To paraphrase a certain quirky games reviewer - "Ancient Space is Like Homeworld but..."
(Also... ancient space? isn't most space ancient?)
Imagine for a minute you're playing Homeworld with persistent ramifications level to level (the more you suck early on, the tougher later levels will be - so don't suck)... well Ancient Space has none of that. Careful resource management? Nope. A large variet of units? Nah. Major differences between your ships and the baddies? Nu-uh. Massive truely 3D space environments where you have to think tactically in three dimensions? Sorry - but it does pretend fairly well.
No. Ancient Space (which in TeamSpeak is pronounced "AAAAAAAncient Spaaaaaaaaaaaaaaace") instead goes down the Dawn of War route to being a game.
There are persistent resource points - which given the infinite nature of space, are of course severly limited in number and fixed. You can only place "buildings" on the fixed resource points (really they're turrets. Either good vs Cap ships OR small and medium ships, radar, repair, or slow the enemy) which is lucky as the AI is too stupid to try going around them.
The resources are infinite - being one of those X resource/time types, which is mostly fine, but it robs you of the risk vs reward of trying to go further and further out from your base to mine/dig/harvest stuff that was present in RTS games since Dune 2
Ship numbers are insanely low. Don't expect to re-enact cool space battles from films or previous games... the most I've seen so far was 21 slots (some ships take more than one slot). I say ship numbers are low - they're low for you. The enemy have no such troubles, and their production times are much shorter (so the poxy ships that disable your pop up so often that they get very annoying very quickly).
Ships are ... boring really. 2 or 3 of each size of ship (eventually 4 different fight sized ships! woo). The limitations on numbers and the small variety mean that Corsairs are the best thing since sliced-starships. They can imobilise an enemy and then capture it 6 of them takes on every resource area/enemy building facility I've come across) and you could build more.
Space is apparently not 3D... it pretends to be... but it's really just a blanket over some bumpy things (like it was in the original Doom). Why do I say this? because you can't direct your ships up or down... there are some floaty circles in space which are higher or lower than each other and if you click on them then your ships will dutifully move there - but you can't positions ships half-way without fist commanding them to move somewhere then stopping them midway. Homeworld might have been more years ago than I'd like to admit, but they worked out how to go up and down back then. Then there's the fact that the circles of space being transparent which occasionally causes ships to go somewhere you didn't think you were clicking because the context sensitive movement system though you wanted to go somewhere closer to the camera than you knew about. Seriously the movement in this game is almost poor enough to be a bug - not quite, but really... meh!
Between missions do your actions carry any weight? No. You can upgrade some ships a bit (and one ship a lot) by spending points which are arbitarily doled out at the end of each mission. Ships you build vanish mysteriously to be replaced by an entirely different fleet of ships the mission designers thought would see you through.
In Homeworld you had your entire race with you on one ship - because your previous home had been bombed into a radioactive hellish nightmare type affair... so it made sense that you lose your mothership, you lose. In this game despite travelling everywhere by fixed, reliable and free warp gates, you send your utterly irreplaceable carrier on every mission... not just outside the last gate so you can send reinforcements through as and when they're needed... because, reasons.
But the graphics are awesome right? Well, they're ok I guess - we are unfortunately in a time where graphics are pretty good even in low budget titles. Sure things are pretty, but no prettier than X3 for instance and that's several years old. Textures are alright, models are ok... nothing says "OMG! THIS IS AWESOME I WILL NOW DRY HUMP MY MONITOR" though.
Also, the levels are small - it's space! Why must things be so small... Warp-gates are the only way to get from one sector to another so there's no inbetween space, and the sectors themselves are tiny (compared to Homeworld).
I know by now people will be wondering why compare it to Homeworld so much? Well to those people - go play Homeworld then play this... you'll see that at no time has there been an original idea design wise. This game is trying to be Homeworld and a bit more.
People really seemed fixated on Skirmish mode in forum posts running up to release - there are three skirmish missions. No free form - decide things yourself missions... nope, 3 specific missions. The first is a Horde type game "survive as long as possible"...
There's no multiplayer. No Co-op, no Versus mode. I've heard people counter with "well, that means they can focus on the single player story" ... Well, Aaaaaaaaaaaaaaaaaaaaaancient Spaaaaaaaaaaaaaaaaaace is clearly aping both Homeworld and Dawn of War - both games had rich developed single player experiences AND multiplayer.
I can't recommend this game - not because it's terrible, not because it's below average, but simply because it's trying to be two games which were both better examples of being them. Had Homeworld and Dawn of War not existed then this would be good. But they do exist, and having played them, this feels more like a poor copy that it would otherwise.
Allow me to move ships UP and DOWN in space
Allow me to play the game with friends (co-op campaign or competitive)
Allow me to build a fleet of ships (not a couple of ships)
Allow me to take ships from one mission to another
Allow me to choose a strategy from a variety of ships and play styles (rather than severly limiting my choices by having so few unit types - best ships in the game are the Corsair and Cutlass and you have to capture those)
Increase the number of skirmish options
Fix those and you'll have a game that's almost as good as Homeworld (which if Gearbox are reading - a release date for the remaster would be nice). Till then you have an average game which doesn't stand out enough to recommend - even at £14.99