Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
Nutzerreviews: Größtenteils positiv (247 Reviews)
Veröffentlichung: 6. Sep. 2013

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27. November 2014

A game of tactical horror: Deadnaut is out now!

Good news! The full version of Deadnaut, the second game from Screwfly Studios, is now available for purchase directly from us.

(View the trailer here.)

What is Deadnaut? Here's a rundown:

  • Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission.
  • Character generation: Create back stories for your team, mold their relationships and equip them well.
  • Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same.
  • Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed.
  • Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight.
If you buy it direct, you'll get a DRM-free download and we'll also send you a Steam key once we launch here. The game is currently available for Windows and Mac OS X users; purchasing the game gives you access to both versions.

Play the demo for Windows or Mac OS X!

If you have any suggestions, bug reports or would simply like to share your experiences, please visit our official forums. Otherwise, good luck exploring... and surviving!

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Über dieses Spiel

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.

Features

  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.

Systemvoraussetzungen

    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 379 MB available space
    • Sound Card: DirectX compatible sound card
Hilfreiche Kundenreviews
5 von 7 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
6.6 Std. insgesamt
Verfasst: 19. Januar
Es ist genau das was man nach der Beschreibung erwartet. Eine interressante und ziemlich spannende Textsimulation einer Gruppe von Überlebenden in der Zombieapokalypse. Macht wirklich Spaß und man kann eigene Charaktere einfügen, so das bei mir Robb und Eddard Stark in der Zombieapokalypse ums nackte überleben kämpfen :D
War dieses Review hilfreich? Ja Nein Lustig
224 von 265 Personen (85%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 25. Oktober 2014
Driving a party of survivors to safety across a zombies infested town? On paper this was a very good game, absolute lack of proper support killed it though. I rooted for the devs while they were on Steam Greenlight as they appeared tireless and dedicated to the players, as soon as they got greenlit and got the money though they practically abandoned support and left the game in an unfinished state.

I'll post the dates to make it clearer:

September, 7 - 2013 - Steam Release
October, 23 - 2013 - Last Patch Released & End of Support

Now, while I understand after-sales support cannot last forever, 45 days of support before shutting down a game is definitely too low. Grab this game *only* if it is in a bundle if you like the genre or if you would like to see what a good game this one could have been.

They responded to the critics by mentioning they were working on a new, shiny game.
They got me once, they won't get me twice.

+ Cool Idea for a game
+ Convincing Audio
+ Customizable
+ Fun, for a hour or so
- Never Properly Supported
- Development Halted
- Certainly Not Worth a Premium Price

4/10
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103 von 120 Personen (86%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.9 Std. insgesamt
Verfasst: 7. November 2014
I want to like this game, I really do. It has a great 'board game' feel to it and it has all the components for a good game. Unfortunately, it breaks down pretty quickly once you start playing.

First off, you can't assign people equipment unless they're moving to a location. I can have the greatest gear in the world, loaded up with a fire axe, motorcycle clothing, and even guns, but my patrolling people will still go outside naked with a pocket knife and then complain about getting mauled. The gear they will use seems to be pretty random too, as survivors just grab whatever they feel like when they need it. Did a zombie break in? Well, let's just shoot it with the irreplaceable crossbow bolts instead of using the silenced pistol with a million rounds of ammo, or the perfectly good fire axe. The will use armor on defense, but only against zombies.

"Who else might attack them", you might wonder. Well, how about your psychopathic survivors? Every. Single. One. Is a psychopath, one bad mood away from murdering someone in cold blood. I don't know if it's a bug or if this game is in KKK central, but murderously racist characters are the most common characters around. There's also a lot of class division, and any and all quarrels are solved by violence. They'll even interrupt important jobs just so that they can wound each other, and then have the gall to be upset when the corpse pile they were supposed to dump came back to life to attack them. And this isn't because they're cooped up too long in one place, they'll start up this garbage the second they're left in the same building. Maybe it's social commentary about what the makers think would happen if you could murder people without police involvement, but given that even the former police officers in this game are cold blooded killers, I really can't say.

