Dungeon of the Endless is a Rogue-Like Dungeon-Defense game, in which the player and their team of heroes must protect the generator of their crashed ship while exploring an ever-expanding dungeon, all while facing waves of monsters and special events as they try to find their way out...
User reviews: Very Positive (3,483 reviews)
Release Date: Oct 27, 2014

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Buy Amplitude Endless Pack

Includes Endless Space - Emperor Edition, Endless Space - Disharmony DLC, Endless Legend - Emperor Edition, and Dungeon of the Endless - Crystal Pack.

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Recommended By Curators

"As brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year. "
Read the full review here.

Recent updates View all (56)

April 22

Hotfix [1.0.63]

Hotfix [1.0.63]

  • Fixed an issue with the pathfinding. Heroes and monsters should no longer get stuck in rooms
  • Fixed an issue with the dungeon generation. The game should no longer crash and remove the save during the creation of a new floor

Thanks for your patience. We’ll keep an eye on forums to see if that fixes the issues encountered by many of you.

9 comments Read more

April 21

Community Challenge

Hello everyone! What a weekend! :)

We really want to thank all the players for participating, telling their friends and spreading the word! At the very last moment we reached 365 436 players and you unlocked the final mega super duper stretch goal! We'll start working on this cool content and keep you posted on the different releases.

Here's a quick reminder of the content you unlocked:

  • Item Packs for Endless Legend & Dungeon of the Endless
  • Special Event for DotE
  • Custom Traits Pack for EL
  • Team Fortress 2 Hero Pack for DotE
  • The Guardian Unit Killer for Endless Legend Guardians
  • The Free Digital Artbook for EL & DotE

I hope you guys enjoyed the whole thing, the whole team was super excited to see the progress!

~Amplitude Studios

18 comments Read more

Reviews

“There’s nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
Wot I Think – Rock, Paper, Shotgun

“Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.”
8.1/10 – IGN

“From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. It’s tough and unforgiving, but it’s also fair. Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.”
4.5/5 – Game Revolution

About the Game Editions

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Dungeon of the Endless Digital Game

  • Play Dungeon of the Endless on PC and Mac.

Dungeon of the Endless "Bookworm" Add-on

  • Adds “The Library” spaceship that unlocks a new mode for the game.
  • Adds Josh ‘Ntello to the hero cast of the game.

Official Digital Soundtrack

  • All Dungeon of the Endless tracks created by FlybyNo in mp3 format.

”Dungeon of the Endless” Amplitude Badge

  • Adds a unique badge to your Amplitude account.
  • Adds 200 G2G to the value of your votes on our website.

Endless Legend "Mezari" Unit Skins

  • The “Mezari” look for your Vaulter units in Endless Legend.

About This Game


A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.


In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.


Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…

Gather A Team.

  • Form a team of heroes, each with their own strengths (and psychoses)
  • Equip them, deploy them, and earn powerful abilities
  • Manage the balance between ex-prison inmates and guards
  • Experience four player coop and watch your back

Build Your Defenses.

  • Use the Dust you gather to power the rooms
  • Use scarce resources to help your team survive
  • Build minor and major modules to hold off waves of monsters
  • Decode Endless ruins to discover life-saving technologies

Open the Door.

  • Each door is a danger; prepare yourself and your team for anything
  • Explore and discover an infinity of levels and layouts
  • Carry your crystal through waves of monsters to the exit of each level
  • Fight your way to the surface to discover the truth about Auriga

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 GT or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: Windows Vista / 7 / 8 / 8.1
    • Processor: 3.3 GHz Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti or equivalent
    • DirectX: Version 9.0c
    • Hard Drive: 700 MB available space
    • Sound Card: DirectX 9 Compatible Audio
    • Additional Notes: Minimum Resolution: 1280 x 720
    Minimum:
    • OS: MAC OS X 10.8 or higher
    • Processor: 2.4 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: AMD Radeon HD 2600, NVidia GeForce 9400 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
    Recommended:
    • OS: MAC OS X 10.8 or higher
    • Processor: 3.2 GHz Intel Core i3 or equivalent
    • Memory: 4 GB RAM
    • Graphics: AMD Radeon HD 4670, NVidia GeForce GT 330 or equivalent
    • Hard Drive: 700 MB available space
    • Additional Notes: Minimum Resolution: 1280 x 720
Helpful customer reviews
1,902 of 2,181 people (87%) found this review helpful
33 people found this review funny
59.8 hrs on record
Posted: November 26, 2014
Dungeon of the Endless wears a leather jacket, has a greaser pompadour, and smokes cigarettes in the bathroom. Old Man Tower Defense catches him.

