Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
Évaluations des utilisateurs : Plutôt positive (256 évaluation(s))
Date de parution: 6 sept 2013

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Acheter Zafehouse: Diaries

 

Recommandé par les curateurs

"Because it was made in Australia."

À propos de ce jeu

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.

Features

  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.

Configuration requise

    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 379 MB available space
    • Sound Card: DirectX compatible sound card
Évaluations intéressantes des utilisateurs
4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.2 heures en tout
Posté le : 17 mars
il sort quant en français ?
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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
30.8 heures en tout
Posté le : 4 février
It was kinda fun to try out but it ultimately fails to deliver.

I wanted to like this game but it lacked the required developer's attention.You end up being frustrated because you get dragged into an addictive game that is BROKEN :

1. The survivor relations system is a dissapointment.The tools you get to manipulate them are way too few and simplistic for the amount of outbreaks your group has to face.
2. Inventory system is generally underdeveloped when it should have been the center of devs attention.You cant chose which survivor should equip a designated item. Ged used to seeing a janitor with a broken arm charge in with a butter knife while while an armored full health bartender unloads all his ammo on two zombies and barely wounding them.
3.Unbeatable. Trust me,with all the RNG in this game it'll take you around 20 attempts to even start making progress. Zombie numbers increase constantly,you cant abandon breaching buildings (and end up storming infested ones without any reliable option to scout it or reduce zombie numbers).

Its a TEXT-BASED GAME.How hard can it be to just finish it? Instead you get a bunch of fanboys telling you garbage like "In before times there were no patches for games after they were out!!!!" or "You can mod using mods from THIS or THAT dead website!"
Overall a very punishing expirience. 3/10
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13 personne(s) sur 13 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 8 janvier
This game could be so good but suffers from the "Luck" factor. It's understandable to have chance in a game but when you're striving your hardest to play intelligently and skillfully when the majority of what happens is blind luck. Sure you can play in a fashion that would give you the best survivability BUT it's just a roulete whether one survivor with a golf club may kill multiple zombies and come back without a scratch or whether a complete group of well armed and geared up survivors gets killed in one turn by a group of 10 or even 5 zombies!! Really? There are so many random happenings even when your fortify a shelter and gear up and the stats don't even seem to help much. There's more but not much that other reviewers haven't already said. Could be such a great (not good but great) but just falls flat on it's face with frustration.
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5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
25.9 heures en tout
Posté le : 13 avril
Really only two words to describe this game; "Potential" and "Abandonware"

Its really a shame as this game is fun for an hour or so but after that the cracks begin to show. Give it a few more hours and it will be towards the top of your Steam regrets list.
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9 personne(s) sur 15 (60%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.1 heures en tout
Posté le : 13 février
tl;dr -> Survivor 1 was racist against Asians, I had 3 in my squad of 5, so I sent him out to die while scouting a bank. Everyone else was happy, but eventually starved to death after a few weeks because I was intent on upgrading/modifying all the items in my warehouse instead of scouting. 11/10 realistic simulator.

I got this game in a bundle and was very excited to try it because I've played countless zombie games on gaming websites like Kongregate and Newgrounds. I was very satisfied with my experience.

If you like text-based games, the zombie post-apocalypse theme, and crafting/strategy-based gameplay, then you will enjoy this game.

The aesthetics are good, there are pictures of items you find and the delivery of the gameplay is very nice - given in the form of a journal with text/picture entries. The game is solely text-based, so do not play this if you do not like reading (or this genre). There are 3 game modes, one of which is endless (easy). The randomized character backgrounds and random events are well-done, however, one complaint I have is the very (seemingly) arbitrary way the character relationships is determined. More on this later.

The controls are simple and there is a brief tutorial to show you how to play. The learning curve is minimal to moderate depending on your experience with survival strategy games. The most challenging aspect of the game is balancing your actions (scout, search, fortify, etc) properly to maximize your chances for survival. You can modify a few elements like how often resource-generating buildings appear and whether or not characters can get injured from in-group fighting.

