Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
Análisis de usuarios: Mayormente positivo (165 análisis)
Fecha de lanzamiento: 6 de Sep, 2013

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Recomendado por mentores

"Because it was made in Australia."

Acerca de este juego

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.


  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.

Requisitos del sistema

    • OS: Windows XP / Vista / 7
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 379 MB available space
    • Sound Card: DirectX compatible sound card
Análisis útiles de usuarios
A 8 de 12 personas (67%) les ha sido útil este análisis
1.8 h registradas
El día que todos los frikis pesaos esperaban: los zombies se han levantado y han monstado su apocalipsis particular. Tú controlar a un/a superviviente que tendrá que explorar la ciudad buscando víveres y supervivientes. Según vayas encontrando materiales, podrás ir fortificando tu refugio. Lo típico del rollo zombie.
"Zafehouse: Diaries" no es más que un juego que se ha subido al carro de los zombies con una visión peculiar, y es que todo lo que hagamos se irá reflejando en un diario (como su propio nombre indica). La mecánica es esta:

- Leemos lo que pone en el diario.
- Pasamos a ver el plano del barrio y mandamos a los supervivientes tareas (equipándolos y todo eso).
- Pasan cosas que podemos leer en el diario.
- Volvemos a empezar el bucle.

El caso es que "Zafehouse: Diaries" se convierte en un juego tan monótono que a los 20 minutos me doy cuenta... ¡¡¡que yo mismo me he convertido en zombie!!! Sí. Me pesan los párpados y no aguanto más con esta castaña de juego. Pongo pausa y voy a hacerme un café. En la cocina me cuesta decidir, porque como últimamente hace un poco de calor, el café caliente va a acabar dejándome la boca más pastosa de lo que ya la tengo. ¿Leche? No. ¿Refresco? Paso. En el fondo ya sé lo que quiero: cerveza.
Cojo una cerveza bien fría y la bebo casi de trago. Mientras tanto, pierdo el tiempo aquí y allá por casa, cuyo resultado es desordenarla un poco más de lo que ya estaba. "Luego la ordeno", pienso. ¿Luego de qué? Un momento, yo estaba jugando a algo... Ah, sí, al truño de zombies ése. Me doy cuenta de que el mundo sería un lugar más feliz sin "Zafehouse: Diaries" y lo mando a tomar por saco.
Desinstalar. Clic.

Me da a mí que lo que pasa es que no sabías jugarlo... A ti lo que te da es sueño de jugarlo. Reconócelo.
Quizá si estuviera en español sería más divertido. Sí, claro. Sería una juerga.
Si ya pintaba mal, ¿qué demonios te llevó a comprarlo? La misma curiosidad que mató al gato.
Publicado: 30 de Abril
¿Te ha sido útil este análisis? No
A 34 de 41 personas (83%) les ha sido útil este análisis
22.8 h registradas
Game: Zafehouse Diaries
Summary: Plays like Rebuild, not for everybody
Rating (5/10 = failure): 8
Multiplayer: No
Completion: 10 hrs
Cards: No
Cloud: No
Cost: ~0.5 USD bundled

Zafehouse is a fascinating game (to me). Those that have played the excellent Flash game, Rebuild, will get the basic idea - you have a small group of survivors and you spend turns trying to survive and win. Standing in your way are ever-increasing hordes of zombies (depicted with their dazzling animation of... a still-frame blood splatter) and your survivors who snap at each other because of their race, gender, and music-playing.

All games are randomly generated. With three modes of gameplay, the replay value is good. Be prepared to lose the first few games, as there is a lot to absorb, and the fact that your survivors are ravenously hungry, fragile and dumb. With the default settings, the game is indeed quite difficult, but learning what's worth the risk and what isn't is part of the fun.

The interface is rather minimalistic. As best I can tell there are less than 10 screens in the whole game! For the most part it does its job. For a good few hours I didn't know how to breach or assault a place because there's no tutorial and I didn't know you could click on the tabs up top on the investigation screen. There's an online manual, but who clicks on that?

The ability to customize your own survivors with your own photos is a nice touch. I appreciate that a lot, as I was a lot more connected to the survivors with my own pictures. You can also create custom jobs, but this is very easy to abuse and makes the game far too easy if used (and consequently disables achievements). Speaking of achievements, even though I disabled all custom content, I was still unable to get any achievements, so I don't know what's going on there.

All your actions are recorded in a "diary" that can be saved upon game completion, but honestly, those records strike me as... uninteresting. I don't care to reexamine my escapades, nor would I want to read someone else's. It's not a bad feature, but it just feels... I dunno, wasted?

Overall I had a good experience. I'm giving it an 8/10, knocking points for its almost lazy interface, occasional events with no positive outcome, and incredibly dumb survivors in a life-or-death situation. The big question is, is it fun? Even after completion, I went back to play it some more. That's not something I can say for many games these days.
Publicado: 25 de Abril
¿Te ha sido útil este análisis? No
A 19 de 23 personas (83%) les ha sido útil este análisis
20.6 h registradas
This game is a work of art. It's just amazing! If you're into strategy in general, this game is for you.

While you're never really IN the game itself (smashing zombie's to pieces) you control what goes on;
Make 'Kin' watch for zombies, while 'Jine' makes ammo.
There's skill levels; One star to five stars (though without making custom content, I've never seen anyone go over 4 stars)
There's medicine; 'Jine' threw a chair at 'Kin' and broke his arm. (The wounds never fully heal while I play, but you can turn off survivors hurting each other)
There's noise; While 'Jine' is making ammo, the noise attracts zombies.
There's custom content; Want a superawesomemegazombiekillingmachine? I did. I made one. It uses pistol ammo, while being a sniper. My survivors also modified it so that it's a shotgun as well!! You can also make custom survivors (AMAZING!!!)
There's rain; ...the rain should dampen the noise.
There's random events; A woman with a shopping cart came by today. She says she'll trade ____ for ____
You can make notes and signs on the map; Cross out a place you've looted and moved away from, circle and note down your base.
You can ajust difficulty SPECIFICALLY; How many zombies per in-game hour flow into the city? How much ammo is scattered? How many zombies in the buildings to start with? How much food? How much medicine?
There's hunger.
Survivors rest after working for some time.


Publicado: 29 de Abril
¿Te ha sido útil este análisis? No
A 13 de 16 personas (81%) les ha sido útil este análisis
5.1 h registradas
So this one was an unexpected, yet, pleasant surprise. I got it as part of the blink bundle, which before a week ago I'd never even heard of. When I saw screenshots of the gameplay, I was very skeptical of the rather simplistic diary view, and the whole concept of a game being based entirely on diary entries was a little odd to me. However, as soon as I started playing, I began to see just how fun and engaging it really is. Even without fancy graphics, this game manages to engross you in a zombie infested world, and you'll find yourself being easily absorbed into the addictive gameplay. The easy addition of custom content is just the icing on this deliciously zombie infested cake, and allows you to effortlessly add you and your friends into the game. You can even add your own location photos to take it one step further, allowing you to truly act out the apocalypse in your own home town.
Publicado: 28 de Marzo
¿Te ha sido útil este análisis? No
A 6 de 8 personas (75%) les ha sido útil este análisis
1.5 h registradas
Not a bad game for killing a bit of time, its good to see a new twist on the text based genre.
Publicado: 23 de Mayo
¿Te ha sido útil este análisis? No