In order to enjoy this game you need to accept it's rules:*There's not going to be any hand-holding
, you're supposed to learn how to play the game by trial-and-failure. Some of the best experiences from this game come from experimenting by your own initiative and gradually learning better methods to build and destroy trap systems. Tutorials would only ruin all the fun of learning by dying or getting robbed.*This is not a puzzle game.
Don't come in with any illusions that you are going to be able to simply figure out the solutions to other players houses by using your smarts. Efficient homes are designed in such a way that their solution cannot be seen and if you try to take a guess the odds will be staggeringly against you. In order to defeat a home what you really need is to make the best use of your available tools in order to disable the houseowner's traps.*There is a big gap between the experienced players and the newcomers, but it's a fair one.
There is no 'leveling up' or gaining 'experience' for killing enemies here, the only thing that separates the veterans from the noobs is the very things that The Castle Doctrine is all about; tactics and deception. The players who are up in the top are there solely because they know how to manage their risks and have figured out techniques to build houses that are very hard to penetrate. You won't stand a chance against the home of a top player before you have learned how to scout and hold a sizable wealth of your own.*This game requires patience.
You start with only $2000 and that will not be enough money to build a house that will make you reasonably safe from other players. In order to build a decent house you need use your starting 2k to buy tools and rob richer players, in this process of trying your luck against the rich you will die (a lot), but you need to keep trying because eventually you will succeed. Then, after your success, it's time to stop dying and start seeing other players die in the deathtrap that you have built for them.*This is a frustrating game and you need to be careful.
Due to the permadeath mechanic you can lose everything that you have worked on due to one single wrong step. This rather harsh rule actually makes the game far more interesting and tense, it means that every time you defeat another player you get the knowledge that he has been completely ruined and additionally it means that you become afraid of your own house because every time you make a modification to it you are supposed to go into your own deathtrap and reach your safe in order to prove that what you have created is solvable, during these 'self-tests' you can die. You will feel in your own skin how this machine that you have created to kill other players can be extremely dangerous even to yourself.*Your family is supposed to be a burden.
Just like in real life, eh? In this game you play the role of the father of a stereotypical white american nuclear family in the 90's, you have the duty and responsibility of protecting them. Other players will try to kill your wife and kids because they are a weakness and killing them can make your home more vulnerable.*The goal is just to stay alive.
There are really no overarching goals in this game other than trying to survive and rising above other players in the charts. However, all homes eventually fall. Even if you make a house so good that it kills practically every burglar that enters it you still cannot avoid attracting the attention of the more skilled and well equipped thieves and once those guys set their sights on your home they will
take you out... Unless you can take them out first, but for how long can you keep others from emerging?
If you can accept those things and if you refuse to rage quit you're going to realize that The Castle Doctrine might quite be the best multiplayer out there. Also: Visit the official forums, we have a nice community and it's fun to share your gameplay experiences there.