With all this hostility to work around, your best bet is to separate your characters into two or three groups. This would work great, if it weren't for the fact that the zombies are psychically drawn to your survivors. If you barricade fast you can fight a losing battle to keep them out, but having to juggle two or three groups will result in stupid injuries (due to refusal to use logical equipment) and inevitable break-ins (since you rarely have two survivors in the same place to watch each other's backs).

With all of these negatives noted however, if you can get a pair or more of survivors in the same place without anyone killing one another, you can actually see some of the potential shine through. There was some serious promise in this game, and if you could assign equipment to people then I would actually recommend this game. Because you can't, you'll get buried underneath the inevitable endless horde of psychic zombies who will wear your stupid naked survivors down until you lose, as you can't really expand or explore when you're having to constantly stay on the defensive. If they ever patch out the insane, murderous survivors so that you could have a proper party together, I'd recommend this game. Since they seem to have abandoned the title though, I'd recommend you play something else. This is definitely not worth $10.

Too long, didn't read: Insane survivors who kill each other at the drop of a hat combined with a lack of an inventory system make this a bust. There's better games out there for $10.
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55 von 63 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
7.9 Std. insgesamt
Verfasst: 25. November 2014
The premise of Zafehouse Diaries is pretty straightforward: Guide a group of five survivors through a zombie apocalypse and attempt to escape the neighborhood.

As you can probably tell from the screenshots, everything in the game is represented through journal entries, photographs, and a few miscellaneous objects used to represent the characters on the map (bottle caps, pennies, etc). This presentation allows you to use your imagination to fill in the blanks, and is overall fairly effective.

The real problems begin once you start advancing through the game. Let's talk about some of the more frustrating mechanics that make the game so hard to enjoy:

  • Each character is assigned a random occupation when you create a new game. This means that sometimes you'll get a great group of survivors with a lot of varied skills, but sometimes you'll end up with a group full of people who have no useful skills at all. You might say that's realistic, and you might be right, but all it really does is encourage you to start over, which brings us to the next (and BIGGEST problem):

  • Survivors hate each other. I mean, they really want to kill each other. No matter what. When you start the game, you can immediately check the compatibility of the group through a nice little color-coded status screen that shows you how everyone feels about each other. However, these feelings are purely based on race, gender, and social class. There isn't really any way to change these feelings, either. Random events and rumors can cause a temporary boost in their relationships, but someone will eventually make a rude remark for no reason, and then you're back where you started.

    No matter what happens, you will get two or three people who hate the other members of their group for being a different race, a different gender, or a different social class. This means that the only way for everyone to get along is to have a group of people who are all identical (5 rich white girls, for example). BUT, even IF you were to create a custom party of rich white girls, it wouldn't matter, because random events cause everyone to hate each other anyway[/i].

    "Someone else took a shower when I wanted to take a shower! I hate them now."
    "You beat me at chess! We are now mortal enemies."
    "Nobody wants to play cards with me! I hate everyone in the house!!!"[/i]


    This gets VERY tedious, because it affects how well the survivors work together, which is an absolute requirement to succeed in this game.

  • Zombies know where you are even if you make no noise and never leave the house, and the horde becomes increasingly larger and more aggressive as the game progresses. Despite the fact that you can fortify a location into a badass stronghold, it's not worth the time because you'll eventually be overrun no matter how many precautions you take.

  • You can't control how your survivors use equipment. They seem to just randomly use the best tool/weapon available at their current location. You can't give someone a gun or a baseball bat and have them just carry it around. No. You need to check the inventory of the location they're at, and make sure that something useful is in the list of things available there. Half the time, the survivors pick something inferior from the list and get themselves hurt or killed, though.

  • Combat is just a bunch of random rolls, and you have no strategic control over what occurs. Your survivors act completely independently, and their relationship to one another is the deciding factor in whether or not they fight together (which they never do, because they hate each other).

