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Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!
Release Date: Dec 11, 2013
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Amplitude Studios thanks to the GAMES2GETHER platform wants to propose a brand new way for players around the world to participate in the creation of a video game! Early Access is just one mean, but a significant one, on how we want to interact with the community to make our games the best they can get. Let's create GAMES2GETHER!”

How long will this game be in Early Access?

“If everything goes well, the final release of the game should happen in Fall 2014.”

How is the full version planned to differ from the Early Access version?

“What can you expect from this Beta? A lot of fun! The game includes all single player gameplay features and it looks, plays and feels like a final game.

In addition to a final polishing and balancing round, we are still working on a couple of additional elements until the release of the game such as:
  • a beta version of the awaited 4 player coop mode
  • a visual log that the player will be able to complete game after game, revealing more on each hero
  • a tactical map giving you a global view of the dungeon floor
  • more interaction between heroes
  • Steam achievements and trading cards
  • a better tutorial
  • 2 final floors with a brand new environment
  • 2 heroes, one from the G2G votes (Mizi Curtiz) and one for the Endless Legend Founder Pack (Kreyang)
  • 3 spaceships including the one for the Founder Pack (The Library) and the one for the Endless Legend Founder Pack (The Refreezerator)
  • and other little surprises!

What is the current state of the Early Access version?

“The game has now hit Beta stage, we are getting closer to the final release of the game.”

Will the game be priced differently during and after Early Access?

“During the Beta stage, the game can be acquired with a 10% discount to thank people for jumping into this adventure early on.”

How are you planning on involving the Community in your development process?

“Acquiring Dungeon of the Endless in "Early Access" will help us make the game the best it can get. Come and discuss with the dev team the upcoming art and game design elements via our GAMES2GETHER platform! If you want to support even more the development of the game, go for the Founder Pack! The more supporters we have during the Early Access, the better we'll be able to make the game for release! ...so what could go wrong... open the door!”
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Buy Dungeon of the Endless - Founder Pack

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$17.99

Buy Dungeon of the Endless - Pixel to Founder Upgrade

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Recent updates View all (34)

Spaceship Creation Competition

July 7th, 2014



Hi everyone,

Are you ready for a new creation competition? In the latest update, we implemented a new game option: spaceships that you can actually unlock! They bring new game modes with special gameplay effects, new starting configuration and visuals for even more diversity and more fun of course.

Today, we want to call on your creativity to create an extraordinary new spaceship for Dungeon of the Endless!

The creation contest will be divided in 2 parts:

  • The gameplay (rules, stats, etc.)
  • The packaging (visual, name, description, etc.)



PART 1 - GAMEPLAY

The Brief
In order to propose an interesting variety of challenge for the player, here is a quick reminder of the spaceship in game and a glimpse of the others which are planned for the release [spoiler alert!]. The aim is to find ideas not too similar to the already existing ones:
  • The Infirmary: no end turn auto heal, more HP, drugs
  • The Armoury: 4 heroes at start, no free hero, no offence module
  • The Drill: no production module at start, endless floors
  • The Library: focus on research / modules, heroes "lethal as canaries"
  • The Refreezerator: 1 hero in the entire game, but undying… or nearly!


The Entries
There are different properties to define in the gameplay aspect of your spaceship:
  • Code name: the final name will be given in Part 2
  • Special gameplay rules: see below
  • Number of heroes at start (1 to 4)
If it's relevant:
  • Global statistics modifiers (attack power, health, defence, etc. of heroes / mobs / modules)
  • Starting modules (and unavailable modules)
  • Starting items (and unavailable modules)
  • Starting FIDS and FIS incomes

The special gameplay rules are obviously the most important part of the entry. The idea is to find a way to use the current features and elements already available in the game and rearranged them to create a new way to play it. Try to keep it simple! A good concept can be summarised in one sentence.


IMPORTANT
/!\ Entries need to be posted in this thread: http://forums.amplitude-studios.com/showthread.php?33511-Spaceship-Creation-Contest

We will select 3 of your proposals then organise a GAMES2GETHER vote! You may submit several entries but are limited to three! Also make sure you keep all your entries in one post!

Please note however that Amplitude reserves the right to modify the 3 proposals and will work with the winner to finalise the design and adapt it to development constraints.


Deadline
We will be closing the thread on July 15th, at midday (Paris time!).


Prize
Winners of Part 1 et Part 2 will:
  • Get their names in the game credits
  • Win a cool Dungeon of the Endless T-shirt and buttons
  • Three Steam copies of the Dungeon of the Endless - Founder Pack: so you can play with your friends once the multiplayer is released!


