Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
Nutzerreviews: Größtenteils positiv (212 Reviews)
Veröffentlichung: 6. Sep. 2013

Melden Sie sich an, um dieses Spiel zu Ihrer Wunschliste hinzuzufügen oder als "Nicht interessiert" zu markieren

Zafehouse: Diaries kaufen

WEIHNACHTSAKTION! Angebot endet am 2. Januar


Von Kuratoren empfohlen

"Because it was made in Australia."

Kürzliche Updates Alle anzeigen (4)

27. November

A game of tactical horror: Deadnaut is out now!

Good news! The full version of Deadnaut, the second game from Screwfly Studios, is now available for purchase directly from us.

(View the trailer here.)

What is Deadnaut? Here's a rundown:

  • Squad-based tactics: Control five complex characters as they explore, investigate and fight their way through each mission.
  • Character generation: Create back stories for your team, mold their relationships and equip them well.
  • Every game is unique: Dynamically-generated missions and campaigns ensure no two mysteries are the same.
  • Flexible and complex: Adapt to your situation with an arsenal of weapons and shields, or use stealth, hacking and sensors to move unnoticed.
  • Out of control: Deadnauts have their own fears, motivations and dispositions. Stay in charge, keep in contact, don’t let them out of your sight.
If you buy it direct, you'll get a DRM-free download and we'll also send you a Steam key once we launch here. The game is currently available for Windows and Mac OS X users; purchasing the game gives you access to both versions.

Play the demo for Windows or Mac OS X!

If you have any suggestions, bug reports or would simply like to share your experiences, please visit our official forums. Otherwise, good luck exploring... and surviving!

4 Kommentare Weiterlesen

Über dieses Spiel

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.


  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.


    • OS: Windows XP / Vista / 7
    • Processor: Dual-core 1.8GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Hard Drive: 379 MB available space
    • Sound Card: DirectX compatible sound card
Hilfreiche Kundenreviews
116 von 142 Personen (82%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 25. Oktober
Driving a party of survivors to safety across a zombies infested town? On paper this was a very good game, lack of proper support killed it though. I rooted for the devs while they were on Steam Greenlight as they appeared active all the times, as soon as they got greenlit and got the money though they practically abandoned support and left the game in a sort of unfinished state. They responded to the critics by mentioning they were working on a new, incredible game. They got me once, they won't get me twice.

+ Cool Idea for a game
+ Convincing Audio
+ Customizable
+ Fun, for a hour or so
- Never Properly Supported
- Development Halted
- Certainly Not Worth a Premium Price

War dieses Review hilfreich? Ja Nein
42 von 50 Personen (84%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 7. November
I want to like this game, I really do. It has a great 'board game' feel to it and it has all the components for a good game. Unfortunately, it breaks down pretty quickly once you start playing.

First off, you can't assign people equipment unless they're moving to a location. I can have the greatest gear in the world, loaded up with a fire axe, motorcycle clothing, and even guns, but my patrolling people will still go outside naked with a pocket knife and then complain about getting mauled. The gear they will use seems to be pretty random too, as survivors just grab whatever they feel like when they need it. Did a zombie break in? Well, let's just shoot it with the irreplaceable crossbow bolts instead of using the silenced pistol with a million rounds of ammo, or the perfectly good fire axe. The will use armor on defense, but only against zombies.

"Who else might attack them", you might wonder. Well, how about your psychopathic survivors? Every. Single. One. Is a psychopath, one bad mood away from murdering someone in cold blood. I don't know if it's a bug or if this game is in KKK central, but murderously racist characters are the most common characters around. There's also a lot of class division, and any and all quarrels are solved by violence. They'll even interrupt important jobs just so that they can wound each other, and then have the gall to be upset when the corpse pile they were supposed to dump came back to life to attack them. And this isn't because they're cooped up too long in one place, they'll start up this garbage the second they're left in the same building. Maybe it's social commentary about what the makers think would happen if you could murder people without police involvement, but given that even the former police officers in this game are cold blooded killers, I really can't say.

With all this hostility to work around, your best bet is to separate your characters into two or three groups. This would work great, if it weren't for the fact that the zombies are psychically drawn to your survivors. If you barricade fast you can fight a losing battle to keep them out, but having to juggle two or three groups will result in stupid injuries (due to refusal to use logical equipment) and inevitable break-ins (since you rarely have two survivors in the same place to watch each other's backs).