If some of these problems balanced out, the game might be a bit more enjoyable. As it is, you might find the game interesting for a few hours if you can purchase it on sale, but there's little to keep you playing beyond that point.
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37 von 49 Personen (76%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 6. November 2014
I really want to like the game, but two (in-game) hours and people are already fighting. There is an end game apparently, but sh*t goes downhill at the start and just keeps gaining momentum. Even if you do things right and pick the right people for certain missions, the game just rolls the dice that says "you're dead" on every side of the dice. I spent money on a dying simulator that I don't even get to see. It's very easy to just say, "this person died." when you order them to go out. Spent a lot of time trying to beat this game, trying the best I can to keep the people alive as we get closer and closer to getting out alive, then all of a sudden. "This dude died, this chick gets pissed about it and hates everyone. So she's unresponsive and won't work well with anyone, then she dies as well. Now it's harder to do anything with only three people. Now everyone is dead. Good luck next time, sucker."

Also, "They did the best they could. Given they only had a jacket to defend themselves." B*TCH I BROUGHT WEAPONS, WHAT ARE YOU DOING WEILDING A F*UCKIN JACKET!?"
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10 von 11 Personen (91%) fanden dieses Review hilfreich
30.8 Std. insgesamt
Verfasst: 4. Februar
It was kinda fun to try out but it ultimately fails to deliver.

I wanted to like this game but it lacked the required developer's attention.You end up being frustrated because you get dragged into an addictive game that is BROKEN :

1. The survivor relations system is a dissapointment.The tools you get to manipulate them are way too few and simplistic for the amount of outbreaks your group has to face.
2. Inventory system is generally underdeveloped when it should have been the center of devs attention.You cant chose which survivor should equip a designated item. Ged used to seeing a janitor with a broken arm charge in with a butter knife while while an armored full health bartender unloads all his ammo on two zombies and barely wounding them.
3.Unbeatable. Trust me,with all the RNG in this game it'll take you around 20 attempts to even start making progress. Zombie numbers increase constantly,you cant abandon breaching buildings (and end up storming infested ones without any reliable option to scout it or reduce zombie numbers).

Its a TEXT-BASED GAME.How hard can it be to just finish it? Instead you get a bunch of fanboys telling you garbage like "In before times there were no patches for games after they were out!!!!" or "You can mod using mods from THIS or THAT dead website!"
Overall a very punishing expirience. 3/10
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6 von 6 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 8. Januar
This game could be so good but suffers from the "Luck" factor. It's understandable to have chance in a game but when you're striving your hardest to play intelligently and skillfully when the majority of what happens is blind luck. Sure you can play in a fashion that would give you the best survivability BUT it's just a roulete whether one survivor with a golf club may kill multiple zombies and come back without a scratch or whether a complete group of well armed and geared up survivors gets killed in one turn by a group of 10 or even 5 zombies!! Really? There are so many random happenings even when your fortify a shelter and gear up and the stats don't even seem to help much. There's more but not much that other reviewers haven't already said. Could be such a great (not good but great) but just falls flat on it's face with frustration.
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16 von 26 Personen (62%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 6. November 2014
Zafehouse: Diaries is rare not just for the unusual creation that it is (a mostly-text, indie, turn-based strategy survival simulator set in the zombpocalypse) but also for the fact that it makes generous allowance for the player's imagination to engage and enhance the experience. That imagination factor is a feat which the majority of videogames - in striving for linear, accessible stories and/or impressive visuals & audio - leave little or no room for.

Screwfly Studio's work here is admirable considering it was a startup with only two guys. Their next planned project, Deadnaut is a similar game set in space. If they do carry over and improve upon the mechanics from Zafehouse, I am definitely picking it up. For context, I got Zafehouse on Good Old Games a while back, but over time it's been patched into better shape. My 11 or so hours played as of this writing reflect the time it took me to replay every game mode, grab the achievements for a perfect game and fiddle with the custom content a bit.

Zafehouse has three modes that scale in difficulty from easy to hard:
  1. Ongoing free survival mode
  2. Vehicle repair escape scenario
  3. Helicopter rescue escape scenario

The game randomly generates your survivors and the town map, then you direct them to essential tasks while progressing one hour at a time. The story is as barebones as zombie apocalypse gets but there's decent replayability thanks to the gameplay, at least until such time as you've mastered the mechanics on the standard modes and played out custom scenarios to your satisfaction. Gameplay is a finely tuned balancing act involving staying alive and safe, keeping survivors happy (or at least not at each others' throats) and finding/managing scarce resources while accomplishing objectives within the mission parameters. The relationship system really does add flavor to the experience and I would love to see more along these lines in gaming.