Best of luck to all of you!
~Amplitude Studios

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[0.8.7] Patch Notes

June 24th, 2014

[0.8.7] Patch Notes

Bug fix
  • Random hero selection is now properly displayed
  • Notifications are no longer displayed on top of transition screens
  • Players can now unequip an item without this one disappearing
  • The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
  • Stele is now immune to zone damage
  • “Fast but Weak mobs” stele event no longer stops mobs when they stack
  • Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
  • Armoury floors no longer spawn free heroes
  • Fixed some sprites glitches

Balance
  • Reduced basic FIS incomes
  • Increased cost of Emergency Generator (now incremental)
  • Increased cost of FIS modules
  • Reduced Wit of Mechanical Pal
  • Tweaked cost and spawn value of items
  • Reduced Pilfer effect
  • Reduced power of flying Necro mob
  • Increased classic item spawn in the Infirmary Pod
  • Increased difficulty in Easy and Too Easy mode (power of mobs)

Please keep in mind that your previous game save will not be compatible with this new version.


~Amplitude Studios

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DUNGEON OF THE ENDLESS

About the Game

Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out... so what could go wrong... open the door!

BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.

In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.

Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

FEATURES... or "How to survive in an Endless dungeon"

Gather A Team.
  • Form a team of heroes, each with their own strengths (and psychoses)… or die
  • Equip them, deploy them, and earn powerful abilities… or die
  • Manage the balance between ex-prison inmates and guards*… or die
  • Discover the hidden secrets and goals* of the survivors… or die

Build Your Defenses.
  • Use the Dust you gather to power the rooms… or die
  • Use scarce resources to help your team survive… or die
  • Build minor and major modules to hold off waves of monsters… or die
  • Decode Endless ruins to discover life-saving technologies… or die

Open the Door.
  • Each door is a danger; prepare yourself and your team for anything… or die
  • Explore and discover an infinity of levels and layouts… or die
  • Carry your crystal through waves of monsters to the exit of each level… or die
  • Fight your way to the surface to discover the truth about Auriga*… or die

*These features, and others that will be discussed with the community via the GAMES2GETHER² platform, are not yet available. This Alpha Version is incomplete and will be replaced by a complete version when the final game is released.

System Requirements

    Minimum:
    • OS: Windows XP / Vista / 7 / 8
    • Processor: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz or equivalent
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 500 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
73 of 75 people (97%) found this review helpful
95 products in account
8 reviews
71.2 hrs on record
Early Access Review
This is what happens when your FTL crew crashes into Binding of Issac's basement.
It's pretty pretty and painfully punishing, Endless is entertaining to say the least.
Posted: May 16th, 2014
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
187 products in account
11 reviews
10.9 hrs on record
Early Access Review
Although I've only spent a small number of hours exploring Dungeon of the Endless, I can honestly say that I am both impressed with the state of the game already and eager to see what's in store for future updates. The visuals are already quite pleasing and polished. I love the music and the sounds fit very well with the visual atmosphere. Gameplay is frustrating at first but picks up quickly as you get the hang of the controls and figure out clever ways to survive for longer periods of time.

Unfortunately, this game is still in progress. As an Early Access title, there is much left to be done with the game before the official release. Although compared to other Early Access games, this one shows a higher level of Dev-Love than most. If you have been considering buying early but haven't decided yet: get it.

Nurse Deena Ratchet has been killed. Let the tears flow.
Posted: March 24th, 2014
Was this review helpful? Yes No
15 of 17 people (88%) found this review helpful
326 products in account
92 reviews
10.9 hrs on record
Early Access Review
General synopsis of the game:

This game is actually surprisingly deep once you figure it out. It tricks you into thinking its just a roguelike dungeon crawler. And if thats how you treat it, you will not last past the first floor. It centers around exploring each level room by room, and once you locate the exit to the level, moving your power source to the exit. You have to place your heroes tactically (at choke points basically), and build defenses around those heroes to harden their key positions around your power source. This usually leaves only one hero remaining to explore. Enemies spawn in random unpowered rooms you have discovered. So, sometimes one of your heroes may get overwhelmed, and you will have to take advantage of the handy pause feature to make sure one of that hero is not getting totally butt-r***ed. And, if he is, then you need to figure out which hero you can send to reinforce him. Or, you can activate one of his, unique to each hero, cooldown skills. Which will give him a temporary boost in combat. Or, you could order him to run away. Fleeing is always a viable option in this game. The in-game currency revolves around entering new rooms. For each new door you open you get a set amount of resources and/or currency which allows you to build extra defenses, hire another hero, level up your existing heroes, research better defenses, heal your heroes in combat, power new rooms (to set up new defenses), or buy new gear for your heroes. Once you have opened a door, you cannot close it. So, you have to be careful not to expose a flank route to your power source by brainlessly opening doors.