With all of these negatives noted however, if you can get a pair or more of survivors in the same place without anyone killing one another, you can actually see some of the potential shine through. There was some serious promise in this game, and if you could assign equipment to people then I would actually recommend this game. Because you can't, you'll get buried underneath the inevitable endless horde of psychic zombies who will wear your stupid naked survivors down until you lose, as you can't really expand or explore when you're having to constantly stay on the defensive. If they ever patch out the insane, murderous survivors so that you could have a proper party together, I'd recommend this game. Since they seem to have abandoned the title though, I'd recommend you play something else. This is definitely not worth $10.

Too long, didn't read: Insane survivors who kill each other at the drop of a hat combined with a lack of an inventory system make this a bust. There's better games out there for $10.
War dieses Review hilfreich? Ja Nein
39 von 49 Personen (80%) fanden dieses Review hilfreich
38.6 Std. insgesamt
Verfasst: 4. Juli
If five racists die after spending 3 hours fighting with each other, does anyone give a shit? This is the question posed by ZafeHouse Diaries as you are placed in charge of guiding a group of ♥♥♥♥♥♥♥s to safety in the midst of a zombie apocalypse.

Zafehouse: Diaries certainly had potential and is enjoyable at times but the game is bogged down by questionable design choices and clunky in-game mechanics. Add onto this the fact is that there are now better games available that offer a much more fun experience like Rebuild.

The game IS a lot more enjoyable if you import your own characters into the game, since this is the only way you'll be able to inject any sort of likeability into your survivors. I mean, who wouldn't want to see if Hulk Hogan, Pope Francis and Wolverine can survive the apocalypse? However, doing this disables acheivements, so you'll be s.o.l. if you want to form an emotional attachment to the default group. The default group and their biases are randomized, and you'll be stuck with a random racists, homophobes, bigots and sexists. As you can probably imagine, this doesn't exactly endear them to the player right off the bat. Add in the virtually non-existant character development that occurs throughout the game, injury debuffs that never seem to go away and a penchant for NEVER coming through in the clutch and you will still not care about them when your survivors all die after playing for an hour.

At the start, you have to try and effectively manage everyone by both playing to their strengths and avoiding conflict with each other. However, one well planned rumour can make your life a lot easier and it's entirely possible to get everyone to like each other by the end of the second day. However, conflicts will still happen on rare occasions and your survivors will get ♥♥♥♥ed off about inane shit like having to wait to take a shower or not having anyone play chess with them.

Dora from JayIsgames put it best when she said, "You have nothing to go on other than the simple formula of incompatible traits, and it feels less like tempers reaching a boiling point and more like a bunch of variables behind a computer screen flipping you the bird." Sadly, this "bunch of variables flipping you the bird" is not limited to the relationships aspect of the game.
War dieses Review hilfreich? Ja Nein
24 von 33 Personen (73%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 23. September
Please ignore the time played here, I played the game on an average of 10 hours back before it came onto Steam.

Zafehouse: Diaries is a rather unique take on the survival/strategy genre. There are 3 different modes with different difficulties, that ultimately have the same goal, survival. Towns, events, items and survivors are all randomly generated. You can customise a survivor with your own story and backgrounds, which will then be randomly generated from a pool.

You interact with a diary that displays all the events that are happening during each hour. When I first played the game I was alittle put off by the fact that you interact with a diary. However as I played I fully understood why the interface is how it is and it is surprisingly informative. You can assign tasks for each survivor that they will try to acomplish to the best of their ability depending if they are any good at it (i.e. scavenging, barricading, cooking, etc.).

The game has quite alot of depth to it and some deep mechanics. A good example is that it might be wise to get one of your survivors to scout that motel a few doors down to see if there's any zombies, so that your group have somewhere nice to rest. Or maybe that hospital crawling with walkers has that bandage you so desperately need.

It also runs pretty well, even on them old toasters that are years old.

I did a mini Let's Play series on it that covered some of the newer updates, you can find the playlist here
War dieses Review hilfreich? Ja Nein
11 von 12 Personen (92%) fanden dieses Review hilfreich
7.9 Std. insgesamt
Verfasst: 25. November
The premise of Zafehouse Diaries is pretty straightforward: Guide a group of five survivors through a zombie apocalypse and attempt to escape the neighborhood.