Perhaps it's not so finely tuned as we would like, but as far as I know this game is one of a kind and the formula can only be improved upon over time. I'm willing to overlook some design and balance issues as well as lack of depth & complexity in mechanics. What visual and audio does exist is also limited - serviceable, but not awe inspiring. There are no technical issues or bugs whatsoever and the game is very low resource, which is unsurprising given that it's a small game. What you see in the screenshots on the Steam store page really is what you get.

One thing that I had tons of fun with was the custom content manager which I used to create a group of survivors based on my family & friends. Dropped them into a town with locations based on my own favorite hangouts, and imported pics for all of it. As I said initially, this is a game that encourages the imagination, and that is all the more true when you get to play out the apocalypse scenario with familiar people and places.

I recommend Zafehouse: Diaries if, as in my case, this game immediately caught your eye as something different in the genre and potentially fun. Normally I make no comment about price or promotions, but I would probably pick this up while it's on sale. The biggest red flag to be aware of however is that the game information is provided to you in diary form. The journal provides 90% of the information you need to play the game. I realize that's not for everyone, but for those who aren't revved up at the prospect of reading a wall of text, I will just say by the time you're familiar with the mechanics, you'll be skimming through it very quickly and painlessly. In closing my reviews I usually provide a few tips but I'll keep that light here, since the fun of Zafehouse includes learning and mastering aforementioned mechanics.

TIP: Items can be modified multiple times (e.g. Silenced handgun ---> Silenced scoped handgun).
TIP: Items can be scrapped by left clicking them from the Supplies view, which is useful if you're trying to get a survivor to modify a specific item; just scrap the superfluous inventory.
TIP: Traps do make noise, which attracts zombies to your location.
TIP: Searching a new area once for "anything useful" should be enough to discover mission relevant info/items, if any exist at that location.
TIP: Splitting up survivors instead of keeping them all together is a viable strategy and particularly useful in certain situations, but also comes with higher risk of injuries or deaths from zombie attacks.
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19 von 32 Personen (59%) fanden dieses Review hilfreich
10.5 Std. insgesamt
Verfasst: 1. November 2014
It is a decent game compared to the horde of other zombie games.

I have not won a game yet but eventually I'm sure I will.

Tips I can give.
1. Save frequently. One thing I've also done is moved the Zafehouse Diaries folder in My Documents to Dropbox. Making a NTFS junction from the original location to the dropbox location means I can technically restore back to any point as long as I have been saving frequently.
2. Events can be cruel, hence tip #1. I've found that sometimes an event is unwinnable but if I reload it enough, sometimes the event doesn't happen or can be mitigated.
3. Your survivors will eat way too fast. Searching for more supplies quickly and efficently is a must.
4. Assault a location before trying to breach it. Assaulting lets you kill more zombies than patrolling does.
5. Having more than two safehouses is useless in my opinion. The time required to secure a location is long enough when done quickly and noisily. Going slowly and quietly can take forever. Hence, I tend to secure two locations on opposite sides of the town right away. If I find the zombies getting too thick nearby, I can move.
6. Guns are useless. They just make alot of noise and draw the zombies.
7. Move your survivors as a group. More people during the assault makes it safer, during the breach too. After a successful breach, you'll want one person patrolling (to thin the herd outside attracted by noise), one person watching (to ensure that the zombies breaking in don't surprise the group), and one person searching (for food, medicine and vehicle parts) at a minimum. If you're in a factory, have one person improving gear (defense, breach/assault, searching). There is always jobs that can be done.
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6 von 9 Personen (67%) fanden dieses Review hilfreich
4.1 Std. insgesamt
Verfasst: 13. Februar
tl;dr -> Survivor 1 was racist against Asians, I had 3 in my squad of 5, so I sent him out to die while scouting a bank. Everyone else was happy, but eventually starved to death after a few weeks because I was intent on upgrading/modifying all the items in my warehouse instead of scouting. 11/10 realistic simulator.

