So, major issues preventing reviewing actual game were resolved. Mostly just by time and persistently launching the game to check and see if things were fixed. Go stubborness!
So, there's quite a number of endearing things about NEStalgia. It's a love letter to NES style RPGs and it pulls off a lot of the tropes quite well. However, some of those very things are things that might mean the game isn't for you unless you *like* those things. The game world won't take pity on you and neither will many of the players. They will help and give instruction when it's asked for appropriately but they're fiercely defensive and loyal to the game. This is both good and bad. The music is charming and the bits I explored were well done. There's one early quest if you take the time to make sure you're getting all the quests that I found pretty neat. If you don't do that and persue just the storyline, you're going to have a bad time. The skill trees open up at Level 5 and they add a level of depth to the game that makes it worth playing through several times just to play with the different character classes. I played a bit with both a cleric and a soldier. They felt sufficiently different from eachother to be enjoyable. There's 8 different classes to play with and when creating a character you're given several color choices and I believe 3 options for both head and body of the character as well as choices between male and female characters. I believe there's a lot of depth in the game based just on the character classes alone. The gameplay is pretty typical of old JRPGs. Move around, random battles. One of the larger differences is the ability to recruit monsters you defeat. It's a pretty neat thing and there's a huge amount of depth here that I've only scratched the surface of. Something that is probably a plus, but, I didn't quite enjoy is the amount of 'secret passages'. Occasionally there's a tile that looks off that you can walk right through, and frequently the way to get to a chest you can see is just to walk over background that's normally impassable. There seems to be a lot of concern about developer censorship and bad moderating behavior, I personally have NOT experienced this, from what I've read in the forum, the dev seems to want to address issues like the ones I experienced; this is a good thing.
Then there's the bad. I brought these up as points of frustration in game and they were defended against solidly by many of the players in game. It made me leery of voicing further dissent inside the game as it felt like every point I made had to be met with solid defense instead of an 'I understand your frustration, why don't you try X or Y?' which is what's lead to my comments above about people being fiercely loyal to the game. It creates a slightly inhospitable atmosphere. So, first there were the account creation issues, the fact that it errored when trying to originally link my steam account was one of the things that initially lead me to be leery of further things in the game. This was eventually resolved, but, it's something to keep in mind that you may have issues getting the game going. Actual in game issues. The movement lag mentioned by others is there, I was able to cope, but, it was noticeable. Entering the starter town from the east would often spit you right back out of town, not game breaking, but, frustrating on top of some of the other issues as well. In fights, the fights are slow paced, so I often had the habit of just tapping '1' to attack, attack first monster, repeat. After a while however, the game started warning me about spamming. I was eventually booted by the 'bot detection'. It's sort of understandable, but, I'd rather have an 'auto-fight' option if I can't just tap the key, if this option does exist, it wasn't immediately obvious to me. The pacing of the game felt off to me, and as I said above, if you just try to head for the story, you'll have a bad time as the monsters exceed your power quickly and some NES era difficulty raises it's head. There is not much context if any that this kind of thing will happen, and when it does it didn't feel very fair to me. That being said, death has little to no consequences that I noticed, and you're simply revived at the last town. The game is a BYOND game that does not mention it's a BYOND game. This is a negative that actually goes both ways though. Even though I view it as negative, the fact that the game has production values good enough that it doesn't seem obviously like one, is a huge credit to the staff. However, if it had been marketed as a BYOND game and clearly mentioned it, I would never have purchased the 3 pack of it. The marketing and style of the game had me sold, but, I ended up feeling deceived.
So, what's all this huge wall of text mean? Honestly, if I could walk away from this with a 'Neutral' vote instead of a thumbs up or thumbs down I would. However, it does directly ask a question, Do you recommend this game? No, I do not. I think the overall gaming experience for the majority of people in my social circle would be negative. There are those that love this style of thing and would love the quirks as much as anything else, but, that's not me. I tried to list good and bad things about the game and everyone else can use their best judgement to decide if the game is for them or not.