"You can't smoke in here," says Old Man Tower Defense. Dungeon of the Endless puts out his cigarette on the old man's face and steals his style.

"Get lost," says Dungeon of the Endless, and Old Man Tower Defense shuffles back to his room at the old genres' home.

4X Strategy Nerd is walking down the hall as Dungeon of the Endless walks out of the bathroom, smelling like bathroom soap and Camels. DotE shakes him down for his gameplay elements and stuffs him in a locker.

After school, DotE hangs out with his friend Ritchie "Rogue-Like" Valens.

"I wanna put a band together," says DotE.

"Yeah? Watcha thinkin?" says Ritchie.

"I got all these things I stole from people at school," says DotE.

Ritchie looks at these Tower Defense elements and these 4X strategy elements and wonders if it could work. He looks at DotE and sees that look in his face - if he could trick Principal RTS into eating fifteen cans of Spam to get people to believe in base-building and resource management again, he could do this.

"Yeah. Yeah," says Ritchie. "It'll take some thinking, but we could make this work."
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323 of 343 people (94%) found this review helpful
6 people found this review funny
9.4 hrs on record
Posted: November 5, 2014
Firstly, a TL;DR for the lazy reader:
+ Great Art and Music
+ Great lore, for those interested in the Endless setting
+ Great design and interpretation of the rogue-like genre
+ For 10 bucks, you can enjoy at least a solid 6-10 hours of gameplay and potentially dozens more.
+ Multiplayer is finally fixed and well designed.
- However, it is heavily team dependant and one player can genuinely kill three others by making rash decisions. With friends, this game should be a blast.
- The game’s mechanics may not be for you, read section “Game Mechanics” for more info.
- Some minor bugs

Read More:
Dungeon of the Endless follows the lore of previous games by Amplitude Studios (Endless Space & Endless Legend) and presents it this time, in a “rogue-like” fashion. The objective is simple: Explore the dungeon, search the rooms and then get the dust crystal through swarms of aliens into the teleporter for the next floor. The mechanics of this game are somewhat profound and relatively unique, based on a turn-like system that dispenses new events after a door in the dungeon is opened. This isn’t to be mistaken with the fact that the game is very much in real-time, players will have to make very quick decisions on defensive relocations, retreats and emergency use of skills/medkits. I imagine the most convenient mechanics comparison to be drawn here is to that of Faster Than Light.

Game Mechanics:
The biggest design component of the game leads me to warn potential buyers to possible disappointment- heed my word. Suppose the main feature of rogue-likes that people enjoy is the risk: reward decisions one has to make. This is tied with the subsequent “snowballing” of a character’s strengths and the increasing challenges; item collections in Risk of Rain, Binding of Isaac. At first glance, Dungeon of the Endless may not meet these expectations, decisions to develop one’s character is often met with only simply a new ability or meagre stat boosts. This isn’t an inherent flaw in the design but rather, a choice made to cater to players having to combine all of the resources: Industry, to build modules for resources and defense, food for character development and medkits, sciences for researching better modules. A player that may only enjoy, say, the character development of a roguelike will be met with disappointment here as one cannot neglect the other aspects of the game in order to succeed- the very same reason why Amplitude has curbed the potential of characters clearing whole floors by themselves.

However, when said mechanics are utilised properly the game truly shines. Players will find themselves scrutinising their floor’s layout, optimising where to allocate power and resources, what resources are most required, whether or not to save resources for the next floor, if characters should be replaced by newfound possible companions, the list goes on. Decision making is the core component of the game that gives it drive, anticipation of resources desperately needed, whether it be dust or a replacement for a fallen companion will lead players into a game that forces them to make decisions. Make no mistake, the game is balls to the walls difficult and will not hesitate to stomp on your carefully knitted floor plans whenever it gets the chance. For this, I commend the developers in creating a relatively fresh balance of mechanics in a recently inflated genre of “rogue-likes”.

Multiplayer:
Multiplayer is also quite entertaining with gameplay identical to that of singleplayer except with one character per player. This leads to less micro-managing and a larger pool of resources, making the game easier only when players can cooperate properly and plan ahead together. The biggest complaint I have about this however, is the lack of a save-multiplayer feature, thus games can often stretch out for multiple hours and leave players exhausted or unwilling to continue. Furthermore, the lack of a host migration system means that if a host leaves the game—you’re screwed. Amplitude must address these features as they are critical to the quality of gameplay and I find myself only playing alone or with a friend instead of with other players.

