Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
User reviews: Mostly Positive (210 reviews)
Release Date: Sep 6, 2013

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"Because it was made in Australia."

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November 27

A game of tactical horror: Deadnaut is out now!

Good news! The full version of Deadnaut, the second game from Screwfly Studios, is now available for purchase directly from us.

(View the trailer here.)

What is Deadnaut? Here's a rundown:

  • Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission.
  • Character generation: Create back stories for your team, mold their relationships and equip them well.
  • Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same.
  • Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed.
  • Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight.
If you buy it direct, you'll get a DRM-free download and we'll also send you a Steam key once we launch here. The game is currently available for Windows and Mac OS X users; purchasing the game gives you access to both versions.

Play the demo for Windows or Mac OS X!

If you have any suggestions, bug reports or would simply like to share your experiences, please visit our official forums. Otherwise, good luck exploring... and surviving!

4 comments Read more

About This Game

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.

Features

  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 379 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
116 of 142 people (82%) found this review helpful
0.9 hrs on record
Posted: October 25
Driving a party of survivors to safety across a zombies infested town? On paper this was a very good game, lack of proper support killed it though. I rooted for the devs while they were on Steam Greenlight as they appeared active all the times, as soon as they got greenlit and got the money though they practically abandoned support and left the game in a sort of unfinished state. They responded to the critics by mentioning they were working on a new, incredible game. They got me once, they won't get me twice.

+ Cool Idea for a game
+ Convincing Audio
+ Customizable
+ Fun, for a hour or so
- Never Properly Supported
- Development Halted
- Certainly Not Worth a Premium Price

5/10
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41 of 49 people (84%) found this review helpful
0.9 hrs on record
Posted: November 7
I want to like this game, I really do. It has a great 'board game' feel to it and it has all the components for a good game. Unfortunately, it breaks down pretty quickly once you start playing.

First off, you can't assign people equipment unless they're moving to a location. I can have the greatest gear in the world, loaded up with a fire axe, motorcycle clothing, and even guns, but my patrolling people will still go outside naked with a pocket knife and then complain about getting mauled. The gear they will use seems to be pretty random too, as survivors just grab whatever they feel like when they need it. Did a zombie break in? Well, let's just shoot it with the irreplaceable crossbow bolts instead of using the silenced pistol with a million rounds of ammo, or the perfectly good fire axe. The will use armor on defense, but only against zombies.

"Who else might attack them", you might wonder. Well, how about your psychopathic survivors? Every. Single. One. Is a psychopath, one bad mood away from murdering someone in cold blood. I don't know if it's a bug or if this game is in KKK central, but murderously racist characters are the most common characters around. There's also a lot of class division, and any and all quarrels are solved by violence. They'll even interrupt important jobs just so that they can wound each other, and then have the gall to be upset when the corpse pile they were supposed to dump came back to life to attack them. And this isn't because they're cooped up too long in one place, they'll start up this garbage the second they're left in the same building. Maybe it's social commentary about what the makers think would happen if you could murder people without police involvement, but given that even the former police officers in this game are cold blooded killers, I really can't say.

With all this hostility to work around, your best bet is to separate your characters into two or three groups. This would work great, if it weren't for the fact that the zombies are psychically drawn to your survivors. If you barricade fast you can fight a losing battle to keep them out, but having to juggle two or three groups will result in stupid injuries (due to refusal to use logical equipment) and inevitable break-ins (since you rarely have two survivors in the same place to watch each other's backs).

With all of these negatives noted however, if you can get a pair or more of survivors in the same place without anyone killing one another, you can actually see some of the potential shine through. There was some serious promise in this game, and if you could assign equipment to people then I would actually recommend this game. Because you can't, you'll get buried underneath the inevitable endless horde of psychic zombies who will wear your stupid naked survivors down until you lose, as you can't really expand or explore when you're having to constantly stay on the defensive. If they ever patch out the insane, murderous survivors so that you could have a proper party together, I'd recommend this game. Since they seem to have abandoned the title though, I'd recommend you play something else. This is definitely not worth $10.