I got this game in a bundle and was very excited to try it because I've played countless zombie games on gaming websites like Kongregate and Newgrounds. I was very satisfied with my experience.

If you like text-based games, the zombie post-apocalypse theme, and crafting/strategy-based gameplay, then you will enjoy this game.

The aesthetics are good, there are pictures of items you find and the delivery of the gameplay is very nice - given in the form of a journal with text/picture entries. The game is solely text-based, so do not play this if you do not like reading (or this genre). There are 3 game modes, one of which is endless (easy). The randomized character backgrounds and random events are well-done, however, one complaint I have is the very (seemingly) arbitrary way the character relationships is determined. More on this later.

The controls are simple and there is a brief tutorial to show you how to play. The learning curve is minimal to moderate depending on your experience with survival strategy games. The most challenging aspect of the game is balancing your actions (scout, search, fortify, etc) properly to maximize your chances for survival. You can modify a few elements like how often resource-generating buildings appear and whether or not characters can get injured from in-group fighting.

The gameplay consists of performing specific actions every hour (equivalent of one turn). Actions include fortifying the building you are in, searching for items, building traps, etc. You can further specify the actions by clicking on keywords that are highlighted in green - for example, you can specify an order to build "traps," "experimental traps" (indoor), or outdoor traps. Certain actions generate noise that will draw in progressively larger groups of zombies. You can counteract this by sending survivors out to patrol, or by sniping surrounding zombies (trade-off is your use of ammo and potentially drawing in more zombies). If the building you are in gets completely surrounded, your characters will be severely restricted in the actions they can do. During the night, visibility is lowered and overall danger is increased.

You can either start with 1 survivor (easy mode) or 5, however, you can only gain new members in easy mode (which is also endless mode). The survivors will have randomized stats - these are given no numerical value. Stats include social economic status (poor, middle-class, rich), job, overall personality traits, and proficiency in actions (better at cooking, scouting, etc). All characters will also have a negative attribute, such as racism or distrust of the opposite sex. You can try to mitigate this by spreading rumors - one each day, and only one of each type. Rumors can be things like a cousin relationship between two characters or a charitable act for certain people. Rumors act as a double-edged sword - it will usually increase the relationship between the associated characters, however, it can also polarize survivors that do not like the associated characters (causing them to like each other even less). The relationship mechanic is crucial to survival because characters in conflict will argue and fight - dropping the overall morale of the group and potentially injuring people. Actions are also completed significantly slower when characters in conflict are near each other, so a good idea is to send polarized characters to different areas (or even sacrificing problem survivors). You can increase relationships by having feasts, but this requires a lot of food and will draw in zombies.

There is a randomized map with different structures in the city to explore. Special buildings yield bonuses like increased security (banks) and better loot/modifying (warehouses). Once you fully secure a building, you can further fortify it - eventually adding things like watchtowers, fences, and sniper posts. Fortifying takes a significant amount of time and will most likely attract larger groups of zombies. A downside of securing/fortifying a building is going back inside it - you will always need a survivor inside to let others in. If you leave a secured/fortified building with no one inside, you will have to break back in, however, there will never be zombies within. A good idea is to at least secure a few safehouses before proceeding to fortify.

There are different approaches you can take when playing this game, adding a decent amount of replayability. Overall, if you enjoy this genre, then you should really give Zafehouse a try.

Definitely recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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7 von 11 Personen (64%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 31. Oktober 2014
As the (terrible) name suggests, this is a game about stories.

It's about the moments where you send a survivor on a suicide mission to retrieve some snacks for her starving comrades, or finding that one precious item in an innocuous house, or sending someone to aid a survivor besieged by a zombie horde.

It resembles the browser/mobile classic Rebuild, but offers plenty more options in actions and equipment.

It's punishingly hard, and made rather more frustrating by being somewhat arbitrary, or at least obscure. Having well-equipped and skilled survivors wiped out by a motley group of zombies is bad enough, but having the survivors seriously injuring each other over a dispute over who gets to use the shower first is just annoying.