Thats kind of it in a nutshell. I obviously recommend it, even in its alpha stage. It has not crashed once for me, and is pretty content rich. I can't wait for the game to be content complete.
Posted: April 25th, 2014
Was this review helpful? Yes No
9 of 10 people (90%) found this review helpful
126 products in account
1 review
26.1 hrs on record
Early Access Review
One of the best roguelikes I have ever played! Maybe it's the soundtrack, or artwork, or the lore, or Amplitude Studios. Maybe I'm just straight up being a fanboy! This game really breaks away from the "standard" of roguelikes and brings more to the table (in my opinion) than any roguelike out there. Since the game is now in Beta, it still has a few kinks to work out. However, the upside to that is Amplitude Studios's dev team! You post on their forums and they'll get back to you ASAP! They will try to provide solutions or take it into account and try to resolve the problem! So, if you're looking to support a great indie company, have a blast with a fresh roguelike, and work with an excellent dev team, then this is the game for you!
Posted: June 21st, 2014
Was this review helpful? Yes No
7 of 7 people (100%) found this review helpful
708 products in account
17 reviews
1.7 hrs on record
Early Access Review
This game is shockingly fun, and I've done nothing but die repeatedly while having a great time. I'm not a fan of tower defense, but this deftly mixes TD with roguelike elements, RPG elements and squad-based gameplay. LOVE IT. Seriously, LOVE IT, and I'm not even a fan of Endless Space. ;) Get this game if you like roguelikes, squad-based games, or tower defense. It's really great.
Posted: July 21st, 2014
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356 of 393 people (91%) found this review helpful
388 products in account
11 reviews
3.8 hrs on record
Early Access Review
Warning: The following was composed while the game was released in Alpha 0.1.0.

Please understand that the game is still in development and when the game is updated the information in this review may be obsolete. When the development surpasses Alpha 0.1.0 you may be able to use this review to compare how the game has changed over development.

--------------
Introduction
--------------

Rogue-like games are normally games which offer some form of level randomization and permanent death; your character dies and you must either start over or keep going until everything is lost. These types of games are normally unforgiving.

If you have an interest in Rogue-like games and think that an intermixed concept of base defense is a good idea, keep reading. If you do not like traditional Rogue-like games where it is turn based, you might still like this since it is a hybred of turn-based and real-time with a pause feature. However if you do not like either concept of Rogue-like “permadeath” or base defense you may want to consider doing more research or finding something else.

Also with a Rogue-like game the graphics are not normally the main focus, thus if you are turned off by anything below 3D graphics you should consider something else.

This will be a breakdown of concept and features, atmosphere and stability.

----------------------------
Concept / Features
----------------------------

The concept of mixing Rouge-like with base defense is interesting; it gives an interesting way to progress. Including Dungeon of the Endless uses real-time with waves verse the traditional turn based method.

Right now the game has three available resource types, Food, Dust (energy) and Industry (tech). Food is used to recruit new members to your team, heal them and level them up. Industry is used to create defenses in powered rooms. Dust is used in two ways first to buy things from random merchants and to power rooms beyond the starting room with the core. Dust currently resets every level while Food and Industry do not.

Progressing in the dungeon you will have to make decisions on if it is correct to save Food to heal or on the chance to recruit someone or even to level someone up. The current max level is five and five makes a large difference verses a level one however it is expensive.

The player will have to decide what rooms to open to since they will not have enough Dust to supply all the rooms at the start. When you have access to merchant the player will have to decide if they are going to give up Dust used for defenses to buy equipment or sell equipment for dust. Defenses can be used to also increase your income while exploring.

Progression also at this time also includes finding chests and blueprints for building new defenses.

The interface is rather clean and easy to use after you have it down. It also allows short-cut keys while building defenses, so you can hold shift and click to place multiple defenses instead of reusing the menu.

The game also employs a monster wave system, where waves occur over time from unpowered rooms. Thus if the room remains unpowered monsters come from the vast darkness to kill the team.

The overall objective is to find the room to the next level and then move the core there using one of the heroes to do so. You will find that the rooms begain to lose power while doing this and waves of monsters start to show up to stop you.

--------------
Atmosphere
--------------

Overall the feeling is deployed correctly for alpha; the story is short and sweet and not overly lengthy or bulky. Basically your team of two is on a ship and become stranded and must progress through the dungeon. The generated two characters the player start with have a slight background to have the player interested and give a hint on how they should be used to progress.

The graphics are a very nicely done pixel art format, with effects and seem to pay homage to older graphical related Rouge-likes very well. Personally I found the graphics enjoyable.

Music was interesting and seems to fit well with the current atmosphere of the game however it may become bland unintentionally over extended play.

--------------
Stability
--------------

Overall the game /did not/ hang or crash on older machines that lacked the graphics requirement. I tried on older desktop machines and laptops under windows Vista and Windows 7; it was pretty efficient and was not a complete resource hog on the system. I also did not run into any critical errors which cased instability and the program failed to run. While I’m unable to speak for everyone and their systems it seems to be overall pretty solid. Most of the time games in alpha or beta still are unstable while this game seems to be nicely polished in respect to stability in the listed windows environments.

--------------
Conclusion
--------------

I would currently recommend this to someone who is /interested and willing/ to try a Rogue-like combined with base defense which is implemented in hybred fasion of real-time and turn-based. This game will most likely have a very interesting development process from Amplitude Studios and I look forward to it.
Posted: December 11th, 2013
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