Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and...
Nutzerreviews:
Insgesamt:
Größtenteils positiv (324 Reviews) - 70 % der 324 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 6. Sep. 2013

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Kürzliche Updates Alle anzeigen (7)

15. Januar

Screwfly's new horror strategy game Fear Equation, now on Steam


If you've been anticipating the arrival of our latest game Fear Equation on Steam, your chance to venture into the fog is here!

The game is now out and to celebrate, we're having a 25% off sale for a limited time.

Fear Equation is a genre-spanning horror strategy title where no two games are the same. The world is covered in a mysterious fog. Most who enter the fog disappear, and those who survive say it brings their nightmares to life.

You are The Engineer and you're in control of a very special train. Will you rescue survivors and keep them safe from their self-inflicted terrors? More importantly... can you lead them to salvation?

Here's what awaits you in Fear Equation:

  • Send passengers out into the fog to investigate locations, find survivors and bring back supplies
  • Manage defenses, power and resources. But be careful: if you aren’t the saviour they need, they’ll revolt against you
  • Handle disputes between carriage leaders that can end in dramatic events that swing the balance of power between your defenders and detractors
  • Monitor your passengers’ dreams to discover what kind of horrors will attack the train – and how to defeat them
  • Create your own Engineer with special modifiers that determine your train’s starting conditions, as well as the course the game will take
  • Customise the passengers on board your train, importing photos of friends to give your game that personal touch... right before you send them to their demise
  • Do your best to avoid the military and cult-like "Fearless" as they seek to eliminate anyone caught in the fog
  • Interact with intricate machines and devices within a richly detailed, fully 3D cabin
So, Engineer... will the fog claim you?

http://store.steampowered.com/app/428350

1 Kommentare Weiterlesen

Über dieses Spiel

Stuck in a remote, abandoned town, you must lead five survivors with conflicting motivations, fragile relationships and fiery prejudices to safety from the roving undead. A sophisticated engine generates new survivors, towns and content so every adventure is a different experience, and you can use built-in editors to add yourself and others to the game.

Features

  • Deal with the volatile relationships of your survivors by strategically assigning them to tasks, siding with them on difficult decisions or seeding rumours about their past
  • The undead aren't the only threat - negotiate, bargain, trade with or fight merciless lynch mobs, zombie hunters and bitten survivors
  • Experience a fresh story each time you play as the procedural engine crafts new survivors, towns and content
  • Built-in editors make it easy to add yourself and your friends to the game. Create your own survival horror story in your hometown
  • Unique diary interface records each action, choice and disaster. Save your heroic story and share it with others

Zafehouse: Diaries is a fresh take on the zombie / survival horror genre. If you're sick of mindless shooters or generic-looking top down affairs that just don't get what the zombie genre is about, this is the game for you.

About Screwfly Studios

We're a two-man developer based in Australia, dedicated to creating deep, innovative strategy games for PC. Zafehouse: Diaries is Screwfly's debut title and the spiritual successor to the highly-regarded Zafehouse.

Systemanforderungen

    Minimum:
    • Betriebssystem: Windows XP / Vista / 7
    • Prozessor: Dual-core 1.8GHz or equivalent processor
    • Arbeitsspeicher: 1 GB RAM
    • Grafik: DirectX 9.0c compliant video card with 512MB RAM
    • DirectX: Version 9.0c
    • Speicherplatz: 379 MB verfügbarer Speicherplatz
    • Soundkarte: DirectX compatible sound card
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Größtenteils positiv (324 Reviews)
Kürzlich verfasst
Flaming Blue Fox
( 3.5 Std. insgesamt )
Verfasst: 18. Mai
This game is really hard and is barely possible unless you have experience but I do and is not a game I recommend for everyday players. (Strategy game, Zombies, Survive)
Hilfreich? Ja Nein Lustig
hiMonk
( 33.4 Std. insgesamt )
Verfasst: 13. Mai
F'ing hard but fun
Hilfreich? Ja Nein Lustig
Ssor22
( 3.9 Std. insgesamt )
Verfasst: 29. April
This game could be much more fun if most of it was not random based. You can make many changes to the game in the editing tool that is included but I feel that you should not have to.