Too long, didn't read: Insane survivors who kill each other at the drop of a hat combined with a lack of an inventory system make this a bust. There's better games out there for $10.
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37 of 47 people (79%) found this review helpful
38.6 hrs on record
Posted: July 4
If five racists die after spending 3 hours fighting with each other, does anyone give a ♥♥♥♥? This is the question posed by ZafeHouse Diaries as you are placed in charge of guiding a group of ♥♥♥♥♥♥♥s to safety in the midst of a zombie apocalypse.

Zafehouse: Diaries certainly had potential and is enjoyable at times but the game is bogged down by questionable design choices and clunky in-game mechanics. Add onto this the fact is that there are now better games available that offer a much more fun experience like Rebuild.

The game IS a lot more enjoyable if you import your own characters into the game, since this is the only way you'll be able to inject any sort of likeability into your survivors. I mean, who wouldn't want to see if Hulk Hogan, Pope Francis and Wolverine can survive the apocalypse? However, doing this disables acheivements, so you'll be s.o.l. if you want to form an emotional attachment to the default group. The default group and their biases are randomized, and you'll be stuck with a random racists, homophobes, bigots and sexists. As you can probably imagine, this doesn't exactly endear them to the player right off the bat. Add in the virtually non-existant character development that occurs throughout the game, injury debuffs that never seem to go away and a penchant for NEVER coming through in the clutch and you will still not care about them when your survivors all die after playing for an hour.

At the start, you have to try and effectively manage everyone by both playing to their strengths and avoiding conflict with each other. However, one well planned rumour can make your life a lot easier and it's entirely possible to get everyone to like each other by the end of the second day. However, conflicts will still happen on rare occasions and your survivors will get ♥♥♥♥ed off about inane ♥♥♥♥ like having to wait to take a shower or not having anyone play chess with them.

Dora from JayIsgames put it best when she said, "You have nothing to go on other than the simple formula of incompatible traits, and it feels less like tempers reaching a boiling point and more like a bunch of variables behind a computer screen flipping you the bird." Sadly, this "bunch of variables flipping you the bird" is not limited to the relationships aspect of the game.
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24 of 33 people (73%) found this review helpful
0.9 hrs on record
Posted: September 23
Please ignore the time played here, I played the game on an average of 10 hours back before it came onto Steam.

Zafehouse: Diaries is a rather unique take on the survival/strategy genre. There are 3 different modes with different difficulties, that ultimately have the same goal, survival. Towns, events, items and survivors are all randomly generated. You can customise a survivor with your own story and backgrounds, which will then be randomly generated from a pool.

You interact with a diary that displays all the events that are happening during each hour. When I first played the game I was alittle put off by the fact that you interact with a diary. However as I played I fully understood why the interface is how it is and it is surprisingly informative. You can assign tasks for each survivor that they will try to acomplish to the best of their ability depending if they are any good at it (i.e. scavenging, barricading, cooking, etc.).

The game has quite alot of depth to it and some deep mechanics. A good example is that it might be wise to get one of your survivors to scout that motel a few doors down to see if there's any zombies, so that your group have somewhere nice to rest. Or maybe that hospital crawling with walkers has that bandage you so desperately need.

It also runs pretty well, even on them old toasters that are years old.

I did a mini Let's Play series on it that covered some of the newer updates, you can find the playlist here
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11 of 12 people (92%) found this review helpful
7.9 hrs on record
Posted: November 25
The premise of Zafehouse Diaries is pretty straightforward: Guide a group of five survivors through a zombie apocalypse and attempt to escape the neighborhood.

As you can probably tell from the screenshots, everything in the game is represented through journal entries, photographs, and a few miscellaneous objects used to represent the characters on the map (bottle caps, pennies, etc). This presentation allows you to use your imagination to fill in the blanks, and is overall fairly effective.