As you can probably tell from the screenshots, everything in the game is represented through journal entries, photographs, and a few miscellaneous objects used to represent the characters on the map (bottle caps, pennies, etc). This presentation allows you to use your imagination to fill in the blanks, and is overall fairly effective.

The real problems begin once you start advancing through the game. Let's talk about some of the more frustrating mechanics that make the game so hard to enjoy:

  • Each character is assigned a random occupation when you create a new game. This means that sometimes you'll get a great group of survivors with a lot of varied skills, but sometimes you'll end up with a group full of people who have no useful skills at all. You might say that's realistic, and you might be right, but all it really does is encourage you to start over, which brings us to the next (and BIGGEST problem):

  • Survivors hate each other. I mean, they really want to kill each other. No matter what. When you start the game, you can immediately check the compatibility of the group through a nice little color-coded status screen that shows you how everyone feels about each other. However, these feelings are purely based on race, gender, and social class. There isn't really any way to change these feelings, either. Random events and rumors can cause a temporary boost in their relationships, but someone will eventually make a rude remark for no reason, and then you're back where you started.

    No matter what happens, you will get two or three people who hate the other members of their group for being a different race, a different gender, or a different social class. This means that the only way for everyone to get along is to have a group of people who are all identical (5 rich white girls, for example). BUT, even IF you were to create a custom party of rich white girls, it wouldn't matter, because random events cause everyone to hate each other anyway.

    "Someone else took a shower when I wanted to take a shower! I hate them now."
    "You beat me at chess! We are now mortal enemies."
    "Nobody wants to play cards with me! I hate everyone in the house!!!"

    This gets VERY tedious, because it affects how well the survivors work together, which is an absolute requirement to succeed in this game.

  • Zombies know where you are even if you make no noise and never leave the house, and the horde becomes increasingly larger and more aggressive as the game progresses. Despite the fact that you can fortify a location into a badass stronghold, it's not worth the time because you'll eventually be overrun no matter how many precautions you take.

  • You can't control how your survivors use equipment. They seem to just randomly use the best tool/weapon available at their current location. You can't give someone a gun or a baseball bat and have them just carry it around. No. You need to check the inventory of the location they're at, and make sure that something useful is in the list of things available there. Half the time, the survivors pick something inferior from the list and get themselves hurt or killed, though.

  • Combat is just a bunch of random rolls, and you have no strategic control over what occurs. Your survivors act completely independently, and their relationship to one another is the deciding factor in whether or not they fight together (which they never do, because they hate each other).

If some of these problems balanced out, the game might be a bit more enjoyable. As it is, you might find the game interesting for a few hours if you can purchase it on sale, but there's little to keep you playing beyond that point.
War dieses Review hilfreich? Ja Nein
8 von 8 Personen (100%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 6. November
Zafehouse: Diaries is rare not just for the unusual creation that it is (a mostly-text, indie, turn-based strategy survival simulator set in the zombpocalypse) but also for the fact that it makes generous allowance for the player's imagination to engage and enhance the experience. That imagination factor is a feat which the majority of videogames - in striving for linear, accessible stories and/or impressive visuals & audio - leave little or no room for.

Screwfly Studio's work here is admirable considering it was a startup with only two guys. Their next planned project, Deadnaut is a similar game set in space. If they do carry over and improve upon the mechanics from Zafehouse, I am definitely picking it up. For context, I got Zafehouse on Good Old Games a while back, but over time it's been patched into better shape. My 11 or so hours played as of this writing reflect the time it took me to replay every game mode, grab the achievements for a perfect game and fiddle with the custom content a bit.

Zafehouse has three modes that scale in difficulty from easy to hard:
  1. Ongoing free survival mode
  2. Vehicle repair escape scenario
  3. Helicopter rescue escape scenario

The game randomly generates your survivors and the town map, then you direct them to essential tasks while progressing one hour at a time. The story is as barebones as zombie apocalypse gets but there's decent replayability thanks to the gameplay, at least until such time as you've mastered the mechanics on the standard modes and played out custom scenarios to your satisfaction. Gameplay is a finely tuned balancing act involving staying alive and safe, keeping survivors happy (or at least not at each others' throats) and finding/managing scarce resources while accomplishing objectives within the mission parameters. The relationship system really does add flavor to the experience and I would love to see more along these lines in gaming.