Best not to buy unless you enjoy changing much of the game.
Hilfreich? Ja Nein Lustig
HAZARD-bot
( 0.4 Std. insgesamt )
Verfasst: 15. April
CRAZY DIFFICULT, CRAZY ADDICTING! You'll be wrestling desperatly with your all but suicidal subjects as you figure out the ins and outs of surviving the zombie apocalypse. One of the best resource management games I've ever played.
Should you send person A to scavage food at this little house, or do you risk the longer journey to the warehouse? Should you send the ax to make breaking in easier, or shall he pack light so he can bring more back? Person B would be able to find food faster but he's the best engineer and we need him fortifying the base here! Eh, person C hates his guts anyway. Etc, etc.

I ended up making my own custom team with relatively over-powered traits to win (and even then it was a challenge!). Be prepared to get engrossed, fantastic zombie survival strategy simulator.
Hilfreich? Ja Nein Lustig
Detective Cashflow
( 4.4 Std. insgesamt )
Verfasst: 12. April
I liked it.
Hilfreich? Ja Nein Lustig
daskins
( 15.0 Std. insgesamt )
Verfasst: 11. April
Excellent unique turn based zombie survival game. Music is simple yet adds to the suspense. Reminds me a little of King of Dragon Pass with the personnel management. I keep it loaded on my laptop and jump back in from time to time.
Hilfreich? Ja Nein Lustig
Deusexit
( 40.4 Std. insgesamt )
Verfasst: 11. April
That the game in which you get satisfaction from overcoming super-hard challenges. A good one.
Hilfreich? Ja Nein Lustig
Gen. LimeDyed
( 11.9 Std. insgesamt )
Verfasst: 2. April
I guess it's a good game but I die a lot, so I can't really say for sure...

It's got some dank sound effects though, and I'm also gonna get their new game Fear Equation so I guess I'll recommend it.
Hilfreich? Ja Nein Lustig
Cyrus Says
( 1.5 Std. insgesamt )
Verfasst: 30. März
This game just wasn't interesting to me. I like the concept, but the execution seems poor. This is like a less interesting version of "This War of Mine."
Hilfreich? Ja Nein Lustig
Cinderspark
( 47.2 Std. insgesamt )
Verfasst: 2. März
Ok, here's the thing. I love the game. Here's the problem. I think that for a game created to manage people according to alliances and such like this, I would love it if there were more ways to actually... DO that. LIke, most of the pos/neg occurances are entirely randomized, and you can only use each TYPE of rumor once. Once they've been used, you're dead in the water. The thing I do like about this game is the custom survivor, item, and place thing. That's nice, but even that could be optimized to allow resizing of the images a little better (unless I'm dumb and you actually can, in which case, ignore that.)
Hilfreich? Ja Nein Lustig
hepatitisdd
( 26.4 Std. insgesamt )
Verfasst: 29. Februar
Surprisingly good zombie survival game. Has a really similar art style to This War of Mine without the sidescrolling elements. Unbelievably difficult (I've never beaten it). Really wish this had a mac port or I'd play it more.
Hilfreich? Ja Nein Lustig
toomanynights
( 55.0 Std. insgesamt )
Verfasst: 29. Februar
First hour playing of this was like "what am I doing?". Developers provide complete and long guide of how to play the game; while going through it, I felt some satiation, like "how much more rules should I learn to play this?".
After I finished the guide and another 30 minutes passed... well, that's when involvement began.
A few weekend days spent in this game. For me it's not the common thing. Even now I can't imagine my morning without 30 minutes in Zafehouse.

It's the game that makes you feel like you're reading great book and writing it at the same time. It plays with your imagination, it makes you feel things. And it almost certainly sets you up to fail... and you learn a mistake and give it another shot, with new survivors, new city, new relationship grid, but the same aim: survive another day.