Still, the great moments are well worth the frustrations.
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10 von 17 Personen (59%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 2. November 2014
It had lots of potential but, since the devs included super mutant zombies that can destroy even vault doors easly the game went sink.

90% of the time zombies will smell you and start entering your safehouse even if you are quiet, they gonna rush and keep you supressed, barricading and getting it's detroyed at the same time while your food and medicine goes down, as your crew.

Also, it's already finished, which is not good since most of the players really enjoy long-term updatings.

For the price, might be good, your call.

5/10 ( could be 8/10 easy if it weren't for some minor stuffs )
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4 von 6 Personen (67%) fanden dieses Review hilfreich
17.8 Std. insgesamt
Verfasst: 21. November 2014
I wanted to like the game because of its premise but every time I play it I quit from frustration over the myriad of horrible developer decisions that make this game virtually unplayable. First of the game is punishing difficult but that difficulty comes from the horrible inventory system, lack of displayed information and survivor social interactions. Secondly the game is technical mess for example quitting out of the game causes the game to still be active requiring you to restart Steam to play the game. Finally, the game looks like crap. It looks like a board game that was made into a game. Overall, the game is crap. Save your money for much better survivor games like This War of Mine, State of Decay or Don't Starve.
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6 von 10 Personen (60%) fanden dieses Review hilfreich
12.8 Std. insgesamt
Verfasst: 5. November 2014
What I said when I first bought the game:

I quite like this game, and unlike all the others of the genre, it doesn't make me queasy from the FPP!
Well worth the low price.

Now many hours later, it's driving me crazy. I haven't once come close to beating the game. Looking in the forum or on YouTube, no-one else has either. Despite the occasional updates, there are still, for me, serious balance issues in this game. For example, in some location even if you breach at full force and heavily armed, and you clear all the zombies in the location at the start, more zombies keep streaming in and you won't even get a chance to search the location or put up barricades. There are also other issues like some characters won't eat even when hungry and food is available.

Having said there are problems with this game, I still find myself obsessively playing it. On that basis I would still have to recommend the game because I enjoy it despite its flaws. If they ever get the gameplay balance right this could become a classic.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
25.9 Std. insgesamt
Verfasst: 13. April
Really only two words to describe this game; "Potential" and "Abandonware"

Its really a shame as this game is fun for an hour or so but after that the cracks begin to show. Give it a few more hours and it will be towards the top of your Steam regrets list.
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2 von 3 Personen (67%) fanden dieses Review hilfreich
24.2 Std. insgesamt
Verfasst: 24. Januar
The idea of the game is great. And it's fun at first, until you realise that it's way too repetitive and the extent to which you can customise is too limited to bring satisfaction. Ever since I bought the game, I hoped for new patches, or updates. I doubt anything of the like will ever happen. Which is a shame, because the game had promise.
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10 von 11 Personen (91%) fanden dieses Review hilfreich
2.7 Std. insgesamt
Verfasst: 8. Mai 2014
Man mag sagen "klassisches" Rollenspiel, Rundenbasierend und sehr Organisationslastig. Von der Aufgabenverteilung bis zur Ausrüstungs- und Basenmodifikation. Wer eine ruhige Numer schieben will und kein Problem damit hat wie füher Seitenweise Plod zu lesen wird hier seinen Spaß haben.

Einziger Minuspunkt meinerseits, der sich ja auch noch geben kann, ist der doch mäßige Rahmen an möglichen Interaktionen, etwas mehr, etwas spezifischer, gerade bei der Rohstoff beschaffung wäre toll.