Perhaps it's not so finely tuned as we would like, but as far as I know this game is one of a kind and the formula can only be improved upon over time. I'm willing to overlook some design and balance issues as well as lack of depth & complexity in mechanics. What visual and audio does exist is also limited - serviceable, but not awe inspiring. There are no technical issues or bugs whatsoever and the game is very low resource, which is unsurprising given that it's a small game. What you see in the screenshots on the Steam store page really is what you get.

One thing that I had tons of fun with was the custom content manager which I used to create a group of survivors based on my family & friends. Dropped them into a town with locations based on my own favorite hangouts, and imported pics for all of it. As I said initially, this is a game that encourages the imagination, and that is all the more true when you get to play out the apocalypse scenario with familiar people and places.

I recommend Zafehouse: Diaries if, as in my case, this game immediately caught your eye as something different in the genre and potentially fun. Normally I make no comment about price or promotions, but I would probably pick this up while it's on sale. The biggest red flag to be aware of however is that the game information is provided to you in diary form. The journal provides 90% of the information you need to play the game. I realize that's not for everyone, but for those who aren't revved up at the prospect of reading a wall of text, I will just say by the time you're familiar with the mechanics, you'll be skimming through it very quickly and painlessly. In closing my reviews I usually provide a few tips but I'll keep that light here, since the fun of Zafehouse includes learning and mastering aforementioned mechanics.

TIP: Items can be modified multiple times (e.g. Silenced handgun ---> Silenced scoped handgun).
TIP: Items can be scrapped by left clicking them from the Supplies view, which is useful if you're trying to get a survivor to modify a specific item; just scrap the superfluous inventory.
TIP: Traps do make noise, which attracts zombies to your location.
TIP: Searching a new area once for "anything useful" should be enough to discover mission relevant info/items, if any exist at that location.
TIP: Splitting up survivors instead of keeping them all together is a viable strategy and particularly useful in certain situations, but also comes with higher risk of injuries or deaths from zombie attacks.
War dieses Review hilfreich? Ja Nein
13 von 18 Personen (72%) fanden dieses Review hilfreich
10.5 Std. insgesamt
Verfasst: 1. November
It is a decent game compared to the horde of other zombie games.

I have not won a game yet but eventually I'm sure I will.

Tips I can give.
1. Save frequently. One thing I've also done is moved the Zafehouse Diaries folder in My Documents to Dropbox. Making a NTFS junction from the original location to the dropbox location means I can technically restore back to any point as long as I have been saving frequently.
2. Events can be cruel, hence tip #1. I've found that sometimes an event is unwinnable but if I reload it enough, sometimes the event doesn't happen or can be mitigated.
3. Your survivors will eat way too fast. Searching for more supplies quickly and efficently is a must.
4. Assault a location before trying to breach it. Assaulting lets you kill more zombies than patrolling does.
5. Having more than two safehouses is useless in my opinion. The time required to secure a location is long enough when done quickly and noisily. Going slowly and quietly can take forever. Hence, I tend to secure two locations on opposite sides of the town right away. If I find the zombies getting too thick nearby, I can move.
6. Guns are useless. They just make alot of noise and draw the zombies.
7. Move your survivors as a group. More people during the assault makes it safer, during the breach too. After a successful breach, you'll want one person patrolling (to thin the herd outside attracted by noise), one person watching (to ensure that the zombies breaking in don't surprise the group), and one person searching (for food, medicine and vehicle parts) at a minimum. If you're in a factory, have one person improving gear (defense, breach/assault, searching). There is always jobs that can be done.
War dieses Review hilfreich? Ja Nein
15 von 22 Personen (68%) fanden dieses Review hilfreich
3.0 Std. insgesamt
Verfasst: 11. Oktober
I found this game to be a real treat. It is addicting and well worth the ten dollars. The game somewhat reminded me of rebuild, but with more depth. I often find myself coming back to it. I would recommend this game to anyone looking for a challenging and interesting strategy game.
War dieses Review hilfreich? Ja Nein
16 von 24 Personen (67%) fanden dieses Review hilfreich
14.9 Std. insgesamt
Verfasst: 6. November
I really want to like the game, but two (in-game) hours and people are already fighting. There is an end game apparently, but sh*t goes downhill at the start and just keeps gaining momentum. Even if you do things right and pick the right people for certain missions, the game just rolls the dice that says "you're dead" on every side of the dice. I spent money on a dying simulator that I don't even get to see. It's very easy to just say, "this person died." when you order them to go out. Spent a lot of time trying to beat this game, trying the best I can to keep the people alive as we get closer and closer to getting out alive, then all of a sudden. "This dude died, this chick gets ♥♥♥♥ed about it and hates everyone. So she's unresponsive and won't work well with anyone, then she dies as well. Now it's harder to do anything with only three people. Now everyone is dead. Good luck next time, sucker."