Sounds easy, huh? Well, you try to make it in Zafehouse: Diaries, when your destiny hates you, plays jokes with you, and your survivors ain't no Rick Grymeses, but ordinary people with their own prejudices, fears, feelings, weaknesses and exhaustions.

This game is hard, sometimes annoying, but it certainly makes you a smarter person.
Hilfreich? Ja Nein Lustig
( 30.5 Std. insgesamt )
Verfasst: 14. Februar
it's like a point and click adventure mixed with Sims set in a zombie apocalypse. Impossibly hard to win but still surprisingly fun after hours and hours of playing - if anything you can take your favorite characters and set them into a zombie apocalypse and see how the minor indefferences are settled by throwing computers at each other. good times.
Hilfreich? Ja Nein Lustig
( 23.5 Std. insgesamt )
Verfasst: 8. Februar
Pros -
The graphics are immersive and bring the story to life.
Random events keep things from getting too monotonous.
The custom content generator lets you personalize the apocalypse. Put together some character from pop culture and you've basically got Total Drama Island with zombies.

Cons -
The audio starts out strong, but gets annoying fast. The audio levels are also unpredictable.
Game mechanics are never explained clearly, so every fight feels like a coin toss.
It's hard to tell how useful high level gear is.
Character relationships don't feel authentic, and consequences for negative relationships feel over the top.
Using custom content disables achievements.


TL;DR: a poor strategy game, but a good story generator. I recommend getting it on sale if you have the patience.
Hilfreich? Ja Nein Lustig
asterne
( 25.3 Std. insgesamt )
Verfasst: 28. Januar
It took me awhile to warm up to this one. The interface is so obtuse and important information isn't always apparent. I played about twenty minutes of it and shelved it for a couple months. It didn't feel like anything was happening in the game.

Then a week ago, I decided to give it another try. I imported some photos of friends and family and made some custom survivors. Once I came to understand the interface and learned to sift through the information--I discovered a fairly fun little zombie survival game. It's not perfect, and has some quirks, but I've seen a number of nice, tragic little stories unfold on my laptop since I put a few hours into the game.

Recommend at five bucks. Don't pay a cent over 9.99.
Hilfreich? Ja Nein Lustig
Lunch
( 2.9 Std. insgesamt )
Verfasst: 23. Januar
There is a free flash game called rebuild, it even has a sequel. It's basically the same game minus the ♥♥♥♥♥♥♥ survivor mechanics, but better.

I would really like to enjoy this game, but it is so front loaded against you. That I could handle, in a more traditional roguelike setting. Alas there simply is not enough tools at your disposal to handle the relationship dynamics with the survivors in this, or at least they may be there, but they are not available soon enough.
Hilfreich? Ja Nein Lustig
Manders
( 1.3 Std. insgesamt )
Verfasst: 21. Januar
It's like a mix of turn-based strategy and text adventure to create a diary-like experience of the zombie apocalypse. Each playthrough feels unique, and with certain implementations such as character relationships and permadeath, it can be quite a stressful experience. The developer is pretty cool too, even if the updates had taken a while to come along in the past.
Hilfreich? Ja Nein Lustig
underdog1121
( 15.3 Std. insgesamt )
Verfasst: 17. Januar
People in your group get really offended because someone is older or younger, or comes from a more wealthy or educated background. At this point in life, none of that stuff would really matter to anyone, and it is really game breaking as different members will litereally kill eachother in fist fights over this sort of thing. The game is broken in many aspects and it isnt worth buying. There are games out there that are free that handle this type of game in a much better way. Pass this by and try those.
Hilfreich? Ja Nein Lustig
Craftywitch
( 0.9 Std. insgesamt )
Verfasst: 16. Januar
Possibly the worst game ever. I loved How to Survive and thought this would be similar. Its not, no game play just read a diary.
Hilfreich? Ja Nein Lustig
mordmorgan
( 0.6 Std. insgesamt )
Verfasst: 13. Januar
Awful.
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 30 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
33.4 Std. insgesamt
Verfasst: 13. Mai
F'ing hard but fun
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
1 von 1 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
40.4 Std. insgesamt
Verfasst: 11. April
That the game in which you get satisfaction from overcoming super-hard challenges. A good one.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
7 von 7 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
27.0 Std. insgesamt
Verfasst: 24. Dezember 2015
For all the zombie games out there, I haven't found one that works so well for a hectic schedule and part-time play as this one. It's got a great atmosphere, awesome sound effects, and is incredible for saving at a moment's notice without losing anything of your game.

