~ German translation at https://git.io/teslagrad-review-deutsch
/ Deutsche Übersetzung unter https://git.io/teslagrad-review-deutsch
You are a little boy in a dystopian land who has to run away from home. On your way you get haunted by some sort of soldiers until you get into some sort of castle or something where you soon find a mysterious golden glove that allows you to change the polarity of certain metal boxes etc. which you encounter on your way, so they react magnetically to each other. This allows you to solve various puzzles to continue on your way. Shortly after you get to a tower containing a blue something which looks like an excursion funnel of Portal 2 but only moves you while you're of the same polarity as that thing. One way of achieving that (and at the moment the only one) is by touching a special flower on the ground of the tower. Then you're moved upwards by that funnel thing, allowing you to get to one of the entrances which are located at both sides (in terms of 2D graphics) of the tower's wall. Now you begin solving various puzzles to get higher in the tower and eventually reach it's top, while encountering various bosses and finding various other "helper items" (like the glove) on your way. And when you get higher, you also come across some theatres telling you about the history of the land.
As mentioned above you have to solve various puzzles, mainly using magnetics but also buttons, funnels like the one from the tower and small robots which can reach smaller places, press buttons and have other side-effects - all in all it's a bit like Portal without Portals and the 3D. The puzzles are all well-balanced in terms of difficulty - you have to think a bit about them, but you don't end up being frustrated and looking in the internet for the solution. The bosses are a bit harder, but basically it's just about figuring out how they work, and then you just have to try a few times until you get good enough to beat them, making them challenging whithout being frustrating.
The basic controls are A and D for moving left and right as well as Space for jumping. The various actions of the "helper items" are triggered by the arrow keys and can be directed to the character's top or bottom using W or S. You can also view a map (showing only rooms which have already been visited) by hitting Tab. All in all the controls are comfortable to use, and if you're dissatisfied with them you can also change them. The only thing that annoyed me is that the game did not really introduce the map as a feature, I just discovered it accidentally when I found a secret and the game displayed a little information together with "Tab" as the key to view the secret (they can be viewed by hitting the right arrow key while in map view).
As others wrote before, the game has quite beautiful, handdrawn graphics with fluid animations. And really, there isn't much more to say about this.
The sound effects resemble the mechanics of the game well, but there is nothing special however. The music however is very beautiful and has a sad touch. During the boss fights I find the music to get a bit mechanical, and in other games this would probably be a deficiency for me, but in this game it actually works, mostly since most of the bosses are mechanical as well.
Stability / Technichal Realization
I found Teslagrad to work very, very well, at least here on Linux. Everything runs smooth and without flaws. I didn't discover anything to blame the game for in this category.
Teslagrad is one of the games which tell their story without words, and especially the intro does that very well, since this part in which you mostly run away and experience
the story flows directly into the part in which you actually play
the game. However the story is not the main focus of the game (which are the puzzles), and therefore it (the story) is not quite a big masterpiece. However the other parts - the well-balanced puzzles and the nice graphics and music - are all very good and together actually make a game which is a lot fun to play, challenging but not frustrating. Also I find the game to be very well-priced at ~10€, so all in all I’d definitely recommend it to all fans of puzzle games.
|Category ||Relevancy ||Rating |
|Story ||20% ||75% |
|Gameplay ||20% ||98% |
|Graphics ||20% ||100% |
|Sound ||20% ||100% |
|Stability / Technichal Realization ||10% ||100% |
|Cost/Benefit ||10% ||100% |
|Total || ||95% |