Art & Music:
Other than that, the only noteworthy mention of the game is its further development of the Endless lore, which I am a particular fan of and DotE does not fail to impress, new characters and revelations about the world left me relatively keen on the story of the game. Furthermore, secret character interactions are revealed when specific combinations of characters are placed in a party, leading to a more interesting play through and for the eager player, experimentation with compositions. This lore is accompanied by a pixel art style that is of an impressive quality and the usual stature of music that amplitude has impressed me with so far. Though these are subjective and you in particular may not agree with me.

Final Judgement:
For the singleplayer experience alone, I recommend the game for its listed retail price. On sale, it’s a must-buy. Though multiplayer bogs the game’s overall quality down, Amplitude is known to respond very well to player criticisms and I am confident they will address these issues. Overall a fantastic little game. On my first playthrough, I fought hard to get the crystal to the elevator and in my rash attempt to escape, left my other party members behind to get eaten by aliens. Made me think “Would play again”- and I did, a lot.

Update as of 27th April 2015:
- There is a save feature for multiplayer now, this was much desired and a great improvement.
- However, the community has slowly died down. It is not impossible to find a match depending on the hour of the day, however there are far fewer lobbies than a few months ago. I would recommend searching globally and not just within your region when searching for a game.
- Multiplayer overall works well now, however there has been observations of a recent bug that removes items from the characters of certain players whilst they return when traded to others. Hopefully this is fixed by amplitude.
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187 of 207 people (90%) found this review helpful
1 person found this review funny
14.0 hrs on record
Posted: December 13, 2014
This game is the prime example of the modern roguelike done right.

Before playing Dungeon of the Endless, I've played a HUGE host of roguelikes from Angband to Tales of Maj'Eyal to Cataclysm: Dark Days Ahead. As diverse as the settings and gimmicks are, roguelikes have some things in common - as you get more and more powerful and you explore the world, the game tries to match your power with more powerful foes or new mechanics, and throughout the way the game tries to kill you when you make a wrong decision, get in a wrong area, or do a wrong step. This is not necessarily a bad thing - it gives a sense of challenge and a thrill that gives roguelikes its addictive charm.

Most roguelikes also feature a huge number of mechanics and statistics that can be very daunting - for example, Tales of Maj'Eyal has at least six unique resources (health, mana, stamina, rage, hate, equilibrium), seven stats, at least 26 different types of damage, saving throws for physical, spell, and mind damage, resistances, resistance penetration, five types of speed (global, movement, spell, attack, mental)...you get it. The more unorthodox Cataclysm: Dark Days Ahead has a complex crafting system, twenty-nine skills ranging from computer knowledge to tailoring expertise, and at least 102 feats for your character. All of this can be incredibly daunting to face for newbies and is a staple of the genre.

Dungeon of the Endless, however, breaks from that mold. The concepts and challenges are simple: find the exit, bring the Crystal to the exit, defend the crystal carrier against waves of enemies. There are only eight statistics all in all, with each character possessing a set of passive and active skills that will be seen as the character levels up. The skills and statistics are simple to understand and make use of.

Compared to most roguelikes, Dungeon of the Endless is relatively gimmick-free: there is one non-random gimmick about characters killing one another due to their relationship, which is incredibly frustrating but is easily avoided in your next playthrough (unlike unbeatable scenarios in FTL or some "trap" areas in Tales of Maj'Eyal). If you lose, it's not the fault of the game as it usually is in roguelikes - it's all yours. Maybe you didn't think about watching your carrier's back; maybe you neglected defending a certain chokepoint, leading to your party getting flanked and killed.

Since you know it's your mistake, you can determine what you did wrong and how you can prevent it next time. Not only is it a new game every single time, but you learn and refine your strategy, and you buckle down and see if you can make it to a deeper floor with your experience this time.

Dungeon of the Endless represents what a modern roguelike should aspire to be: a highly replayable game that provides a genuine, fair challenge that you can climb through and improve your skill in every playthrough.

(I still like Tales of Maj'Eyal better. :3)

10/10 gg
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125 of 148 people (84%) found this review helpful
2 people found this review funny
25.4 hrs on record
Posted: December 18, 2014
With the only starting difficulties being Easy and Too Easy you can also look stupid when you tell your friends that game is too hard on easy difficulty.
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80 of 99 people (81%) found this review helpful
2 people found this review funny
25.0 hrs on record
Posted: November 23, 2014
So many puppets, so many strings... And once we've lifted off, who cares if they figure out who was pulling them? No one on the ship will return to Mazen. Our future lies among the stars.