Well written and fun. Enjoy it.
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
1.3 Std. insgesamt
Verfasst: 21. Januar
It's like a mix of turn-based strategy and text adventure to create a diary-like experience of the zombie apocalypse. Each playthrough feels unique, and with certain implementations such as character relationships and permadeath, it can be quite a stressful experience. The developer is pretty cool too, even if the updates had taken a while to come along in the past.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
26.4 Std. insgesamt
Verfasst: 29. Februar
Surprisingly good zombie survival game. Has a really similar art style to This War of Mine without the sidescrolling elements. Unbelievably difficult (I've never beaten it). Really wish this had a mac port or I'd play it more.
War dieses Review hilfreich? Ja Nein Lustig
3 von 4 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
25.3 Std. insgesamt
Verfasst: 28. Januar
It took me awhile to warm up to this one. The interface is so obtuse and important information isn't always apparent. I played about twenty minutes of it and shelved it for a couple months. It didn't feel like anything was happening in the game.

Then a week ago, I decided to give it another try. I imported some photos of friends and family and made some custom survivors. Once I came to understand the interface and learned to sift through the information--I discovered a fairly fun little zombie survival game. It's not perfect, and has some quirks, but I've seen a number of nice, tragic little stories unfold on my laptop since I put a few hours into the game.

Recommend at five bucks. Don't pay a cent over 9.99.
War dieses Review hilfreich? Ja Nein Lustig
15 von 28 Personen (54 %) fanden dieses Review hilfreich
Nicht empfohlen
1.9 Std. insgesamt
Verfasst: 10. Januar
TL;DR: The concept of the game is nothing new(many flash games who do better, aka last stand etc) but also the gameplay is just broken that even with high end gear you can have problems with 1-2 zombies and die.

The game concept feels really good but actually this has been made several times and more complex than this. Free flash games like the last stand combine the hunting for items and fighting zombies aswell, way much more better. The controles are clunky and way too complicated. There is also too much micromanagement that is no way fun at all.

The gameplay sucks and is only based on randomness. Even when someone is equipped with high end gear you can still have problems with 1-2 zombies. Also a person could take even 24 hours to just pull (1!!!) zombie corpse from the living room away. You cant equip items a person directly , what is really annoying.

Zafehouse tries to get the player by having unique gameplay features like spying/looking into windows to see how many zombies are inside a building or being able to have your survivors guard your house or give them work like dragging zombie corpses away from your house. But still, the gameplay is just unbalanced and is too short to give even more fun than 1-2 hours of gameplay. After that you have already seen pretty much everything, except the random encounters of course, that just feel that the dev. just wanted some decision making inside the game.

Wouldnt recommend it in any way, but had potential if the game had either be more focused on balance,>(and more content aswell) or having an actual gameplay, not just managing randomness where you have just slightly controles about the happening.