The real problems begin once you start advancing through the game. Let's talk about some of the more frustrating mechanics that make the game so hard to enjoy:

  • Each character is assigned a random occupation when you create a new game. This means that sometimes you'll get a great group of survivors with a lot of varied skills, but sometimes you'll end up with a group full of people who have no useful skills at all. You might say that's realistic, and you might be right, but all it really does is encourage you to start over, which brings us to the next (and BIGGEST problem):

  • Survivors hate each other. I mean, they really want to kill each other. No matter what. When you start the game, you can immediately check the compatibility of the group through a nice little color-coded status screen that shows you how everyone feels about each other. However, these feelings are purely based on race, gender, and social class. There isn't really any way to change these feelings, either. Random events and rumors can cause a temporary boost in their relationships, but someone will eventually make a rude remark for no reason, and then you're back where you started.

    No matter what happens, you will get two or three people who hate the other members of their group for being a different race, a different gender, or a different social class. This means that the only way for everyone to get along is to have a group of people who are all identical (5 rich white girls, for example). BUT, even IF you were to create a custom party of rich white girls, it wouldn't matter, because random events cause everyone to hate each other anyway.

    "Someone else took a shower when I wanted to take a shower! I hate them now."
    "You beat me at chess! We are now mortal enemies."
    "Nobody wants to play cards with me! I hate everyone in the house!!!"


    This gets VERY tedious, because it affects how well the survivors work together, which is an absolute requirement to succeed in this game.

  • Zombies know where you are even if you make no noise and never leave the house, and the horde becomes increasingly larger and more aggressive as the game progresses. Despite the fact that you can fortify a location into a badass stronghold, it's not worth the time because you'll eventually be overrun no matter how many precautions you take.

  • You can't control how your survivors use equipment. They seem to just randomly use the best tool/weapon available at their current location. You can't give someone a gun or a baseball bat and have them just carry it around. No. You need to check the inventory of the location they're at, and make sure that something useful is in the list of things available there. Half the time, the survivors pick something inferior from the list and get themselves hurt or killed, though.

  • Combat is just a bunch of random rolls, and you have no strategic control over what occurs. Your survivors act completely independently, and their relationship to one another is the deciding factor in whether or not they fight together (which they never do, because they hate each other).

If some of these problems balanced out, the game might be a bit more enjoyable. As it is, you might find the game interesting for a few hours if you can purchase it on sale, but there's little to keep you playing beyond that point.
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8 of 8 people (100%) found this review helpful
11.8 hrs on record
Posted: November 6
Zafehouse: Diaries is rare not just for the unusual creation that it is (a mostly-text, indie, turn-based strategy survival simulator set in the zombpocalypse) but also for the fact that it makes generous allowance for the player's imagination to engage and enhance the experience. That imagination factor is a feat which the majority of videogames - in striving for linear, accessible stories and/or impressive visuals & audio - leave little or no room for.

Screwfly Studio's work here is admirable considering it was a startup with only two guys. Their next planned project, Deadnaut is a similar game set in space. If they do carry over and improve upon the mechanics from Zafehouse, I am definitely picking it up. For context, I got Zafehouse on Good Old Games a while back, but over time it's been patched into better shape. My 11 or so hours played as of this writing reflect the time it took me to replay every game mode, grab the achievements for a perfect game and fiddle with the custom content a bit.

Zafehouse has three modes that scale in difficulty from easy to hard:
  1. Ongoing free survival mode
  2. Vehicle repair escape scenario
  3. Helicopter rescue escape scenario

The game randomly generates your survivors and the town map, then you direct them to essential tasks while progressing one hour at a time. The story is as barebones as zombie apocalypse gets but there's decent replayability thanks to the gameplay, at least until such time as you've mastered the mechanics on the standard modes and played out custom scenarios to your satisfaction. Gameplay is a finely tuned balancing act involving staying alive and safe, keeping survivors happy (or at least not at each others' throats) and finding/managing scarce resources while accomplishing objectives within the mission parameters. The relationship system really does add flavor to the experience and I would love to see more along these lines in gaming.

Perhaps it's not so finely tuned as we would like, but as far as I know this game is one of a kind and the formula can only be improved upon over time. I'm willing to overlook some design and balance issues as well as lack of depth & complexity in mechanics. What visual and audio does exist is also limited - serviceable, but not awe inspiring. There are no technical issues or bugs whatsoever and the game is very low resource, which is unsurprising given that it's a small game. What you see in the screenshots on the Steam store page really is what you get.