The gameplay consists of performing specific actions every hour (equivalent of one turn). Actions include fortifying the building you are in, searching for items, building traps, etc. You can further specify the actions by clicking on keywords that are highlighted in green - for example, you can specify an order to build "traps," "experimental traps" (indoor), or outdoor traps. Certain actions generate noise that will draw in progressively larger groups of zombies. You can counteract this by sending survivors out to patrol, or by sniping surrounding zombies (trade-off is your use of ammo and potentially drawing in more zombies). If the building you are in gets completely surrounded, your characters will be severely restricted in the actions they can do. During the night, visibility is lowered and overall danger is increased.

You can either start with 1 survivor (easy mode) or 5, however, you can only gain new members in easy mode (which is also endless mode). The survivors will have randomized stats - these are given no numerical value. Stats include social economic status (poor, middle-class, rich), job, overall personality traits, and proficiency in actions (better at cooking, scouting, etc). All characters will also have a negative attribute, such as racism or distrust of the opposite sex. You can try to mitigate this by spreading rumors - one each day, and only one of each type. Rumors can be things like a cousin relationship between two characters or a charitable act for certain people. Rumors act as a double-edged sword - it will usually increase the relationship between the associated characters, however, it can also polarize survivors that do not like the associated characters (causing them to like each other even less). The relationship mechanic is crucial to survival because characters in conflict will argue and fight - dropping the overall morale of the group and potentially injuring people. Actions are also completed significantly slower when characters in conflict are near each other, so a good idea is to send polarized characters to different areas (or even sacrificing problem survivors). You can increase relationships by having feasts, but this requires a lot of food and will draw in zombies.

There is a randomized map with different structures in the city to explore. Special buildings yield bonuses like increased security (banks) and better loot/modifying (warehouses). Once you fully secure a building, you can further fortify it - eventually adding things like watchtowers, fences, and sniper posts. Fortifying takes a significant amount of time and will most likely attract larger groups of zombies. A downside of securing/fortifying a building is going back inside it - you will always need a survivor inside to let others in. If you leave a secured/fortified building with no one inside, you will have to break back in, however, there will never be zombies within. A good idea is to at least secure a few safehouses before proceeding to fortify.

There are different approaches you can take when playing this game, adding a decent amount of replayability. Overall, if you enjoy this genre, then you should really give Zafehouse a try.

Definitely recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
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3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
24.5 heures en tout
Posté le : 24 janvier
The idea of the game is great. And it's fun at first, until you realise that it's way too repetitive and the extent to which you can customise is too limited to bring satisfaction. Ever since I bought the game, I hoped for new patches, or updates. I doubt anything of the like will ever happen. Which is a shame, because the game had promise.
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7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
16.9 heures en tout
Posté le : 28 septembre 2014
Zafehouse Diaries est un jeu difficile, parfois même un peu injuste, mais qui dispose d'une sacrée atmosphère. Ainsi donc vous dirigez quelques personnes coincés dans une ville envahie par les zombies. Pas de graphismes en dehors d'une map et de quelques portraits, des sons minimalistes (mais qui fichent la trouille^^), et un gameplay qui repose entièrement sur des décisions d'action effectuées heure par heure.
Une des grandes forces du jeu est de proposer une customisation quasi complète des personnages, des décors et des objets utilisables pendant une partie, ce qui permet de se créer son équipe, avec des vrais gens, et donc de flipper encore deux fois plus.
Je recommande si un jeu pratiquement entièrement textuel ne vous rebute pas, et si un niveau de challenge très relevé ne vous fait pas peur.
Je vous laisse un lien vers des vidéos de ma chaine, avec des abonnés hyper motivés pour faire partie de l'aventure^^.
Ici : https://www.youtube.com/watch?v=R0ti9JznBCQ&index=7&list=PLE0mBNzs5vu_iicYmKwE72T2_bfpYIS9t
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3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
7.0 heures en tout
Posté le : 29 juin 2014
Ce survival horror / jeu de plateau très difficile est pas mal foutu.
On a plus l'impression de jouer à un jeu de société au tour par tour plutôt qu'à un jeu vidéo.

Deux défauts majeurs cependant. Il n'est vraiment pas beau (Il aurait mérité de belles illustrations) et pour les joueurs francophones il y a un peu trop de textes en anglais écrit en tout petit.