3/10
War dieses Review hilfreich? Ja Nein Lustig
2 von 3 Personen (67 %) fanden dieses Review hilfreich
Empfohlen
30.5 Std. insgesamt
Verfasst: 14. Februar
it's like a point and click adventure mixed with Sims set in a zombie apocalypse. Impossibly hard to win but still surprisingly fun after hours and hours of playing - if anything you can take your favorite characters and set them into a zombie apocalypse and see how the minor indefferences are settled by throwing computers at each other. good times.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
9 von 9 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
31.1 Std. insgesamt
Verfasst: 7. Juni 2014
+ein spiel, dass seit veröffentlichung deutlich weiterentwickelt wurde.
-das Spiel wirkt tot, immer die gleichen Universal-Tagebuch-Sätze (viel zu lesen)
+Survival-Abenteuer
+Strategien entwickeln
-viel Trial & Error der verborgenden Spielemechanik, es wird bei Spielstart sogar die Dokumentation nahegelegt
-unsympathische Charaktere, Comics hätte ich besser gefunden
-nervige Beziehungsprobleme zw. den Chakteren, d.h. es kann sein, dass sich irgendwann alle nicht mehr miteinander verstehen und krankenhausreif schlagen
-viele reine nervige Zufallsereignisse, z.b. verstehen sich die Gruppenmitglieder mal garnicht, mal ganz gut bei Spielstart.
-Keine Speicherfunktion
-vergleiche weltweite Steamerrungenschaftsstatistik, alles unter 5%...

das ganze als Spiel lohnt lohnt sich also nicht, weil einfach der "kontrollierte Erfolg" ausbleibt.
Als Geschichte nicht der Rede wer, mal im Ernst: Sogar bei Walking Dead konnten die Jungs von A nach B schleichen, ohne gleiche die ganzen Zombies der Stadt an die Fersen zu bekommen

Also warum sollte man dieses Spiel spielen?
War dieses Review hilfreich? Ja Nein Lustig
10 von 11 Personen (91 %) fanden dieses Review hilfreich
Empfohlen
2.7 Std. insgesamt
Verfasst: 8. Mai 2014
Man mag sagen "klassisches" Rollenspiel, Rundenbasierend und sehr Organisationslastig. Von der Aufgabenverteilung bis zur Ausrüstungs- und Basenmodifikation. Wer eine ruhige Numer schieben will und kein Problem damit hat wie füher Seitenweise Plod zu lesen wird hier seinen Spaß haben.

Einziger Minuspunkt meinerseits, der sich ja auch noch geben kann, ist der doch mäßige Rahmen an möglichen Interaktionen, etwas mehr, etwas spezifischer, gerade bei der Rohstoff beschaffung wäre toll.

Alles im allem 7/10 Punkten und damit besser als die Aktionorientierten Zombiemetzler dieser Tage.
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
6.6 Std. insgesamt
Verfasst: 13. Oktober 2013
ZafeHouse Diaries ist ein Buch welches durch die Entscheidungen durch den Spielers geschrieben wird. Der Spieler versucht, eine gewisse Anzahl an Überlebenden, in einer zombieverseuchten Stadt, durch seine Entscheidungen, am Leben zu erhalten.

Zu beachten sind Fähigkeiten der einzelnen Überlebenden, auch sollten die zwischenmenschlichen Beziehungen nicht auf die leichte Schulter genommen werden.
Das Spiel kommt gänzlich ohne aufwendig animierte Grafiken aus, es gleicht einem Brettspiel könnte man sagen. Lediglich die Soundkulisse verrät wie ernst es um die Überlebenden bestimmt ist. Auch Tag/Nacht und sogar das Wetter sollte man in seine Entscheidungen mit ein bauen.

Das Spiel ist unbarmherzig, es verzeiht keine Fehlentscheidungen, die Überlebenden sind normale Menschen mit perönlichem Hintergrund, es handelt sich nicht um best ausgebildete Soldaten, sondern Menschen wie man sie jeden Tag auf der Strasse antrifft.

Stirbt ein Charakter ist er für die restliche Spieldauer tot.
Save and Load Orgien sind NICHT möglich!

Zafehouse Diaries baut dennoch, oder gerade deswegen, eine sehr dichte Atmosphäre auf, es ist eine Art "Kopfkino", jeder Schritt will genau geplant werden, Aufgaben innerhalb der Gruppe so effizient wie möglich verteilt werden. Jeder verlorene Charakter inklusive dessen Gegenstände bereitet früher oder später Sorgen.