Also, "They did the best they could. Given they only had a jacket to defend themselves." B*TCH I BROUGHT WEAPONS, WHAT ARE YOU DOING WEILDING A F*UCKIN JACKET!?"
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
11.8 Std. insgesamt
Verfasst: 31. Oktober
As the (terrible) name suggests, this is a game about stories.

It's about the moments where you send a survivor on a suicide mission to retrieve some snacks for her starving comrades, or finding that one precious item in an innocuous house, or sending someone to aid a survivor besieged by a zombie horde.

It resembles the browser/mobile classic Rebuild, but offers plenty more options in actions and equipment.

It's punishingly hard, and made rather more frustrating by being somewhat arbitrary, or at least obscure. Having well-equipped and skilled survivors wiped out by a motley group of zombies is bad enough, but having the survivors seriously injuring each other over a dispute over who gets to use the shower first is just annoying.

Still, the great moments are well worth the frustrations.
War dieses Review hilfreich? Ja Nein
4 von 5 Personen (80%) fanden dieses Review hilfreich
12.8 Std. insgesamt
Verfasst: 5. November
What I said when I first bought the game:

I quite like this game, and unlike all the others of the genre, it doesn't make me queasy from the FPP!
Well worth the low price.

Now many hours later, it's driving me crazy. I haven't once come close to beating the game. Looking in the forum or on YouTube, no-one else has either. Despite the occasional updates, there are still, for me, serious balance issues in this game. For example, in some location even if you breach at full force and heavily armed, and you clear all the zombies in the location at the start, more zombies keep streaming in and you won't even get a chance to search the location or put up barricades. There are also other issues like some characters won't eat even when hungry and food is available.

Having said there are problems with this game, I still find myself obsessively playing it. On that basis I would still have to recommend the game because I enjoy it despite its flaws. If they ever get the gameplay balance right this could become a classic.
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
29.7 Std. insgesamt
Verfasst: 6. November
Zafehouse: Diaries isn't well known for it's moving pictures, but does keep you on your toes with it's survivor management gameplay! In-game, you're typically placed inside a set map filled with typical city buildings of importance; Hospitals, Bars, Houses, Police Stations, ect. You decide where you hold up base, and survive the onslaught of zombie "X"'s on the map. But they aren't the only one's you'll be fighting out there... The game comes in three different modes, an easy mode which gives you one survivor, and no objective. You're able to signal for others to join your cause and live as a small little group for as long as you can. The medium and hard mode add objectives, as well as a time limit that you need to keep track of - among other problems. The biggest key feature in this is that you can add just about anyone you know into the game - slap in a picture and a persona and you're set! All you need to do after that is spend hours creating your own weapons and armor in the creator menu. Good luck my friend! You're going to need it!
War dieses Review hilfreich? Ja Nein
2 von 2 Personen (100%) fanden dieses Review hilfreich
5.5 Std. insgesamt
Verfasst: 20. November
It's a pretty alright game. It has its own take on the whole zombie survival where you have to scure a safehouse, supplies, people's sanity to survive. Some bugs found made it unplayable causeing horeds to swarm me for no apprent reason. But I havent touched it in some time so it might be fixed. All in all an alright buy. Mabye wait for a sale.
War dieses Review hilfreich? Ja Nein
3 von 4 Personen (75%) fanden dieses Review hilfreich
11.7 Std. insgesamt
Verfasst: 4. November
I like this game... but I keep dieing. I like the set up... You never actually see zombies... Its' all in a book... but your decisions affect what happens. Did you decide to go scavenge without sending anyone to check it out first? oops then you did not know how many zombies were in that area.. bad choice! ya... It can get to you after a bit... Like ... oh no! why did I do that! but over all it's a really good game. It's easy to get into it even though not much is visually there.. your immagination takes over for you.
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
6.8 Std. insgesamt
Verfasst: 16. Dezember
Got it in the auction and its worth every gem. Its hard, unforgiving, but strangely fun!
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
2.6 Std. insgesamt
Verfasst: 22. Dezember
It's not perfect. Far from it - but it's got some of what I want in a zombie game... none of them ever seem to pull it all together though so I can't complain... too much. This one's got barricading locations, scavenging for loot that you NEED to survive, tension between the survivors, and permadeath. It's kind of a tense game, even though it's mostly text based. I breached a buildiing before scouting it - that was one big mistake. One final, big mistake. I sent three in to breach with what I thought were decent weapons and a good chance to make it back out. Wrong. So I send in the cavalry with upgraded guns and lot of ammo. The three from the first group had fallen as the two remaining, wounded (why I didn't send them initially), survivors made it inside. Then they quickly became - well... not survivors that's for sure. Oooops.

