I loved this game for about... an hour or so, because it was new and interesting, but playing it for 15 hours allowed me to see everything.
If you gear up, enter a house and leave through the same door you walked in, you lose all of your tools. Amazingly unrealistic there. A powered door cost $240, while the crowbar to circumvent that powered door costs $2400. Pricing is terrible in this game. Drugged/unconscious pit bulls will kill you if you step over them again.
The most common types of houses are:
Players creating intricate mazes that only they know the path for. Causing you to run through and commit to paths from the very beginning, only to find out after you've committed to several paths, that you actually took the wrong one. So you die, lose your house, and any tools you had go bye-bye.
Houses with multiple-multiple-multiple-multiple choice paths for you to choose. Also forcing you to commit with each turn, once again only to find out that you've gone down the wrong path. You die again, lose your house, and lose your tools.
Combination locks. !@#$ing EVERYWHERE!!! We're going to force you to commit(again) by passing this powered door, pressing this button and the powered door closes behind you. Then have you guess a 6-12 digit combination, ALL of which are sticky pressure plates which are surrounded by concrete and steel walls... everywhere. You're not getting out. You might as well suicide.
Entering a house(which has very little money as far as the list is concerned). The house seems cheap, being mostly wood and all. Force you to commit down a certain path only to find out a few steps later that there's steel and concrete everywhere. Well !@#$. This could be fixed by using smaller houses and the camera staying centered on your character.
When you see the same garbage everywhere, and everyone pretty much does the same thing just because it's 'that' effective... it kind of sucks the fun out of the game for everyone except for those watching the 'security tapes' and laughing their asses off at anyone attempting to rob them and dying.
Lack of the ability to save a layout in the game for a $1000-1500 layout that works until you get a little more money. The inability to sell your current house objects once you've proved your house was 'fair'. The camera does not stay centered on your character and some people take advantage of this.
I'm sure everyone who buys a game expects a certain amount of fun to frustration ratio. This game has been %10 fun to %90 frustration.
The player-base is going to suffer hardcore with or without sales.
There are going to be players with a ton of money, and no one trying to rob them because you have no new players and you don't make the game fun enough to keep playing. Or simply because everyone is afraid to lose all of their high value stuff by dying. This will cause a stalemate in the game between any of the high value players.
If someone whom has a ton of money tries to rob someone and dies or someone actually manages to rob them, they're going to stop playing because they don't care to take the incredible amount of time and effort to build up their castle like they did previously.
But hey, what do I know. I'm just another guy with an opinion. I want my money back, and I want this game off of my Steam library just as much as Dogfighter.
Posted: February 1st, 2014