Das Spiel ist komplett Englisch, man sollte jedoch im Stande sein mit Basiswissen die Texte zu verstehen. (oder zumindest deuten zu können)

Es läuft in einer Art "Rundenmodus" ab, der Spieler plant die Züge (bzw Tätigkeiten) seiner Charaktere und klickt danach auf eine Digitaluhr, welche sich in der rechten unteren Ecke des Bildschirmes befindet. Alles was innerhalb der nächsten Stunde aufgrund der Entscheidungen des Spielers passiert wird in dem Buch schriftlich festgehalten und zusätzlich mit Soundeffekten untermauert.
(Also Aktion des Spielers und danach die Reaktion des Spieles)

Zafehouse-Diaries ist meiner Meinung nach ein ausgezeichnetes Spiel, es gibt so weit ich weis kein anderes welches eine solche Spielmechanik besitzt.
Und auch wenn man bereits nach einer halben Stunde Spielzeit am liebsten am Schreibtisch knabbern möchte da wieder ein Charakter das zeitliche gesegnet hat, regt es dennoch immer wieder an, es nochmals zu versuchen!
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6 von 8 Personen (75 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
7.6 Std. insgesamt
Verfasst: 19. Januar 2015
Es ist genau das was man nach der Beschreibung erwartet. Eine interressante und ziemlich spannende Textsimulation einer Gruppe von Überlebenden in der Zombieapokalypse. Macht wirklich Spaß und man kann eigene Charaktere einfügen, so das bei mir Robb und Eddard Stark in der Zombieapokalypse ums nackte überleben kämpfen :D
War dieses Review hilfreich? Ja Nein Lustig
0 von 2 Personen (0 %) fanden dieses Review hilfreich
Nicht empfohlen
0.8 Std. insgesamt
Verfasst: 16. Juli 2015
Schlecht und unfertig....
War dieses Review hilfreich? Ja Nein Lustig
1 von 7 Personen (14 %) fanden dieses Review hilfreich
Nicht empfohlen
11.5 Std. insgesamt
Verfasst: 7. November 2014
selten schlechter müll, spart euer geld

Tut mir leid aber dieses Spiel ist derart schlecht das es mir die Zeit nicht wert ist mehr darüber zu schreiben.
War dieses Review hilfreich? Ja Nein Lustig
245 von 290 Personen (84 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
Nicht empfohlen
0.9 Std. insgesamt
Verfasst: 25. Oktober 2014
Driving a party of survivors to safety across a zombies infested town? On paper this was a very good game, absolute lack of proper support killed it though. I rooted for the devs while they were on Steam Greenlight as they appeared tireless and dedicated to the players, as soon as they got greenlit and got the money though they practically abandoned support and left the game in an unfinished state.

I'll post the dates to make it clearer:

September, 7 - 2013 - Steam Release
October, 23 - 2013 - Last Patch Released & End of Support

Now, while I understand after-sales support cannot last forever, 45 days of support before shutting down a game is definitely too low. Grab this game *only* if it is in a bundle if you like the genre or if you would like to see what a good game this one could have been.

They responded to the critics by mentioning they were working on a new, shiny game.
They got me once, they won't get me twice.

+ Cool Idea for a game
+ Convincing Audio
+ Customizable
+ Fun, for a hour or so
- Never Properly Supported
- Development Halted
- Certainly Not Worth a Premium Price

4/10
War dieses Review hilfreich? Ja Nein Lustig
122 von 142 Personen (86 %) fanden dieses Review hilfreich
5 Personen fanden dieses Review lustig
Nicht empfohlen
0.9 Std. insgesamt
Verfasst: 7. November 2014
I want to like this game, I really do. It has a great 'board game' feel to it and it has all the components for a good game. Unfortunately, it breaks down pretty quickly once you start playing.