So, negatives. Yes, the above "story" isn't a negative. Far from it. My fault for not scouting first. With "improved' binoculars... bringing me to a negative. Modifying normal items to be "better" at what they're built to do in the first place. It's stupid. I can "upgrade" a butter knife. You mean sharpen it I hope 'cause anything else is going to make it less good at ... buttering. You can upgrade binoculars. In a zombie apocalypse. You can upgrade... binoculars. Who the fudge has extra powerful lenses laying around for binoculars? You "upgrade" firearms by making them "steady", or some other adjective... yeah, think the manufacturers did that already... so yeah, I hate the upgrade system. Can't pick an item directly either, just upgrade a category of items and you get random bonuses. Stupidest one I saw so far was upgrading, and get this, weights. Yup... weights. How the heck do you upgrade weights in the middle of a zombocaplypse? (that means a zombie apocalypse... it's obvious) Food consumption and resting are random, as are playing chess, solitaire, drinking, etc. Not much self control there people, plus they never get along, and I find the relationships to be rather cryptic - plus the "rumour" system could be useful to some degree - but I find it clunky.

I recommend this for what it is, just make sure you know what this game is before you buy it - and try to get in on sale for crying out loud. Steam ALWAYS has sales. Heck, it's 50% off right meow.

p.s. I wish I could combine several parts of this game in a blender with DayZ, 7 Days to Die, Rust, Rebuild 1 and 2 (if you haven't tried these, check out Sarah Northway's brainchildren.. and Rebuild 3 on the way), Dead State and State of Decay and have the perfect zombocalypse (I know, not a word - but I like it) game pop out.
War dieses Review hilfreich? Ja Nein
6 von 11 Personen (55%) fanden dieses Review hilfreich
7.4 Std. insgesamt
Verfasst: 2. November
It had lots of potential but, since the devs included super mutant zombies that can destroy even vault doors easly the game went sink.

90% of the time zombies will smell you and start entering your safehouse even if you are quiet, they gonna rush and keep you supressed, barricading and getting it's detroyed at the same time while your food and medicine goes down, as your crew.

Also, it's already finished, which is not good since most of the players really enjoy long-term updatings.

For the price, might be good, your call.

5/10 ( could be 8/10 easy if it weren't for some minor stuffs )
War dieses Review hilfreich? Ja Nein
10 von 11 Personen (91%) fanden dieses Review hilfreich
2.5 Std. insgesamt
Verfasst: 8. Mai
Man mag sagen "klassisches" Rollenspiel, Rundenbasierend und sehr Organisationslastig. Von der Aufgabenverteilung bis zur Ausrüstungs- und Basenmodifikation. Wer eine ruhige Numer schieben will und kein Problem damit hat wie füher Seitenweise Plod zu lesen wird hier seinen Spaß haben.

Einziger Minuspunkt meinerseits, der sich ja auch noch geben kann, ist der doch mäßige Rahmen an möglichen Interaktionen, etwas mehr, etwas spezifischer, gerade bei der Rohstoff beschaffung wäre toll.

