwork is completely outstanding very very beautiful indeed.

You die from one hit, so the game is set for you to be able to avoid, by dodging and jumping your way through obstacles and enemies but you can also fight so no worries.

if you like puzzlers this game is for you it is well-thought on that matter so it stays interesting, you change between Red/blue (opposites attract) and just figure your way out of the puzzle and use it to fight enemies, and the boss battles , don't even get me started on them they are truly both amazing and challenging.

So summing it up

Whats Great :
1 - Artwork, the game is diffidently worth its price just for that i mean wow, the screenshots don't show half of it, there are so many beautiful things not shown there 10/10
2 - Music + sound effects , both work out perfectly for the game 10/10
3 - Puzzles, challenging , keeps getting interesting without repeating themselves but are a lot 8/10
4 - The story and (Theater plays) are great but they didn't stick to it for 80% of the game 7/10

Whats not so great:
1 - Achievements ... they are not really achievements you just get one every-time you collect one of those lightbulbs or whatever they are.
2 - Probably the only thing that made me feel bad about the game is how they did not stick to the story and just try to refresh it every now and then, yes the theater plays are good and i like them but it was just pure puzzle after puzzle without the sense of the story carrying on , thats it there is litterly nothing else i hate about this beautiful game and i am being 100% true and fair with my review

So if you're into this type of game, just look in some videos of it ( not steam videos) And you will simply fall in love with it
Diffidently a game worth buying at full price to support those awesome devs , yes you might get a bit disappointed if you notice or simply wants the story to carry on but it will only at the end of the game and it still will give you the satisfaction you need to feel the closure

overall rating of the game 8/10
1- for achievements ( probably should have done an achievement for finishing a puzzle in a certain way or something)
1- for not keeping up with the story until the end
Posted: July 6th, 2014
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10 of 12 people (83%) found this review helpful
765 products in account
12 reviews
5.6 hrs on record
A great little puzzle platformer. Beautiful artwork and solid gameplay. Pretty linear, but the pacing is really excellent, there is rarely a dull moment. Collecting all the scrolls and the several boss fights add a nice challenge. It took me five hours to 100% so it's not too challenging and there is not much replayability. But I would still completely recommend it as it's one of the most enjoyable games I've played in a while. It's good value at full price, but when it's on sale, it's a must-buy. Avoid spoilers or guides at all costs. It offers a nice sense of discovery if you don't know what you're in for.
Posted: July 1st, 2014
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6 of 6 people (100%) found this review helpful
1,191 products in account
10 reviews
7.8 hrs on record
And... it's a good game, all right. Infuriating at times, but overall very pleasant puzzle platformer. Well worth the time spent, I'd say, especially if any of the gripes below doesn't sound bad to you..

What I liked:

- Lovely art design, backgrounds, animation and music. Production values are overall very high, only a step below UbiArt games, I'd say. Very reminiscent of Braid, I'd say.
- Good puzzles, solvable without resorting to outside help in most of the cases. Definitely nothing as obtuse as Gateways final puzzles.
- Interesting player abilities. Can't really say that having magnets and Dishonored Blink was innovative, but the way they were used and interacted with each other very much worked in the game.
- Controls were very good, even if the jumping was a tad too floaty for me. Would be a much bigger problem if the game had a bigger focus on platforming, but given that it was 80% puzzles, I can't really complain.
- Metroidvania-lite concept with no forced backtracking - only some of the secret scrolls required revisiting areas, everything else could be done by the first visit.

What I didn't care for:

- Boss fights, or rather lack of checkpoints during boss fights. Main character doesn't have any sort of health meter/shield, so the second you touch any of the hazards, you're brought back to the beginning of the fight. Which gets a tad annoying if said fight has several stages with new, random hazards added in the later ones.
- Few instances of physics not working consistently - I had worked out a few puzzle solutions, given up on them as non-working after a few tries, only to check online and find that I had the good idea, but one that requires blind luck to work out. This is only true for a few scrolls, nevertheless should not happen.
- Lack of proper map - the game marks your location, sure, but doesn't allow for map scrolling and doesn't mark the collectibles you discovered but haven't solved yet. Which makes the whole map pretty useless.
- The achievement system used by the game (1 for each of 36 hidden collectibles) could do with a revamp - you can 100% the game well before finishing actual playthrough. Would be lovely if the devs added at least a 'Finished the Game" achievement.
- Weird performance issues - I don't have the fastest computer, true, but still, would not expect the game dropping down to 30 fps in few areas. Really noticeable when most of the game is silky smooth. I've also had the game crap out on me three or so times - game logic was still running, but the game stopped updating screen. Had to enter menu and quit the game using only sound effects as a guide.
Posted: July 23rd, 2014
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10 of 14 people (71%) found this review helpful
1,431 products in account
2 reviews
5.5 hrs on record
Great game, lots of puzzles. If you don't have enough patience to complete hard puzzles, you might find the game to be frustrating. If you love puzzle games, you will love this game. Very original game and I would recommend it.
Posted: May 10th, 2014
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484 of 498 people (97%) found this review helpful
288 products in account
18 reviews
6.3 hrs on record
Right off the bat, Teslagrad impresses with a wonderful art style and animations that immerses the player in its steampunk world. Rain falls in torrents, molten steel glows ominously in the depths of the tower in which you explore, and electricity crackles and hums. It's a world of mechanical beasts that can destroy you in a moment, of dangerous traps and puzzles, of strange gadgets and weird machinery, and at the heart of this world is you and the Tower

Fleeing into this mysterious Tower, you'll work your way through its many rooms and floors, each offering new and inventive puzzles and obstacles to surmount. The game doesn't waste any time in throwing complex platforming puzzles at you; within the first 30 minutes or so, you'll already be equipped with a gauntlet able to reverse an object's polarity and blink boots that allow you to teleport a short distance. The puzzles and platforming all revolve around utilizing and switching between magnetic fields, causing objects to attract or repel. In this way, you turn platforms into barriers or elevators, move along ceilings or float over gaps, and more. Surviving the challenges require both puzzle solving and tight platforming as you time teleports between moving hazards or switch your own polarity to navigate around electric barriers. Hard to reach batteries offer replay value, as there's usually an optional extra challenge between you and the collectibles.

I'm only about two and half hours in at the moment. If there was one minor flaw, it would be the lack of checkpoints in boss fights. While these fights simply revolve around pattern recognizaton and aren't that lengthy, it can be annoying to die and have to start fighting a boss from the beginning. But the boss fights themselves are fun and varied and use the mechanics in cool ways. Controls are responsive and simple, WASD to move, Space to jump, arrow keys to use your abilities. But from those simple controls, Rain Games has crafted a fun and challenging puzzle platfformer that not only offers exciting gameplay but a fantastic art style as well

I'll update this review as I progress
Posted: December 13th, 2013
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