The Dungeon of the Endless
Dungeon of the Endless is a hard and unforgiving game. It teaches its gameplay mechanics by making you die a thousand times over. With each run you'll find yourself in a different situation, can't find the elevator exit, not enough dust to power another set of rooms, not enough industry to create much needed modules etc. It's an addictive game. Each playthrough has twelve floors, which get much and much harder with every floor.

So many puppets
A few hundred condemned criminals find themselves shipped on the prison ship "Success". Only for the ship to be shot by a nearby planets defensive system. A few escape pods flew off towards the planet, and crash deep inside an old facility of the Endless. The game has an roster of nineteen heroes, which are all very unique and fun to control. You start with two heroes and you can recruit two other random heroes you find deep inside the dungeon. With the big roster of heroes, you'll easily find a favorite. Each hero is balanced by his/her/its strength, defense, speed and DPS. The heroes are all set in three different factions: Prisoner, Crew or Native. This will also affect your group, heroes can have special conversations in the elevator rides in between the floors and they can have special buffs if heroes from the same factions are present in the room with each other.

So many strings
Dungeon of the Endless has rouge-lite elements like FTL and The Binding of Isaac, RPG elements with its leveling and skill system, and tower defence elements with the modules that you need to protect yourself with. It's a weird combination of genres, but it works so amazingly fine. As said before, it's an addictive game, you'll die many times because of its hard and unforgiving nature. But sometimes it feels unfair and based around luck. You could've made this floor easily if only you choose the upper path instead of the path to the left. This is what I think every time I die, but that gives it just a little bit more of that addictiveness.

Conclusion
Dungeon of the Endless is a true gem. A game that you see or hear little to nothing about on steam, but deserves so much more attention than that it gets. With a giant roster of great heroes, and a perfect mix of genres that you would've never suspected to even get mixed. The game can sometimes be based around luck a lot, making runs very unfair at times. That being said, Dungeon of the Endless is definitely worth your money. That is if you're up for a big challenge.

9/10
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44 of 49 people (90%) found this review helpful
1 person found this review funny
16.4 hrs on record
Posted: November 24, 2014
Dungeon of the Endless is unlike any other game. It is a top-down real-time tactical squad-based tower defense RPG roguelike, which does not make any sense as a concept. It is also, somehow, very fun and vey hard and gives all the feelings of reward and tension and loss that a well-designed roguelike game should. On top of that, Amplitude puts an exceptional level of polish and awesome UI design into this and all their other games, more so than almost any AAA or indie titles I've ever seen.

The game plays a lot like FTL on a dungeon layout rather than inside a ship - you command your units to a certain room or door and they'll set about doing whatever task they can, but it's also topped with an equipment, level-up, and skills system that gives layer of individual investment in your heroes similar to 2000-era Infinity Engine RPGs. Within every floor of the dungeon, you're also gathering and investing resources into a sort of base-building system, using build-nodes and a power grid to either auto-generate more resources or to actively help your heroes in defending rooms. It all takes a lot of getting used to, but once you get enough of a grasp on all the systems to work towards understanding them better, they come together in a really satisfying way.

The soundtrack is very FTL as well (perhaps too FTL-like, even), noticeable but not overbearing space-y background tracks that feel fitting for whatever situation you're in. There's a large amount of flavor text across equipment, research, hero dialog, and other things like that, and everything I've seen of it has been generally informative and often surprisingly funny. The humor isn't the overt RPG-parody style of something like Dungeons of Dredmor, but more simple and under-stated in a way that's appropriate to the style and setting.

The one complaint I have so far is that there seems to be no way to move multiple heroes as a unit, at least not that I've found. I very often want 2 or more heroes to stay together or all get into one room ASAP, but my instinct to use click-and-drag style group selection does not work. It's kind of flow-breaking to instead select people one by one and then issue each of them the exact same movement command, and it makes breaching new rooms as a group or falling back to a different position more cumbersome and take a bit longer than it should. A very minor interface gripe in an experience that has otherwise been awesome. (**EDIT: Nevermind most of this paragraph - there is a way to set groups and quick-select those groups. But I still think click-and-drag selection would be the ideal.**)

Bottom-line short-form summary: This game is fun, and I have never played anything like it and maybe never will again. I'm not capable of recommending anything more highly than that.
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34 of 39 people (87%) found this review helpful
1 person found this review funny
34.0 hrs on record
Posted: November 9, 2014
Great game.
Marathoned the first difficulty with a friend and had a blast.