First off, you can't assign people equipment unless they're moving to a location. I can have the greatest gear in the world, loaded up with a fire axe, motorcycle clothing, and even guns, but my patrolling people will still go outside naked with a pocket knife and then complain about getting mauled. The gear they will use seems to be pretty random too, as survivors just grab whatever they feel like when they need it. Did a zombie break in? Well, let's just shoot it with the irreplaceable crossbow bolts instead of using the silenced pistol with a million rounds of ammo, or the perfectly good fire axe. The will use armor on defense, but only against zombies.

"Who else might attack them", you might wonder. Well, how about your psychopathic survivors? Every. Single. One. Is a psychopath, one bad mood away from murdering someone in cold blood. I don't know if it's a bug or if this game is in KKK central, but murderously racist characters are the most common characters around. There's also a lot of class division, and any and all quarrels are solved by violence. They'll even interrupt important jobs just so that they can wound each other, and then have the gall to be upset when the corpse pile they were supposed to dump came back to life to attack them. And this isn't because they're cooped up too long in one place, they'll start up this garbage the second they're left in the same building. Maybe it's social commentary about what the makers think would happen if you could murder people without police involvement, but given that even the former police officers in this game are cold blooded killers, I really can't say.

With all this hostility to work around, your best bet is to separate your characters into two or three groups. This would work great, if it weren't for the fact that the zombies are psychically drawn to your survivors. If you barricade fast you can fight a losing battle to keep them out, but having to juggle two or three groups will result in stupid injuries (due to refusal to use logical equipment) and inevitable break-ins (since you rarely have two survivors in the same place to watch each other's backs).

With all of these negatives noted however, if you can get a pair or more of survivors in the same place without anyone killing one another, you can actually see some of the potential shine through. There was some serious promise in this game, and if you could assign equipment to people then I would actually recommend this game. Because you can't, you'll get buried underneath the inevitable endless horde of psychic zombies who will wear your stupid naked survivors down until you lose, as you can't really expand or explore when you're having to constantly stay on the defensive. If they ever patch out the insane, murderous survivors so that you could have a proper party together, I'd recommend this game. Since they seem to have abandoned the title though, I'd recommend you play something else. This is definitely not worth $10.

Too long, didn't read: Insane survivors who kill each other at the drop of a hat combined with a lack of an inventory system make this a bust. There's better games out there for $10.
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73 von 82 Personen (89 %) fanden dieses Review hilfreich
6 Personen fanden dieses Review lustig
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7.9 Std. insgesamt
Verfasst: 25. November 2014
The premise of Zafehouse Diaries is pretty straightforward: Guide a group of five survivors through a zombie apocalypse and attempt to escape the neighborhood.

As you can probably tell from the screenshots, everything in the game is represented through journal entries, photographs, and a few miscellaneous objects used to represent the characters on the map (bottle caps, pennies, etc). This presentation allows you to use your imagination to fill in the blanks, and is overall fairly effective.

The real problems begin once you start advancing through the game. Let's talk about some of the more frustrating mechanics that make the game so hard to enjoy:

  • Each character is assigned a random occupation when you create a new game. This means that sometimes you'll get a great group of survivors with a lot of varied skills, but sometimes you'll end up with a group full of people who have no useful skills at all. You might say that's realistic, and you might be right, but all it really does is encourage you to start over, which brings us to the next (and BIGGEST problem):

  • Survivors hate each other. I mean, they really want to kill each other. No matter what. When you start the game, you can immediately check the compatibility of the group through a nice little color-coded status screen that shows you how everyone feels about each other. However, these feelings are purely based on race, gender, and social class. There isn't really any way to change these feelings, either. Random events and rumors can cause a temporary boost in their relationships, but someone will eventually make a rude remark for no reason, and then you're back where you started.

    No matter what happens, you will get two or three people who hate the other members of their group for being a different race, a different gender, or a different social class. This means that the only way for everyone to get along is to have a group of people who are all identical (5 rich white girls, for example). BUT, even IF you were to create a custom party of rich white girls, it wouldn't matter, because random events cause everyone to hate each other anyway[/i].