Alles im allem 7/10 Punkten und damit besser als die Aktionorientierten Zombiemetzler dieser Tage.
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7 von 7 Personen (100%) fanden dieses Review hilfreich
31.1 Std. insgesamt
Verfasst: 7. Juni 2014
+ein spiel, dass seit veröffentlichung deutlich weiterentwickelt wurde.
-das Spiel wirkt tot, immer die gleichen Universal-Tagebuch-Sätze (viel zu lesen)
+Survival-Abenteuer
+Strategien entwickeln
-viel Trial & Error der verborgenden Spielemechanik, es wird bei Spielstart sogar die Dokumentation nahegelegt
-unsympathische Charaktere, Comics hätte ich besser gefunden
-nervige Beziehungsprobleme zw. den Chakteren, d.h. es kann sein, dass sich irgendwann alle nicht mehr miteinander verstehen und krankenhausreif schlagen
-viele reine nervige Zufallsereignisse, z.b. verstehen sich die Gruppenmitglieder mal garnicht, mal ganz gut bei Spielstart.
-Keine Speicherfunktion
-vergleiche weltweite Steamerrungenschaftsstatistik, alles unter 5%...

das ganze als Spiel lohnt lohnt sich also nicht, weil einfach der "kontrollierte Erfolg" ausbleibt.
Als Geschichte nicht der Rede wer, mal im Ernst: Sogar bei Walking Dead konnten die Jungs von A nach B schleichen, ohne gleiche die ganzen Zombies der Stadt an die Fersen zu bekommen

Also warum sollte man dieses Spiel spielen?
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4 von 4 Personen (100%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 13. Oktober 2013
ZafeHouse Diaries ist ein Buch welches durch die Entscheidungen durch den Spielers geschrieben wird. Der Spieler versucht, eine gewisse Anzahl an Überlebenden, in einer zombieverseuchten Stadt, durch seine Entscheidungen, am Leben zu erhalten.

Zu beachten sind Fähigkeiten der einzelnen Überlebenden, auch sollten die zwischenmenschlichen Beziehungen nicht auf die leichte Schulter genommen werden.
Das Spiel kommt gänzlich ohne aufwendig animierte Grafiken aus, es gleicht einem Brettspiel könnte man sagen. Lediglich die Soundkulisse verrät wie ernst es um die Überlebenden bestimmt ist. Auch Tag/Nacht und sogar das Wetter sollte man in seine Entscheidungen mit ein bauen.

Das Spiel ist unbarmherzig, es verzeiht keine Fehlentscheidungen, die Überlebenden sind normale Menschen mit perönlichem Hintergrund, es handelt sich nicht um best ausgebildete Soldaten, sondern Menschen wie man sie jeden Tag auf der Strasse antrifft.

Stirbt ein Charakter ist er für die restliche Spieldauer tot.
Save and Load Orgien sind NICHT möglich!

Zafehouse Diaries baut dennoch, oder gerade deswegen, eine sehr dichte Atmosphäre auf, es ist eine Art "Kopfkino", jeder Schritt will genau geplant werden, Aufgaben innerhalb der Gruppe so effizient wie möglich verteilt werden. Jeder verlorene Charakter inklusive dessen Gegenstände bereitet früher oder später Sorgen.

Das Spiel ist komplett Englisch, man sollte jedoch im Stande sein mit Basiswissen die Texte zu verstehen. (oder zumindest deuten zu können)

Es läuft in einer Art "Rundenmodus" ab, der Spieler plant die Züge (bzw Tätigkeiten) seiner Charaktere und klickt danach auf eine Digitaluhr, welche sich in der rechten unteren Ecke des Bildschirmes befindet. Alles was innerhalb der nächsten Stunde aufgrund der Entscheidungen des Spielers passiert wird in dem Buch schriftlich festgehalten und zusätzlich mit Soundeffekten untermauert.
(Also Aktion des Spielers und danach die Reaktion des Spieles)

Zafehouse-Diaries ist meiner Meinung nach ein ausgezeichnetes Spiel, es gibt so weit ich weis kein anderes welches eine solche Spielmechanik besitzt.
Und auch wenn man bereits nach einer halben Stunde Spielzeit am liebsten am Schreibtisch knabbern möchte da wieder ein Charakter das zeitliche gesegnet hat, regt es dennoch immer wieder an, es nochmals zu versuchen!
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1 von 4 Personen (25%) fanden dieses Review hilfreich
11.5 Std. insgesamt
Verfasst: 7. November 2014
selten schlechter müll, spart euer geld
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