A petit prix on peut tout de même y passer quelques bonnes heures et pour ceux qui accroche un éditeur permet d'augmenter sa durée de vie.
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2 personne(s) sur 5 (40%) ont trouvé cette évaluation utile
51.2 heures en tout
Posté le : 8 décembre 2013
This is a very difficult game. In fact the issue of victory - on the chapters "roadkill" and "deadline" - completly depend off the "lucky rolls". If your rolls screw sometimes - and just sometimes - you can quit and start a new game.

If you started with one or two characters "useless" - like the cleaner AND the musician - don't waste time and restart immediatly. I played more than forty hours and I still don't get how I can have a really influence on the issue of the game.

You've got "lucky rolls"? A character gonna kill twenty zombies with a baseball batt.
You've got "screw rolls"? The same character gonna die in a random encounter with a zombie. Just one zombie.

This game also include a complexe social network between your five characters.
You've got "lucky rolls" and do few good choices? They gonna be a real team.
You've got "screw rolls"? Your choices doesn't matter and they gonna fight each others - a broken legs here and there in the middle of a fight with a horde of zombies.

If you have a good start, and characters who like each others, you can count for a random event who gonna make your game a nightmare. Exemple: a group of humans who confront you at a random time: "Hey dude, give us your best character, or we gonna kill every one". You can punish them if you got skill, weapons, ammos and gears, but if you don't have - because they came earlier in the game, for exemple - you can restart.

When you win, you aren't proud of your skills, because you have the feeling this result hasn't depend on yourself, but on your "lucky rolls".

Despite the many difficulty defaults of the game, you can customize your parties - add new survivors, occupations, weapons, tools, etc - and this is the cool things of the game. Add medieval armor in the museum, sawed-off shotgun in pubs and diners, cool things like that.

So buy this game if you're curious but don't play more than ten hours.
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0 personne(s) sur 4 (0%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 19 octobre 2014
Ptijeu cute qui arrive juste a temp pour l'haloween :)
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231 personne(s) sur 272 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 25 octobre 2014
Driving a party of survivors to safety across a zombies infested town? On paper this was a very good game, absolute lack of proper support killed it though. I rooted for the devs while they were on Steam Greenlight as they appeared tireless and dedicated to the players, as soon as they got greenlit and got the money though they practically abandoned support and left the game in an unfinished state.

I'll post the dates to make it clearer:

September, 7 - 2013 - Steam Release
October, 23 - 2013 - Last Patch Released & End of Support

Now, while I understand after-sales support cannot last forever, 45 days of support before shutting down a game is definitely too low. Grab this game *only* if it is in a bundle if you like the genre or if you would like to see what a good game this one could have been.

They responded to the critics by mentioning they were working on a new, shiny game.
They got me once, they won't get me twice.

+ Cool Idea for a game
+ Convincing Audio
+ Customizable
+ Fun, for a hour or so
- Never Properly Supported
- Development Halted
- Certainly Not Worth a Premium Price

4/10
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110 personne(s) sur 128 (86%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 7 novembre 2014
I want to like this game, I really do. It has a great 'board game' feel to it and it has all the components for a good game. Unfortunately, it breaks down pretty quickly once you start playing.

First off, you can't assign people equipment unless they're moving to a location. I can have the greatest gear in the world, loaded up with a fire axe, motorcycle clothing, and even guns, but my patrolling people will still go outside naked with a pocket knife and then complain about getting mauled. The gear they will use seems to be pretty random too, as survivors just grab whatever they feel like when they need it. Did a zombie break in? Well, let's just shoot it with the irreplaceable crossbow bolts instead of using the silenced pistol with a million rounds of ammo, or the perfectly good fire axe. The will use armor on defense, but only against zombies.

"Who else might attack them", you might wonder. Well, how about your psychopathic survivors? Every. Single. One. Is a psychopath, one bad mood away from murdering someone in cold blood. I don't know if it's a bug or if this game is in KKK central, but murderously racist characters are the most common characters around. There's also a lot of class division, and any and all quarrels are solved by violence. They'll even interrupt important jobs just so that they can wound each other, and then have the gall to be upset when the corpse pile they were supposed to dump came back to life to attack them. And this isn't because they're cooped up too long in one place, they'll start up this garbage the second they're left in the same building. Maybe it's social commentary about what the makers think would happen if you could murder people without police involvement, but given that even the former police officers in this game are cold blooded killers, I really can't say.