-Well thought mechanics, punishing but very rewarding, and the RNG is well adjusted (for the difficulty level I tried at least).
-Beautiful art, I often stop to look at the rooms and imagine what could have happened there.
-Higher difficulty levels are not just tougher monsters, but variations in the game mechanics that force you to think differently.

11/10 would take math class again
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32 of 37 people (86%) found this review helpful
1 person found this review funny
8.2 hrs on record
Posted: December 30, 2014
Dungeon of the Endless was a game that I was avoiding. Tower Defense wasn't my "scene" and the pixelated (albeit stylized) graphics didn't grab me either. However, many of my gaming friends at "Octopus Overlords" were raving about it, so I eventually gave it a try. And I'm glad I did.

In the game, your crew of heroes must explore a floor of a spaceship to find the exit. Then, they must transport the generator/crystal to the exit to progress to the next floor, and ultimately exit and win the game. What really hooked me were the RPG elements built in to the game, where you can upgrade and customize your crew members, also outfitting them with weapons and gear. The random nature of each floor and the included encounters/events/surprises appealed to me too (but then, I'm a sucker for Rogue-like games). Lastly, as a gamer with a family, it's nice that each floor makes a satisfying, quick play session - convenient for when real life calls. (There is a "Save & Quit" option if needed mid-level). And I haven't even gotten to the point where I've unlocked all of the ships and crewmembers to use.

Drawbacks: The tutorial is short and not entirely helpful. I had to check the wiki for clarity on some of the game basics. (i.e. - Opening doors are the "turn" mechanism; You manually choose to level characters from their inventory/stat screens;etc.). I haven't attempted multi-player, though it seems people are reporting problems at this date. (The developers are continuing to address this with patches.) I've not encountered any technical problems, on my mid-level gaming laptop.

Overall, I highly recommend this game. It's surprised me with how much fun it has been, once I got the hang of it. To win me over to a genre that I usually avoid is high praise, in my opinion. My last thought (again, shared by an Octopus Overlord member): "Easy" level is hard. "Very easy" is normal. Don't be afraid to start there.
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30 of 34 people (88%) found this review helpful
1 person found this review funny
48.8 hrs on record
Posted: November 29, 2014
If you don't feel like reading the entire things here's the summary:
As with any game, keep in mind that this may not be the right combination of elements for you. I'd say if you enjoy tower defense games, roguelike mechanics, science fiction settings, and a subtle sense of humour, there is a high probability that you will enjoy this one. If you get easily frustrated or like strategy based only on skill, without an element of luck, perhaps this is not the game for you.

Personally, I love this game. It has all the right ingredients for me, and it's quickly become a favourite. I can't praise it enough.

Good points:

+Solid design and game mechanics.
+Beautiful pixel art.
+Immersive soundtrack and sound effects.
+Great characters and subtle humour.
+Endless replayability. Every game is different, and every combination of heroes and items will make you rethink your approach.
+Good time versatility: you can either pick it up for half an hour or half a day. Though a complete run will require several hours to complete, once you know the game mechanics it's relatively easy to pick up a game partway through.
+Relatively frequent updates. In a time where far too many games get abandoned in Early Access stage, finding developers that actually listen to the players and release updates seems such a rarity!

Possible caveats:

-I have not tested the multiplayer

(The general consensus seems to be that it still needs some work. Same with some crashing issues. The developers seem to be aware and working on it.)

-Difficulty spike towards the later levels. Even the easiest settings can be very, very challenging. This may make the game feel unbalanced.
-On that same note, bear in mind that you require both skill and luck to win the game.

These points are not a problem for me, I've played old school roguelikes and this one feels pretty forgiving in comparison, but it may not be everyone's cup of tea. A bad combination of items, heroes or rooms, and your late game may become nearly impossible. A good one, and you can win with much less effort (though a certain degree of skill is a must, and you will still be punished quite severely for acting foolishly or carelessly).

I do like that element of luck, and find that any frustration vanishes fairly quickly in the face of the next challenge (a rarity for me these days, as I don't have much free time and seem to have grown old and grumpy when it comes to frustrating games). I find luck a perk, rather, something that distinguishes this game from other roguelikes, and I think the immersion really helps, in my case.