Alles im allem 7/10 Punkten und damit besser als die Aktionorientierten Zombiemetzler dieser Tage.
War dieses Review hilfreich? Ja Nein
6 von 6 Personen (100%) fanden dieses Review hilfreich
31.1 Std. insgesamt
Verfasst: 7. Juni
+ein spiel, dass seit veröffentlichung deutlich weiterentwickelt wurde.
-das Spiel wirkt tot, immer die gleichen Universal-Tagebuch-Sätze (viel zu lesen)
+Strategien entwickeln
-viel Trial & Error der verborgenden Spielemechanik, es wird bei Spielstart sogar die Dokumentation nahegelegt
-unsympathische Charaktere, Comics hätte ich besser gefunden
-nervige Beziehungsprobleme zw. den Chakteren, d.h. es kann sein, dass sich irgendwann alle nicht mehr miteinander verstehen und krankenhausreif schlagen
-viele reine nervige Zufallsereignisse, z.b. verstehen sich die Gruppenmitglieder mal garnicht, mal ganz gut bei Spielstart.
-Keine Speicherfunktion
-vergleiche weltweite Steamerrungenschaftsstatistik, alles unter 5%...

das ganze als Spiel lohnt lohnt sich also nicht, weil einfach der "kontrollierte Erfolg" ausbleibt.
Als Geschichte nicht der Rede wer, mal im Ernst: Sogar bei Walking Dead konnten die Jungs von A nach B schleichen, ohne gleiche die ganzen Zombies der Stadt an die Fersen zu bekommen

Also warum sollte man dieses Spiel spielen?
War dieses Review hilfreich? Ja Nein
1 von 1 Personen (100%) fanden dieses Review hilfreich
6.6 Std. insgesamt
Verfasst: 13. Oktober 2013
ZafeHouse Diaries ist ein Buch welches durch die Entscheidungen durch den Spielers geschrieben wird. Der Spieler versucht, eine gewisse Anzahl an Überlebenden, in einer zombieverseuchten Stadt, durch seine Entscheidungen, am Leben zu erhalten.

Zu beachten sind Fähigkeiten der einzelnen Überlebenden, auch sollten die zwischenmenschlichen Beziehungen nicht auf die leichte Schulter genommen werden.
Das Spiel kommt gänzlich ohne aufwendig animierte Grafiken aus, es gleicht einem Brettspiel könnte man sagen. Lediglich die Soundkulisse verrät wie ernst es um die Überlebenden bestimmt ist. Auch Tag/Nacht und sogar das Wetter sollte man in seine Entscheidungen mit ein bauen.

Das Spiel ist unbarmherzig, es verzeiht keine Fehlentscheidungen, die Überlebenden sind normale Menschen mit perönlichem Hintergrund, es handelt sich nicht um best ausgebildete Soldaten, sondern Menschen wie man sie jeden Tag auf der Strasse antrifft.

Stirbt ein Charakter ist er für die restliche Spieldauer tot.
Save and Load Orgien sind NICHT möglich!

Zafehouse Diaries baut dennoch, oder gerade deswegen, eine sehr dichte Atmosphäre auf, es ist eine Art "Kopfkino", jeder Schritt will genau geplant werden, Aufgaben innerhalb der Gruppe so effizient wie möglich verteilt werden. Jeder verlorene Charakter inklusive dessen Gegenstände bereitet früher oder später Sorgen.

Das Spiel ist komplett Englisch, man sollte jedoch im Stande sein mit Basiswissen die Texte zu verstehen. (oder zumindest deuten zu können)

Es läuft in einer Art "Rundenmodus" ab, der Spieler plant die Züge (bzw Tätigkeiten) seiner Charaktere und klickt danach auf eine Digitaluhr, welche sich in der rechten unteren Ecke des Bildschirmes befindet. Alles was innerhalb der nächsten Stunde aufgrund der Entscheidungen des Spielers passiert wird in dem Buch schriftlich festgehalten und zusätzlich mit Soundeffekten untermauert.
(Also Aktion des Spielers und danach die Reaktion des Spieles)

Zafehouse-Diaries ist meiner Meinung nach ein ausgezeichnetes Spiel, es gibt so weit ich weis kein anderes welches eine solche Spielmechanik besitzt.
Und auch wenn man bereits nach einer halben Stunde Spielzeit am liebsten am Schreibtisch knabbern möchte da wieder ein Charakter das zeitliche gesegnet hat, regt es dennoch immer wieder an, es nochmals zu versuchen!
War dieses Review hilfreich? Ja Nein