With all this hostility to work around, your best bet is to separate your characters into two or three groups. This would work great, if it weren't for the fact that the zombies are psychically drawn to your survivors. If you barricade fast you can fight a losing battle to keep them out, but having to juggle two or three groups will result in stupid injuries (due to refusal to use logical equipment) and inevitable break-ins (since you rarely have two survivors in the same place to watch each other's backs).

With all of these negatives noted however, if you can get a pair or more of survivors in the same place without anyone killing one another, you can actually see some of the potential shine through. There was some serious promise in this game, and if you could assign equipment to people then I would actually recommend this game. Because you can't, you'll get buried underneath the inevitable endless horde of psychic zombies who will wear your stupid naked survivors down until you lose, as you can't really expand or explore when you're having to constantly stay on the defensive. If they ever patch out the insane, murderous survivors so that you could have a proper party together, I'd recommend this game. Since they seem to have abandoned the title though, I'd recommend you play something else. This is definitely not worth $10.

Too long, didn't read: Insane survivors who kill each other at the drop of a hat combined with a lack of an inventory system make this a bust. There's better games out there for $10.
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65 personne(s) sur 73 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.9 heures en tout
Posté le : 25 novembre 2014
The premise of Zafehouse Diaries is pretty straightforward: Guide a group of five survivors through a zombie apocalypse and attempt to escape the neighborhood.

As you can probably tell from the screenshots, everything in the game is represented through journal entries, photographs, and a few miscellaneous objects used to represent the characters on the map (bottle caps, pennies, etc). This presentation allows you to use your imagination to fill in the blanks, and is overall fairly effective.

The real problems begin once you start advancing through the game. Let's talk about some of the more frustrating mechanics that make the game so hard to enjoy:

  • Each character is assigned a random occupation when you create a new game. This means that sometimes you'll get a great group of survivors with a lot of varied skills, but sometimes you'll end up with a group full of people who have no useful skills at all. You might say that's realistic, and you might be right, but all it really does is encourage you to start over, which brings us to the next (and BIGGEST problem):

  • Survivors hate each other. I mean, they really want to kill each other. No matter what. When you start the game, you can immediately check the compatibility of the group through a nice little color-coded status screen that shows you how everyone feels about each other. However, these feelings are purely based on race, gender, and social class. There isn't really any way to change these feelings, either. Random events and rumors can cause a temporary boost in their relationships, but someone will eventually make a rude remark for no reason, and then you're back where you started.

    No matter what happens, you will get two or three people who hate the other members of their group for being a different race, a different gender, or a different social class. This means that the only way for everyone to get along is to have a group of people who are all identical (5 rich white girls, for example). BUT, even IF you were to create a custom party of rich white girls, it wouldn't matter, because random events cause everyone to hate each other anyway[/i].

    "Someone else took a shower when I wanted to take a shower! I hate them now."
    "You beat me at chess! We are now mortal enemies."
    "Nobody wants to play cards with me! I hate everyone in the house!!!"[/i]


    This gets VERY tedious, because it affects how well the survivors work together, which is an absolute requirement to succeed in this game.

  • Zombies know where you are even if you make no noise and never leave the house, and the horde becomes increasingly larger and more aggressive as the game progresses. Despite the fact that you can fortify a location into a badass stronghold, it's not worth the time because you'll eventually be overrun no matter how many precautions you take.

  • You can't control how your survivors use equipment. They seem to just randomly use the best tool/weapon available at their current location. You can't give someone a gun or a baseball bat and have them just carry it around. No. You need to check the inventory of the location they're at, and make sure that something useful is in the list of things available there. Half the time, the survivors pick something inferior from the list and get themselves hurt or killed, though.

  • Combat is just a bunch of random rolls, and you have no strategic control over what occurs. Your survivors act completely independently, and their relationship to one another is the deciding factor in whether or not they fight together (which they never do, because they hate each other).