-Some extra content is unlocked separately

I'm making a note of this because I've seen some nasty comments around. There is a special edition of the game (crystal pack) that unlocks an extra character and ship, but if you want the other extra character and ship you have to buy the special edition of Endless Legend, as well. I believe that the developers plan to later unlock this content, but are giving this option now for early supporters of their games, which I think is a fair strategy. I think this is much preferable to standard DLC, in any case. Your opinion may differ, so I think it is fair to give a warning.

(Edited to correct a sneaky typo!)
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218 of 354 people (62%) found this review helpful
5 people found this review funny
4.6 hrs on record
Posted: December 11, 2014
OPEN THE DOOR
GET ON THE FLOOR
ALL YOUR HEROES DIED SO CRY SOME MORE
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36 of 46 people (78%) found this review helpful
1 person found this review funny
24.3 hrs on record
Posted: November 12, 2014
This game is great fun, but hosting multiplayer is hell, if you're buying this game to play with friends make sure your connection is the most stable thing ever. Small connection interuptions as well as steam matinence will end the game and theres no way to reconnect with your pals on the same level without them restarting, which with 2 hour + long games can be very frustrating. I hope the multiplayer gets polished because its the only thing tarnishing this otherwise amazing game
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21 of 23 people (91%) found this review helpful
8.5 hrs on record
Posted: April 18
Dungeon of the Endless is probably the best rogue like dungeon crawler that I'll ever play, because it takes the genre and adds a tower defense mechanic to it with a science fiction theme. The object is to explore randomly generated floors all while defending your crystal. The crystal gets used to power rooms that you'll place defenses and harvesters that bring in extra science, food and industry for every new door that you open. Once you discover the exit, one of your party members needs to lug that crystal from the elevator to the exit as the floor floods with enemies. Any party member not in the room with the exit gets left behind if you chose to exit without them.

Your characters will defend a room automatically and fix any damaged equipment if there's nothing happening. You only need to have your people in the right room at the right time. Its a fun and casual way to play the game. If someone gets too low on health, you can click a medical bag near your character's card to use food for more health. Some difficulties even replenish your health for each room or wave of monsters that you clear. You can spend food on each character to level up.

The more rooms of a floor that you clear out, the greater chance of enemy waves attacking. There are still rooms full of enemies, but its the waves that make things a true challenge. These waves will spawn in any room that isn't powered. Your foes can't go through doors and they'll only spawn in rooms you've uncovered so its best when you start a new floor to choose one door and work down that path instead of opening all four doors to each elevator.

You've got your choice of four characters from the start and plenty to unlock as you progress. You can find new recruits and purchase them with food, but that doesn't mean they're unlocked. In order to unlock them you need to have and keep them for at least a floor. The game lets you have a maximum of four per party and it can be difficult juggling them, because you can only control four at once. Under normal circumstances, I have three of them guard the crystal and explore with one.

Dungeon of the Endless has an amazing multiplayer that gives each player one character. Its a much easier experience. You pick a server locally, with your friends or even global. Then select who you want to be or let the game chose randomly and hop into a game. Once it starts no one else can join, even if a player drops out. When a character dies, they can't be revived and this goes for single player too! Instead you'll need to find a new character in the dungeon and recruit them. If you have more than one character under your control, you can pass them to another player. If you play global, its just as smooth as someone in your own region. The only issue that I have with the multiplayer is when the host leaves, the game ends!

The controls are easy, right click to move. That's it. Right click a door to open it and watch your character go to the door. Right click to interact with something. Right click your character icon to open their stats. Of course there are still hot keys and you can scroll the screen or focus in on your character. If you ever need to see the map, mouse wheel back to see the entire dungeon along with icons where the players, enemies and highlights are. Even see unopened doors in red. Its all streamlined, then mouse wheel forward again. Again, its super easy, a joy to play.

Along the way you'll find merchants to sell you things, but the game doesn't bog you down in equipment. Most characters have two or three equipment slots. There are science crystals that you spend science to research upgrades. You'll need to wait a while and open more doors before the research is complete, so don't spend science to research then exit the floor immediately. The recruits and merchants you find will also be attacked, so you'll need to defend them or they'll die.

There are plenty of things to find throughout the rooms: treasure chests, capsules to unlock at the cost of industry and even things that give you science, industry or food. Everything takes a second or two to unlock. Even doors take a while to open, but once they're open they can't be closed. An odd thing about the game is when you open a door, you've commit to walking into the room beyond it. So if its full of enemies, you will still walk in. Even a room full of enemies doesn't feel like a threat, you can still fallback to a room full of turrets that you've setup.