One thing that I had tons of fun with was the custom content manager which I used to create a group of survivors based on my family & friends. Dropped them into a town with locations based on my own favorite hangouts, and imported pics for all of it. As I said initially, this is a game that encourages the imagination, and that is all the more true when you get to play out the apocalypse scenario with familiar people and places.

I recommend Zafehouse: Diaries if, as in my case, this game immediately caught your eye as something different in the genre and potentially fun. Normally I make no comment about price or promotions, but I would probably pick this up while it's on sale. The biggest red flag to be aware of however is that the game information is provided to you in diary form. The journal provides 90% of the information you need to play the game. I realize that's not for everyone, but for those who aren't revved up at the prospect of reading a wall of text, I will just say by the time you're familiar with the mechanics, you'll be skimming through it very quickly and painlessly. In closing my reviews I usually provide a few tips but I'll keep that light here, since the fun of Zafehouse includes learning and mastering aforementioned mechanics.

TIP: Items can be modified multiple times (e.g. Silenced handgun ---> Silenced scoped handgun).
TIP: Items can be scrapped by left clicking them from the Supplies view, which is useful if you're trying to get a survivor to modify a specific item; just scrap the superfluous inventory.
TIP: Traps do make noise, which attracts zombies to your location.
TIP: Searching a new area once for "anything useful" should be enough to discover mission relevant info/items, if any exist at that location.
TIP: Splitting up survivors instead of keeping them all together is a viable strategy and particularly useful in certain situations, but also comes with higher risk of injuries or deaths from zombie attacks.
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13 of 18 people (72%) found this review helpful
10.5 hrs on record
Posted: November 1
It is a decent game compared to the horde of other zombie games.

I have not won a game yet but eventually I'm sure I will.

Tips I can give.
1. Save frequently. One thing I've also done is moved the Zafehouse Diaries folder in My Documents to Dropbox. Making a NTFS junction from the original location to the dropbox location means I can technically restore back to any point as long as I have been saving frequently.
2. Events can be cruel, hence tip #1. I've found that sometimes an event is unwinnable but if I reload it enough, sometimes the event doesn't happen or can be mitigated.
3. Your survivors will eat way too fast. Searching for more supplies quickly and efficently is a must.
4. Assault a location before trying to breach it. Assaulting lets you kill more zombies than patrolling does.
5. Having more than two safehouses is useless in my opinion. The time required to secure a location is long enough when done quickly and noisily. Going slowly and quietly can take forever. Hence, I tend to secure two locations on opposite sides of the town right away. If I find the zombies getting too thick nearby, I can move.
6. Guns are useless. They just make alot of noise and draw the zombies.
7. Move your survivors as a group. More people during the assault makes it safer, during the breach too. After a successful breach, you'll want one person patrolling (to thin the herd outside attracted by noise), one person watching (to ensure that the zombies breaking in don't surprise the group), and one person searching (for food, medicine and vehicle parts) at a minimum. If you're in a factory, have one person improving gear (defense, breach/assault, searching). There is always jobs that can be done.
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15 of 22 people (68%) found this review helpful
3.0 hrs on record
Posted: October 11
I found this game to be a real treat. It is addicting and well worth the ten dollars. The game somewhat reminded me of rebuild, but with more depth. I often find myself coming back to it. I would recommend this game to anyone looking for a challenging and interesting strategy game.
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16 of 24 people (67%) found this review helpful
14.9 hrs on record
Posted: November 6
I really want to like the game, but two (in-game) hours and people are already fighting. There is an end game apparently, but ♥♥♥♥ goes downhill at the start and just keeps gaining momentum. Even if you do things right and pick the right people for certain missions, the game just rolls the dice that says "you're dead" on every side of the dice. I spent money on a dying simulator that I don't even get to see. It's very easy to just say, "this person died." when you order them to go out. Spent a lot of time trying to beat this game, trying the best I can to keep the people alive as we get closer and closer to getting out alive, then all of a sudden. "This dude died, this chick gets ♥♥♥♥ed about it and hates everyone. So she's unresponsive and won't work well with anyone, then she dies as well. Now it's harder to do anything with only three people. Now everyone is dead. Good luck next time, sucker."