    "Someone else took a shower when I wanted to take a shower! I hate them now."
    "You beat me at chess! We are now mortal enemies."
    "Nobody wants to play cards with me! I hate everyone in the house!!!"[/i]


    This gets VERY tedious, because it affects how well the survivors work together, which is an absolute requirement to succeed in this game.

  • Zombies know where you are even if you make no noise and never leave the house, and the horde becomes increasingly larger and more aggressive as the game progresses. Despite the fact that you can fortify a location into a badass stronghold, it's not worth the time because you'll eventually be overrun no matter how many precautions you take.

  • You can't control how your survivors use equipment. They seem to just randomly use the best tool/weapon available at their current location. You can't give someone a gun or a baseball bat and have them just carry it around. No. You need to check the inventory of the location they're at, and make sure that something useful is in the list of things available there. Half the time, the survivors pick something inferior from the list and get themselves hurt or killed, though.

  • Combat is just a bunch of random rolls, and you have no strategic control over what occurs. Your survivors act completely independently, and their relationship to one another is the deciding factor in whether or not they fight together (which they never do, because they hate each other).

If some of these problems balanced out, the game might be a bit more enjoyable. As it is, you might find the game interesting for a few hours if you can purchase it on sale, but there's little to keep you playing beyond that point.
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67 von 78 Personen (86 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
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30.8 Std. insgesamt
Verfasst: 4. Februar 2015
It was kinda fun to try out but it ultimately fails to deliver.

I wanted to like this game but it lacked the required developer's attention.You end up being frustrated because you get dragged into an addictive game that is BROKEN :

1. The survivor relations system is a dissapointment.The tools you get to manipulate them are way too few and simplistic for the amount of outbreaks your group has to face.
2. Inventory system is generally underdeveloped when it should have been the center of devs attention.You cant chose which survivor should equip a designated item. Ged used to seeing a janitor with a broken arm charge in with a butter knife while while an armored full health bartender unloads all his ammo on two zombies and barely wounding them.
3.Unbeatable. Trust me,with all the RNG in this game it'll take you around 20 attempts to even start making progress. Zombie numbers increase constantly,you cant abandon breaching buildings (and end up storming infested ones without any reliable option to scout it or reduce zombie numbers).

Its a TEXT-BASED GAME.How hard can it be to just finish it? Instead you get a bunch of fanboys telling you garbage like "In before times there were no patches for games after they were out!!!!" or "You can mod using mods from THIS or THAT dead website!"
Overall a very punishing expirience. 3/10
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74 von 96 Personen (77 %) fanden dieses Review hilfreich
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20.5 Std. insgesamt
Verfasst: 27. November 2013
No, this is not that kind of zombie games, where you push W and smash left mouse button to kick the sh..t out of zombies. This is something better. Thriller with great T as it should, you can´t expect what´s gonna happen and this keep level of tension very high. You manage group of people, giving them orders and goal of this game is simple: survive as long as you can, everytime you start the game, you get different people with different experiences in different places. Manage them to survive and watch out for their relations. Everything they do is written in diary, so you can think, what to do in next turn 9/10
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56 von 69 Personen (81 %) fanden dieses Review hilfreich
Nicht empfohlen
23.7 Std. insgesamt
Verfasst: 28. November 2013
A diary style game where you fight zombies, bar up houses, and try to survive while accomplishing missions?
Sounds great!
Being able to bring my own friends into it? Even better!

So what's the problem? It's random, and some of it just doesn't make any sense at all. You can take a group of people out into a horde of zombies fight twenty times in a row and never get scratched. And on the tewnty first time your entire team can die.

You can clear out a building, barracade it completly, fill it with traps and then move to another building to go exploring. Your boobytrapped fortress will be full of zombies.

I liked the diary aspect, I liked a lot of the concepts, but the game isn't very clear on what items do, or what anything means. I could never tell if I had a good chance or no chance at all of accomplishing a goal. I don't know what items were better to bring along or leave behind.

Even cheating I got my butt handed to me even though my entire team had been at full life up until that point.
The game has potential, and I know some people like it, but it's too random for my tastes.
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