If some of these problems balanced out, the game might be a bit more enjoyable. As it is, you might find the game interesting for a few hours if you can purchase it on sale, but there's little to keep you playing beyond that point.
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72 personne(s) sur 91 (79%) ont trouvé cette évaluation utile
20.5 heures en tout
Posté le : 27 novembre 2013
No, this is not that kind of zombie games, where you push W and smash left mouse button to kick the sh..t out of zombies. This is something better. Thriller with great T as it should, you can´t expect what´s gonna happen and this keep level of tension very high. You manage group of people, giving them orders and goal of this game is simple: survive as long as you can, everytime you start the game, you get different people with different experiences in different places. Manage them to survive and watch out for their relations. Everything they do is written in diary, so you can think, what to do in next turn 9/10
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52 personne(s) sur 64 (81%) ont trouvé cette évaluation utile
23.7 heures en tout
Posté le : 28 novembre 2013
A diary style game where you fight zombies, bar up houses, and try to survive while accomplishing missions?
Sounds great!
Being able to bring my own friends into it? Even better!

So what's the problem? It's random, and some of it just doesn't make any sense at all. You can take a group of people out into a horde of zombies fight twenty times in a row and never get scratched. And on the tewnty first time your entire team can die.

You can clear out a building, barracade it completly, fill it with traps and then move to another building to go exploring. Your boobytrapped fortress will be full of zombies.

I liked the diary aspect, I liked a lot of the concepts, but the game isn't very clear on what items do, or what anything means. I could never tell if I had a good chance or no chance at all of accomplishing a goal. I don't know what items were better to bring along or leave behind.

Even cheating I got my butt handed to me even though my entire team had been at full life up until that point.
The game has potential, and I know some people like it, but it's too random for my tastes.
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45 personne(s) sur 56 (80%) ont trouvé cette évaluation utile
7.4 heures en tout
Posté le : 25 novembre 2013
This game provides an interesting "choose your own adventure" setting to the zombie world. The game plays out in three different modes ("Sandbox", Goal with no time limit, strict time limit) and puts you in charge of a group of survivors. You'll need to give these survivors orders and plan carefully to win. All the action is communicated through diary entries which makes the game most of a create your own story.

I especially like how the game pushes the relationships as a key element as most zombie games miss this. However, sometimes they seem to hate eachother just because but it's an interesting element.

This game isn't going to appeal to everyone but anyone that doesn't mind using their imagination and loves the Zombie genre will definitely like this game. It's very challenging but be warned there's a lot of randomness to it and you may lose just because the game decides it.

Genre Lovers: Must Buy
Non-Genre Lovers: Skip it
Time to Beat: Each game takes about 1-2 hours but there's tons of replay value as every game plays out differently.

Oh and you can import your own survivors which makes it more fun.
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43 personne(s) sur 53 (81%) ont trouvé cette évaluation utile
40.9 heures en tout
Posté le : 4 juillet 2014
If five racists die after spending 3 hours fighting with each other, does anyone give a ♥♥♥♥? This is the question posed by ZafeHouse Diaries as you are placed in charge of guiding a group of ♥♥♥♥♥♥♥s to safety in the midst of a zombie apocalypse.

Zafehouse: Diaries certainly had potential and is enjoyable at times but the game is bogged down by questionable design choices and clunky in-game mechanics. Add onto this the fact is that there are now better games available that offer a much more fun experience like Rebuild.

The game IS a lot more enjoyable if you import your own characters into the game, since this is the only way you'll be able to inject any sort of likeability into your survivors. I mean, who wouldn't want to see if Hulk Hogan, Pope Francis and Wolverine can survive the apocalypse? However, doing this disables acheivements, so you'll be s.o.l. if you want to form an emotional attachment to the default group. The default group and their biases are randomized, and you'll be stuck with a random racists, homophobes, bigots and sexists. As you can probably imagine, this doesn't exactly endear them to the player right off the bat. Add in the virtually non-existant character development that occurs throughout the game, injury debuffs that never seem to go away and a penchant for NEVER coming through in the clutch and you will still not care about them when your survivors all die after playing for an hour.