As for placing defenses, you can't just dump a bunch of turrets into a room, you need empty modules in a room to place modules. Some rooms don't even have any modules available, but 90% of them do and the trick is powering the rooms. You've got a limited amount of power your crystal can generate. If the crystal takes damage, it can power fewer rooms. Of course exploring will find more power to beef up your crystal and charge more areas. In terms of defenses, you've got health, defense and weapons. Defense things such as holograms that will attract enemies. Weapons like turrets, Tesla and sentries. New things can be unlocked at science crystals.

Once you find the exit, its best to deactivate some of the powered rooms in order to power ones along the path. After they're powered setup defenses, because when you pick up your crystal every door opens automatically. So every undiscovered enemy is activated, but more pressing than that are the waves of enemies that spawn.

Instead of classes, there are characters. Each character has their own stats for speed, damage, health and so on. Every piece of equipment can change those stats slightly. Things will boost your speed while lowering your damage per second. Some characters use swords, others have a pistol or a gun. Characters all have their own defense needs, some rely on armor, shields or devices. These characters all look and feel unique to be and play as.

Dungeon of the Endless does have only fifteen floors before you'll need to play again from the start. So there is an end game for anyone that needs a goal. Its just reaching that fifteenth floor that is a challenge. Floors become longer, more difficult and dangerous, yet still doable.

Since the game revolves around a sci-fi setting, the premise is simple, you've crash landed in your escape pod. Why am I telling you that now this deep into a review? Because its never an issue in the game, the only time it is an issue is before you start, you'll select your escape pod. After going through the game, you'll unlock different escape pods, each with its own perk. There are a few different difficulties, very easy and easy. I assume that you can unlock more, but after 8 hours into the game I still have two difficulties.

As for the graphics, they're simple and pixelated, yet still drip in atmosphere. Dungeon of the Endless is a dark and eerie sort of beautiful with a futuristic alien twist. The music gets relegated to ambiance and near chip tune music. Its barely a memory in my mind even after 8 hours of playing.

With everything said, Dungeon of the Endless is definitely worth your time for fans of both dungeon crawlers and tower defenders. This isn't a genre for everyone, but what's here is addictive, engrossing and easy to play.
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20 of 22 people (91%) found this review helpful
50.0 hrs on record
Posted: December 8, 2014
This is a unique cross between tower defense, 4X, and rogue-like game.

You have 1 to 4 heroes that explore a random dungeon consisting of rooms separated by doors. Every time you open a door, monsters spawn in all the unlit areas of the dungeon and try to attack your heroes and reach your base. You can stop them by attacking with your heroes or building defenses.

After the wave of monsters is done, you are safe and may build or upgrade your structures. This phase plays a lot like a 4X game where you must manage food, research, and industry. Each room can a certain number of structures of various types, and some rooms contain existing structures.

Your heroes themselves level up and gain skills as they would in an RPG. Death is permanent and when all your heroes die, you must restart the game from scratch.

There is a huge amount of replayability here due to the random elements and number of ships and characters you can choose. A typical game can take 3-4 hours.

As with roguelikes this is fairly difficult game, particularly if you play it on the harder difficulty (there are two difficilties, mislabelled "easy" and "very easy"). If you enjoy difficult games, you should like this a lot.
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20 of 26 people (77%) found this review helpful
42.1 hrs on record
Posted: November 15, 2014
Absolutely awesome game.

Fun, addictive, i had absolutely 0 problem as for the internet when i played multi with a friend and 0 crash problem as i could read (and I wish to add the other game from the endless serie I have never crashed also).

If you like some tower defense mixed with heroes in a new concept as for you open doors, you will absolutely like it.
The design is quite nice too, pixel art/roguelike.

One of my best discoveries this year for sure.

You feel you would like to try ?
Give it a shot, you won't be disapointed. Have fun !
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17 of 21 people (81%) found this review helpful
51.7 hrs on record
Posted: December 3, 2014
A turn-based tower defense-ish game that seems fairly easy on the surface but actually has a lot going on in terms of strategy and skill.