Also, "They did the best they could. Given they only had a jacket to defend themselves." B*TCH I BROUGHT WEAPONS, WHAT ARE YOU DOING WEILDING A F*UCKIN JACKET!?"
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4 of 5 people (80%) found this review helpful
11.8 hrs on record
Posted: October 31
As the (terrible) name suggests, this is a game about stories.

It's about the moments where you send a survivor on a suicide mission to retrieve some snacks for her starving comrades, or finding that one precious item in an innocuous house, or sending someone to aid a survivor besieged by a zombie horde.

It resembles the browser/mobile classic Rebuild, but offers plenty more options in actions and equipment.

It's punishingly hard, and made rather more frustrating by being somewhat arbitrary, or at least obscure. Having well-equipped and skilled survivors wiped out by a motley group of zombies is bad enough, but having the survivors seriously injuring each other over a dispute over who gets to use the shower first is just annoying.

Still, the great moments are well worth the frustrations.
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4 of 5 people (80%) found this review helpful
12.8 hrs on record
Posted: November 5
What I said when I first bought the game:

I quite like this game, and unlike all the others of the genre, it doesn't make me queasy from the FPP!
Well worth the low price.

Now many hours later, it's driving me crazy. I haven't once come close to beating the game. Looking in the forum or on YouTube, no-one else has either. Despite the occasional updates, there are still, for me, serious balance issues in this game. For example, in some location even if you breach at full force and heavily armed, and you clear all the zombies in the location at the start, more zombies keep streaming in and you won't even get a chance to search the location or put up barricades. There are also other issues like some characters won't eat even when hungry and food is available.

Having said there are problems with this game, I still find myself obsessively playing it. On that basis I would still have to recommend the game because I enjoy it despite its flaws. If they ever get the gameplay balance right this could become a classic.
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6 of 9 people (67%) found this review helpful
2.2 hrs on record
Posted: June 25
ZHD is really tough and almost impossible to win, but you can have the pope and Jesus in one game and they can bash zombies, play a game of cards or chess, and hate each other, because Jesus just can't barricade windows, so that's a thing - A+ for fun
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2 of 2 people (100%) found this review helpful
29.7 hrs on record
Posted: November 6
Zafehouse: Diaries isn't well known for it's moving pictures, but does keep you on your toes with it's survivor management gameplay! In-game, you're typically placed inside a set map filled with typical city buildings of importance; Hospitals, Bars, Houses, Police Stations, ect. You decide where you hold up base, and survive the onslaught of zombie "X"'s on the map. But they aren't the only one's you'll be fighting out there... The game comes in three different modes, an easy mode which gives you one survivor, and no objective. You're able to signal for others to join your cause and live as a small little group for as long as you can. The medium and hard mode add objectives, as well as a time limit that you need to keep track of - among other problems. The biggest key feature in this is that you can add just about anyone you know into the game - slap in a picture and a persona and you're set! All you need to do after that is spend hours creating your own weapons and armor in the creator menu. Good luck my friend! You're going to need it!
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2 of 2 people (100%) found this review helpful
5.5 hrs on record
Posted: November 20
It's a pretty alright game. It has its own take on the whole zombie survival where you have to scure a safehouse, supplies, people's sanity to survive. Some bugs found made it unplayable causeing horeds to swarm me for no apprent reason. But I havent touched it in some time so it might be fixed. All in all an alright buy. Mabye wait for a sale.
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3 of 4 people (75%) found this review helpful
11.7 hrs on record
Posted: November 4
I like this game... but I keep dieing. I like the set up... You never actually see zombies... Its' all in a book... but your decisions affect what happens. Did you decide to go scavenge without sending anyone to check it out first? oops then you did not know how many zombies were in that area.. bad choice! ya... It can get to you after a bit... Like ... oh no! why did I do that! but over all it's a really good game. It's easy to get into it even though not much is visually there.. your immagination takes over for you.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: December 16
Got it in the auction and its worth every gem. Its hard, unforgiving, but strangely fun!
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6 of 11 people (55%) found this review helpful
7.4 hrs on record
Posted: November 2
It had lots of potential but, since the devs included super mutant zombies that can destroy even vault doors easly the game went sink.