At the start, you have to try and effectively manage everyone by both playing to their strengths and avoiding conflict with each other. However, one well planned rumour can make your life a lot easier and it's entirely possible to get everyone to like each other by the end of the second day. However, conflicts will still happen on rare occasions and your survivors will get ♥♥♥♥♥♥ off about inane ♥♥♥♥ like having to wait to take a shower or not having anyone play chess with them.

Dora from JayIsgames put it best when she said, "You have nothing to go on other than the simple formula of incompatible traits, and it feels less like tempers reaching a boiling point and more like a bunch of variables behind a computer screen flipping you the bird." Sadly, this "bunch of variables flipping you the bird" is not limited to the relationships aspect of the game.
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47 personne(s) sur 61 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
22.8 heures en tout
Posté le : 25 avril 2014
Game: Zafehouse Diaries
Summary: Plays like Rebuild, not for everybody
Rating (5/10 = failure): 8
Multiplayer: No
Completion: 10 hrs
Cards: No
Cloud: No
Cost: ~0.5 USD bundled

Zafehouse is a fascinating game (to me). Those that have played the excellent Flash game, Rebuild, will get the basic idea - you have a small group of survivors and you spend turns trying to survive and win. Standing in your way are ever-increasing hordes of zombies (depicted with their dazzling animation of... a still-frame blood splatter) and your survivors who snap at each other because of their race, gender, and music-playing.

All games are randomly generated. With three modes of gameplay, the replay value is good. Be prepared to lose the first few games, as there is a lot to absorb, and the fact that your survivors are ravenously hungry, fragile and dumb. With the default settings, the game is indeed quite difficult, but learning what's worth the risk and what isn't is part of the fun.

The interface is rather minimalistic. As best I can tell there are less than 10 screens in the whole game! For the most part it does its job. For a good few hours I didn't know how to breach or assault a place because there's no tutorial and I didn't know you could click on the tabs up top on the investigation screen. There's an online manual, but who clicks on that?

The ability to customize your own survivors with your own photos is a nice touch. I appreciate that a lot, as I was a lot more connected to the survivors with my own pictures. You can also create custom jobs, but this is very easy to abuse and makes the game far too easy if used (and consequently disables achievements). Speaking of achievements, even though I disabled all custom content, I was still unable to get any achievements, so I don't know what's going on there.

All your actions are recorded in a "diary" that can be saved upon game completion, but honestly, those records strike me as... uninteresting. I don't care to reexamine my escapades, nor would I want to read someone else's. It's not a bad feature, but it just feels... I dunno, wasted?

Overall I had a good experience. I'm giving it an 8/10, knocking points for its almost lazy interface, occasional events with no positive outcome, and incredibly dumb survivors in a life-or-death situation. The big question is, is it fun? Even after completion, I went back to play it some more. That's not something I can say for many games these days.
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39 personne(s) sur 51 (76%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 6 novembre 2014
I really want to like the game, but two (in-game) hours and people are already fighting. There is an end game apparently, but sh*t goes downhill at the start and just keeps gaining momentum. Even if you do things right and pick the right people for certain missions, the game just rolls the dice that says "you're dead" on every side of the dice. I spent money on a dying simulator that I don't even get to see. It's very easy to just say, "this person died." when you order them to go out. Spent a lot of time trying to beat this game, trying the best I can to keep the people alive as we get closer and closer to getting out alive, then all of a sudden. "This dude died, this chick gets ♥♥♥♥♥♥ about it and hates everyone. So she's unresponsive and won't work well with anyone, then she dies as well. Now it's harder to do anything with only three people. Now everyone is dead. Good luck next time, sucker."

Also, "They did the best they could. Given they only had a jacket to defend themselves." B*TCH I BROUGHT WEAPONS, WHAT ARE YOU DOING WEILDING A F*UCKIN JACKET!?"
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28 personne(s) sur 34 (82%) ont trouvé cette évaluation utile
9.0 heures en tout
Posté le : 28 novembre 2013
I was hooked on this game from the start. It's a zombie survival game, but mainly text and decision based. The choices, the provisions, the survivors, the locations. You get to choose what's important and what's not. You can try and promote harmony within the group or start discord among the group.

I really appreciate and love how each new game is different. New character with conflicting backgrounds, new map layouts, new inventory. It's very addictive.
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