Pros:
- Lots of strategy and skill needed, especially as you progress to higher levels
- The random-ish maps mean you are always playing a new game, bad luck with dungeon composition will force you to make hard decisions.
- Unlocking characters and ships is fun and challenging
- Playing with friends can be a fun experience (good coop)
- Common, Uncommon, Rare, and Unique version of each item
- Characters play off each other so each team has it's own style and strategy

Cons:
- No save feature in multiplayer (Though this is supposedly getting addressed)
- Players can't share items in multiplayer.
- The UI can be a bit tricky for new players, not very intuative

Overall:
More to come...
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34 of 53 people (64%) found this review helpful
1 person found this review funny
19.2 hrs on record
Posted: November 29, 2014
Just one more room... (10 hours later) crap.
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18 of 25 people (72%) found this review helpful
20.6 hrs on record
Posted: November 21, 2014
This is:

1. Original (as gameplay and as setting)
2. Fun
3. Posessing great soundtrack
4. Replayable.
5. Fairly challenging.

The only straight bad thing I recall is lack of saves for coop and how coop is organized. Really, coop here is quite rough, so you might wanna get a premade party of friends who have a lot of time to play this in multiplayer. Oh, here's another: story and lore here aren't being told porperly.
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12 of 14 people (86%) found this review helpful
1 person found this review funny
140.9 hrs on record
Posted: December 17, 2014
First off, I highly recommend this game for anyone that is looking to kill some time. It's definitely worth the money. I bought this during early access, and am usually hesitant of buying unfinished titles, due to some scoundrel developers taking the money and running with it, leaving gamers with a half-finished product. But Amplitude has a very good track record of not only finishing what they started, but also continuing with support well after the title has been released. This game is no exception. Just when I thought the game was finished, I stopped playing for a bit. I came back to this a week ago, only to find they added a bunch more characters, and new options when starting a new game. So a big kudos to them for being a developer that really puts the work into their games.


Now on to the game.

It's simple, yet complex. Keep your guys alive, get out of the dungeon in one piece. But you can't just rush every level, or else you will skip out on collecting a lot of much needed resources and research opportunities. Opportunities you will desperately need later on. Open too many doors at once, or have a lot of unpowered rooms, and a swarm of enemies will come your way and end your game quick. It's a fine balance between greed and fear. Try to open one more door, to try and get just a bit more resources before going to the next level, you could be hammered with 5 waves of hell. But if you skip out on it, it might hurt you in the long run.

Since dungeons are randomly generated, and so are things like weapons/armor/item/artifact locations, there is an element of luck to it. But once you get the hang of it, you can make it through most playthroughs even with some bad luck.

There is quite a bit of lighthearted humour from the characters in-game, which is right up my alley. From a woman who thinks she's a spider, to an overcompensating midget with a huge sword. They all have their quirks. It's not so much a band of heroes, as it is a group of unlikely misfits. You might even recognize characters from other games, such as Samus Aran..... errrr... I mean Sara Namus...

The game plays a lot like a turn-based tower defense. First you decide how to set up your defenses and production, then you begin the action phase by opening a door. That's when it goes from "Okay, everything seems to be coming along fine, all hallways seem to be covered" to "CRAP! DON'T ATTACK THERE! THAT WAS MY FREAKING GENERATOR YOU JUST TRASHED YOU ♥♥♥♥♥!!!!"

All in all, as far as bang for your buck goes, I'd rate this title a 10/10. If you like cheesy humour and tower defense, don't hesitate to buy this game. You won't regret it.

edit: Don't feel ashamed if you cried after losing on easy mode..... We all have....
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13 of 16 people (81%) found this review helpful
18.4 hrs on record
Posted: January 10
Dungeon of the Endless is a gem of a game that mixes RTS, Tower Defense, Roguelike, RPG and resource management. It sounds messy, but works pretty well. Your objective is to protect the crystal, explore to find the exit of the floor and take the crystal there. You gain more resources for each door opened, and each door means more monster and loot.

At a first glance, DotE looks like a very simple game, but as you play you'll discover a lot of depth and new strategies. There's a lot to unlock, including pictures for your album, new heroes and new ships (each ship adds new rules to the game).

Each playthrough is randomly generated, so you'll never play the same game twice. This adds a lot of replay value.

Dungeon of the Endless quickly became one of the best games I've ever played. I can recommend to anyone looking for a unique experience.

PROS:

*Very fun and addictive
*High replay value
*Great visuals and good optimization
*Beautiful, immersive soundtrack
*A lot of possibilities
*Hard but fair difficulty
*Satisfying to play

CONS:

*Bad tutorial
*It's hard to tell what's going on when you're in a battle
*To own all ships you need to buy the Crystal pack and Emperor pack (from Endless Legend)

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I rate this game a 8.5 / 10
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13 of 17 people (76%) found this review helpful
20.1 hrs on record
Posted: December 1, 2014
Fantastic game with some very very clever mechanics A mix of dungeon crawler, tower defence, rogue, rpg, and 4x. It sounds like a mess but works really well. It reminds me a lot of FTL, highly recommended.
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