90% of the time zombies will smell you and start entering your safehouse even if you are quiet, they gonna rush and keep you supressed, barricading and getting it's detroyed at the same time while your food and medicine goes down, as your crew.

Also, it's already finished, which is not good since most of the players really enjoy long-term updatings.

For the price, might be good, your call.

5/10 ( could be 8/10 easy if it weren't for some minor stuffs )
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70 of 85 people (82%) found this review helpful
20.5 hrs on record
Posted: November 27, 2013
No, this is not that kind of zombie games, where you push W and smash left mouse button to kick the sh..t out of zombies. This is something better. Thriller with great T as it should, you can´t expect what´s gonna happen and this keep level of tension very high. You manage group of people, giving them orders and goal of this game is simple: survive as long as you can, everytime you start the game, you get different people with different experiences in different places. Manage them to survive and watch out for their relations. Everything they do is written in diary, so you can think, what to do in next turn 9/10
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45 of 53 people (85%) found this review helpful
7.4 hrs on record
Posted: November 25, 2013
This game provides an interesting "choose your own adventure" setting to the zombie world. The game plays out in three different modes ("Sandbox", Goal with no time limit, strict time limit) and puts you in charge of a group of survivors. You'll need to give these survivors orders and plan carefully to win. All the action is communicated through diary entries which makes the game most of a create your own story.

I especially like how the game pushes the relationships as a key element as most zombie games miss this. However, sometimes they seem to hate eachother just because but it's an interesting element.

This game isn't going to appeal to everyone but anyone that doesn't mind using their imagination and loves the Zombie genre will definitely like this game. It's very challenging but be warned there's a lot of randomness to it and you may lose just because the game decides it.

Genre Lovers: Must Buy
Non-Genre Lovers: Skip it
Time to Beat: Each game takes about 1-2 hours but there's tons of replay value as every game plays out differently.

Oh and you can import your own survivors which makes it more fun.
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47 of 58 people (81%) found this review helpful
22.8 hrs on record
Posted: April 25
Game: Zafehouse Diaries
Summary: Plays like Rebuild, not for everybody
Rating (5/10 = failure): 8
Multiplayer: No
Completion: 10 hrs
Cards: No
Cloud: No
Cost: ~0.5 USD bundled

Zafehouse is a fascinating game (to me). Those that have played the excellent Flash game, Rebuild, will get the basic idea - you have a small group of survivors and you spend turns trying to survive and win. Standing in your way are ever-increasing hordes of zombies (depicted with their dazzling animation of... a still-frame blood splatter) and your survivors who snap at each other because of their race, gender, and music-playing.

All games are randomly generated. With three modes of gameplay, the replay value is good. Be prepared to lose the first few games, as there is a lot to absorb, and the fact that your survivors are ravenously hungry, fragile and dumb. With the default settings, the game is indeed quite difficult, but learning what's worth the risk and what isn't is part of the fun.

The interface is rather minimalistic. As best I can tell there are less than 10 screens in the whole game! For the most part it does its job. For a good few hours I didn't know how to breach or assault a place because there's no tutorial and I didn't know you could click on the tabs up top on the investigation screen. There's an online manual, but who clicks on that?

The ability to customize your own survivors with your own photos is a nice touch. I appreciate that a lot, as I was a lot more connected to the survivors with my own pictures. You can also create custom jobs, but this is very easy to abuse and makes the game far too easy if used (and consequently disables achievements). Speaking of achievements, even though I disabled all custom content, I was still unable to get any achievements, so I don't know what's going on there.

All your actions are recorded in a "diary" that can be saved upon game completion, but honestly, those records strike me as... uninteresting. I don't care to reexamine my escapades, nor would I want to read someone else's. It's not a bad feature, but it just feels... I dunno, wasted?

Overall I had a good experience. I'm giving it an 8/10, knocking points for its almost lazy interface, occasional events with no positive outcome, and incredibly dumb survivors in a life-or-death situation. The big question is, is it fun? Even after completion, I went back to play it some more. That's not something I can say for many games these days.
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